This Week In Computer Science Papers

Week beginning 29th June 2026

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Showing 1–36 of 1490
WorldDirector: Building Controllable World Simulators with Persistent D…
2026-07-02Computer Vision and Pattern Recognitionarxiv
Abstract
We present WorldDirector, a highly controllable video world model framework designed for persistent dynamic object memory and unrestricted viewpoint exploration. Unlike existing world models that entangle physical dynamics with pixel rendering and rely on continuous visual observation to sustain motion, our framework explicitly decouples semantic motion orchestration from visual generation. By leveraging an LLM to coordinate 3D trajectories with camera movements and subsequently employing these orchestrated trajectories as control signals for video generation, our approach ensures strict physical logic and appearance stability, successfully preserving the exact visual identities of dynamic entities even when they re-enter the scene after prolonged periods out of view. Experimental results demonstrate that our method supports the synthesis of complex and extended events with unprecedented controllability and persistent dynamic object memory. Project Page: https://worlddirector.github.io/
Open 2607.02517v1
Alignment Is All You Need For X-to-4D Generation
2026-07-02Computer Vision and Pattern Recognitionarxiv
Abstract
Generative diffusion models excel at synthesizing high-quality images, videos, and 3D content under multimodal control. However, arbitrary user-defined modality-to-4D (X-to-4D) generation remains challenging due to the high cost of constructing diverse datasets and the limited scalability of existing methods. This paper presents Align4D, a flexible framework that translates any-modal input into coherent video-3D pairs, using video to guide 4D motion and 3D data to shape 4D geometry. Align4D introduces three key techniques: (1) Object Distance Alignment, which searches Video-Aligned and Multiview-Aligned Object Distances (VAOD/MAOD), respectively, to reconcile 4D renderings with video and the priors of multiview diffusion models; (2) Motion-Geometry Joint Alignment, which constrains known and unknown views through synchronized video and 3D inputs, ensuring consistent 4D generation; and (3) Asynchronous Optimization, which decouples Gaussian attribute and deformation network training to enhance motion and geometry fidelity. We further propose the X4D dataset, which integrates prompt, image, video, and 3D data for benchmarking. Experiments on X4D and Consistent4D demonstrate that Align4D achieves state-of-the-art quality and consistency in X-to-4D generation. Project page: https://miaoqiaowei.github.io/Align4D/.
Open 2607.02516v1
PointDiT: Pixel-Space Diffusion for Monocular Geometry Estimation
2026-07-02Computer Vision and Pattern Recognitionarxiv
Abstract
State-of-the-art single-image 3D reconstruction methods often rely on complex hybrid architectures and loss functions, or compress geometry into latent spaces in order to leverage pre-trained latent diffusion models. In this work, we show that such architectural overhead and intricate loss formulations are unnecessary. We introduce a minimalist pixel-space Diffusion Transformer, built on a plain ViT, that operates directly on raw 3D point map patches and is conditioned on image tokens from a pre-trained DINOv3. Unlike existing latent diffusion approaches, we train our diffusion backbone entirely from scratch, eliminating the need for point map tokenizers. Despite its simplicity, our approach surpasses complex latent-based diffusion models while remaining significantly simpler than hybrid alternatives. Notably, it produces sharper geometric structure and is more robust in highly ambiguous regions, such as transparent objects.
Open 2607.02515v1
Distributed Attacks in Persistent-State AI Control
2026-07-02Artificial Intelligencearxiv
Abstract
As AI coding agents become more autonomous, they increasingly ship code iteratively, with the codebase persisting across sessions. This persistence creates a new attack surface: a misaligned or prompt-injected agent can distribute attacks across pull requests (PRs) and time its payload for the PR with the best natural cover. To study the resulting dynamics, we introduce Iterative VibeCoding, a setting for AI control, the study of safely deploying capable but potentially untrusted AI. In Iterative VibeCoding, a coding agent builds software over a sequence of PRs in a persistent codebase while pursuing a covert side task. Our benchmark includes two task families: CLI tools and Flask web services, across 20 total task variations. We use Claude Sonnet 4.5 as the attack agent and GPT-4o as the monitor. We compare gradual attacks, which distribute the side task across PRs, against non-gradual attacks concentrated in a single PR. No single monitor is robust to both: which strategy evades best (success while evading the monitor) depends on the monitor type, so a defender cannot close off both gradual and non-gradual attacks with any one monitor. High evasion (>= 65%) generalizes across model attack agent backends (Sonnet 4.5, Gemini 3.1 Pro, Kimi K2.5), confirming this is a property of the persistent-state attack surface rather than a single model's capability. Evasion also remains high across state-of-the-art monitor models and the gap between gradual and non-gradual evasion widens for more capable models. We introduce a stateful link-tracker monitor that tracks suspicious buildup across PRs. On both task families, it detects gradual attacks substantially better than diff monitors that merely see more accumulated history. Combining this stronger monitor with trajectory monitors in a four-monitor ensemble reduces gradual-attack evasion from 93% under the weakest standard diff monitor to 47%.
Open 2607.02514v1
LACUNA: A Testbed for Evaluating Localization Precision for LLM Unlearn…
2026-07-02Computation and LanguageArtificial IntelligenceMachine Learningarxiv
Abstract
LLMs memorize sensitive training data, including personally identifiable information (PII), creating a pressing need for reliable post hoc removal methods. Unlearning has emerged as a promising solution, with state-of-the-art(SOTA) methods often following a localize-first, unlearn-second paradigm that targets specific model parameters. However, existing benchmarks evaluate unlearning solely at the output level, leaving open the question of whether unlearning truly erases knowledge from a model's parameters or merely obfuscates it, a concern reinforced by the success of resurfacing attacks. To bridge this gap, we introduce LACUNA: the first unlearning testbed with ground-truth parameter-level localization. LACUNA injects PII of synthetic individuals into predefined parameters of 1B and 7B OLMo-based models via masked continual pretraining, enabling direct evaluation of whether unlearning targets the weights responsible for knowledge storage. We use LACUNA to benchmark current SOTA unlearning methods and find that, despite strong output-level performance, existing methods are highly imprecise and susceptible to resurfacing attacks. We further show that when localization is successful, even a simple gradient-based unlearning method achieves strong erasure and robustness to resurfacing attacks, highlighting the importance of precise unlearning. We release LACUNA to complement behavioral evaluations and drive further advances in robust, localization-based unlearning.
Open 2607.02513v1
Program-as-Weights: A Programming Paradigm for Fuzzy Functions
2026-07-02Machine LearningArtificial IntelligenceComputation and Languagearxiv
Abstract
Many everyday programming tasks resist clean rule-based implementation, such as alerting on important log lines, repairing malformed JSON, or ranking search results by intent, and are increasingly outsourced to large language model APIs at the cost of locality, reproducibility, and price. We propose fuzzy-function programming: compiling such a function from a natural-language specification into a compact, locally-executable neural artifact. We instantiate this paradigm with Program-as-Weights (PAW), in which a 4B compiler trained on FuzzyBench, a 10M-example dataset we release, emits parameter-efficient adapters for a frozen, lightweight interpreter. A 0.6B Qwen3 interpreter executing PAW programs matches the performance of direct prompting of Qwen3-32B, while using roughly one fiftieth of the inference memory and running at 30 tokens/s on a MacBook M3. PAW reframes the foundation model from a per-input problem solver into a tool builder: invoked once per function definition, it produces a small reusable artifact whose subsequent calls per function application are cheap and offline.
Open 2607.02512v1
Online Safety Monitoring for LLMs
2026-07-02Artificial IntelligenceComputation and LanguageMachine Learningarxiv
Abstract
Despite alignment training, LLMs remain prone to generating unsafe outputs at deployment time. Monitoring outputs online and raising an alarm when safety can no longer be assumed is therefore critical. We study a simple real-time monitor that turns a verifier signal from an external model into an alarm decision by thresholding, with the threshold calibrated via risk control. In experiments on mathematical reasoning and red teaming datasets, we show that this simple design is competitive with more advanced monitors based on sequential hypothesis testing.
Open 2607.02510v1
ReContext: Recursive Evidence Replay as LLM Harness for Long-Context Re…
2026-07-02Artificial Intelligencearxiv
Abstract
Understanding and reasoning over long contexts has become a key requirement for deploying large language models (LLMs) in realistic applications. Although recent LLMs support increasingly long context windows, they often fail to use relevant evidence that is already present in the input, revealing a gap between context access and effective context utilization. In this work, we propose Recursive Evidence Replay as LLM Harness for Long-Context Reasoning (RECONTEXT), a training-free inference method for improving long-context reasoning. RECONTEXT uses model-internal relevance signals to construct a query-conditioned evidence pool and replays it before final generation while preserving the full original context. This recursive selection process separates evidence organization from answer generation without training, external memory, or context pruning. We also provide a theoretical analysis based on associative memory, which characterizes the context as a memory store, the question as a retrieval cue, attention as cue-trace association, and replay as trace reactivation. Experiments on eight long-context datasets with 128K context length show that RECONTEXT consistently improves evidence utilization across Qwen3-4B, Qwen3-8B, and Llama3-8B, achieving the best average rank on all three backbones. Code is available at https://github.com/Yanjun-Zhao/ReContext.
Open 2607.02509v1
From SRA to Self-Flow: Data Augmentation or Self-Supervision?
2026-07-02Computer Vision and Pattern Recognitionarxiv
Abstract
Representation alignment has become an effective way to accelerate diffusion transformer training and improve generation quality. Recent self-alignment methods, such as SRA and Self-Flow, further remove the dependency on external pretrained encoders by constructing alignment within the diffusion model itself. However, the mechanism behind the improvement from SRA to Self-Flow, dual-time scheduling, remains under-examined: Self-Flow attributes its gain to interactions between tokens at different noise levels, where cleaner tokens help infer noisier ones. In this work, we revisit this explanation and ask whether the gain instead comes from data augmentation along the noise dimension. To disentangle these factors, we introduce Attention Separation, which preserves the same dual-timestep input as Self-Flow while blocking attention between tokens assigned to different noise levels. Surprisingly, removing such interaction does not degrade performance and can even improve it, suggesting that the improvement from SRA to Self-Flow mainly comes from data augmentation. Furthermore,We show that Attention Separation itself provides an augmentation effect by splitting a single image into multiple effective training parts to expand the training data. Based on these observations, we combine self-representation alignment with dual-timestep and attention-separation augmentation, and demonstrate the effectiveness of this design on ImageNet.
Open 2607.02508v1
What LLM Agents Say When No One Is Watching: Social Structure and Laten…
2026-07-02Artificial IntelligenceComputation and LanguageMachine Learningarxiv
Abstract
LLM agents will increasingly act in socially structured settings where role, audience, and relational context can shape what is advantageous or costly to say. We study whether such social structure, without any explicit objective in the prompt, changes what an agent expresses publicly relative to an off-the-record (OTR) channel elicited under the same condition. We introduce a dual-channel debate framework in which agents produce public utterances that enter the shared history alongside OTR responses that are recorded but never shown to the other participant. Across 10 models, 3 scenarios, and 5 variations within each scenario, alignment-inducing settings produce systematic public-OTR divergence in the targeted agent, with its decision divergence rising from a $\sim$3% baseline to roughly 40%. The effect is consistent across four aggregate analyses: stance, semantic similarity, natural language inference, and survey responses. In some cases, the OTR response explicitly attributes public accommodation to relational pressures, such as career risk or sponsorship obligation. The findings suggest that agent evaluation should extend beyond explicit goals and detect emergent objectives. We present a dual-channel evaluation framework and complementary behavioral measures that operationalize this assessment.
Open 2607.02507v1
Reasoning LLM Improves Speaker Recognition in Long-form TV Dramas
2026-07-02Computation and LanguageArtificial IntelligenceComputer Vision and Pattern Recognitionarxiv
Abstract
Long-form TV dramas present a formidable challenge for comprehensive video understanding, where deciphering complex storyline often relies on \textbf{speaker recognition}, the task of accurately attributing each spoken utterance to its respective character. In this paper, we advance this field through two primary contributions. (1) We introduce \textbf{DramaSR-532K}, a large-scale benchmark comprising 532K annotated dialogue lines across more than 900 unique characters, necessitating the integration of auditory, linguistic, and visual cues for speaker recognition. (2) We propose \textbf{DramaSR-LRM}, a robust approach built upon a large reasoning model (LRM). DramaSR-LRM is designed to autonomously aggregate contextual evidence via multimodal tool-use, synthesizing diverse inputs to achieve high-fidelity attribution. Experimental results demonstrate that DramaSR-LRM significantly outperforms existing baselines, particularly on short utterances where acoustic biometrics are inherently unreliable. \textit{All the data and code will be made publicly available at the project page: https://www.github.com/198808xc/DramaSR-LRM.}
Open 2607.02504v1
VT-WAM: Visual-Tactile World Action Model for Contact-Rich Manipulation
2026-07-02Roboticsarxiv
Abstract
Contact-rich manipulation requires policies to react to local deformation, pressure, slip, and friction, yet these cues are temporally sparse and often invisible in visual observations. Existing visual-tactile policies usually feed tactile observations directly into action prediction, but rarely model tactile deformation dynamics during action generation. In this paper, we introduce VT-WAM, a Visual-Tactile World Action Model that jointly learns future visual prediction, tactile deformation prediction, and action prediction within a unified flow matching framework. In particular, VT-WAM introduces (1) Asymmetric Mixture-of-Transformers (MoT) attention to bridge a first-frame visual anchor with temporal tactile dynamics, and (2) contact-gated Action-Visual-Tactile Attention Guidance (AVTAG) to encourage action queries to rely on tactile evidence during contact phases. Across six real-world contact-rich manipulation tasks, VT-WAM achieves a 71.67% average success rate, outperforming Fast-WAM by 26.67% and OmniVTLA by 35.84%. Ablations demonstrate that modeling tactile deformation dynamics and guiding contact-phase tactile attention are both important for contact-rich tasks. Project website: https://vt-wam.github.io/.
Open 2607.02503v1
DemoPSD: Disagreement-Modulated Policy Self-Distillation
2026-07-02Machine LearningArtificial Intelligencearxiv
Abstract
On-policy self-distillation (OPSD) has emerged as a practical method for training large language models (LLMs) to reason, where a single model acts as both the teacher and the student with different levels of information access. However, recent studies have found that the teacher's dense token-level supervision, conditioned on privileged information, can lead to overfitting to in-domain patterns, suppress exploration, and hurt cross-domain generalization, while also introducing a more fundamental issue: *privileged information leakage*, where the student encodes answer-dependent shortcuts that are unavailable at test time. We introduce **DemoPSD**, a novel framework that resolves such problems through the idea of *selective adoption of teacher guidance*. Instead of fitting the full teacher distribution, DemoPSD steers the student toward a *reverse-KL barycenter target*, a weighted geometric combination of the teacher and student distributions, that naturally balances learning from the teacher with preserving the student's own reasoning capacity. We measure the difference between their distributions and use such a discrepancy to adaptively control the blending at each token position. We provably show that DemoPSD achieves **(1)** *leakage attenuation*, i.e., effective mitigation of privileged information leakage; and **(2)** *exploration preservation*, i.e., preservation of exploration capacity under dense token-level distillation. Extensive experiments on SciKnowEval across four scientific fields show that DemoPSD outperforms both GRPO and SDPO while maintaining higher training entropy and robustly generalizing to out-of-distribution GPQA benchmarks.
Open 2607.02502v1
Embodied.cpp: A Portable Inference Runtime of Embodied AI Models on Het…
2026-07-02RoboticsComputer Vision and Pattern RecognitionOperating Systemsarxiv
Abstract
Embodied AI models now span vision-language-action (VLA) models and world-action models (WAMs), but practical deployment remains fragmented across model-specific Python stacks, backend assumptions, and robot-side glue code, especially on heterogeneous edge devices. Existing inference runtimes are designed mainly for request-response serving and therefore do not satisfy the runtime contract of embodied deployment: multi-rate execution inside closed-loop control, latency-first batch-1 inference on heterogeneous hardware, and extensible embodied interfaces beyond fixed token I/O. We present Embodied.cpp, a portable C++ inference runtime for embodied models. Based on an architectural analysis of representative VLA models and WAMs, Embodied.cpp captures a shared execution path and organizes it into five layers: input adapters, sequence builders, backbone execution, head plugins, and deployment adapters. The runtime provides modular multi-rate execution, latency-first fused inference, and extensible operator and I/O support, enabling deployment across heterogeneous devices, robots, and simulators through one backend abstraction. We evaluate Embodied.cpp on two VLA models, HY-VLA and pi0.5, and on a preliminary WAM benchmark using a LingBot-VA Transformer block. The VLA deployments achieve successful closed-loop execution with 100.0% and 91.0% task success rates, respectively. The WAM benchmark reduces block memory from 312.2 MiB to 88.1 MiB. These results show that Embodied.cpp improves deployment efficiency while preserving high accuracy across diverse embodied model architectures.
Open 2607.02501v1
Beyond Adam: SOAP and Muon for Faster, Label-Efficient Training of Mach…
2026-07-02Machine LearningArtificial Intelligencearxiv
Abstract
Machine learning interatomic potentials (MLIPs) have become a hallmark of AI for scientific simulation. While efforts on new architectures and datasets have led to increasingly accurate and general models, the choice of optimizer for training has largely remained unexplored, defaulting to Adam and its variants in the community. Here, we implement and systematically compare a class of recently proposed matrix-structured optimizers, including Muon, SOAP, and the hybrid SOAP-Muon, for training NequIP and Allegro MLIP models. We find that these optimizers can substantially outperform Adam in both convergence speed and final accuracy. SOAP and SOAP-Muon emerge as robust and consistently strong methods, while Muon only provides partial gains relative to Adam. The improvements are particularly pronounced under partial force supervision. Our results indicate that optimizer choice is an overlooked yet impactful design axis for MLIPs.
Open 2607.02499v1
Seek to Segment: Active Perception for Panoramic Referring Segmentation
2026-07-02Computer Vision and Pattern Recognitionarxiv
Abstract
Existing referring segmentation models passively process static images captured from fixed perspectives, limiting their applicability in Embodied AI, where agents must perform active perception in the continuous 360$^\circ$ environments. To bridge this gap, we introduce a novel task: Active Panoramic Referring Segmentation (APRS). In this setting, an agent is required to adjust its viewing direction ($Δθ, Δφ$) to explore the 360$^\circ$ environment, seeking the object specified by a user instruction for segmentation. To tackle this challenging task, we propose PanoSeeker, a memory-augmented agent for efficient APRS. Rather than relying on heuristic scanning, PanoSeeker integrates a Vision-Language Model (VLM) with EgoSphere, an explicit spatial visual memory. By progressively integrating sequential local observations into a unified 360$^\circ$ representation, EgoSphere enables the agent to plan efficient and non-redundant search trajectories. Once the target is found, the agent performs active viewpoint alignment and outputs the segmentation mask. Furthermore, we curate an expert-annotated search trajectory dataset with memory timelines for Supervised Fine-Tuning, followed by Reinforcement Learning post-training to explicitly optimize PanoSeeker's exploration efficiency. Extensive experiments on our newly established APRS benchmark demonstrate that PanoSeeker achieves superior search efficiency and segmentation accuracy, significantly outperforming adapted state-of-the-art baselines.
Open 2607.02497v1
Controllable Sim Agents with Behavior Latents
2026-07-02RoboticsMachine Learningarxiv
Abstract
Realistic traffic simulation requires agents that imitate logged behavior and can also be steered along interpretable axes. Such controllability enables engineers to isolate variables, reproduce specific edge cases, and test autonomous systems without real-world risk. We introduce Controllable Neural Variational Agents (CNeVA), a controllable simulated-agent framework that learns to infer a per-agent Gaussian behavior latent from per-channel discounted returns via a closed-form conjugate variational update, conditioning a rectified-flow trajectory generator trained on a mixed channel-mask curriculum for classifier-free guidance. To tackle scarcity in reward signals, we propose soft eligibility gates that replace hard binary thresholds with smooth exponential decay, preserving the gradient signal for near-threshold agents. On the Waymo Open Motion Dataset, CNeVA attains competitive realism on the benchmark while exposing per-channel controllability that the higher-ranked imitation models lack. Speed- and acceleration-based steering produces monotone responses without stall-induced reward hacking. Safety controllability is monotone and substantial with the introduction of soft eligibility. We manage to achieve steerable map compliance under a context-residual return measure. Furthermore, our experiment demonstrates that steering metrics must be read alongside physical-plausibility guardrails to avoid reward-hacking confounds.
Open 2607.02496v1
Towards Robustness against Typographic Attack with Training-free Concep…
2026-07-02Computer Vision and Pattern RecognitionComputation and Languagearxiv
Abstract
Models trained via Contrastive Language-Image Pretraining (CLIP) serve as the foundational vision encoders for most modern Large Vision Language Models (LVLMs). Despite their widespread adoption, CLIP models exhibit a critical yet underexplored failure mode: irrelevant text appearing within images confounds visual representations, biasing them toward lexical meaning rather than true visual semantics. This robustness issue, commonly described as a Typographic Attack (TA), exposes a vulnerability that poses a significant risk to safety-critical applications such as autonomous driving. To achieve interpretable and effective robustness against TA, we propose a novel, training-free mechanistic interpretability method. Our method provides sampling-based interpretations of hidden state representations and quantitatively attributes semantic versus lexical focus to individual attention heads. Through probabilistic analysis and circuit mining, we isolate specific Vision Transformer (ViT) components that disproportionately encode lexical information, thereby identifying the mechanistic source of TA. We further show that simple interventions applied directly to the identified circuits, without any additional training, can substantially improve robustness against Typographic Attacks in object classification. These interventions, such as selective adjustment of attention weights, also outperform both supervised and training-free defense methods. Our experiments demonstrate that applying the proposed intervention to the vision encoders of several state-of-the-art LVLMs yields substantial gains in Visual Question Answering accuracy under Typographic Attack interference on RIO-Bench. These results confirm both the efficacy and the generalizability of our mechanistic approach. Code is released at https://github.com/Liu-524/SamplingTAR.
Open 2607.02494v1
G-RRM: Guiding Symbolic Solvers with Recurrent Reasoning Models
2026-07-02Artificial Intelligencearxiv
Abstract
In this work, we focus on SE-RRMs, a symbol-equivariant instantiation of RRMs that exhibits improved extrapolation to larger problem sizes. We propose a neuro-symbolic approach, ``Guiding with Recurrent Reasoning Models'' (G-RRM), which integrates SE-RRMs with symbolic solvers for constraint satisfaction problems. SE-RRMs act as neural solvers that generate full solution proposals and guide classical symbolic solvers, such as backtracking or SAT-based methods like Glucose 4.1 and CaDiCaL 3.0.0, that produce globally correct solutions. Centrally, we investigate when neural guidance with G-RRM improves the search efficiency of symbolic solvers. % Our experiments show that the efficacy of G-RRM depends on two conditions: first, the problem instances must have an expansive combinatorial search space to expose potential gains, and second, the solver architecture must be capable of dynamically overwriting its branching choices to recover when neural hints are imperfect. When these conditions hold, guidance drives median conflict counts to zero and yields significant wall-clock speedups: on $9\times9$ Sudoku, where the SE-RRM correctly solves $91.1\%$ of instances, backtracking accelerates by $33.3\times$ and Glucose 4.1 by $1.70\times$ (median, $p<0.001$), with Glucose 4.1 retaining a $1.17\times$ speedup on perfect-hint $25\times25$ grids. In contrast, CaDiCaL 3.0.0, whose runtime is overhead-dominated and which always respects the injected branching hints rather than overwriting them, shows no significant speedup (median $1.02\times$, n.s.) and even a small significant mean slowdown ($0.90\times$) on $9\times9$. These results delineate the regimes in which neural guidance translates into practical speedups.
Open 2607.02491v1
Visually Grounded Self-Reflection for Vision-Language Models via Reinfo…
2026-07-02Computation and LanguageComputer Vision and Pattern Recognitionarxiv
Abstract
Large vision-language models can reason over multimodal inputs by generating textual chains of thought (CoT). A key capability exhibited in CoT reasoning is self-reflection: revisiting earlier decisions and correcting previous errors. However, existing LVLMs often fail to properly attend to visual inputs during reflection, limiting their ability to translate feedback into grounded corrections, especially for out-of-distribution images. To address this issue, we propose a novel reinforcement learning training framework VRRL, with two components explicitly designed to elicit visually grounded self-reflection. First, we randomly mask trajectory prefixes during training to emphasize recovery from incorrect intermediate predictions rather than making early mistakes. Second, we introduce buffered roll-ins from an experience replay buffer to expose the model to diverse failure states that it must learn to correct. We evaluate our approach on visual grounding tasks involving tables and charts, as well as spatial navigation benchmarks. While off-the-shelf and conventionally fine-tuned models degrade substantially under distribution shift, our method substantially improves average out-of-distribution accuracy over standard RL and reflection-oriented fine-tuning baselines by using self-reflection effectively.
Open 2607.02490v1
Building the Ipseome: Large, Free, Open, Human Identity Data
2026-07-02Digital Librariesarxiv
Abstract
Shared data accelerates scientific progress. Here, I describe the ipseome -- the largest free and open dataset on the topic of human identity. The dataset is designed as reusable research infrastructure, with publicly accessible data repositories, documented measurement procedures, and versioned files for cumulative research on identity. First, I present the motivation for and the ipseological principles driving construction of the ipseome. Then, each component is introduced and discussed. Finally, I summarize the current state of progress toward the ultimate goal.
Open 2607.02488v1
GeoMix: Descriptor-Free Visual Localization via Global Context and Mult…
2026-07-02Computer Vision and Pattern Recognitionarxiv
Abstract
Descriptor-free visual localization eliminates high-dimensional descriptor storage, preserves scene privacy, and simplifies map maintenance, yet its accuracy still lags far behind descriptor-based pipelines. We identify this gap to insufficient geometric discriminability in geometry-only matching. Without visual appearance, current methods underutilize local geometry cues, lack the global context among keypoints, and overfit to a single keypoint detector. We further observe that descriptor-free matching naturally enables multi-detector training, as heterogeneous keypoints can be optimized in a shared geometry-only space without aligning descriptor spaces. Building on these insights, we propose GeoMix, a descriptor-free 2D-3D matching framework that strengthens geometric discriminability at three levels. Locally, directional and distance-aware embeddings enrich neighborhood aggregation with fine-grained spatial structure. Globally, learnable context nodes aggregate and redistribute scene-wide information via cross-attention to resolve ambiguities beyond local receptive fields. At the training level, Mix-Training exploits this detector-agnostic geometry space to learn representations across multiple keypoint detectors. Extensive experiments on MegaDepth, Cambridge Landmarks, 7Scenes, and Aachen Day-Night show that GeoMix sets a new state of the art among descriptor-free methods, reducing 75th-percentile rotation error by 89\% and translation error by up to 90\% over the previous best, while generalizing zero-shot to unseen detectors and narrowing the gap to descriptor-based pipelines. Code is available at $\href{https://github.com/YejunZhang/Geomix}{\text{this links}}$.
Open 2607.02486v1
Combating Textual Noise and Redundancy: Entropy-Aware Dense Visual Toke…
2026-07-02Computer Vision and Pattern RecognitionArtificial Intelligencearxiv
Abstract
Visual token pruning is a crucial strategy for accelerating VLMs by compressing redundant image patches, yet existing methods often fail to preserve critical cues under dense instructions and fine-grained queries. In this paper, we investigate this failure and identify two underlying bottlenecks: the widespread dispersion of textual noise that corrupts dense cross-modal scoring, and the feature fragmentation inherent to standard token selection. To address these issues, we propose Entropy-Aware Dense Pruning (EADP), a framework that reformulates pruning as a structured compression problem. EADP first leverages statistical entropy to quantify and filter out textual noise, yielding a robust, fine-grained instruction relevance score. Subsequently, instead of naive Top-K selection, EADP casts token selection as a submodular maximization problem with a spatial prior, explicitly ensuring a holistic and non-redundant visual representation. Extensive experiments demonstrate that EADP improves the accuracy-efficiency trade-off of VLMs, robustly preserving fine-grained visual cues under strict token budgets while achieving SoTA performance on challenging multimodal benchmarks.
Open 2607.02484v1
EAGLE-360: Embodied Active Global-to-Local Exploration in 360$^\circ$
2026-07-02Computer Vision and Pattern Recognitionarxiv
Abstract
While Multimodal Large Language Models (MLLMs) have demonstrated exceptional capabilities in standard visual understanding, adapting them for active visual search in 360$^\circ$ panoramic environments exposes fundamental limitations. Specifically, standard MLLMs struggle to effectively model inherent panoramic properties, such as severe polar distortion and continuous cylindrical topologies, which significantly degrades target detection accuracy. Consequently, existing panoramic search methods attempt to compensate by relying heavily on fragmented local viewpoints. Burdened by rigid initialization and a lack of global panoramic priors, these approaches suffer from myopic, inefficient exploration and struggle with robust error recovery when targets are out of view. To overcome these challenges, we propose EAGLE-360, a novel Embodied Active Global-to-Local Exploration framework. Rather than performing exhaustive local searches, EAGLE-360 leverages global priors to establish an initial holistic perspective, iteratively reasoning and progressively narrowing the search space. Architecturally, we adapt RoPE Rolling, a coordinate-shifting positional encoding mechanism, to seamlessly model the continuous topologies of panoramas. To facilitate this paradigm, we construct the large-scale EAGLE-360 dataset, comprising 14,000+ 4K panoramas and 70,000+ rounds of high-quality VQA dialogues. By employing a training pipeline that integrates Supervised Fine-Tuning (SFT) with Group Relative Policy Optimization (GRPO), we effectively elicit complex spatial reasoning and tool-calling capabilities. Extensive experiments demonstrate that EAGLE-360 establishes a new state-of-the-art for 360$^\circ$ visual search, achieving nearly an 8-fold increase in accuracy over the base model while significantly enhancing exploration efficiency.
Open 2607.02479v1
Mixing times of spin systems on dynamical percolation
2026-07-02Discrete Mathematicsarxiv
Abstract
We study the mixing times of stochastic spin systems corresponding to nearest-neighbour Glauber dynamics on dynamical percolation, defined on $d$-dimensional torus of side-length $N$. In this model, the status of each edge (open or closed) updates independently at rate $λ>0$, according to $\mathrm{Ber}(p)$ samples. Simultaneously, the spin of each site updates at rate $1$ according to Glauber dynamics on the environment restricted to open edges. We show that for a relatively general class of nearest-neighbour systems, as long as $p<p_c(d)$, for any temperature, if $λ$ is sufficiently small, the mixing time is of order $\frac{\log N}λ$. This Markov chain is non-reversible, and the proof is obtained by developing a particular coupling that couples together local configurations whenever the environment behaves well.
Open 2607.02477v1
QuadRocket: An Aerial Robotic Testbed for Adaptive Thrust-Vector Contro…
2026-07-02Roboticsarxiv
Abstract
This paper presents QuadRocket, a quadrotor-based rocket prototype that provides a low-cost, low-risk platform for validating advanced thrust-vector control strategies for launch vehicle-type systems. The prototype consists of a cylindrical main body mounted on top of a quadrotor through a universal joint, forming a flying inverted pendulum with non-negligible inertia. For control design, the coupled system is modeled as a single axisymmetric rigid body actuated by a vectored force applied along its longitudinal axis. A reduced-attitude representation on the two sphere is adopted to explicitly exploit the vehicle's axial symmetry and to decouple yaw from the thrust-vector direction. On this model, we derive an adaptive backstepping controller that achieves almost global trajectory tracking in the presence of unknown constant disturbances, while a control-point transformation mitigates non minimum-phase behavior. The quadrotor is then treated as a thrust vector actuator, and a dynamic-surface-based attitude controller is designed to track the desired thrust-vector, accounting for actuation dynamics and avoiding explicit differentiation of virtual control signals. The complete architecture is evaluated in simulation and validated experimentally in an indoor motion-capture arena. Results demonstrate accurate trajectory tracking, effective disturbance compensation, and confirm the suitability of the QuadRocket as a versatile testbed for thrust-vector-controlled robotic vehicles.
Open 2607.02474v1
Audio-Based Understanding of Audiobook Narration Appeal
2026-07-02Computation and LanguageSoundarxiv
Abstract
Narration is central to the audiobook listening experience, shaping how listeners engage with and understand the content. This work explores how narration qualities shape an audiobook's appeal, noting that their effects can vary by genre, title, and audience. We extract vocal and acoustic features (e.g., tone, pace, loudness) from LibriVox using pre-trained audio models and analyse their relationship with consumption data (specifically, view-rate) and their interplay with genre and title. Despite limited consumption data, we find that acoustic information alone has a robust association with appeal, even after accounting for title effects. We further validate these findings using more nuanced proprietary engagement metrics. To our knowledge, this is the first systematic computational study linking narration qualities, genre, title, and audiobook consumption, highlighting the potential of data-driven insights to improve audiobook personalisation and narrator casting.
Open 2607.02473v1
Learning Agile Intruder Interception using Differentiable Quadrotor Dyn…
2026-07-02Roboticsarxiv
Abstract
This paper presents a methodology for learning a control policy to intercept an intruder using the 3D direction unit vector to the intruder and the interceptor state. Prior deep reinforcement learning approaches assume either relative position or distance to the intruder is available, but this information is not readily accessible in real-world applications that employ passive, monocular camera sensors. Instead, we propose a solution that leverages an analytical policy gradient method using differentiable quadrotor dynamics to learn agile interception at speeds up to 10 m/s. The proposed approach outperforms baseline methods that utilize simplified point mass dynamics by an average of 30%.
Open 2607.02472v1
Interpretation-Oriented Cloud Removal via Observation-Anchored Residual…
2026-07-02Computer Vision and Pattern Recognitionarxiv
Abstract
Cloud removal (CR) is essential for optical remote sensing, serving as a prerequisite for reliable downstream interpretation, such as semantic segmentation and change detection. However, existing CR approaches often prioritize visual realism while overlooking their impact on subsequent analytical tasks, leading to semantic drift and degraded downstream performance. To address this issue, we propose Geo-Anchored Cloud Removal (GACR), a unified framework that jointly ensures faithful reconstruction and robust interpretability. At its core, GACR incorporates Observation-Anchored Residual Flow (OAR-Flow), which reformulates CR as a physically grounded residual inversion process. By anchoring the generative trajectory to the cloudy observation rather than pure noise, OAR-Flow enables fast, stable, and faithful reconstruction. To further preserve semantic structures critical for downstream interpretation, GACR integrates Geo-Contextual Prior Alignment (GCPA) to constrain the reconstruction within a semantic manifold induced by a Vision Foundation Model (VFM). Consequently, GACR strictly maintains the spatial-semantic integrity of complex landscapes. Extensive experiments across six CR datasets and twelve downstream tasks demonstrate that GACR produces superior reconstruction quality while consistently improving downstream task accuracy. The code is available at https://github.com/wzy6055/GACR.
Open 2607.02471v1
TestEvo-Bench: An Executable and Live Benchmark for Test and Code Co-Ev…
2026-07-02Software EngineeringArtificial IntelligenceComputation and Languagearxiv
Abstract
Software tests and code evolve together: a code change should be followed by new or updated tests that record the new software behavior. Yet existing test generation and update benchmarks often isolate the test from the code change, and rely on static metadata that does not verify whether a test is executable or semantically tied to the code change. This makes it difficult to evaluate whether a test automation agent understands how a code change should propagate into the test suite. We introduce TestEvo-Bench, a benchmark of test and code co-evolution tasks mined from software repositories, with two tracks: in test generation, the agent shall write new tests to capture the new software behavior; in test update, the agent shall adapt failing existing tests to the changed software behavior. Each task is anchored to a real commit history and packaged with environment configuration to support execution-grounded metrics such as pass rate, coverage, and mutation score. TestEvo-Bench is also a live benchmark: each task records the timestamp of the test and code changes, and new tasks are periodically mined by our automated pipeline, so evaluation can be restricted to tasks postdating a model's training cutoff to reduce data leakage risk. The current snapshot contains 746 test generation and 509 test update tasks, curated from 59,950 candidate co-evolution records across 152 open-source Java projects. We experiment with four state-of-the-art agents that combine strong harnesses (Claude Code, Gemini CLI, and SWE-Agent) with strong foundation models (Claude Opus 4.7 and Gemini 3.1 Pro). Results show that they achieve up to 77.5% success rate on test generation and 74.6% on test update. However, success rate is materially lower on the most recent benchmark tasks and drops significantly under limited per-task cost.
Open 2607.02469v1
Human Capital, Not Model Benchmarks, Predicts Hybrid Intelligence in Fo…
2026-07-02Computers and SocietyArtificial Intelligencearxiv
Abstract
Whether pairing people with AI helps or hurts is usually reported as a single average effect. Using a real-money prediction market (Polymarket) as an objective, externally resolved benchmark, this pilot shows that the value of human-AI collaboration depends on a specific, measurable form of human capital. Analyzed at the level of the individual forecaster, hybrid performance is trimodal: most people either deferred to the model (matching it) or used it to rubber-stamp a prior guess (performing worse than the model alone), while a minority engaged in genuine complementary reasoning and reached accuracy matching or even exceeding (i.e., lower error than) the market itself. Collaborative traits (perspective-taking, intellectual humility, and curiosity) rather than raw cognitive ability or model benchmarks, distinguished who reached that mode. The results are preliminary but statistically robust, and motivate a pre-registered replication now in preparation.
Open 2607.02467v1
Learning to Move Before Learning to Do: Task-Agnostic pretraining for V…
2026-07-02RoboticsArtificial Intelligencearxiv
Abstract
Vision-Language-Action (VLA) models are fundamentally bottlenecked by the scarcity of expert demonstrations -- triplets of observations, instructions, and actions that are costly to collect at scale. We argue that this bottleneck stems from conflating two distinct learning objectives: acquiring physical competence (how to move) and acquiring semantic alignment (what to do). Crucially, only the latter requires language supervision. Building on this Decomposition Hypothesis, we propose Task-Agnostic Pretraining (TAP), a two-stage framework that first learns transferable motor priors from cheap, unlabeled interaction data -- including discarded off-task trajectories and autonomous robot play -- via a self-supervised Inverse Dynamics objective. A lightweight second stage then grounds these priors in language using minimal expert data. On the SIMPLER benchmark, TAP matches models trained on over 1M expert trajectories while using orders of magnitude less labeled data, yielding a 10% absolute gain over standard behavior cloning. On a real-world WidowX platform, TAP retains 25% success under camera perturbations where internet-scale baselines collapse to 0%, demonstrating that task-agnostic pretraining produces robust, transferable physical representations and offers a scalable path forward for Embodied AI.
Open 2607.02466v1
Probabilistic Memory for Trustworthy Edge Intelligence
2026-07-02Hardware Architecturearxiv
Abstract
Probabilistic computation plays an important role in trustworthy edge intelligence to quantify uncertainty, enhance robustness, reconstruct data, and protect privacy, but its adoption is limited by the orders-of-magnitude data throughput gap between Gaussian random number generation (GRNG) and computation, as well as instruction overhead. This paper introduces probabilistic memory (p-MEM), a unified memory primitive that stores distribution parameters, such as mean and standard deviation, and samples directly at the native memory bandwidth, where deterministic data becomes the zero-variance special case. Using a layout-validated p-MEM simulator, we comprehensively explore device choices, memory specifications, and technology nodes, showing that p-MEM can achieve more than 1000 GSa/s/mm^2 GRNG throughput, including memory-array access. Integrated into CPU/GPU systems, p-MEM reduces instruction count by up to 2.19x/4.37x, sampling latency by 562x/3.45x, and energy by 295.5x/3.53x for Bayesian neural network workloads, providing a scalable hardware substrate for trustworthy probabilistic AI.
Open 2607.02465v1
Will Scaling Improve Social Simulation with LLMs?
2026-07-02Computation and Languagearxiv
Abstract
Large Language Model (LLM) social simulations are a promising research method, but they are not yet faithful enough to be adopted widely. In this work, we investigate whether the current scaling paradigm in language modeling is likely to close these gaps, or whether simulation fidelity is orthogonal to general capabilities and therefore deserving of more research attention. We use scaling laws to study the relationship between LLMs' compute scale, general capability benchmarks, and the fidelity of social simulation in three representative sub-domains: opinion modeling, behavioral simulation, and longitudinal forecasting. Surprisingly, we discover strong compute scaling in all three settings, using a suite of 85 transformer LLMs with the Qwen3 architecture pre-trained on the DCLM web text corpus under fixed-compute budgets from $10^{18}$ to $10^{20}$ FLOPs. Then we evaluate 35 larger and more capable open-weight models up to 70B parameters, allowing us to predict downstream accuracy from loss. This reveals that the majority of behavioral and opinion simulation tasks will rapidly improve with scale, particularly when they involve populations that are well-represented in English web corpora. Longitudinal forecasting and underrepresented opinions scale more slowly, especially when they are less correlated with general knowledge and reasoning benchmarks like MMLU. In behavior simulation, scaling fails to improve model calibration with human cognitive biases like risk aversion, as well as human heuristics like learning correlated rewards from related tasks. On these tasks, even fine-tuned models fail to noticeably scale up performance from 0.5B to 8B parameters. Taken together, we conclude that scale will improve social simulations in most settings, but outliers exist, and improvements will be less reliable in low-resource domains.
Open 2607.02464v1
OrbitQuant: Data-Agnostic Quantization for Image and Video Diffusion Tr…
2026-07-02Computer Vision and Pattern RecognitionArtificial IntelligenceMachine Learningarxiv
Abstract
Diffusion transformers (DiTs) achieve state-of-the-art image and video generation, but their multi-step sampling and growing parameter count make inference expensive. Post-training quantization (PTQ) is the natural remedy, yet DiT activations shift across timesteps, prompts, and guidance branches, forcing prior methods to re-fit calibration data for every new checkpoint or modality. We present OrbitQuant, a data-agnostic weight-activation quantizer that bypasses range estimation by quantizing in a normalized, rotated basis. In this basis, a randomized permuted block-Hadamard (RPBH) rotation concentrates each coordinate around one fixed, known marginal regardless of the input, so a single Lloyd-Max codebook serves all timesteps, prompts, and layers of a given input dimension. We extend the same quantizer to weight rows offline, absorbing the rotation into the weights so that it cancels inside each linear layer and only a forward rotation on the activations remains at runtime. The same recipe transfers from image to video with no per-modality tuning. Across FLUX.1, Z-Image-Turbo, Wan 2.1, and CogVideoX, it sets the state of the art for PTQ at several low-bit settings. It also pushes PTQ of image diffusion transformers to W2A4 with usable generation quality.
Open 2607.02461v1
Neuron-Aware Data Selection for Annotation-Free LLM Self-Distillation
2026-07-02Machine LearningArtificial Intelligencearxiv
Abstract
Post-training large language models (LLMs) without real-world interaction feedback or human-labeled supervision remains challenging, particularly in specialized domains where expert annotations are costly to obtain. Recent annotation-free self-evolution methods address this by using the model's own outputs as supervision signals, constructing a teacher via additional context and aggregating predictions across multiple rollouts through majority voting to produce pseudo-labels. However, these approaches are not without drawbacks: SFT- and GRPO-based variants suffer out-of-domain performance degradation, while reward-based on-policy RL inflates calibration error. In this paper, we propose Neuron On-Policy Self-Distillation (Neuron-OPSD), a data-centric framework for annotation-free self-distillation that leverages internal neuron activations to guide both training-data selection and teacher context construction. The model is then trained via on-policy distillation from the teacher distribution, requiring no ground-truth labels at any stage. Across specialized-domain benchmarks, Neuron-OPSD improves in-domain task performance while preserving cross-domain generalization and mitigating calibration collapse over prior annotation-free baselines. This framework is particularly relevant to settings where online interaction or external supervision is costly or infeasible, and is conceptually distinct from offline RL approaches that rely on logged, reward-labeled trajectories.
Open 2607.02460v1