This Week In Computer Science Papers

Week beginning 13th July 2026

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Showing 1–36 of 428
Read It Back: Pretrained MLLMs Are Zero-Shot Reward Models for Text-to-…
2026-07-13Computer Vision and Pattern Recognitionarxiv
Abstract
In this paper, we propose SpectraReward, a training-free reward function that turns pretrained MLLMs into off-the-shelf reward models for image-generation reinforcement learning. Instead of asking the MLLM to judge a generated image or answer decomposed verification questions, SpectraReward measures how well the original prompt can be recovered from the generated image through a single image-conditioned, teacher-forced forward pass. We use the average image-conditioned prompt log-likelihood as the reward, directly reusing the MLLM's pretrained image-text alignment ability without preference labels, reward-model fine-tuning. We further introduce Self-SpectraReward, a special case for unified multimodal models where the policy's own understanding branch serves as the reward model for its generation branch, forming a closed-loop self-improving framework without external reward models or external knowledge. Extensive experiments validate SpectraReward through a broad image-generation RL study covering two diffusion models, three RL algorithms, nine reward MLLM backbones from four MLLM families spanning 4B to 235B parameters, and five out-of-distribution text-to-image benchmarks. Results show that both SpectraReward and Self-SpectraReward significantly and consistently improve generation performance and outperform prior MLLM-derived reward training methods. Further analysis reveals that larger reward MLLMs are not always better, while Self-SpectraReward can match or surpass much larger external reward models, suggesting that reward-policy alignment is a key factor for effective image-generation RL. Project Page: https://huangrh99.github.io/SpectraReward/
Open 2607.11886v1
Latent-Identity Tuning in Text-to-Image Personalization Models
2026-07-13Computer Vision and Pattern RecognitionGraphicsarxiv
Abstract
Generating and editing a person's face demands high precision, as even minor modifications can significantly alter a subject's perceived identity. Current personalization and editing methods built on general-purpose text-to-image models, however, often lack the precision required for fine-grained facial edits. We present a method for fine-grained identity tuning in text-to-image personalization models. Unlike standard image editing, which operates on a given image, identity tuning modifies the latent representation of a specific identity, enabling the generation of diverse images that consistently depict the same edited identity. To enable fine-grained latent identity tuning, we explore the latent space of a pre-trained, frozen encoder for text-to-image personalization. Our approach requires no additional training. Instead, it leverages the existing architecture of a frozen encoder to uncover latent semantic directions. This space consists of a set of latent tokens that play distinct roles in capturing different aspects of an identity and often correspond to specific spatial or semantic facial regions. We show that meaningful directions can be identified within this space and within subspaces defined by selected tokens, enabling localized, fine-grained, and semantically coherent edits. We validate our approach through qualitative and quantitative experiments that demonstrate diverse localized facial edits while preserving cross-image identity consistency. Project page at: https://garibida.github.io/IdentityTuning/
Open 2607.11885v1
Mixture of Frames Policy: Multi-Frame Action Denoising for Bimanual Mob…
2026-07-13Roboticsarxiv
Abstract
Robotic manipulation is inherently multi-frame: local actions may be simple in an end-effector frame, while transport, upright-object handling, and whole-body coordination are better represented in a base-aligned frame. However, modern diffusion-based visuomotor policies typically commit to a single predefined action frame, forcing one denoiser to model action distributions that are often unnecessarily complex in that frame. We propose Mixture of Frames Policy (MoF), a diffusion policy that performs synchronized action denoising across multiple coordinate frames. MoF maintains a single canonical diffusion state, re-expresses it in several task-relevant frames, applies frame-specialized denoisers, and fuses their noise predictions back in the canonical frame. To make this possible for intermediate noisy diffusion states, we introduce a column-based 6D rotation representation within an SE(3) action parameterization that supports exact, differentiable frame transformations without requiring noisy rotations to lie on the SO(3) manifold. Across nine simulated bimanual manipulation tasks, we show that the best action frame is task-dependent and that MoF improves over oracle frame selection and standard Mixture-of-Experts (MoE) baselines. We further evaluate MoF on two real-world bimanual mobile manipulation tasks, demonstrating that it outperforms all constituent single-frame baselines. Project homepage: https://mofpo.github.io
Open 2607.11884v1
Requential Coding: Pushing the Limits of Model Compression with Self-Ge…
2026-07-13Machine Learningarxiv
Abstract
Compression is fundamental to intelligence. A model that can represent its training data as a short code has discovered regularities that enable generalization. Large neural networks may learn functions far simpler than their parameter counts suggest, but it is challenging to construct codes that realize this simplicity. Parameter-based methods such as quantization produce code lengths that scale with model size, insensitive to how much information the parameters store. Prequential coding bypasses this issue by compressing the training trajectory, but codes the exact data sequence regardless of how much the model learns, yielding large codes when the data has high entropy. We introduce requential coding, where a teacher model selects training samples drawn from the student's own distribution. The student's code records only these selections, which cost bits only where teacher and student disagree. The resulting code length is independent of parameter count and data entropy, and often orders of magnitude shorter than the prequential counterpart, with an advantage that grows with scale. This compression sheds light on phenomena inaccessible to prior compressors. Holding loss fixed, larger models and ensembles compress to much smaller sizes despite more parameters. Plugged into a PAC-Bayes bound, the requential code yields state-of-the-art generalization guarantees for billion-parameter LLMs, outperforming bounds built on aggressive post-training quantization even granted zero error. The bound tightens with scale in the compute-optimal regime, as models become increasingly compressible relative to dataset size. The same code predicts that models gradually overfit when trained for multiple epochs. It also isolates the learnable information in a dataset from its unpredictable, random content, revealing that lower-entropy text holds far more learnable structure than higher-entropy image data.
Open 2607.11883v1
Metacognition in LLMs: Foundations, Progress, and Opportunities
2026-07-13Computation and LanguageArtificial Intelligencearxiv
Abstract
Metacognition is a foundational component of intelligence critical to effective learning, problem solving, decision-making, communication, and more. In recent years, it has become increasingly recognized as a cornerstone of capable, transparent AI systems. Yet while LLMs have made significant progress across diverse real-world tasks, it is not yet clear when, how, or to what extent they can exhibit or be endowed with effective metacognitive abilities, nor how such abilities can be adapted to advance the fundamental capabilities, reliability, and intelligence of AI systems. This paper bridges this gap by presenting the first comprehensive overview of the current state of knowledge on metacognition for LLMs. We analyze and taxonomize the landscape of this emerging field and summarize recent technical advancements, including methods and benchmarks to measure and evaluate LLMs' metacognitive abilities, techniques to elicit, improve, and apply metacognition in LLMs, and findings and implications of ongoing research. We also discuss applications, open questions and challenges, and promising directions for future work. Our aim is to provide a detailed and up-to-date review of this topic and stimulate meaningful research and discussion. An organized list of papers can be found at https://github.com/yale-nlp/LLM-Metacognition.
Open 2607.11881v1
Invariant Learning Dynamics of Transformers in Inductive Reasoning Tasks
2026-07-13Machine LearningArtificial Intelligencearxiv
Abstract
We present a theoretical framework to explain the emergence of inductive reasoning abilities in Transformer language models. While previous works on Transformer learning dynamics have so far been mostly tied to specific tasks, we study a generalized class of inductive tasks that unifies several synthetic tasks known in the literature, including in-context n-grams and multi-hop reasoning. In this class, we theoretically prove that the training dynamics of attention models can be confined to a highly interpretable, low-dimensional invariant manifold. On this manifold, the learning dynamics are captured by a handful of interpretable coordinates rather than millions of parameters, making both theoretical and empirical analysis more tractable. Using this framework, we characterize how data statistics govern the competition between in-context and in-weights learning, we study how random initializations determine the `winning' circuit when multiple solutions are possible, and we demonstrate that the coordinate frame associated with the manifold can be used to automatically detect which circuits have been learned in trained models. By casting circuit formation as a low-dimensional dynamical phenomenon, we take a step toward a predictive theory of how Transformers learn.
Open 2607.11875v1
A Minimalist Retargeting-Guided Reinforcement Learning Recipe for Dexte…
2026-07-13RoboticsArtificial IntelligenceMachine Learningarxiv
Abstract
Recent work in humanoid whole-body control has found success with a simple recipe: retarget human motion to robot kinematic references, then train policies via reinforcement learning (RL) to track them. But how does this recipe transfer to dexterous manipulation? The answer is not obvious, as manipulation involves complex, contact-rich dynamics and requires delicate regulation of contact modes and forces. We present REGRIND, a minimalist retargeting-guided RL pipeline that learns dexterous manipulation policies from a single human demonstration. REGRIND retargets human hand-object motion to a robot reference that preserves hand-object spatial and contact relationships, trains a residual RL policy in simulation to track object-centric keypoints along that reference, and transfers the resulting policy zero-shot to hardware with careful system identification. The resulting policies produce fluid, human-like behavior on two different multi-fingered hands across contact-rich tool-use tasks, including operating a pair of scissors and turning a screwdriver. Through systematic hardware experiments, we identify and analyze the key factors that govern sim-to-real transfer in dexterous manipulation, offering practical guidance for retargeting-based learning in contact-rich settings. Videos and code are available at https://yunhaifeng.com/REGRIND.
Open 2607.11874v1
A Durability and Cross-Language Transfer Benchmark for a Validated Teac…
2026-07-13Computation and LanguageMachine Learningarxiv
Abstract
Institutions collect far more open-ended teaching-evaluation feedback than they read. A prior study introduced a validated protocol for classifying such comments by thematic category and sentiment, built from a documented annotation guide, an intra-annotator reliability measurement, stratified cross-validation, and a held-out evaluation on a Spanish institutional corpus with a frozen-encoder design. Two questions limit its reuse: whether a protocol fixed to 2019-era frozen embeddings stays competitive as representation methods advance, and whether it transfers to a second language. We re-run it on the original Spanish data across three representation generations, sparse lexical features, frozen transformer embeddings, and prompted large language models, and transfer its sentiment task to English with a balanced 45,000-comment corpus checked against an aspect-labeled education dataset. Treating paired comparisons as descriptive, we find the protocol durable: a 2026 frontier model posts the highest thematic F1 on the hardest Spanish task, yet shows no sentiment advantage over a cheap model and no descriptive separation from it on English, so model choice is a deployment decision, not a property of the method.
Open 2607.11873v1
Decision problem for Hamilton $2$-cycles in $4$-graphs
2026-07-13Computational Complexityarxiv
Abstract
A $4$-uniform $2$-cycle in a $4$-uniform hypergraph of length $t$ is a cyclic ordering of $2t$ vertices $v_1v_2\cdots v_{2t}v_1$ such that $v_{2i+1}v_{2i+2}v_{2i+3}v_{2i+4}$ are edges for $0\le i\le t-1$ while the addition is modulo $2t$. For every $γ>0$ and large $n$, we characterize the $n$-vertex $4$-uniform hypergraphs such that every triple of vertices is contained in at least $(1/3+γ)n$ edges and admits a Hamilton $2$-cycle. Up to the error term $γn$, the assumption on the minimum codegree is best possible and verifies a conjecture of Garbe and Mycroft. As a consequence, this gives a polynomial-time algorithm that decides whether an $n$-vertex $4$-uniform hypergraph with minimum codegree $(1/3+γ)n$ contains a Hamilton $2$-cycle. This stands as a steep contrast to the graph case where such a hardness gap has size $o(n)$.
Open 2607.11872v1
Inside the Unfair Judge: A Mechanistic Interpretability Account of LLM-…
2026-07-13Machine LearningArtificial IntelligenceComputation and Languagearxiv
Abstract
Existing studies of LLM-as-judge scoring bias work predominantly at the input-output level: they perturb inputs, measure score deltas, and propose prompt-level mitigations. We argue that the same biases admit a representation-level account in the judge's hidden state, complementary to the input-output view and operationally useful in ways it does not afford. We report three findings, across seven judges, seven bias types, and nine benchmarks. Geometry: baseline judging inputs occupy a tight activation manifold while biased inputs are displaced along a low-dimensional, type-specific subspace that sharpens with depth and is recovered consistently by three families of estimators. Causal control: steering hidden states along this subspace drives scoring in both directions, forward shifts reproducing biased scoring on clean inputs and reverse shifts restoring baseline scoring on biased ones, while matched-norm random directions produce shifts an order of magnitude smaller. Operational: a simple linear projection onto the same bias-direction features anticipates judge failures on three entirely unseen benchmarks, substantially outperforming text-based alternatives. Reading bias as activation geometry, rather than as input-output noise, unifies geometric structure, causal control, and operational prediction within a single framework. The project page is available at https://xzx34.github.io/unfair-judge/
Open 2607.11871v1
Evidence-Backed Video Question Answering
2026-07-13Computer Vision and Pattern RecognitionArtificial Intelligencearxiv
Abstract
Current Video Large Language Models (Video LLMs) excel in question answering (QA) but largely operate as black boxes, providing textual answers without verifiable visual grounding. Existing explainability efforts rely on textual rationales or sparse bounding boxes, which struggle to capture complex video dynamics such as occlusions and non-rigid deformations. We propose Evidence-Backed Video Question Answering (E-VQA), a novel task requiring models to jointly output a semantic answer and precise spatio-temporal evidence: temporal segments and dense, tracked object segmentation masklets. To support this, we introduce ST-Evidence, the first human-verified benchmark for both discriminative and generative pixel-level grounding. Evaluations of state-of-the-art models reveal a critical decoupling between QA accuracy and true visual perception that scaling alone fails to bridge. To address this, we develop scalable, automated generation pipelines to create ST-Evidence-Instruct, a 160k-scale dataset bridging high-level reasoning with fine-grained grounding. Fine-tuning grounded Video LLMs on this data yields substantial gains over the corresponding size-matched UniPixel baselines (e.g., +27.2 t-mean and +13.8 J&F on a 7B model), establishing a robust baseline for explainable, evidence-backed video understanding. Code and data are available at https://github.com/SalesforceAIResearch/EVQA.
Open 2607.11862v1
Can LLMs Perform Deep Technical Comprehension of Computer Architecture…
2026-07-13Computers and SocietyHardware ArchitectureMultiagent Systemsarxiv
Abstract
Can large language models perform deep technical comprehension of computer architecture papers -- not summarization, but structured critique that names the core mechanism, surfaces buried assumptions, and connects a contribution beyond its own scope? We study Gauntlet, an open-source pipeline that analyzes a paper through five independent expert-persona reviewers and an adversarial synthesis stage. On 20 ISCA 2025 and HPCA 2026 papers, ten researchers each wrote their own analyses and then judged, for papers other than their own, the human analysis against Gauntlet's. Across the 20 comparisons evaluators preferred Gauntlet in 15 (human in 4, one tie); its advantage is significant on per-analyst totals (paired Wilcoxon, p < 0.01) and largest on Critical Rigor, vanishing only on Calibration. Where humans win, it is on trust and usefulness rather than depth: a confident wrong claim, a mechanism described but not taught, or unprioritized breadth. A 98-paper automated ablation shows the gain comes from the multi-agent structure -- the pipeline beats the same model run as a single rich-persona agent on 96% of papers -- and specifically from its synthesis pass. We release all analyses, scores, and the rubric as a community resource.
Open 2607.11859v1
Robust bipedal locomotion on flowable slopes via foot-driven terrain ma…
2026-07-13Roboticsarxiv
Abstract
Bipedal robots are challenging to control because they operate close to instability, where small variations in foot-terrain contact can rapidly destabilize locomotion. On rigid terrain, bipedal robots mitigate this fragility by using well-established contact mechanics and control strategies. On flowable surfaces such as granular slopes, foot contact can induce large surface deformations and solid-fluid-like transitions, coupling terrain effects with robot dynamics, leading to underperformance or failure. This is partly due to the lack of reliable methods to represent the dynamics of flowable terrain, making it difficult to account for terrain effects in locomotion design. Here, we investigate how controlling terrain response can improve bipedal locomotion on granular slopes by studying the terradynamics of cleated feet, thin plates emanating from the foot soles. Systematic studies of a small-scale (1.4 kg) robophysical biped reveal that cleats with sparse and dense spacing lead to excessive terrain yielding and resistance, respectively, degrading performance and leading to failure. An intermediate cleat spacing distributes interaction forces to maintain substrate stresses near (or below) the yield threshold, enabling walking on granular slopes up to 30 degrees. Guided by these principles, we design a foot that actively adjusts cleat depth and accommodates both rigid and granular terrain. We also demonstrate that the principles of effective foot-terrain interaction translate to a larger (15 kg) autonomous biped. Our study presents an alternative to conventional body-centric robot control approaches, which regulate terrain-induced effects through body motion, by instead regulating terrain interactions through limb-centric approach.
Open 2607.11855v1
Need for Speed Sort: A Recursive Distribution-Based Sorting Algorithm
2026-07-13Data Structures and Algorithmsarxiv
Abstract
We present Need for Speed Sort (NFS Sort), a recursive distribution-based sorting algorithm designed for numeric arrays. The algorithm partitions elements into equal-width value intervals, recursively refines dense buckets, and propagates analytical interval bounds between recursive calls, avoiding repeated scans for local minima and maxima. NFS Sort combines a fragment-based, cache-conscious scatter procedure for large subarrays with a lower-overhead auxiliary-array approach for smaller inputs. Small buckets are deferred to a final insertion-sort cleanup, while a comparison-based fallback is activated when recursive partitioning repeatedly fails to reduce the problem size. This mechanism guarantees a worst-case running time of O(n log n) and auxiliary space usage of O(log n). Experimental evaluation on synthetic inputs and real-world datasets from the SOSD benchmark suite compares NFS Sort with Balanced Learned Sort, IPS4o, Boost Spreadsort, PDQSort, and std::sort. The results show that NFS Sort is competitive or better than established state-of-the-art sorting methods across dataset sizes and distributions, outperforming the learned baseline particularly on smaller inputs while retaining strong performance at larger scales. Overall, NFS Sort combines efficient recursive distribution, practical memory management, and robust worst-case guarantees for high-performance numeric sorting.
Open 2607.11850v1
AdvancedMathBench: A Benchmark Suite for Advanced Mathematical Proof Ge…
2026-07-13Computation and Languagearxiv
Abstract
Large language models (LLMs) have achieved remarkable performance on high-school and olympiad-style mathematics, yet their capabilities on advanced mathematics remain poorly understood. Existing benchmarks, however, fall short in both scope and evaluation granularity: they provide limited disciplinary coverage and often rely on final-answer correctness or coarse judgments, leaving the validity of the reasoning process inadequately assessed. To bridge this gap, we introduce AdvancedMathBench, a benchmark suite designed to evaluate advanced mathematical reasoning capabilities. Its core proof-generation benchmark, ProverBench, contains 296 problems spanning undergraduate and doctoral qualifying-exam levels. To provide reliable evaluation of the proofs, we develop a dedicated automatic verification pipeline trained on large-scale expert annotations to produce both correctness verdicts and fine-grained assessments of proof errors, which exhibits strong agreement with human experts on held-out proof trajectories. We further introduce VerifierBench, consisting of 888 model-generated proof trajectories paired with expert ground truth, to evaluate whether models can correctly judge proof validity and provide sound verification rationales. Experiments show that AdvancedMathBench remains challenging for frontier models. On proof generation, the best-performing model, GPT-5.5-xhigh, achieves only 75.8 and 66.1 on the UGD and QE splits, respectively, indicating substantial room for improvement on advanced mathematical proof construction. On proof verification, the best model attains a Balanced F1 of only 65.1, and models generally exhibit low true negative rates, suggesting that critical error detection remains a major bottleneck.
Open 2607.11849v1
Beyond the Single Camera: Agentic Multi-View Reasoning in Sports Video…
2026-07-13Computer Vision and Pattern Recognitionarxiv
Abstract
Recent Multimodal Large Language Models (MLLMs) achieve strong performance on single-view video understanding benchmarks. However, sports videos involve dense occlusion, rapid motion, and complex interactions that are difficult to resolve from a single viewpoint. In practice, sports events are recorded from multiple camera angles, providing complementary evidence used by referees. Yet, no existing benchmark evaluates MLLMs on multi-view sports video understanding. To address this gap, we introduce SportMV-Bench, a comprehensive benchmark built from official match recordings, through a dedicated pipeline combining LLM-based generation, MLLM-based verification, and human filtering to ensure quality and consistency. SportMV-Bench containing 787 multi-view video bundles and 2592 question-answer pairs across three categories: Perception-Aware Recognition (PAR), Rule-aware Event Interpretation (REI), and Adjudicative Decision Reasoning(ADR). Our analysis shows that current MLLMs fail to effectively exploit multi-view information, with the bottlenecks lying in fine-grained visual perception and view selection rather than logical reasoning or domain knowledge. We propose SportMV-Agent, an agentic framework that orchestrates an iterative loop of active view selection, perception tool execution, and evidence-grounded reasoning, achieving a significant 14.46% relative improvement over the strongest MLLM baseline.
Open 2607.11844v1
Input-Aware Dynamic Backdoor Attack Against Quantum Neural Networks
2026-07-13Machine Learningarxiv
Abstract
Quantum Neural Networks (QNNs) are a promising framework for quantum machine learning on near-term quantum devices, but their security risks remain insufficiently understood. Studies have shown that QNNs are vulnerable to backdoor attacks, yet existing quantum backdoors mostly rely on a fixed trigger shared by all poisoned inputs. This fixed-trigger design is a major weakness because many defenses detect or weaken the repeated patterns such triggers leave in data representations. Although input-aware dynamic backdoors have been studied in classical neural networks, transferring them to QNNs is difficult because quantum learning introduces new obstacles. In particular, measurement compresses the post-ansatz quantum state into a limited classical output, weakening supervision for a trigger generator, while individual density matrices fluctuate with the input and make per-sample contrastive learning unstable. To address these challenges, we propose Q-DIBA, the first input-aware dynamic backdoor attack for QNNs. Q-DIBA jointly trains a classical trigger generator and a victim QNN through a three-mode mini-batch strategy that supports clean behavior, attack activation, and trigger specificity. To provide stable quantum-level supervision, Q-DIBA introduces an ensemble density contrastive loss that operates on post-ansatz quantum states before measurement and contrasts mode-averaged density matrices rather than individual samples. Experiments on MNIST and Fashion-MNIST across multiple QNN architectures show that Q-DIBA achieves high clean accuracy, strong attack success, and high cross-trigger accuracy, demonstrating effectiveness, stealthiness, and input specificity. The attack also remains resilient against defenses including visual inspection, spectral-signature detection, and fine-tuning, suggesting that input-aware quantum backdoors are an important threat to secure QNN deployment.
Open 2607.11843v1
LoRA-Based Cascaded Multimodal Fusion for Action Recognition in Medical…
2026-07-13Computer Vision and Pattern RecognitionArtificial Intelligencearxiv
Abstract
This paper presents a cascaded Low-Rank Adaptation (LoRA)-based multimodal fusion framework for action and activity recognition in healthcare-oriented training environments. The proposed architecture combines parameter-efficient modality-specific adaptation with sequential fusion, enabling modalities to be integrated in stages without retraining previously learned components. Rather than assuming a fixed fusion structure, the framework first integrates more closely related modalities and then incorporates additional heterogeneous modalities, supporting scalable adaptation across datasets with different modality sets.We evaluate the framework on two healthcare-oriented training environment datasets: NurViD and the Nurse Training dataset. Across these datasets, preliminary results suggest that the proposed cascaded fusion strategy improves over individual modality models and provides competitive performance relative to previously reported dataset-specific baselines. Overall, these findings indicate that cascaded LoRA-based fusion is a promising parameter-efficient approach for integrating heterogeneous modalities in medical training action and activity recognition tasks. github: https://github.com/anonymous0-ai/LoRA-Based-Cascaded-Multimodal-Fusion-.git.
Open 2607.11839v1
HASTE: A Platform for Rapid Post-Disaster Building Damage Assessment
2026-07-13Computer Vision and Pattern Recognitionarxiv
Abstract
When a large disaster strikes, responders need a map of which buildings are damaged within hours. The models that do well on public benchmarks assume matched before-and-after imagery and a training set drawn from similar past events, and neither is usually available for a new disaster in its first day. We present HASTE (High-speed Assessment and Satellite Tracking for Emergencies), a no-code web platform that lets analysts who are not machine learning engineers produce per-building damage maps from post-disaster satellite imagery. HASTE implements two methods that share one interface. The first requires the user to label polygons over the post-disaster scene, trains a small semantic segmentation model on that single scene, runs it over the whole image, and joins the per-pixel output to existing building footprints. The second embeds every footprint with a pretrained vision model, requires the user to label a handful of buildings, and fits a logistic regression in the browser that scores the rest of the scene in seconds. We describe the platform, both methods, and the engineering that supports them. We also report preliminary experiments on xBD showing that foundation-model embeddings pooled over footprints separate damaged from intact buildings using post-disaster imagery alone, matching a fully supervised ResNet-50 baseline with a twentieth of its labels. HASTE and its predecessors have supported more than thirty real-world disaster responses since 2023, spanning earthquakes, hurricanes, cyclones, floods, wildfires, and tornadoes, delivering results to humanitarian partners within hours to days of imagery becoming available. We close with the directions we think are most promising, including vision-language assessment, active learning, and damage models for roads and other infrastructure. HASTE is open source at https://github.com/microsoft/haste.
Open 2607.11838v1
FIERO: Empowering Creative Writing Through Collaborative Game Play
2026-07-13Human-Computer Interactionarxiv
Abstract
Creativity often flourishes in collaboration, such as when designers brainstorm a new app together, or storytellers collectively build a world with elements of each person's narrative. However, collaborative storytelling can have challenges for its participants, such as when they disagree about the plot proposed, or when different ideas become fragmented when voiced individually. While current tools for creative collaboration focus on synchronous online text sharing, they often neglect the social dynamics of in-person collaboration critical to creative synergy. To address this, we created FIERO, a multiplayer web-based card game. Physical cards provide tangible scaffolding and social interaction, while the digital interface generates contextual visuals, facilitate group decisions, ensure narrative coherence, and synthesize different idea contributions using generative AI. Compared against online collaborative writing alone, the game significantly enhanced intuitive stimulation, idea fluency, and novelty generation, and also improved the content of the stories produced, leading to greater plot coherence (N=60). The cards provided creative structure and social engagement, while the interface provided contextualized augmentation without affecting player agency. This work shows how collaborative play can be utilized to foster creative support.
Open 2607.11837v1
Cycle-World: Mitigating Error Accumulation in Long-term Video World Mod…
2026-07-13Computer Vision and Pattern Recognitionarxiv
Abstract
Autoregressive diffusion models have enabled high-quality video generation, yet their sequential nature inherently suffers from error accumulation. In long-horizon video synthesis, minor prediction deviations compound over time, inevitably leading to unconstrained generative drift, structural collapse, and severe visual degradation. To address this, we propose Cycle-World, a novel framework designed for stable and temporally consistent long-video generation. Our approach tackles error drift by enforcing strict temporal reversibility across both the training and inference phases. Theoretically, we demonstrate that forward generative drift can be strictly bottlenecked by a cycle-consistency objective. During training, we integrate an efficient reverse-prediction model to implicitly embed causal constraints into the forward generator, compelling it to produce reversible sequences that tightly adhere to the natural video manifold. At inference time, we repurpose this frozen reverse model as a runtime corrector. Through gradient-based cycle guidance, it iteratively refines the generated latent representations, actively suppressing accumulated errors before they are committed to the historical context. Extensive experiments on the VBench benchmark demonstrate that Cycle-World's dual-phase synergy significantly mitigates error drift, achieving state-of-the-art overall generation quality and long-horizon temporal consistency in 60-second synthesis.
Open 2607.11836v1
MicroCharNet: Less is More for License Plate Character Detection
2026-07-13Computer Vision and Pattern Recognitionarxiv
Abstract
License plate character detection is a crucial component of intelligent transportation systems, where high accuracy and computational efficiency are required for real-time deployment. Although recent deep learning-based methods have substantially improved detection performance, many high-accuracy models rely on large-scale architectures that incur substantial computational overhead, limiting their applicability to resource-constrained devices. In this paper, we propose MicroCharNet, an ultra-lightweight model specifically designed for license plate character detection. The proposed architecture employs a compact backbone composed of C2f blocks, integrated with CoordAtt module to enhance feature extraction while preserving spatial information. A lightweight C3k2-based neck fuses multi-level features, followed by a single-level anchor-free detection head that enables end-to-end prediction. Experiments conducted on the UFPR-ALPR dataset demonstrate that MicroCharNet achieves competitive detection accuracy with only 0.08M parameters and 0.096 GFLOPs, while outperforming several recent YOLO-based baselines. Hardware-level evaluations further confirm its efficiency for real-time deployment on edge devices. These results indicate that carefully designed ultra-lightweight architectures can effectively balance accuracy and efficiency in license plate character detection. The source code is available at https://github.com/chequanghuy/MicroCharNet.
Open 2607.11830v1
Transformer-Guided Swarm Intelligence for Frugal Neural Architecture Se…
2026-07-13Machine LearningArtificial IntelligenceNeural and Evolutionary Computingarxiv
Abstract
Neural Architecture Search (NAS) has automated the design of deep learning models but traditionally requires massive computational resources, often measured in thousands of GPU-days. In this paper, we propose a frugal and memetic NAS framework designed to democratize architecture design on consumer-grade hardware. Our approach combines the global macro-search capabilities of an autoregressive Transformer controller, trained via Reinforcement Learning (RL), with the local micro-exploitation of an Artificial Bee Colony (ABC) algorithm. To prevent premature convergence during the RL phase, we introduce a dynamic entropy mechanism that forces topological exploration upon detection of performance stagnation. Evaluated on a standard GPU (NVIDIA RTX 3060), our hybrid method effectively resolves the "cold-start" problem inherent in metaheuristics. By algorithmically penalizing network depth, our framework actively mitigates model bloat: on the CIFAR-10 dataset, it discovers an efficient architecture reaching 84.85% accuracy with only $\sim$174,000 parameters (significantly smaller than standard baselines like ResNet-20) in 3 hours of search time. Furthermore, we demonstrate the framework's flexibility by applying it to credit card fraud detection, directly optimizing the F1-Score on highly imbalanced tabular data to reach a F1-Score of 0.71 with a compact network of $\sim$4,600 parameters. These results suggest that our approach can yield tailored, accessible, and highly parameter-efficient deep learning models suitable for edge deployment.
Open 2607.11826v1
Active Noise Floor Estimation for Reliability-Optimal POMDPs: A Value-o…
2026-07-13Roboticsarxiv
Abstract
Finite Reliability Representations (FRR) certify when a cell-constant policy is sufficient for reliable decision-making in a partially observed system with a known physical noise floor. In practice, however, sensing and execution noise can be latent and context-dependent. This paper develops a certificate-aware active disambiguation framework for an unknown physical noise parameter theta = (sigma_y, sigma_u), with the sensor-only case obtained by fixing sigma_u. We define the Value of Noise Information (VoNI) as the expected excess FRR certificate gap caused by using a reliability cover calibrated to the current estimate rather than to the realized noise parameter. We bound VoNI using action-value model mismatch and FRR radius inflation, showing that noise estimation has low decision value in sub-crossover regimes where the FRR certificate is insensitive to theta, but becomes valuable when posterior uncertainty can invalidate the current cover. A bi-level decision maker uses a posterior over theta, obtained from innovation statistics, execution residuals, or another online estimator, and triggers diagnostic probing only when uncertainty threatens the FRR certificate. We also interpret VoNI as a tractable, certificate-aware approximation to a high-level finite POMDP for latent sensing-execution regime disambiguation. Under stationary, identifiable, and persistently exciting regimes, we establish posterior consistency and convergence of the induced policy loss to the FRR approximation floor. Closed-loop UGV simulations with EKF-based innovation residuals show earlier detection of abrupt sensing-noise jumps, lower drift-tracking error, and substantially fewer probing actions than posterior-entropy exploration over 50 Monte Carlo trials.
Open 2607.11822v1
Representing the Non-dominated Set of Multi-objective Network Problems…
2026-07-13Discrete MathematicsNeural and Evolutionary Computingarxiv
Abstract
In multi-objective combinatorial optimization, unsupported non-dominated points typically outnumber supported points and are often significantly more challenging to compute. Recent studies show that extreme supported non-dominated points provide high-quality representations of the non-dominated set for certain binary problems. We demonstrate that this observation does not generalize to capacitated network optimization problems: representation quality decreases with increasing arc capacities, whereas supported non-dominated points consistently provide high-quality representations with respect to several quality indicators. However, supported point sets may still be too large in practical applications, where only a small, fixed number of alternatives is typically desired. Selecting fixed-size representations from the non-dominated set requires its computationally expensive generation and thus diminishes the computational advantages that representations are intended to provide. We therefore suggest the (extreme) supported points as alternative candidate sets in subset selection problems. Our numerical results show that restricting the candidate set to supported non-dominated points yields fixed-size representations of nearly the same quality as those selected from the complete non-dominated set. Overall, supported non-dominated points serve both as high-quality representations and as reasonable candidate sets for subset selection.
Open 2607.11821v1
MM-ToolSandBox: A Unified Framework for Evaluating Visual Tool-Calling…
2026-07-13Computer Vision and Pattern RecognitionArtificial Intelligencearxiv
Abstract
We introduce MM-ToolSandBox, a benchmark and evaluation framework for visually grounded tool-calling agents. The framework provides a stateful execution environment spanning 500+ tools across 16 application domains, supporting multi-image, multi-turn tasks where agents must ground progressively arriving visual inputs into executable tool calls while handling realistic conversational phenomena (goal revisions, error corrections, state mutations). An automated scenario generation pipeline produces diverse, visually grounded scenarios through information-flow-guided planning and multi-stage quality filtering, yielding 258 human-verified nominal scenarios and 50 variants targeting interactive UI applications. Evaluating 12 state-of-the-art models, from 4B open-weight to frontier proprietary systems, shows that current models still lack robust visual tool-calling capability: even the best model achieves below 50% success rate. Our failure analysis further reveals that visual precision, not only planning, is a primary bottleneck for capable models: 53% of failures stem from incorrect information extraction from images despite otherwise correct task workflows. A planning-to-precision crossover emerges with scale: smaller models fail at deciding what to do, while larger models fail at perceiving what they see, suggesting fundamentally different research directions for improving models at different capability levels. The framework and the benchmark are publicly available at https://github.com/apple/ml-mmtoolsandbox
Open 2607.11818v1
Relaxing Faithfulness with Intervention-Only Causal Discovery
2026-07-13Machine Learningarxiv
Abstract
Causal discovery algorithms learn a network that describes the causal dependencies among random variables. A common workflow involves first utilizing conditional independence properties on observational data to determine partially directed causal relationships, then applying interventions to orient the unknown causal directions. A critical assumption for the first step is faithfulness: a requirement that causally linked variables exhibit statistical dependence. Many natural systems include buffering and stabilizing pathways that cancel out to achieve systemic robustness. This cancellation of pathways violates faithfulness, leading causal discovery algorithms to incorrectly remove causal dependencies. In this paper, we argue that hard interventions contain information about the presence/absence of causal linkage that is overlooked in the first stage of structure discovery. We show that a mild assumption -- called intervention-immediacy faithfulness -- that allows cancellations, is sufficient to nonparametrically identify causal structures with hard interventions. These results position interventions as the primary carriers of information about causal structure, which should take precedence over conditional independence testing. To flip the paradigm, we also specify equivalence classes when the identification criteria are not met due to limitations in the scope of interventions.
Open 2607.11816v1
Complexity Theory of Randomised Testing
2026-07-13Programming LanguagesComputational ComplexitySoftware Engineeringarxiv
Abstract
Randomised testing is a widely-used approach to software validation, yet its theoretical foundations remain thin. In particular, the fundamental question of what it means for a set of inputs to be \emph{generable} has gone unanswered in both the literature and folklore. We present the first complexity-theoretic foundations for random generators in software testing. We model generators as Turing transducers that consume random bits and produce string-encoded outputs, and show that the theoretically generable languages coincide exactly with the recursively enumerable languages. This has direct implications for testing at the boundaries of decidability, such as compiler testing. For \emph{efficient} generation, we show that the polynomial-time generable languages lie within \textit{NP}, that certain \textit{NP}-complete languages admit efficient generators, and that -- under standard cryptographic assumptions -- there are languages in \textit{P} for which no efficient generator exists: the complexity of efficienct generation and of efficient decision are not the same. We show space-bounded complexity is the natural framework for generators producing \emph{correlated} samples, capturing methodologies such as coverage-guided fuzzing and symbolic execution. Beyond classification, we characterise efficient generability: a language has a polynomial-time generator iff it admits a \emph{certificate scheme} over a verifier -- so witness planting, the folklore technique behind generators to test SAT solvers, is in a sense the only route to efficient generation. On the design of property-based testing libraries, we prove no library can compositionally derive efficient generators from logical predicates involving conjunction or negation, under standard assumptions. However, restricted classes like \textit{NL} (equivalently, linear Datalog predicates) would admit such a compilation.
Open 2607.11811v1
Supporting Reflection in LLM-based Exploratory Search
2026-07-13Human-Computer Interactionarxiv
Abstract
Large Language Models (LLMs) can make exploratory search more efficient but may undermine the reflection and iterative sensemaking needed in unfamiliar domains. Existing LLM tools often prioritize rapid answers over supporting users in tracking how their understanding evolves and how well their strategies align with their goals. We present TrailLM, a system that helps users reconstruct and revisit their exploration paths to support reflection and metacognitive engagement during information seeking. By aligning LLM assistance with users' sensemaking workflows, TrailLM aims to preserve the benefits of LLM-based search while enhancing opportunities for critical reflection on one's own search process.
Open 2607.11810v1
Introducing Human-Centeredness in AI-Assisted Lexicography
2026-07-13Computation and LanguageArtificial Intelligencearxiv
Abstract
This paper proposes a human-centered artificial intelligence (HCAI) framework for AI-assisted lexicography. While generative AI offers significant opportunities to enhance lexicographic work, it also raises concerns regarding the future role of lexicographers and the preservation of linguistic and cultural diversity. Drawing on HCAI principles and previous applications in other language professions, the paper identifies four interrelated dimensions through which AI integration in lexicography can be understood and critically examined: the augmented lexicographer, the sociotechnical context of AI integration, bias, and the design of AI-powered lexicographic tools. The framework argues that AI should augment rather than replace lexicographers, combining high levels of automation with meaningful human control. It further emphasizes the importance of preserving professional agency, mitigating AI-generated biases, and designing tools around the needs of lexicographers. By doing so, the paper provides a foundation for future research and the beneficial integration of AI into lexicographic workflows.
Open 2607.11808v1
HandPad: A Bimanual Hand Interface for Fluid Window Interactions in VR
2026-07-13Human-Computer Interactionarxiv
Abstract
Virtual Reality (VR) offers potential for productivity work by creating expansive displays anywhere, yet current systems often rely on external input devices that limit the on-the-go use of mobile VR. We introduce HandPad, a suite of bare-hand interaction techniques that leverage the benefits of asymmetric bimanual coordination and self-haptic support. HandPad assigns the non-dominant hand (NDH) to establish spatial frames and interaction contexts, while the dominant hand (DH) performs fine-grained manipulation. Users can use NDH gestures as an input modifier to change the mode and target of DH interactions, including multi-window navigation, in-window content interaction, and window management. The palm surface of the NDH also serves as a physical touch surface, providing passive haptic feedback for effective DH touch interaction. Both hands and their interactions are spatially remapped to the window surface, enabling comfortable and direct interaction with virtual content. An exploratory study showed that HandPad enables efficient and ergonomic interaction, demonstrating its potential as a device-free approach for knowledge work in VR.
Open 2607.11807v1
"We are all in big trouble! *Shock Emoji": Personal Narratives in Expre…
2026-07-13Human-Computer InteractionSocial and Information Networksarxiv
Abstract
Climate change is a source of anxiety about the future. Understanding how people express themselves about climate change enables us to address such concerns. To study climate change expression on social media, we analyzed 200 TikTok videos tagged with #climatechange, identifying four categories of content: expression-feelings, views-appeals, news-information, and trend-hijacking. We found that creators use humor to package sharp critiques, avoiding direct confrontation. They replace complex discussions with life stories, such as adopting a vegetarian lifestyle or deleting emails. They borrow from news media to present fragmented information as scientific interpretations, creating a perception of scientific credibility, balancing scientific accuracy with emotionality. Analysis of viewer responses showed they engaged empathetically, reshaping interpretations of videos. These interactions risk reinforcing existing views but help build community on TikTok, which lacks community structure. This study reveals how creators may retell news on science using personal narratives, highlighting how short-form videos enable climate communication.
Open 2607.11803v1
Encoder-Side Neuron Identification and Amplification for Acoustic Perce…
2026-07-13SoundArtificial Intelligencearxiv
Abstract
Large audio-language models (LALMs) often underperform on fine-grained, non-semantic attributes of speech, such as a speaker's emotion, despite strong performance on speech content. Improving this without the cost of retraining calls for an effective inference-time intervention, yet most existing methods intervene only after the audio encoder and operate at a relatively coarse granularity. The encoder itself, where acoustic information is first extracted from the waveform, remains largely unexplored, especially at the level of individual neurons. We introduce IAAN, Identifying and Amplifying Acoustic Neurons, a training-free and label-free method that scores each feed-forward neuron in the audio encoder by contrasting its activation on the real waveform with that on a noise reference lacking the real audio's acoustic information. IAAN then amplifies a small set of the highest-scoring neurons at inference. Across ten non-semantic speech attributes, IAAN improves average accuracy by 25.7 points on Audio-Flamingo-3, 21.4 on Qwen2.5-Omni, and 9.7 on Kimi-Audio. It also improves a model already explicitly fine-tuned to prioritize acoustic evidence. In controlled comparisons, both the encoder locus and neuron-level selectivity prove necessary for this gain. Intervening after the encoder, at the decoding side or inside the language model, yields little to no improvement, or even deteriorates accuracy. The improvement also depends on which specific neurons are amplified, not merely on their number, confirming that IAAN's acoustic score succeeds in identifying the neurons that matter. These results show that a small, precisely targeted intervention inside the audio encoder is an effective and largely untapped way to strengthen the acoustic understanding of LALMs, opening a new direction for inference-time methods that improve acoustic perception through neuron-level access to the encoder.
Open 2607.11801v1
StoryTeller: Training-Free Narrative Grounding for Long-Form Audio Desc…
2026-07-13Computer Vision and Pattern RecognitionArtificial Intelligencearxiv
Abstract
Long-form audio description (AD) requires more than describing visible actions: it must preserve characters, events, relationships, and story context across scenes so that blind and low-vision (BLV) audiences can follow a film. Modern video-language models (VLMs) are effective on short clips, but they often treat each moment independently, producing descriptions that miss who characters are, why events matter, and how the current scene connects to earlier narrative context. We propose StoryTeller, a training-free framework for story-aware long-form AD. Instead of relying only on local visual cues, StoryTeller maintains a verified narrative memory that carries forward story-relevant information across scenes, enabling later descriptions to remain coherent, grounded, and contextually informative. Given only raw video and a movie title, StoryTeller can optionally retrieve public movie metadata to resolve names and story context, while accepting only facts that are supported by the video through semantic filtering and VLM verification. The method requires no subtitles, scripts, AD transcripts, aligned captions, character banks, precomputed face identities, or task-specific fine-tuning. To evaluate whether generated AD preserves narrative information, we introduce StoryAD-QA, a question-answering benchmark that tests whether a language model can answer story-context questions using only the generated descriptions. Experiments on standard AD benchmarks and diverse long-form videos show that StoryTeller consistently improves narrative coherence, factual grounding, and story comprehension over strong baselines in automatic, QA-based, and human evaluations.
Open 2607.11798v1
An Exact Instrument for State Usage in Selective State-Space Models, an…
2026-07-13Machine Learningarxiv
Abstract
Selective state-space models such as Mamba route information through a bank of first-order modes whose input coupling is set by a learned selection mechanism. We give an exact instrument for measuring how a trained model uses these modes. Because the state matrix is diagonal, each channel's output decomposes exactly into per-mode contributions, and a per-(layer, channel, window) Gram tensor yields the exact output error of dropping any subset of modes, offline, at any budget. Validated against the reference implementation to a relative error of $2.3\times10^{-7}$ on the Mamba-1 family where it is exact, the instrument predicts a layer's deployed pruning error to a median relative deviation of $5\times10^{-7}$ over $4{,}464$ configurations, its floor set by the reconstruction. Applying the instrument across the Mamba-1 family (130M--2.8B), the deployed 7B Falcon-Mamba, and Mamba-2, we find that trained models re-allocate their state space with the input: which modes carry the signal migrates across contexts, and at the most affected layers a per-input oracle roughly halves the output error of a fixed mode set. Frozen-signal counterfactuals attribute the migration primarily to the input-dependent write map $B_t$; the timestep usually identified with selectivity carries almost none of it. Input-scheduled mode pruning on this measurement outperforms static, Hankel-based, and layer-adaptive rankings at every scale from 130M to the deployed 7B Falcon-Mamba, and at half the state budget it matches the unpruned model. Because the scheduler reads each window's mode usage from a first pass, this demonstrates realizable headroom; we claim no deployed compute or memory saving.
Open 2607.11796v1
Model Order Reduction of a Sliding Beam using a Global Basis: Formulati…
2026-07-13Computational Engineering, Finance, and Sciencearxiv
Abstract
Model order reduction decreases the dimension of a mechanical system by introducing modal coordinates that retain important dynamic characteristics. Sliding beams, as found in telescopic structures, pose a fundamental challenge. Fixed modal coordinates fail to capture evolving system properties, and updating the modal basis during simulation causes modal coordinates to change meaning. The present work addresses this challenge by constructing a global reduction basis for a sliding beam. The global basis is constructed from snapshots in the form of modal matrices and compressed using proper orthogonal decomposition. Reduction is applied within a constraint multibody formalism with algebraically enforced constraints that permit continuous slider movement. The method is validated against an absolute nodal coordinate formulation of a sliding beam with a sliding joint. Different combinations of snapshot quantity and eigenmodes per snapshot are investigated and an error map is shown. A challenging test case involving a highly flexible beam subjected to time-dependent loading and slider movement demonstrates that the global reduction basis reduces computation time by approximately 90% while keeping the root-mean-square displacement error, introduced by the global reduction, below 2%.
Open 2607.11794v1