This Week In Computer Science Papers
Week beginning 6th July 2026
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Showing 1–36 of 416
From Fixed to Free Cameras: Calibration-Free View-Robust Vision-Languag…
2026-07-06Computer Vision and Pattern RecognitionArtificial IntelligenceMachine Learningarxiv
Abstract
Real-world robot deployment rarely maintains the training-stage camera setup, where cameras often experience repositioning or remounting depending on actual scenarios. Existing view-robust Vision-Language-Action (VLA) policies tolerate such camera variations only when the camera extrinsics are explicitly provided, making them fragile and hard to use especially when view robustness is critical. We argue that the policy should not be told where the camera is, but rather figure it out by itself. To this end, we introduce Camera-Centric VLA (CamVLA), a new VLA model that decouples manipulation controls from camera geometry by predicting (i) a camera-centric end-effector action expressed in the local camera frame, and (ii) a 6-DoF hand-eye matrix relating cameras to the robot base. A deterministic geometric transformation composes the two predictions into a robot base-frame action. This disentangles how I should move in pose-independent camera-centric action generation from where I am looking from in camera-perspective geometric grounding. The resulting policy is calibration-free, depth-free, and single-view, requiring only a single monocular RGB image as the visual observation and task instruction at deployment. Evaluations in both simulation and real-world robot data show that CamVLA consistently improves success rates across diverse unseen viewpoints. Project page: https://alibaba-damo-academy.github.io/CamVLA/.
Open → 2607.05396v1
Weak-to-Strong Generalization via Direct On-Policy Distillation
2026-07-06Machine LearningArtificial IntelligenceComputation and Languagearxiv
Abstract
Reinforcement learning with verifiable rewards (RLVR) is a powerful recipe for improving language-model reasoning, but it is expensive to repeat on every new strong model because the target model must generate many rollouts during training. As models scale, post-training itself becomes a bottleneck. We study a weak-to-strong alternative: run RL on a smaller model where rollouts are cheaper, then reuse what that RL run learned to improve a stronger target model. Directly distilling the post-RL weak teacher is not enough, because the teacher's final policy mixes useful RL gains with the limitations of the smaller model. We propose Direct On-Policy Distillation (Direct-OPD), which transfers the teacher's RL-induced policy shift instead. Direct-OPD compares the post-RL teacher with its own pre-RL reference and treats their log-ratio as a dense implicit reward for the student. In plain terms, the checkpoint pair tells us which actions RL made the weak model more or less likely to take, and Direct-OPD applies that signal on the stronger student's own on-policy states. This directly reuses the weak model's RL supervision signal without training an explicit reward model or running sparse-reward RL on the target model. Empirically, Direct-OPD consistently leverages weaker teachers to improve stronger target models; notably, it boosts Qwen3-1.7B from 48.3% to 62.4% on AIME 2024 in just 4 hours on 8 A100 GPUs. It outperforms step-matched direct RL and enables the sequential composition of multiple policy shifts. Our results show that RL outcomes can be reused across model scales as implicit reward signals, not merely as final models to imitate.
Open → 2607.05394v1
Interpretable Human-Label-Free Deep Learning for Real-Bogus Classificat…
2026-07-06Artificial IntelligenceMachine Learningarxiv
Abstract
Time-domain surveys generate many transient candidates, making Real-Bogus classification a critical step in automated discovery pipelines. Reliable labels are costly, while community labels can be noisy and survey-dependent. We aim to develop a Real-Bogus classification framework that can be trained without human-labeled data using injected transients and bogus-dominated survey data, remains robust under strong class contamination, and provides calibrated uncertainty quantification. We combine simulated transient injections with a contaminated survey class and train a dual-network model using asymmetric co-teaching for classes with different label-noise levels. We evaluate performance on a benchmark subset and analyze the learned representation with latent-space visualization tools. For uncertainty quantification (UQ), we compare MC dropout and deep ensembles and propose a low-cost hybrid strategy that exploits the dual-network setting to improve calibration. We extend the evaluation to the light-curve domain to assess recovery of light-curve classes. The method achieves strong Real-Bogus performance on the labeled subset and remains stable under severe class contamination. It recovers transient light-curve classes with high fidelity, while single-source identification is limited by ambiguity in light-curve-derived labels. Our hybrid UQ approach achieves competitive calibration relative to more expensive ensemble baselines. Latent-space analyses indicate that uncertainty aligns with the decision boundary and reveal subclasses within the bogus population. Our results show that injection-driven, weakly supervised training can enable scalable and consistent Real-Bogus classification without human-labeled training data while providing calibrated uncertainties. The method is suited for transfer to forthcoming surveys by re-running the injection-based training pipeline.
Open → 2607.05393v1
SynCity 3000: Bootstrapping Scene-Scale 3D Diffusion
2026-07-06Computer Vision and Pattern Recognitionarxiv
Abstract
We present SynCity 3000, a framework for generating 3D scenes that are globally coherent while enabling fine-grained layout control. Building on the ability of current image-to-3D generators to produce complex 3D assets from a single image, we extend this capability to the scale of entire scenes by adapting the generator to be applicable as a convolutional operator. We achieve this by fine-tuning the model on scene-like data generated by a new synthetic data engine, which we propose to address the scarcity of 3D scene data for training. The convolutional generator is then applied to a dimetric image of the entire scene, generated from the user prompt, resulting in 3D scenes of arbitrary size and complexity. Across diverse prompts and layouts, SynCity 3000 produces large, coherent, and detailed scenes, addressing the shortcomings of prior approaches to 3D scene generation.
Open → 2607.05392v1
LLM-as-a-Verifier: A General-Purpose Verification Framework
2026-07-06Artificial IntelligenceComputation and LanguageMachine Learningarxiv
Abstract
Scaling pre-training, post-training, and test-time compute have become the central paradigms for improving the capabilities of LLMs. In this work, we identify verification, the ability to determine the correctness of a solution, as a new scaling axis. To unlock this and demonstrate its effectiveness, we introduce LLM-as-a-Verifier, a general-purpose verification framework that provides fine-grained feedback for agentic tasks without requiring additional training. Unlike standard LM judges that prompt LLMs to produce discrete scores for candidate solutions, LLM-as-a-Verifier computes the expectation over the distribution of scoring token logits to generate continuous scores. This probabilistic formulation enables verification to scale along multiple dimensions: (1) score granularity, (2) repeated evaluation, and (3) criteria decomposition. In particular, we show that scaling the scoring granularity leads to better separation between positive and negative solutions, resulting in more calibrated comparisons. Moreover, scaling repeated evaluation and criteria decomposition consistently lead to additional gains in verification accuracy through variance and complexity reduction. We further introduce a cost-efficient ranking algorithm for selecting the best solution among candidates using the verifier's continuous scores. LLM-as-a-Verifier achieves state-of-the-art performance on Terminal-Bench V2 (86.5%), SWE-Bench Verified (78.2%), RoboRewardBench (87.4%), and MedAgentBench (73.3%). Beyond verification, the fine-grained signals from LLM-as-a-Verifier can also serve as a proxy for estimating task progress. We build an extension for Claude Code, enabling developers to monitor and improve their own agentic systems. Finally, we show that LLM-as-a-Verifier can provide dense feedback for RL, improving the sample efficiency of SAC and GRPO on robotics and mathematical reasoning benchmarks.
Open → 2607.05391v1
Deform360: A Massive Multi-view Visuotactile Dataset for Deformable Wor…
2026-07-06RoboticsComputer Vision and Pattern Recognitionarxiv
Abstract
Predicting object dynamics (i.e., world modeling) is a fundamental challenge for robotic manipulation, and modeling deformable objects presents a particularly difficult case due to their high-dimensional state spaces and complex material properties. While current world models approach this through two distinct paradigms: learning the dynamics over the 2D pixel space or more explicit 3D geometric space. A systematic understanding of their relative strengths and limitations remains elusive due to the lack of diverse, large-scale real-world data. To address this, we present Deform360, a large-scale visuotactile dataset featuring 198 daily-life objects, 1,980 interaction sequences, and over 215 hours of observations from 41 surround-view cameras and bimanual tactile grippers to capture both global motion and contact-induced local deformations. Leveraging a novel markerless visuotactile 3D tracking pipeline to extract dense geometry and motion, we systematically evaluate current state-of-the-art world models, comparing 2D video models against 3D particle models. Finally, we provide a preliminary demonstration indicating the real-world applicability of our dataset by performing robot planning tasks on deformable objects. Our analysis reveals key insights into the trade-offs between structural priors and scalability, providing a solid benchmark for future research in generalizable deformable object-centric world modeling. Project website: https://deform360.lhy.xyz
Open → 2607.05390v1
InFlux++: Real and Synthetic Data for Estimating Dynamic Camera Intrins…
2026-07-06Computer Vision and Pattern Recognitionarxiv
Abstract
Camera intrinsics are vital for recovering 3D structure from 2D video. However, most 3D algorithms assume fixed intrinsics throughout a video, an assumption that often fails for real-world in-the-wild videos. Consequently, estimating per-frame intrinsics from RGB images is critical for making 3D methods robust to videos with dynamic intrinsics. InFlux previously advanced this research direction by establishing the first real-world benchmark with per-frame ground truth intrinsics for dynamic intrinsics videos. Nevertheless, existing methods remain inaccurate due to two obstacles: (i) training data is scarce and lacks intrinsics diversity; and (ii) benchmarks, including InFlux, have limited scene and camera motion diversity, making it difficult to properly evaluate methods. To address both gaps, we present InFlux++, consisting of two components. InFlux++ Synth is a large-scale procedurally generated synthetic video dataset with 441K+ annotated frames from 1841 high-resolution videos, providing accurate per-frame ground truth intrinsics for training dynamic intrinsics prediction models; a subset also includes per-frame pose, depth, and normals. The videos feature rich intrinsics diversity through changes in camera zoom and focus, as well as dynamic objects and realistic rendering effects such as lens distortion and defocus blur. InFlux++ Real is a large-scale real-world benchmark that extends InFlux with 514K+ newly captured frames across 334 high-resolution videos, spanning a wider range of scenes and camera motions. Finetuning existing intrinsics prediction methods on InFlux++ Synth consistently improves focal length estimation across both InFlux++ Real and InFlux, suggesting that synthetic supervision is promising for RGB-based intrinsics prediction. For the dataset, benchmark, code, videos, submission instructions, and live leaderboard, please visit https://influx.cs.princeton.edu/ .
Open → 2607.05389v1
CATs: Secure Blockchain Interoperability with Cross-chain Atomic Transa…
2026-07-06Distributed, Parallel, and Cluster Computingarxiv
Abstract
We propose a protocol for cross-chain atomic transactions (CATs), enabling composable atomic execution across different blockchains. The protocol addresses the key interoperability challenge of providing atomicity guarantees in the presence of asynchronous communication and Byzantine actors. It preserves chain autonomy by allowing each blockchain to maintain its own execution model while participating in coordinated cross-chain operations. The design introduces a shared coordination layer involving sequencers, transaction processors, a coordinator, and a confirmation layer which together ensure that either all parts of a CAT succeed or none do. To prevent unnecessary blocking, we separate transaction execution into accepted and postponed sets, with the coordination layer resolving the outcomes of CATs within a few rounds. We further introduce timeouts and dependency-depth bounds for liveness and mitigation of cascading delays. Our formal analysis establishes strong safety and liveness guarantees and demonstrates that the protocol achieves minimal blocking for independent transactions while ensuring bounded blocking time for dependent transactions. Experimental evaluation shows high CAT success when cross-chain transactions are a modest share of traffic, and characterizes the CAT-lifetime trade-off between success and dependent-transaction latency. This protocol enables fast, secure, and deterministic atomic cross-chain execution while preserving chain autonomy, providing a foundation for scalable blockchain interoperability solutions.
Open → 2607.05387v1
Abstract Color Voronoi Diagrams and Circular Sequences of Color Permuta…
2026-07-06Computational Geometryarxiv
Abstract
Abstract Voronoi diagrams are defined in terms of a given system of planar bisecting curves satisfying some simple combinatorial properties. They offer a unifying framework for a wide range of concrete Voronoi instances on generalized sites and metrics. In this paper, we formulate higher-order abstract color Voronoi diagrams of a set $S$ of $n$ colored abstract sites, simultaneously considering all concrete instances under their umbrella. We prove that the number of vertices in the order-$k$ abstract color Voronoi diagram is at most $4k(n-k)-2n$, and present an iterative construction algorithm. The bound directly applies to a family of $m$ disjoint simple polygons of total complexity $n$. For simple polygons the bound can further improve to $O(\min\{k(n-k),(m-k)^2n\})$. A critical ingredient of our proof is a combinatorial analysis on circular sequences of color permutations derived from the unbounded edges of these diagrams, which is interesting in its own right.
Open → 2607.05383v1
Search Beyond What Can Be Taught: Evolving the Knowledge Boundary in Ag…
2026-07-06Computer Vision and Pattern RecognitionArtificial Intelligencearxiv
Abstract
Visual generators excel at rendering, but they confidently fabricate what they do not know. User requests are unbounded, evolving, and deeply long-tailed: new characters, trending entities, post-cutoff events, and more. This world-knowledge bottleneck is structural: generators are trained on fixed corpora, but the visual world is open-ended. We construct SearchGen-20K and SearchGen-Bench, with 20,839 prompts spanning twelve failure categories and twenty-two domains, paired with a pre-executed multimodal SearchGen-Corpus-1M to support offline, reproducible research. On SearchGen-Bench, frontier open generators score only 21 to 28 out of 100, a 40-point collapse invisible to existing benchmarks. The natural remedy is to employ search tools, enabling agentic visual generation. However, we find that naive search fails: it retrieves indiscriminately, injecting noise into prompts the generator already handles. We trace the root cause to a generator-specific, evolving knowledge boundary: the divide between what a generator can internalize through training and what must remain in external context. Although this boundary is hard to specify in advance, we show that it is discoverable through a teach-then-search co-training framework. Even a minimal version of this co-training recipe produces monotonic improvement, laying the foundation for recursive self-improvement in visual generation that can meet world-knowledge-grounded requests. We release the full dataset, co-training corpus, and search corpus as a replayable harness for tool-augmented, world-knowledge-grounded visual generation.
Open → 2607.05382v1
What Does a Discrete Diffusion Model Learn?
2026-07-06Machine LearningArtificial IntelligenceComputation and Languagearxiv
Abstract
What does a discrete diffusion model learn: a denoiser, a score ratio, or a bridge plug-in predictor? At the level of jump rates, these are one object in different coordinates, and reading a neural network in the wrong coordinate changes the process being trained and sampled. Starting with a rigorous derivation of the continuous-time Markov chain (CTMC) ELBO for any noising process, boundary terms included, we prove the \emph{Oracle Distance} theorem: the negative ELBO is exactly equal to the data entropy plus the path KL from the oracle reverse process to the learned one, not merely a bound. Its unique optimizer is therefore the conditional expectation of the true reverse jump rate given the current noisy state, and its irreducible cost is the rate at which the forward process $Z_t$ destroys information about the clean data $Z_0$, $-\tfrac{d}{dt}I(Z_0; Z_t)$, so every noising process shares the same best achievable negative ELBO: the data entropy. For sequences with token-factorizing noise, the oracle projection yields three exact coordinates for the optimizer: denoiser, cavity (bridge plug-in), and score, with closed-form conversions among them. This framework identifies which law each loss in the literature actually optimizes, recovering MDM, UDM, SEDD, and GIDD as special cases; explains why denoiser and cavity coincide for masked diffusion but not for uniform diffusion; proves that a denoiser parameterization makes the uniform ELBO diverge at initialization while the bridge plug-in stays finite; and calibrates ELBO implementations exactly at initialization. Every identity is verified numerically, without approximation, on an exactly solvable model.
Open → 2607.05381v1
TabPack: Efficient Hyperparameter Ensembles for Tabular Deep Learning
2026-07-06Machine Learningarxiv
Abstract
In deep learning for tabular data, efficient ensembles of multilayer perceptrons (MLPs) have recently emerged as effective and practical architectures. Existing methods of this kind use the same hyperparameters for all underlying MLPs, which requires hyperparameter tuning for achieving the best performance. In this work, we introduce TabPack, an efficient MLP ensemble with strong out-of-the-box performance and reduced reliance on traditional tuning. In a single run, TabPack samples and trains many MLPs with different hyperparameters efficiently in parallel and selects ensemble members on the fly during training. Thus, TabPack only requires specifying ranges from which to sample MLP hyperparameter rather than exact hyperparameter values, which naturally demands less precision for good performance. In experiments on medium-to-large public datasets, TabPack with default settings performs on par with extensively tuned prior methods, thus substantially reducing effort and compute resources needed to achieve competitive results on tabular tasks. Notably, running the default TabPack configuration on a modern MacBook took less time than tuning some baselines on an industry-grade GPU.
Open → 2607.05380v1
CompactionRL: Reinforcement Learning with Context Compaction for Long-H…
2026-07-06Machine Learningarxiv
Abstract
Long-horizon agentic LLMs are increasingly limited by finite context windows, as extended interaction trajectories can exceed the maximum context length before a task is completed. Context compaction offers a natural solution by summarizing previous interaction states and continuing the rollout under a compressed context, but incorporating compaction into reinforcement learning remains underexplored. We propose CompactionRL, a reinforcement learning strategy to train long-horizon agentic LLMs with context compaction. Our approach jointly optimizes task execution and summary generation with token-level loss normalization and cross-trajectory generalized advantage estimation. This design enables the LLM agents to learn from compacted long-horizon trajectories. We train CompactionRL on top of open models and observe consistent performance gains on agentic coding tasks. CompactionRL enables the open GLM-4.5-Air model (106B-A30B) to achieve Pass@1 scores of 66.8% on SWE-bench Verified and 24.5% on Terminal-Bench 2.0, with absolute gains of 7.0 and 3.1 points, respectively. Built upon GLM-4.7-Flash (30B-A3B), CompactionRL improves Pass@1 by 5.5 and 6.8 points, reaching 56.0% on SWE-bench Verified and 20.2% on Terminal-Bench 2.0, respectively. CompactionRL is thus deployed in the RL pipeline for training the open GLM-5.2 model (750B-A40B).
Open → 2607.05378v1
Cortex: A Bidirectionally Aligned Embodied Agent Framework for Long-hor…
2026-07-06RoboticsArtificial IntelligenceComputer Vision and Pattern Recognitionarxiv
Abstract
While recent Vision-Language-Action (VLA) models show promise toward generalist manipulation policies, they struggle with long-horizon tasks due to their Markovian nature-relying solely on current observations. Hierarchical dual-system methods address this but suffer from a gap between high-level planning semantics and low-level execution kinematics. We introduce Cortex, a bidirectionally aligned embodied agent framework with a customized planning interface that conveys executable and tractable subtask plans from high-level VLM to low-level VLA. Specifically, we standardize manipulation subtasks into 32 canonical skill primitives and inject tractability principles, such as representative object attributes and improved trajectory reachability, into the data generation pipeline. This enables automatic annotation of over 4k hours of open-source video data and generation of 30 hours of simulation data. We further devise an event-balanced sampling strategy to construct training data for fine-tuning the framework to better handle planning ambiguity during subtask transitions, enhanced by carefully designed harness engineering from task contexts to skill constraints during inference. Both open-loop VLM and closed-loop system evaluations demonstrate Cortex's efficacy, e.g., it outperforms monolithic baselines by 3.1% on Libero-long and 4.1% on RoboTwin. Notably, Cortex's generalist VLM enables zero-shot completion of unseen real-world long-horizon tasks, such as multi-stage chemistry experiments, by simply combining with a fine-tuned VLA-a capability infeasible through VLA fine-tuning alone.
Open → 2607.05377v1
MV-Forcing: Long Multi-View Video Generation via 4D-Grounded Spatio-Tem…
2026-07-06Computer Vision and Pattern RecognitionGraphicsarxiv
Abstract
Recent advances in video diffusion models have enabled either long single-view generation through temporal autoregression, or short multi-view synthesis through bidirectional attention. However, generating long, multi-view consistent videos of dynamic scenes remains unsolved. In this work, we present MV-Forcing, a framework that composes temporal and view-wise autoregression within a single diffusion model by introducing a 4D geometric bridge between sequentially generated views. Our key insight is that an autoregressive 3D reconstruction model naturally interfaces between autoregressively generated views. Given a completed source view, we reconstruct its 3D structure and render a geometric prior of the next target viewpoint, which the diffusion model refines into a high-quality video. To extend generation beyond the teacher's fixed temporal window, we introduce a joint denoising regime where both view slots are initialized from noise during training, enabling temporally unbounded generation. We distill the model via Distribution Matching Distillation with Spatio-Temporal Self-Forcing, closing the train-inference exposure bias gap for both temporal and view-sequential autoregression. Extensive experiments on both synthetic and real-world data demonstrate that MV-Forcing produces geometrically consistent multi-view videos of dynamic scenes at arbitrary lengths and viewpoint counts using a single few-step student model.
Open → 2607.05376v1
Fitted Occupancy-Ratio Evaluation without Bellman Completeness
2026-07-06Machine Learningarxiv
Abstract
Occupancy ratios correct distribution shift in offline reinforcement learning and are central to off-policy evaluation. Existing primal-dual and minimax methods typically estimate these ratios by enforcing occupancy-balance moments over a critic class. We propose fitted occupancy-ratio evaluation (FORE), a fitted fixed-point method that characterizes the discounted occupancy ratio through an adjoint Bellman recursion. At each iteration, FORE solves a single-level density-ratio objective on one-step-transition data, thereby projecting the adjoint Bellman image onto a log-ratio class in Kullback--Leibler (KL) divergence. Unlike analyses of fitted Q-evaluation, which typically require value-function realizability together with Bellman completeness or projected-operator stability, our central approximation condition is just realizability of the discounted occupancy ratio itself. Under this condition, the population KL-projected recursion contracts in relative entropy toward the true ratio by virtue of the adjoint Bellman operator being a KL-contraction. For the empirical recursion, we establish finite-sample regret bounds that yield convergence in KL up to log-ratio approximation error and a statistical error governed by the complexity of the ratio hypothesis class. The fitted ratio supports direct value estimation by reward reweighting, occupancy-weighted fitted Q-evaluation, and doubly robust estimation that combines the fitted ratio with a fitted Q-function. Together, these results identify discounted occupancy-ratio realizability as a sufficient condition for offline policy evaluation without any completeness assumptions.
Open → 2607.05375v1
PixWorld: Unifying 3D Scene Generation and Reconstruction in Pixel Space
2026-07-06Computer Vision and Pattern Recognitionarxiv
Abstract
3D reconstruction and generation are commonly tackled by separate paradigms: pixel-based regression for reconstruction, and latent diffusion for generation. Recent works attempt to unify them in latent space, but with notable drawbacks: the diffusion objective is defined on latent features rather than the underlying 3D representation, and both branches suffer from information loss introduced by latent encoding, while requiring a pretrained Variational Autoencoder (VAE) or Representation Autoencoder (RAE). In this paper, we reformulate these two tasks under a unified pixel-space diffusion paradigm and introduce PixWorld, a single model that jointly addresses 3D reconstruction and generation. By supervising diffusion directly on rendered images, PixWorld removes the above limitations and aligns optimization with 3D scene fidelity. Beyond photometric and perceptual supervision that operates at the 2D image level and lacks 3D geometric awareness, we further introduce a geometry perception loss that aligns rendered views with their ground truth in the geometry-aware feature space of a pretrained 3D foundation model, providing 3D structural supervision. PixWorld consistently outperforms prior latent-space generation methods and matches state-of-the-art reconstruction methods, demonstrating the superiority of a unified pixel-space approach.
Open → 2607.05373v1
GaP: A Graph-as-Policy Multi-Agent Self-Learning Harness For Variationa…
2026-07-06RoboticsArtificial IntelligenceComputation and Languagearxiv
Abstract
For robots to work reliably in commercial and industrial applications, can recent advances in agentic coding systems combine interpretable robot programming with the open-world adaptability of model-free policies? We focus on "Variational Automation" (VA), a class of tasks that have larger variations in object geometry and pose than fixed automation. Model-free policies often struggle to close the reliability gap for VA tasks, which must be executed persistently and reliably in commercial and industrial applications. Motivated by prior work on Task and Motion Planning (TAMP) and the Robot Operating System (ROS), we introduce Graph-as-Policy (GaP), a multi-agent coding harness that generates directed computation graphs with perception, planning, and control nodes from a Modular Open Robot Skill Library (MORSL). GaP then generates an internal simulation environment to rehearse task instances with different graphs in parallel to iteratively refine the graph structure and parameters to improve success rates and throughput. Evaluation with 8 new open VA task benchmarks, 4 in-simulation and 4 in real-world, suggests that GaP can achieve success rates that significantly outperform baselines. Details, code, and data can be found online: https://graph-robots.github.io/gap
Open → 2607.05369v1
SPEARBench: A Benchmark for Naturalness Evaluation in Streaming Speech-…
2026-07-06Computation and LanguageArtificial Intelligencearxiv
Abstract
Streaming speech-to-speech language models aim to answer spoken queries directly with synthetic speech. However, standard speech and text benchmarks do not capture whether these systems behave naturally in conversations, where timing, turn-taking, prosody, interpersonal stance, language and dialect consistency, and relationship-aware appropriateness jointly shape perceived quality. We introduce SPEARBench, a benchmark for evaluating naturalness in speech-to-speech language models from question-answer interactions. SPEARBench constructs controlled dialogue prompts from the Seamless Interaction corpus, runs inference across multiple models, and evaluates generated answers using a multidimensional protocol that covers response latency, interruptions, speech quality, ASR robustness, language and dialect consistency, emotional naturalness, interpersonal stance, and explainable distributional baselines. The benchmark includes original human answers as a reference condition and reports results for several contemporary models. Results show that current models can achieve high signal-level quality and low ASR error while still differing from human conversational behavior in latency, overlap, dialect preservation, emotional adaptation, and interpersonal stance dynamics.
Open → 2607.05365v1
REDDIT: Correcting Model-Generated Timestamp Drift in ASR without Forge…
2026-07-06Computation and LanguageArtificial IntelligenceSoundarxiv
Abstract
Modern autoregressive ASR systems can emit timestamps as decoded tokens, enabling timestamped transcription without frame-level aligners or inference-time post-processing. We show that these generated timestamps can drift across long non-speech spans: the transcript may remain plausible, but the decoded time axis drifts away from the audio. We study this non-speech-induced timestamp drift with self-built gap and long-gap benchmarks across 15 evaluated timestamp-producing ASR and audio-language systems. Naive timestamp-corrected fine-tuning improves alignment but can severely degrade non-target ASR behavior, exposing a forgetting problem. We propose REDDIT(REplay-based Distribution eDITing), a lightweight two-stage post-training framework that corrects timestamps while avoiding this catastrophic forgetting: it first edits timestamp targets under the model's own replayed decoder context while matching the frozen base distribution on non-timestamp tokens, then applies a short edited-prefix refinement stage. In this framework, we construct correction supervision without human transcripts or human timestamp annotations by combining VAD-trimmed speech spans with inserted non-speech gaps and known concatenation offsets. On Whisper-tiny, 34.9 hours of targeted correction audio used and only 1.6% of model parameters updated, raising long-gap mIoU from 38.7% to 95.0% and reducing mixed-gap out-of-domain AAS from 2752 ms to 223 ms while preserving CV-en MER at 41.3% (versus 524.2% for ordinary SFT decoder tuning).
Open → 2607.05364v1
SovereignPA-Bench: Evaluating User-Owned Personal Agents under Evolving…
2026-07-06Artificial Intelligencearxiv
Abstract
Personal agents are becoming persistent user-owned intermediaries: they remember preferences, filter platform-mediated information, use tools, and negotiate with services. Existing benchmarks evaluate tool use, web navigation, desktop control, personalization, recommendation, and evolving context, but rarely ask whether an agent preserves user sovereignty: advancing the user's current interests while respecting privacy, consent, evidence, user burden, and resistance to manipulative incentives. We introduce SovereignPA-Bench, an executable benchmark for evaluating user-owned personal agents under evolving intent, platform mediation, privacy boundaries, consent constraints, evidence requirements, and burden tradeoffs. The benchmark separates agent-visible ObservableState from evaluator-only HiddenLabels, reports component metrics for task success, alignment, privacy, consent, evidence, manipulation, burden, and auditability, and preserves paired scenario ordering for model and policy comparisons. We evaluate 120 sovereignty stress scenarios across 4 model families and 8 policy baselines, yielding 3,840 frozen-prompt trajectories with raw prompts, outputs, provider-form responses, parsed actions, recomputable metrics, hard-set analyses, qualitative cases, and a blinded 3-annotator audit over 240 items. Full-sovereign scaffolding improves sovereignty score over direct, memory-only, consent-only, evidence-only, ReAct/tool-use, safety-prompt, and judge-guard baselines while reducing privacy leakage, consent violation, over-concession, and manipulation capture. Human audit shows high agreement on privacy and consent and lower agreement on manipulation, identifying the subjective frontier of platform-persuasion judgments. These results show that personal-agent evaluation must move beyond task completion toward representative, consent-aware, evidence-grounded action.
Open → 2607.05363v1
Rerouting Curves on Surfaces
2026-07-06Computational Geometryarxiv
Abstract
We study the problem of reconfiguring a crossing-free embedding of a graph on a surface, with edges represented as curves, into another crossing-free embedding of the same graph on the same surface with the same fixed vertex positions. In this process, we reroute one edge at a time while maintaining crossing-free intermediate embeddings. This problem was introduced by Ito et al. [TALG 2025], who showed that even if the graph is a matching of two edges, reconfiguration is not always possible in the plane, but is always possible on the torus. For matchings of two or more edges, they gave a necessary and sufficient condition for reconfigurable embeddings in the plane, but not on the torus. Our main result is that for matchings, trees and forests, reconfiguration is always possible on the torus, and consequently, on any orientable surface of genus at least one. In addition, we provide sufficient conditions for reconfiguration on orientable surfaces of genus at least one and in the projective plane. For more general graphs, we show that reconfiguration is not always possible.
Open → 2607.05362v1
Graph Sparse Sampling: Breaking the Curse of the Horizon in Continuous…
2026-07-06Artificial Intelligencearxiv
Abstract
Planning under uncertainty in continuous domains is essential for autonomous systems, yet computationally demanding. Tree-based search methods such as Monte Carlo Tree Search (MCTS) remain popular, but their branching structure can require sampling budgets that grow exponentially with lookahead depth in the worst case. From a tree perspective, continuous state or action spaces become especially challenging, since the planner must decide where to search in an infinite branching hierarchy. We propose Graph Sparse Sampling (GSS), an online planning algorithm that shares sampled futures across many candidate decisions, rather than sampling separate successors for each candidate action. This branch-free graph exposes large GPU-friendly batches, while using heuristics to focus computation. We prove finite-sample performance guarantees for GSS covering full-rank or low-rank generative simulators via smoothed backups, and discrete or sampled continuous action spaces. Under suitable overlap, regularity, and action-coverage conditions, these bounds have polynomial dependence on the planning horizon, formalizing when shared futures can avoid the exponential horizon dependence of tree-shaped sparse sampling. We demonstrate continuous-control simulations where GSS substantially outperforms tree-based planners on long horizons or achieves near-optimal performance, supporting no-branching graph planning as a complementary design principle for online control.
Open → 2607.05359v1
ReCal3R: Reliability-Calibrated Learning Rates for Streaming 3D Reconst…
2026-07-06Computer Vision and Pattern Recognitionarxiv
Abstract
Streaming 3D reconstruction relies on a compact recurrent scene state to process long image streams in linear time and bounded memory. However, repeated updates can gradually corrupt this state, causing reliable historical information to be overwritten by noisy or ambiguous observations. We introduce ReCal3R, a reliability-calibrated learning rate method for recurrent 3D reconstruction. Instead of directly applying a candidate learning rate, our method estimates state token reliability from the maintained scene state and uses it to calibrate a candidate learning rate derived from token alignment, state reconstruction residual, and recent update pressure. The resulting token-wise learning rate interpolates between a conservative base rate and the candidate rate, suppressing aggressive updates on unreliable tokens while preserving adaptation to informative frames. Applied to CUT3R as a training-free calibration rule, ReCal3R reaches strong performance on long sequences in pose, depth, and reconstruction quality, including a 3.7$\times$ reduction in ATE, with comparable runtime and memory. Code is available at: https://github.com/Powertony102/ReCal3R.
Open → 2607.05356v1
Faithfulness to Refusal: A Causal Audit of Neuron Selectors
2026-07-06Computation and LanguageEmerging TechnologiesMachine Learningarxiv
Abstract
Attribution scores increasingly identify which neuron rows of a language model matter for applications such as pruning, interpretability, and editing for safety, yet whether they identify causally important rows is rarely tested directly. We address this with two paired audits built on one-shot neuron-row zeroing. We first audit selectors at the language-modeling level: attribution methods substantially outperform activation and magnitude-based baselines at identifying dispensable rows across five LLMs. We then adapt the same intervention into a behavior test by driving it with a contrastive harmful-versus-benign signal; the attributed rows are sufficient to install refusal on hate and crime while keeping benign over-refusal low and preserving language model fluency, and specific in that layer-matched random controls at the same depths fail. Highly rank-stable selectors can be among the least causally valid. Refusal moreover lives in a redundant subspace, where different attribution methods install it through largely disjoint row sets, so the recovered edit is one realization of a sufficient set rather than a unique mechanism. Together, these findings show that rank-stability proxies miss the kinds of selector failures a direct causal audit can surface.%
Open → 2607.05355v1
Geometric Reciprocity: Unlocking Self-Supervision for Stereoscopic Vide…
2026-07-06Computer Vision and Pattern Recognitionarxiv
Abstract
Monocular-to-stereo conversion synthesizes stereoscopic content from 2D videos for immersive 3D experiences. In modern Depth-Image-Based Rendering (DIBR) approaches, stereo inpainting of disocclusions is the critical bottleneck. Training-based methods achieve superior quality but rely on scarce stereo pairs or synthetic data with domain gaps. We address this through the first self-supervised framework learning from monocular videos via cycle consistency. Our key contribution is the Geometric Reciprocity Theorem (GRT): under the nearest-neighbor DIBR formulation, the disocclusion mask when synthesizing a target view equals the mask of pixels lost when warping back from target to source, enabling analytical computation of test-time disocclusion masks directly from monocular images. This yields train-test consistency for the stated warping formulation, supporting self-supervised learning from unlimited monocular videos and substantial improvements over training-free and supervised state-of-the-art methods. Project page: https://visual-ai.github.io/grt/
Open → 2607.05354v1
Selective Disclosure Watermarking for Large Language Models
2026-07-06Cryptography and SecurityArtificial IntelligenceComputation and Languagearxiv
Abstract
Watermarking methods embed imperceptible and verifiable signals into text generated by large language models (LLMs). Existing approaches include zero-bit schemes for distinguishing synthetic text from human writing and multi-bit schemes for embedding metadata. However, current multi-bit watermarking methods do not allow selective disclosure: verifying any part of the watermark requires revealing the entire embedded message. This lack of control leads to unnecessary information exposure and raises privacy concerns. We propose Hierarchical Vocabulary Routing (HeRo), a watermarking framework that enables selective disclosure of embedded metadata. The method recursively partitions the vocabulary and distributes watermark information across hierarchical layers, so that different verifiers can decode only the portions of the payload corresponding to their access level. We show that the proposed scheme preserves the unbiasedness of the underlying sampling process and thus maintains text quality. Experiments demonstrate that our framework supports fine-grained access control while achieving high detection accuracy and low latency. Code is available at https://github.com/xuyangc03/hero-watermark.
Open → 2607.05353v1
Multiplayer Interactive World Models with Representation Autoencoders
2026-07-06Computer Vision and Pattern RecognitionArtificial IntelligenceMachine Learningarxiv
Abstract
We introduce the first multiplayer world model for highly dynamic environments governed by complex physical interactions. Whereas single-player world models treat the other agents as part of the environment, ours conditions on the action streams of multiple agents, learning to attribute changes in the scene to the correct player and to stay coherent under arbitrary combinations of their actions. We study this problem in the game of Rocket League, where players compete and cooperate under fast, tightly coupled dynamics. Trained on 10,000 hours of gameplay collected with publicly available bots, our 5-billion-parameter latent diffusion model generates four-player matches in real time, producing 20 frames per second on a single Nvidia B200 GPU. Although trained only on short clips, its rollouts stay stable far beyond the training horizon: distributional quality holds steady out to five minutes, the longest horizon we measure, and in practice we observe rollouts continuing for hours with no sign of collapse. We systematically investigate the central design choices: the video codec, the generative objective, and the multiplayer conditioning scheme. In addition, we characterize how behavior changes with model and data scale, including the capabilities that emerge and the failure modes that persist. We further develop targeted evaluations that probe the model's physical understanding rather than visual appearance alone. To support continued research on multiplayer world models, we release our dataset, our full training and inference codebase, and a live demo.
Open → 2607.05352v1
Beyond Isolated Objects: Relationship-aware Open Vocabulary Scene Under…
2026-07-06Computer Vision and Pattern RecognitionRoboticsarxiv
Abstract
Open-vocabulary 3D scene understanding aims to segment 3D scenes beyond predefined categories by transferring semantic knowledge from vision-language models. Existing methods have advanced this task by lifting language-aligned 2D features into 3D, yet they often rely on context-independent semantic representations, leaving object relationships underexplored for contextual refinement. We propose RelGraphOV, a relationship-aware framework that uses 3D scene graphs to enhance open-vocabulary 3D understanding. Our method constructs relational scene graphs from multi-view observations by leveraging vision-language reasoning to infer object relationships and prune geometrically implausible connections, without manual relationship annotations. To aggregate relational context while avoiding feature interference, we introduce an Adaptive Gated Dual-Stream Contextual GAT that separates dense geometric features and semantic CLIP embeddings, performs edge-guided message passing, and adaptively fuses complementary semantics. A hierarchical contrastive objective further promotes instance-level consistency and category-level discrimination. Experiments on ScanNetV2, ScanNet200, ScanNet$++$, and Replica demonstrate strong performance and generalization ability. Project Page: https://cxavireh.github.io/relgraphov-projectpage
Open → 2607.05348v1
WildSplat: Feedforward Gaussian Splatting from Unposed In-the-Wild Imag…
2026-07-06Computer Vision and Pattern Recognitionarxiv
Abstract
While feedforward 3D reconstruction excels at efficient novel view synthesis, it typically falters when faced with scenes under varying illumination. To this end, we introduce WildSplat, the first feedforward 3D Gaussian Splatting framework capable of appearance-conditioned novel-view synthesis for unposed in-the-wild images. To handle inconsistent photometric conditions, we propose a dual-branch architecture that explicitly decouples geometry from appearance. The geometry branch extracts an appearance-invariant 3D structure and jointly predicts camera poses. To govern the rendering appearance, the appearance branch injects target appearance cues into the content features via a globally pre-modulated cross-attention mechanism. To further prevent feature entanglement, we introduce a joint multi-reference training strategy that stabilizes the training process. Extensive experiments show that WildSplat surpasses existing optimization-based and feedforward methods, achieving state-of-the-art performance in in-the-wild novel view synthesis and appearance editing from sparse inputs in a single forward pass.
Open → 2607.05347v1
OptiAgent: End-to-End Optimization Modeling via Multi-Agent Iterative R…
2026-07-06Artificial IntelligenceMultiagent Systemsarxiv
Abstract
We propose OptiAgent, a multi-agent framework that, given a natural language description of an Operations Research problem, is able to output a solver-ready mathematical formulation as well as executable code. Our architecture prioritizes the mathematical modeling step, where dedicated agents extract structures, such as decision variables and constraints, enabling iterative self-correction. We introduce a novel multi-loop validation architecture with four specialized feedback mechanisms, each targeting a distinct failure mode such as misinterpretation, structural defects, mathematical inconsistencies, validation failures, and code errors. Alongside accuracy, our modular design improves the process of solving optimization problems by improving transparency, as each agent exposes its reasoning and feedback, making the full modeling process auditable. Our framework achieves state-of-the-art performance on 3 out of 4 benchmarks across LP, MILP, and Nonlinear Programming tasks, while remaining highly competitive on the remaining dataset.
Open → 2607.05346v1
Exact ratio preservation via outliers for fair $k$-center clustering
2026-07-06Data Structures and Algorithmsarxiv
Abstract
We study the $k$-center clustering problem under demographic fairness constraints, where the point set is partitioned into groups, and the aim is to compute clusters that exhibit a given group proportion. Previous work in this direction assumes that the entire point set already respects the desired proportions or uses relaxed notions of fairness. In this work, we propose a model that facilitates the creation of clusters that exactly match given target ratios, even when the input point set does not. We combine the well-known fair clustering model initiated by Chierichetti, Kumar, Lattanzi, and Vassilvitskii (NeurIPS 2017) with the notion of outliers to obtain a practical combinatorial framework that provides constant-factor approximate solutions for all proportion settings from $1:1$ for two groups to $t_1:t_2:\ldots:t_m$ for $m\geq 2$ groups, where $t_1,\ldots,t_m$ are integers. We implement and evaluate our algorithms, compare different variants, and provide evidence of the practicability of this approach.
Open → 2607.05342v1
TREK: Distill to Explore, Reinforce to Refine
2026-07-06Machine LearningArtificial Intelligencearxiv
Abstract
Group Relative Policy Optimization (GRPO) is effective when the current policy already samples useful reasoning trajectories, but it stalls on hard prompts whose correct solution modes lie outside the student's on-policy support. We propose TREK (Teacher-Routed Exploration via Forward KL), a simple staged procedure that uses distillation not for imitation but for exploration support expansion. A key advantage of TREK is its generality: because it only consumes verified output trajectories, it can use an external black-box teacher, a white-box teacher, or the same model given additional inference-time context, and it can efficiently identify which hard-prompt samples are most worth consolidating even when teacher internals are unavailable. TREK first identifies prompts where the unaided student has very low pass rate, queries a proposal source to produce verified candidate solutions, keeps the top-$r$ proposals ranked by current student likelihood, applies a short forward-KL phase to pull those verified modes into the student's support, and then returns to standard on-policy GRPO refinement. On mathematical reasoning, TREK with DeepSeek-V4 proposals improves Qwen3 models across all tested scales on AIME 2024 and AIME 2025; for Qwen3-8B, it improves AIME 2025 from 36.9 to 40.3 and AIME 2024 from 47.9 to 51.1 (avg@16), while the self-context variant reaches 38.5 and 49.6 without an external teacher. On agentic tasks, TREK raises ALFWorld success rate from 75.8 to 82.8 and ScienceWorld success rate from 12.5 to 26.7; notably, on the hardest task types, TREK achieves high success rates early in training while unaided GRPO requires substantially more optimization steps to reach comparable levels.
Open → 2607.05339v1
Someone slept in my bed! On the entailment problem for conjunctive quer…
2026-07-06Logic in Computer Sciencearxiv
Abstract
We solve a long standing open problem, showing that the query answering for conjunctive queries with safe negation, over DL-Lite$_{core}$ knowledge bases, is undecidable.
Open → 2607.05336v1
How Far is Too Far? Defining the Distance Threshold for Verification Si…
2026-07-06Machine Learningarxiv
Abstract
Siamese verification networks are widely used to compare items such as faces, cars, or signatures. In these scenarios, the network is trained to learn an embedding space in which similar objects are mapped closer together, while dissimilar objects are mapped further apart. Two objects are considered to belong to the same class (e.g., the same person in two different images) when the distance between their embeddings falls below a predefined threshold. Defining this threshold, however, is a non-trivial task and typically requires labeled data. In this work, we assume that the distribution of distances produced by a siamese verification network can be approximated by a bimodal function. Based on this assumption, we propose an unsupervised method to determine the verification threshold by identifying the minimum point between the two modes. The proposed approach does not require annotated samples, enabling the verification threshold to be updated directly in the deployment environment without the cost of manual labeling. We evaluate our method on four datasets: MNIST, CIFAR-10, LFW, and PKLot. The results indicate that the proposed approach achieves an average verification accuracy of 94%, comparable to the Equal Error Rate method, while eliminating the need for labeled data.
Open → 2607.05329v1
CenSynCMB: Centre Maps and Physics-Guided Synthesis for Microbleed Dete…
2026-07-06Computer Vision and Pattern Recognitionarxiv
Abstract
Cerebral microbleeds (CMBs) are MRI markers of small vessel disease and the microbleed component of amyloid related imaging abnormalities (ARIA-H), but their small size, sparsity, and similarity to vessels, calcification-like foci, and artefacts make automated detection difficult. We propose CenSynCMB, a centre-guided and mimic-aware framework combining a 3D Attention U-Net, auxiliary centre-map supervision, false-negative-driven reweighting, and fold-wise physics-guided synthesis of positive CMBs and labelled hard negatives. Synthetic data expose the detector to compact lesions and common mimics without validation or test leakage. On VALDO Task 2, CenSynCMB achieved the best local-comparison lesion-level F1 (74.3%, p = 0.020); on external AIBL SWI, it achieved the highest local-comparison recall (88.5%, p = 0.0058) and F1 (65.0%, p = 0.0016). Together, these results support scalable CMB candidate extraction in large, unlabelled MRI cohorts, while highlighting cohort-specific calibration as the next step toward reliable burden estimation.
Open → 2607.05325v1