M$^\text{4}$World: A Multi-view Multimodal Driving World Model for Interactive Object Manipulation and Minute-long Streaming

2026-07-15Computer Vision and Pattern Recognition

Computer Vision and Pattern RecognitionRobotics
AI summary

The authors developed M⁴World, a system that creates realistic future driving scenes by generating both video and LiDAR data from multiple views. It allows detailed control over individual objects, like changing their position or appearance, and can produce stable, long-lasting simulations lasting minutes. Their training method helps keep the scenes consistent over time while using only a few processing steps. They also introduced tools to measure how well the system respects user controls and maintains object consistency across views. Overall, their work aims to improve the control and realism of driving simulations for autonomous vehicle testing.

autonomous driving simulationmulti-view generationLiDARobject manipulationvideo synthesisdenoising stepsworld modelscene editingconditioned generationvisual language model (VLM)
Authors
Ke Cheng, Hanqiao Ye, Lei Shi, Yahui Liu, Yunhan Shen, Jingtao Dong, Zhenke Wang, Wenxuan Ao, Weixiang Xu, Kaining Huang, Shuhan Shen
Abstract
Driving-world generation has emerged as a core capability for scalable autonomous-driving simulation, yet existing methods remain limited in object-level controllability and long-horizon stability. We present M$^\text{4}$World, a Multi-view and Multimodal generative driving world model that synthesizes future surround-view video streams and synchronized LiDAR scans while supporting interactive object Manipulation and stable Minute-long streaming. Fine-grained object manipulation is realized through a flexible conditioning interface that supports explicit control over both the spatial layout and visual appearance of individual objects. Stable minute-long streaming, on the other hand, is achieved through a multi-stage training framework that enables online causal generation in only four denoising steps while maintaining coherent world dynamics throughout extended rollouts. Building on these components, we introduce an efficient few-clip post-training as well as a suite of visual reference-conditioned generation models, preserving general generation ability while allowing rare-case customization for long-tail controllability. To assess controllability beyond realism, we further introduce an automated VLM-based judging pipeline that evaluates scene-level condition adherence, view-wise object controllability, and cross-view object consistency. Comprehensive experiments show that M$^\text{4}$World consistently delivers high generation quality, precise controllability, and stable minute-long streaming. Together with downstream long-tail augmentation and scene editing, these results demonstrate the potential of M$^\text{4}$World for controllable, scalable driving simulation.