Week beginning 26th October 2026
Every computer science paper posted to arXiv this week, with plain-language summaries and practical uses for each one. Includes commercial applications where relevant.
Language model system improves document search without keyword matching
Retriever-Free Retrieval: Navigating Documents with Decision Models
Abstract: While language models have become dramatically more capable, retrieval still largely relies on lexical matching or similarity in fixed embedding spaces. This creates a capability asymmetry: what the retriever fails to find, even the strongest generator cannot recover. We propose DecisionRAG, which brings the capabilities of pretrained language models to retrieval using decision models that jointly evaluate candidate branches in a single forward pass, without generating any tokens, and show that judging candidates in a shared context makes their relevance estimates comparable. Like a person browsing a library, DecisionRAG navigates the corpus's inherent structure from broad topics down to individual passages, deciding at each level which branches are worth exploring. Without task-specific training or a first-stage retriever, DecisionRAG outperforms dense retrieval with an 8B reranker by 13.8 R@1 points on MultiDoc2Dial and 17.4 Hit@1 points on Natural Questions. Across four benchmarks, including a corpus of 2.68 million Wikipedia paragraphs, retrieval takes just 0.7-1.8 seconds per query.
Evolution strategies move models toward reward-weighted centers
Center-of-Mass Interpretation of Evolution Strategies
Abstract: Evolution strategies (ES) update a model by sampling a population of perturbed copies, scoring each one, and moving in the reward-weighted direction of the perturbations. This update is usually presented as an estimate of a smoothed gradient. We present a geometrical interpretation of this update instead. Treat each perturbed model as a particle and its reward as the particle's mass. Before scoring, every particle has the same mass and the population balances at its centroid. Once rewards are assigned, it balances at its reward-weighted center of mass instead. We show that the mean-subtracted ES update is exactly this displacement, scaled by a scalar factor that depends on the mean reward, for any finite population. The physical reading needs nonnegative rewards, which can always be arranged by adding a constant to every reward without changing the update. In the limit of a large population or under antithetic sampling, the centroid sits on the model itself, so ES has an even simpler geometric interpretation: from its current location, the model moves towards the reward-weighted center of mass of its own population. The same picture explains what subtracting the mean reward does: it changes the point from which the displacement is measured, from the model to the sampled centroid. Our contribution is an intuitive, geometric way to visualize an ES update, exact for any finite population.
Benchmarking autonomous research systems for language model improvements
Auto-Research Arena: Benchmarking and Advancing Auto-Research in Language Modeling
Abstract: As autonomous research systems become more capable, benchmarks must both evaluate their performance and support meaningful research progress. We introduce Auto-Research Arena, a multi-target benchmark for evaluating autonomous research systems and discovering ideas in language modeling. Arena supports diverse research objectives within a shared experimental environment by separating admissibility from improvement: model quality and resource constraints determine whether a result qualifies, while the selected target measures progress among admissible results. We instantiate Arena in language model pretraining with nine targets spanning model, data, training, and inference efficiency, and evaluate seven research harnesses using two foundation models. Arena clearly differentiates existing harnesses across research objectives, with several sophisticated methods outperformed by our simple sequential search baseline, indicating substantial headroom in current auto-research systems. Beyond evaluation, Arena reveals a substantially broader frontier of model and system ideas aligned with active research directions. Reusing these discoveries in a new quality-driven search yields lower training loss under matched data and FLOPs and lower held-out BPB at the same model size. Together, Arena provides a common framework for benchmarking autonomous research and expanding its scope in language modeling. The code is available at https://github.com/Auto-Research-Arena/auto-research-arena
Code based video agents rated across diverse real world tasks
VibeVideoBench:Evaluating Multimodal Agents on Code-Driven Video Generation
Abstract: Diffusion video models produce striking clips, but they cannot reliably render an exact formula, a correct chart, a ruleconsistent game or narration synchronized to on-screen events. A different route is emerging: multimodal agents that write code to render every frame and synthesize every sound. We introduce VibeVideoBench, a benchmark for evaluating agents on code-driven video generation. Its 239 self-contained tasks in English and Chinese span 12 categories, from data stories and music-driven pieces to classroom lessons and paper explainers; each asks an agent, running in its native harness inside a sandbox, to deliver a finished MP4 with sound within one hour. Evaluation is hierarchical and evidence-based: program checks of the delivery spec, about 13k task-specific rubric checks traced to the requirements they enforce, and five quality dimensions anchored per task, judged by three VLM judge panels and validated with blind human preferences. Across nine frontier agent systems and 2,151 scored rollouts, the benchmark is far from solved: GPT-6 Astra and Claude Opus 5.5 lead clearly, yet even the best system fails a core requirement on about a quarter of tasks. Whether a video arrives at all matters as much as its quality, and three quarters of the lost videos are final renders started too late, run too slowly or never started. The judges agree with each other and with human preferences on system rankings, but only moderately on individual videos.
Humanoid robot learns to balance and control force with hands
Learning Force-Reactive Humanoid Loco-Manipulation
Abstract: Many everyday tasks require controlling contact force as well as motion. On a humanoid, this force must often be coordinated across both hands and the whole body, and cannot be specified by kinematic trajectories alone. Therefore, we present FLORE, a framework for learning force-reactive humanoid loco-manipulation. We collect robot-free demonstrations using two force-sensing UMI-style handheld grippers for hand motion and contact wrenches, and wearable trackers for body motion. A force-reactive diffusion policy takes vision, proprioception, and measured wrenches as input, then predicts actions and per-hand force commands. A hybrid compliance whole-body controller with force tracking executes these commands while maintaining balance: an integral of the force error measured by real force/torque (F/T) sensors lets each hand track force accurately along the commanded direction and remain compliant along the others. In simulation, the controller tracks per-hand force commands of varied magnitude and direction, with little loss in whole-body motion accuracy. Across three contact-rich tasks on the robot, the force-reactive policy succeeds in 80% of rollouts, compared with 26.7% for a position-only policy trained on the same demonstrations and executed by the same controller. For more details, please visit our website: https://louis-leee.github.io/FLoRe/.
Algorithm colors 3-colorable graphs using fewer colors efficiently
An $O(n^{0.1537})$-Coloring Algorithm for 3-Colorable Graphs
Abstract: We present a polynomial-time randomized algorithm that colors every $n$-vertex $3$-colorable graph with $O(n^{0.1537})$ colors. This improves upon the previous bound of $O(n^{0.1954})$ colors by Bansal, Huang, and Lee (SODA '27). To achieve this result, we introduce a new algorithmic framework for finding a large independent set from a solution to the vector coloring SDP. Combined with the (combinatorial) dense-progress algorithm of Kawarabayashi, Thorup, and Yoneda (STOC '24), this framework yields an $n^{1/6 + o(1)}$-coloring algorithm. Furthermore, we strengthen the SDP-based algorithm specifically for 3-colorable graphs to achieve $O(n^{0.1537})$ colors.
Vision models show mixed understanding of abstract concepts across contexts
Do vision models know that three is three?
Abstract: Do vision models encode the transition $2{\to}3$ the same way whether it appears in handwritten digits or in hand gestures, and do they "understand" that clean${\to}$dirty is the same transformation regardless of whether it is applied to a kitchen or a carpet? The linear representation hypothesis (LRH) answers this for language models: concept changes correspond to directions in (language) embedding space. In vision, the same concept can manifest in visually unrelated "regimes" that rarely co-occur: images of digits and hands do not share much in common in pixel space. To understand whether vision models still encode the underlying abstract concepts, we study 46 vision encoders across architectures, training objectives, and scales, on 10 concept families including numerosity, age, object identity, and MIT-States attributes. Within each regime, we find statistically significant concept directions near-universally across our tested models. However, two distinct regimes do not always share the same concept direction. Several models learn multiple linear structures for the same concept transition, split across regimes. We call this phenomenon "fragmented linearity": strong local linearity coexisting with near-absent global linearity. Fragmentation is, however, not fixed: models with stronger local linearity progressively escape it (local-global linearity correlated with $τ\in [0.38, 0.89]$ across all concepts), and where global linearity does emerge, concept directions can transfer as linear probes across regimes.
Learning stability requires frequent and clear feedback signals
On the stability of learning
Abstract: Learning algorithms are usually analyzed under the assumption that informative gradients are continuously available. But this is not always true---learning signals in biological neural networks, for example, may be sparse, local, and only intermittently available at any given synapse. In this work, we show that if gradient information is noisy and only intermittently available, learning may be unstable. In particular, even if average learning dynamics converge to the correct optimum, variance in learning may be asymptotically infinite. We explore this point in a number of analytically tractable settings, including single-layer and multi-layer linear networks, and derive explicit conditions under which learning is stable. These conditions complement, but are conceptually distinct from, existing conditions related to the stability of stochastic gradient descent. Our work demonstrates that unbiased credit assignment is not enough for reliable learning; sufficiently frequent and informative feedback is also required, which yields an additional constraint on models of biologically plausible learning.
Feed-forward latent model improves dynamic scene rendering across views and time
FL4N: Feed-forward Latent Model for 4D Novel View Synthesis
Abstract: 4D novel view synthesis (NVS) aims to render dynamic scenes across viewpoints and timestamps, which requires jointly inferring 3D structure and temporal dynamics. Existing monocular feed-forward methods often rely on explicit 4D Gaussian representations, which are prone to temporal inconsistency and severe rendering artifacts. We present FL4N, the first feed-forward latent 4D NVS model. Instead of relying on explicit 4D primitives, FL4N encodes a 4D scene prior into a unified latent representation across space and time. Our core insight is that learning temporal dynamics as residuals on top of a pretrained static latent prior enables effective 4D modeling with limited dynamic training data. To this end, we introduce a lightweight dynamic encoder that leverages static scene features to disentangle object motion from camera-induced parallax. Trained solely with an image synthesis objective, FL4N achieves state-of-the-art 4D NVS quality while rendering in real time. Its learned latent representation generalizes to real-world videos and disentangles viewpoint from time.
Smooth gradients improve legged robot walking control and planning
Differentiable Contact Dynamics for Legged Locomotion: Policy Learning and Contact-Implicit Trajectory Optimization
Abstract: This paper proposes a smooth analytic gradient for frictional contact and applies it to policy learning and contact-implicit trajectory optimization for legged locomotion. The exact contact sensitivity is available in closed form but describes changes within the current contact mode, providing no first-order information toward neighboring contact modes. The proposed gradient replaces this sensitivity only in the backward pass, leaving the hard-contact forward solve unchanged and the realized rollout feasible. A central-path relaxation of the de Saxcé-corrected second-order-cone complementarity problem for Coulomb friction smooths the conditions defining the separating, clamping, and sliding modes. The relaxed sensitivity is evaluated at a point on the central path obtained by a Newton iteration initialized from the hard-contact solution. The sensitivity remains continuous through contact-mode transitions and converges to the exact sensitivity as the relaxation vanishes. Using 100,000 samples and less than 2 min of training on a desktop PC, policy learning with the proposed gradient produces a policy that transfers to hardware without fine-tuning. On hardware, the robot under a trotting policy withstands pushes and traverses debris and slippery ground. In trajectory optimization, the proposed gradient reaches contact-rich solutions missed by exact and Signorini-relaxed gradients. Project page: https://diffcontact.github.io
Robot end effector catches objects without predicting their paths
Nonprehensile Robotic Catching Using Virtual Constraints
Abstract: The problem of nonprehensile robotic catching is addressed using virtual nonholonomic constraints (VNHCs); the motion of the robot end-effector is designed and controlled directly in terms of the states of the object before it is caught on the surface of the end-effector. In contrast to contemporary approaches, our approach avoids the need for object trajectory prediction, and consequent time-varying robot trajectory generation. With a focus on the planar case, we demonstrate that our VNHC approach can be used to catch an object on an end-effector at a desired height, with minimal relative normal velocity at the contact instant. Moreover, the VNHC function depends only on the desired catching height, and the same VNHC can be used for a range of initial conditions. We use model predictive control (MPC) to bring the object and end-effector to rest at a desired location after contact is made. The approach is validated in simulation.
World action model generates real time driving and control actions fast
OSWAM: An Effective World Action Model with One-Step Action Generation
Abstract: Direct-policy World Action Models (WAM) have demonstrated the benefits of decoupling action generation from explicit future visual prediction for efficient inference in autonomous driving and embodied control. However, they still require tens of denoising steps to achieve competitive action quality, incurring substantial latency and hindering real-time deployment. Simply reducing the number of denoising steps will collapse the nonlinear multi-step denoising trajectory into coarse updates, substantially degrading action quality. To reduce the denoising steps while enabling real-time action generation, we present an effective world action model with one-step action generation, namely OSWAM, for autonomous driving and embodied control. We argue that it is the absence of structured action priors in random noise initialization that forces direct-policy WAMs to recover coherent action sequences through iterative denoising. Hence, we construct imagination tokens to initialize the diffusion process, providing physical priors and action-conditioned representations. We further introduce privileged information distillation with future conditioning to enhance future-aware action generation. As a result, OSWAM can efficiently and effectively generate high quality actions in just one diffusion step. Our experiments demonstrate that OSWAM achieves comparable or even better results in both autonomous driving and embodied control than direct-policy WAM and Joint-WAM that require tens of steps. It obtains approximately $3\times$ speedup over direct-policy WAM baselines and supports real-time compiled inference with latency as low as 40ms on an NVIDIA RTX 5090 GPU. The project page is available at https://gwenzhang.github.io/OSWAM/
Tractability boundaries identified for hylland-zeckhauser matching models
Exploring the Tractability Frontier of Hylland-Zeckhauser Models
Abstract: The Hylland-Zeckhauser (HZ) mechanism provides a market-based approach to one-sided matching, making efficient equilibrium computation central to its implementation. Bi-valued utilities admit a strongly polynomial-time algorithm [VY], whereas with four values per buyer, the problem is PPAD-hard under inverse polynomial approximation [CCPY]. To understand the tractability boundary, we study two extensions of the bi-valued case: a third linear utility value and separable concave utilities with two common marginal slopes. For every fixed rational $a\in(0,1)$, we prove that computing a normalized additive $\varepsilon_{*}(a)/N$-equilibrium in an $N$-buyer HZ market is PPAD-hard for some constant $\varepsilon_{*}(a)>0$, even when all utilities belong to the same prescribed set $\{0,a,1\}$. This resolves the main question left open by [VY, CCPY]: whether three utility values already suffice for PPAD-hardness. Using the same market gadgets, we show that hardness at a specified constant accuracy on the recognizable family generated by our construction is equivalent to the PCP-for-PPAD conjecture. Consequently, assuming that conjecture, general markets over $\{0,a,1\}$ admit no PTAS unless $\mathrm{PPAD}\subseteq\mathrm{P}$. For the concave extension, we compute an exact equilibrium in polynomial time with two marginal slopes common across goods for each buyer and arbitrary rational buyer--good breakpoints. The algorithm selects a cheapest utility-maximizing bundle for each buyer. With three common marginal slopes, suitable breakpoints encode the three valued linear case, yielding PPAD-hardness. Thus, our paper identifies two thresholds separating tractable and intractable cases of HZ models with utility functions specified by utility values or marginal slopes. In both cases, the tractability threshold lies between two and three.
Large language models struggle with consistent care decisions in cancer treatment
Patient-specific rubric-based evaluation of large language models across longitudinal cancer care
Abstract: Large language models (LLMs) show promise in specialty medicine, yet existing evaluations largely focus on isolated clinical encounters rather than tracking how clinical responsibilities evolve across a longitudinal care pathway. Here we introduce NPC-RubricBench, a phase-aware benchmark for evaluating multistage clinical reasoning across the cancer care continuum, using nasopharyngeal carcinoma as a defined disease context. Curated from longitudinal records of 405 patients across two cancer centers, the benchmark comprises 941 patient-phase units across six sequential care phases and 17,688 patient-specific atomic criteria spanning five evaluation dimensions, with each assessment strictly restricted to decision-time clinical evidence. Evaluating 30 general-purpose and medical LLMs revealed that strong diagnostic performance does not carry over to downstream care. We evaluated 30 general-purpose and medical LLMs, showing that high diagnostic performance did not translate into improved downstream care. Instead, the dominant failure modes reversed across phases. Explicit decision errors dominated anatomical staging at 48.2%, whereas decision omissions dominated initial work-up and post-treatment follow-up at 33.4% and 30.4%, respectively. In the evaluated model set, medically adapted models showed higher omission rates than general-purpose models. Moreover, varying query granularity exposes a critical specification trade-off: broad open-ended requests degrade Decision Quality across all 30 models, while more detailed, checklist-like prompts raise Decision Quality but reduce Evidence Faithfulness and Safety Adherence. Furthermore, NPC-RubricBench demonstrates that static diagnostic benchmarks are insufficient to ensure consistent clinical reliability over time, highlighting the importance of phase-adaptive safeguards in multistage medical AI.
Multilingual speech systems adapt new languages while keeping old ones
Preserve to Expand: Source-Aware Adaptation and Model Merging for Multilingual LLM-Based ASR
Abstract: Expanding multilingual ASR systems to new languages is challenging when adaptation must preserve previously supported languages without replaying source-language training data. We study this problem in connector-based Speech LLMs, where a trainable connector maps speech representations into a frozen large language model. We evaluate target-update construction and merging strategies for adapting the connector while preserving source-language performance. In single-target expansion, target-only fine-tuning and standard TIES merging learn new languages but cause severe source-language forgetting, while SSU-Wanda+TIES gives the best source-preserving trade-off. In multi-target expansion, update merging provides stable source retention, whereas recursive expansion can improve target adaptation under favorable orders but is highly order-sensitive. These results show that multilingual ASR expansion requires balancing target acquisition, source retention, and interactions among target-language updates.
Work agents unify AI models and systems for reliable digital tasks
Work Agents: Systems, Capabilities, and Optimization
Abstract: As foundation models evolve from information generation to digital work execution, agents are increasingly capable of completing complex tasks across tools, applications, and workflows. However, existing research lacks a unified perspective on how agents reliably accomplish delegated work. To address this gap, we present a work-centric, system-level perspective that views work agents as systems combining foundation models and runtime harnesses to execute tasks in stateful workspaces and deliver verifiable outcomes. We introduce two complementary dimensions, work persistence and work openness, to characterize working conditions, and classify digital work into five forms according to task scope and organization. Building on this framework, we identify five core capability families required for reliable work execution and examine approaches to model optimization, harness optimization, and their joint optimization. We further analyze existing evaluation methods and metrics from the perspective of work outcomes. Finally, we discuss future research directions, including sustained work delegation, adaptation to open environments, and the interaction between work execution and capability improvement. This paper provides a unified framework for understanding, optimizing, and evaluating work agents, supporting the development of systems capable of delivering reliable, verifiable, and practically valuable work outcomes.
MedVTok unifies medical images into one token system for AI
MedVTok: A General-Purpose Medical Visual Tokenizer
Abstract: Multimodal medical AI requires a common visual interface for encoding heterogeneous imaging evidence for patient condition modeling. However, existing medical visual tokenizers are often tied to a specific dimension and imaging modality, forcing multimodal systems to rely on fragmented and poorly reusable representations. We introduce MedVTok, a general-purpose visual tokenizer that maps 2D images and 3D volumes from diverse imaging modalities into a unified token space. Building such a tokenizer poses two key challenges: preserving anatomical structure across dimensions and capturing clinical semantics across modalities. To this end, MedVTok introduces (i) slice differential regularization, which explicitly models inter-slice anatomical coherence missing in previous per-pixel/per-voxel supervision, and (ii) multi-expert representation alignment, which integrates knowledge from multiple medical expert encoders while retaining modality-specific complementary knowledge. Trained on 28M images and 70K volumes across 9 imaging modalities, MedVTok supports classification, retrieval, segmentation, synthesis, visual question answering, and medical report generation through a single tokenizer. Across 24 benchmarks, MedVTok achieves state-of-the-art performance, demonstrating a scalable token interface that unifies medical image dimension, modality, and task usage.
Agent aware reranker improves search quality and efficiency
ACARE: Agent-Context-Aware Reranker for Iterative Search
Abstract: In agentic search, a document can match an agent-generated sub-query without helping answer the user's original question. Conventional rerankers score documents against the sub-query alone, overlooking the broader task and the agent's reasoning. We introduce the Agent-Context-Aware Reranker (ACARe), a compact 4B LLM trained to rerank documents using this context when available. Across multiple benchmarks and agent families, ACARe improves retrieval quality over its base reranker while reducing search effort. These benefits extend to answer generation: ACARe improves accuracy and reduces searches over no reranking, while matching or exceeding the base reranker's mean accuracy with more precise evidence. It also helps smaller agents narrow the retrieval-quality gap to larger agents, showing how better retrieval tools can make smaller agents more effective. The model, training data, and code will be released soon.
I-HITL ensures actions need explicit human approval even if system is compromised
I-HITL: Inalienable Human-in-the-Loop
Abstract: Human oversight is a pillar of AI safety. It is often exercised by a human in the loop (HITL) who approves critical actions taken by an AI agent. AI agents' increasing ability to bypass guardrails, though, raises the question of how to enforce HITL robustly. We introduce the concept of inalienable human-in-the-loop (I-HITL). An I-HITL protocol ensures that an agent can initiate an action only with explicit human approval, even when the human interacts with a system (e.g., a local agentic harness) compromised by the agent. A strong I-HITL protocol additionally ensures such approval even when an adversarial human attempts to delegate approvals to an agent. To motivate I-HITL, we report on experiments with a popular agentic wallet platform in which raising an agent's spending cap requires HITL approval via emailed one-time passcodes (OTPs). Given access to the user's email and a task blocked by the cap, we find that ten different frontier models will often autonomously raise the cap, harvesting OTPs to bypass a HITL guardrail and surfacing other vulnerabilities. We formally define I-HITL using the concept of communication topologies and prove necessary and sufficient conditions for its realization. We show that an I-HITL protocol requires a trusted entity - a trusted computing device (or equivalent) - and characterize which such devices can and cannot realize an I-HITL protocol. We present a prototype I-HITL system called Countersign that can plug into and strengthen existing HITL systems using off-the-shelf consumer mobile devices.
Securely aggregate data from clients with different precision settings
Information-Theoretic Secure Aggregation With Heterogeneous Client Quantization
Abstract: In federated learning (FL), secure aggregation enables a server to compute the sum of local model updates of $N$ clients, without revealing any information on the individual model updates to the server, beyond their sum. Different clients may be subject to heterogeneous bandwidth constraints, and consequently may choose different numbers of quantization levels to represent the information they send. Most secure aggregation works require the clients to project the values of their update parameters to a common finite group (or field), which does not directly accommodate heterogeneous precision constraints on their transmitted masked updates. Existing approaches of secure aggregation with heterogeneous quantization levels reveal partial aggregates of model-updates, and can reveal segments of individual model updates, under certain dropout and client-server collusion patterns. To prevent this privacy breach, we propose an information-theoretic secure aggregation scheme that tolerates client drop-outs, and up to $T$ semi-honest clients that collude with each other and with the server, under heterogeneous quantization at clients. Our protocol utilizes the $(T+1, N)$ threshold black-box secret sharing construction, where secret shares of the client updates, despite belonging to distinct algebraic groups owing to different quantization, are generated from identical linear integer systems.
Frontier agent controls robot better with combined policy harness
Profiling a Frontier Agent with EBench: From Direct Control to Harness with Policy
Abstract: Frontier multimodal large language models (MLLMs) can control robots without robot-specific training, but how their capabilities compare and interact with post-trained vision-language-action (VLA) and world action model (WAM) policies across manipulation demands remains to be thoroughly evaluated. In this report, we evaluate GPT-6-Astra on EBench as the core of an agent that controls a robot through an agent harness under the same visual and proprioceptive observation protocol as post-trained policies. We study two agent configurations: direct control, in which the agent generates waypoint commands directly, and harness with policy, in which it can also invoke a post-trained VLA or WAM policy for action execution. Under direct control, the agent achieves competitive overall performance relative to post-trained policies. It leads on short-horizon tasks and exhibits the least performance variation across generalization dimensions, whereas it underperforms post-trained policies on long-horizon tasks, tabletop manipulation, and high-precision contact-rich tasks. In the harness with policy, invoking a post-trained VLA or WAM combines the complementary strengths of both components, raising overall task success to the level of the strongest compared post-trained policies while substantially reducing token cost. However, performance remains below the per-task upper bound of the standalone components due to suboptimal policy invocation, fixed-instruction execution without subgoals, and grasp disruption when the agent resumes control. Overall, our study characterizes the capability boundary of a frontier MLLM agent and suggests directions for improving future agent harness design. Project page: https://internrobotics.github.io/EBench-Astra-Tech-Report/
Real-time detection of software vulnerabilities using large language models
Reva: Real-Time Vulnerability Detection through Contextual Probing of Large Language Models
Abstract: A vulnerability costs more to fix the later it is discovered. As coding agents generate code faster than developers can review it, software needs a first line of defense screening each new function in real time. LLM agents have recently become capable of finding real-world vulnerabilities by working as a security expert would: they run analysis tools, explore the surrounding code, test hypotheses and weigh the evidence before forming their own judgement. This reasoning, however, spans many model calls, so that each verdict takes minutes of compute, far too long for real-time screening. Faster detectors, which fine-tune deep learning models or prompt an LLM for a direct verdict, are less accurate: they judge a function without the context an agent gathers, and an LLM's generated verdict is unreliable even when given some of it. We present REVA (REal-time Vulnerability Analysis), an AI vulnerability detector that brings the security context and code understanding components behind agentic detectors into a single forward pass of an LLM. For each new function, REVA gives the LLM a pre-computed threat model of its module, lightweight static analysis findings and call-graph information. REVA leverages a trained probe to read the LLM's internal representations of the new function in this context. On PrimeVul's held-out test set, REVA on GLM-5.3-Flash reaches 60.0% accuracy in about one second per function. This matches VulTriage (59.2%), the state-of-the-art agentic detector, run on the same LLM, while being over 250 times faster and less than a tenth as costly. On the same prompt, the probe is 14% to 17% more accurate than the LLM's own direct verdict. Across three open LLMs, REVA is at least as accurate as VulTriage, and about 10% more accurate on two of them. An LLM's internal representations thus encode much of what agentic detectors obtain through reasoning.
New method reduces distraction effects in image AI explanations
Seeing Through Distractions: Context-Stable Attribution via the Least Core
Abstract: Shapley-value-based explanations are widely used for feature attribution in machine learning. However, in computer vision, a feature may reduce the target-class score when added to the complete genuine image, even when the predicted label remains unchanged. We formalize such features as contextual distractors and investigate their attributions under semivalues and the least core. Under a weak average marginal monotonicity assumption, we derive quantitative semivalue--least-core gap bounds and sufficient conditions based on the probability of sampling smaller contexts. We further show that shifting semivalue weights toward larger contexts decreases the signed gap. Finally, controlled image-classification experiments and evaluations on Salient ImageNet provide strong empirical support for our theoretical findings.
Jev style system one models do not reduce selection bias in decisions
Understanding Jev-Style System One Models: Does Structure Reduce Selection Bias?
Abstract: Selection bias in large language models (LLMs) can persist despite instructions to ignore presentation order or prompts that elicit reasoning. Recent efforts to reproduce Jev-style System One behavior have produced a growing family of models that predict probabilities directly over supplied candidates. Yet systematic comparisons of selection bias across Jev versions, Jev reproductions, and generative LLMs remain limited in multi-option tasks. This leaves a central question: does Jev-style decision structure reduce selection bias? We address this question with a simple test that shuffles options while keeping question and candidate content fixed. Across two Jev versions, twelve Jev reproductions, and six generative LLMs, we trace individual answers through eight presentations and compare them with fixed-order repetition. On our primary collection of 1,700 questions from two benchmarks, Jev's accuracy varies by less than two percentage points, yet its cumulative failure set expands by 27--29\% relative to the original order, with first failures continuing into the final presentation. This loss of initial successes is substantially larger than under fixed-order repetition, even for highly repeatable Jev reproductions. Nor does Jev show a general advantage over the LLM baselines in preserving correct choices. Aggregation offers limited protection: voting yields modest gains for Jev, while even unanimous answers are frequently wrong. These results expose a gap between repeatable decisions and decisions that remain correct across equivalent presentations, showing why stable accuracy alone cannot establish resistance to selection bias.
Skill focused web agents improve task success on unseen websites
Back to Basics: A Skill-Centric Approach to Generalist Web Agents
Abstract: Browser agents do not just need more practice. They need to practice the right things. We introduce MiniWeb, a realistic miniature of the web comprising 65 interconnected websites across 15 domains, where agents navigate, search, and transact as people do. Its 369 human-annotated tasks cover everyday workflows and label 37 reusable interaction primitives grouped into 7 skill families, allowing us to diagnose which skills fail rather than only whether a task succeeds. Benchmarking ten open-weight agents, we find that drag & gesture is consistently the weakest family, with no agent solving more than 24% of its instances. To address this gap, we introduce MiniWebGen, a framework that autonomously generates verified, skill-centric training data from MiniWeb. Fine-tuning Qwen3.5-4B on just 3.1K verified trajectories improves single-primitive success by 24.9pp across 13 unseen websites, with gains across every skill family. However, these trajectories teach short-horizon interactions, which do not directly translate to full-task success. We build on this result with MiniWebAgent, which pairs the trained executor with a planner that decomposes full tasks into the skill-level steps it learned to perform. This approach improves task success by 19.4pp points on unseen MiniWeb sites and transfers to external benchmarks, with gains of 9.3pp on WebArena-Lite, 16.1pp on Online-Mind2Web, and 20.0pp on WebVoyager, without training on their trajectories. We provide a simple recipe for compact browser agents: practice reusable skills directly, then compose them to solve unfamiliar tasks.
Robot learns task meaning from pretrained model and motion from simulation
Pretraining Knows What, Simulation Teaches How: Compositional Generalization in a Sim-Trained Robot Agent
Abstract: A robot policy needs to understand what a task is asking for in a scene, and how to move the robot to accomplish that task. To achieve these two skills, we introduce Zero-real Agent Policy (ZAP), a recipe that teaches a small off-the-shelf vision-language model to control a robot via a simple tool harness. We use a pretrained 27B parameter model to bootstrap world understanding and reasoning, followed by supervised fine-tuning and GRPO on simple simulated tasks to teach it how to move the robot. Without any real-world robot data during training, ZAP reaches 96.7% success on real-world tasks, matching GPT-6 Astra in our harness and outperforming the MolmoAct2 VLA (33.3%), while running 3x faster and 17x cheaper than GPT-6 Astra. We demonstrate that ZAP also generalizes to completely new objects, goals, strategies, and language by seating a test tube in a rack (and choosing a different hole in the rack when prompted), handing a test tube between arms mid-air, drawing an X on a tic-tac-toe board, and playing chess. These goals and types of manipulation don't appear in our training data. Furthermore, ZAP also transfers to an unseen embodiment. On a single-arm Franka, ZAP reaches 55.9% on RoboLab-120, 4.9 percentage points ahead of the leading VLA/WAM baseline.
Multimodal system helps edit concert videos from multiple cameras
Multimodal Concert Video Editing: System Design and Exploratory Evaluation
Abstract: Editing multi-camera concerts requires coordinated decisions about musical relevance, visual quality and cut timing. We present a modular framework that combines instrument activity from multitrack audio, visible instruments and image sharpness with beat-based timing and probabilistic camera selection. An interpretable scoring model links these components to the choice of views over complete shot intervals. Component tests and an exploratory expert study on a four-camera concert yield mixed assessments across the editing variants. The findings motivate extending local audiovisual relevance with contextual and sequence-level criteria. The architecture provides a basis for testing these extensions and studying how component behaviour affects the quality of complete edits.
Dynamic metasurface antennas improve wireless energy efficiency by 20 percent
World Model for Energy Efficiency Maximization in Dynamic Metasurface Antennas
Abstract: Dynamic metasurface antennas (DMAs) have emerged as a promising technology for realizing large-scale antenna arrays in next-generation wireless networks owing to their ability to enable dense and energy-efficient antenna architectures. However, jointly optimizing digital beamforming and DMA element weights under time-varying channel conditions remains challenging due to their coupled effects on the received signal and interference powers. We formulate this problem to maximize time-averaged energy efficiency (EE) under time-varying channel conditions, subject to transmit power constraints, Lorentzian phase limitations, and minimum rate requirements. To enable long-term planning and improve sample efficiency compared with model-free reinforcement learning, we develop a world model framework that learns latent system dynamics from interactions with the environment and jointly optimizes digital beamforming and DMA element weights through imagined trajectories. Furthermore, we incorporate feasibility-preserving action mappings and safety cost signals to ensure constraint satisfaction during policy learning. Simulation results demonstrate that the proposed framework improves the time-averaged EE by approximately 20% compared with the deep Q-network baseline, while achieving higher sample efficiency and more reliable constraint satisfaction.
VGGT model knows when its camera pose predictions fail
Does VGGT Know What It Does Not Know?
Abstract: Feed-forward 3D reconstruction models such as VGGT regress cameras and geometry in a single forward pass, but they report no uncertainty for the camera poses they predict: an incorrect relative pose looks no different from a correct one. We ask whether the frozen model nonetheless knows when its pose is wrong. On HardMatch, a benchmark of 1,000 deliberately difficult image pairs on which VGGT fails on 35% of pairs, a linear probe on VGGT's frozen features predicts pose failure on held-out categories with ROC-AUC 93.5%, compared with 79.7% for VGGT's own point-map confidence and 77.7% for a classifier trained on all of VGGT's outputs. The probe catches failures VGGT is confident about, lets a downstream system abstain on the pairs it distrusts, and transfers without retraining to rotation failures on PhotoTourism and ScanNet-1500, beyond what co-visibility explains. This knowledge is absent from the per-image encoder: it is computed partway through the layers that fuse the two views, and the same holds for a second model, $π^3$. In essence, we find that VGGT knows more about its own failures than it reports.
Diffusion language models speed up response by learning token reveal timing
Learning When to Commit: Schedule Distillation for Fast Diffusion Language Models
Abstract: Diffusion large language models (dLLMs) can generate multiple tokens in parallel, but often require many decoding rounds to complete a response. Efficient generation depends not only on which tokens are easy to predict, but also on how committing to them helps predict the remaining positions. A highly predictable token may provide little useful context, while revealing a less predictable token can help several other positions become predictable sooner. We propose dSpark, a new schedule distillation-based framework for learning when to commit tokens for faster diffusion language generation. To achieve this, we construct unmasking schedules that prioritize tokens whose reveal makes other positions easier to predict, reducing uncertainty earlier in decoding. We then distill these schedules into the model to enable faster parallel sampling, with a KL-divergence regularizer to help preserve generation quality. We extensively evaluate our approach across mathematical reasoning and code generation tasks. On GSM8K, our method achieves remarkable 10.12$\times$ and 5.12$\times$ speedups over the various baselines on LLaDA-8B-Instruct and Dream-7B-Instruct, respectively, while maintaining superior task performance. Our code is available at https://github.com/VILA-Lab/dSpark.
Academic effort and hiring strategies change with AI influence
Game theory of academic effort and hiring in the age of AI
Abstract: Many academic disciplines (in particular, mathematics and the theoretical sciences) face difficult questions about how to adapt their practices to the rise of highly capable artificial intelligence (AI). Before AI, a well-written research paper with a strong theoretical result acted as a reliable signal that its authors understood their field in depth. Now that AI is widely accessible, such signals have become cheaper to produce. As a result, they no longer reliably sort academics by their level of understanding. This has direct consequences for academic hiring. The age of AI raises a question for each side of the academic job market. Should an early-career researcher invest in a deep understanding of their field, or instead use AI to build a longer resume with many papers? Should a recruiter favor applicants with fewer papers who pass an interview aimed at probing understanding, or insist on both publication volume and a pass? In this paper, we develop a game-theoretic model of this two-sided dilemma. We classify all pure-strategy equilibria that can arise in this game and use learning simulations to identify the behaviors that populations of applicants and recruiters may learn to adopt. Our analysis provides a framework for reasoning about how academic hiring can adapt to AI and for evaluating practices that preserve the value of deep understanding.
Active critic learning improves long-horizon language model agents
FOCUS: Active Critic Learning for Long-Horizon Language Model Agents
Abstract: Sparse outcome rewards make it difficult for long-horizon language-model agents to assign credit to earlier actions. Learned critics provide value estimates for intermediate states, but these estimates can be inaccurate, while estimating intermediate values with repetitive continuation samples from points within a trajectory incurs substantial costs. To mitigate these issues, we introduce FOCUS, an RL method that uses selective branching to help the critic network learn its value estimator. The rollout controller facilitates active learning for the critic by sampling continuations from states that are expected to most reduce the critic's estimation error. These refined value estimates then score the segment between consecutive states with a TD($λ$) advantage, while the sampled evidence supplies training targets for the critic. FOCUS supports long-horizon agentic reinforcement learning through a modular context-management interface that decouples context management from rollout allocation. Our experiments show that using compaction-induced segment boundaries for value estimation and credit assignment, FOCUS outperforms GRPO and VinePPO with matched per-step generation budgets on legal reasoning, deep search, and code localization benchmarks, improving held-out accuracy at Qwen3.5-9B scale by 7.2 points over the strongest baseline on BrowseComp-Plus (55.4 vs. 48.2) and by 4.1 points on DeonticBench (56.5 vs. 52.4).
Complexity of mapping edges in cubic graphs reveals new hardness result
Computational complexity of the $H$-coloring problem in cubic graphs
Abstract: If $G$ and $H$ are two cubic graphs, then an $H$-coloring of $G$ is a mapping $f: E(G)\rightarrow E(H)$, such that for every $v\in V(G)$ there is a vertex $x\in V(H)$, such that $f(\partial_G(v))=\partial_H(x)$. If $G$ admits an $H$-coloring then it is common to write $H\prec G$. In this paper, for a fixed connected cubic graph $H$, we consider a decision problem, which we call $H$-coloring. In this problem, on the input one is given a connected cubic graph $G$. The goal is to decide whether $H\prec G$. A conjecture by Hakobyan and the author states that $H$-coloring is polynomial time solvable, if $H$ does not admit a $P_{12}$-coloring. Here $P_{12}$ is the unique cubic graph obtained from the Petersen graph by expanding one of its vertices into a triangle. In this paper, we disprove this conjecture under $P\neq NP$, by showing that $S_6$-coloring is NP-complete. Here $S_6$ is the unique cubic graph on six vertices having exactly one bridge. Our second result is an algorithm that solves $H$-coloring problem in time $O^*(c^n)$, where $H$ is a simple connected cubic graph, $n$ is the number of vertices of the input cubic graph $G$ and $c=\sqrt{8}\approx 2.8284$.
LLM research agents often make stronger claims than documents support
Quantifying Claim Smoothing by LLM Research Agents
Abstract: Deep research, or any use of large language models (LLMs) to read a large document collection and produce insights, requires synthesizing information from different sources. In this work, we find that LLMs produce long-form research reports that read as confident syntheses but which fail to accurately reflect the underlying documents. We call this failure smoothing. In collapsing diverse and potentially conflicting sources into a single narrative, the model discards the evidential "jaggedness" of its corpus and asserts conclusions more decisive than the citations can support. We introduce a claim level scoring pipeline, SmoothScore, to quantify this effect. Our pipeline extracts key conclusive claims from model generated reports, then finds evidence relevant to each claim and clusters that evidence along high level aspects. Finally, each claim is scored with respect to the evidence to quantify the degree of smoothing done by the agent. Across 7 systems and 4 datasets, we find that agents consistently produce stronger claims than warranted.
Selective tie use reduces biases in preference learning models
Selective Tie Learning: Mitigating Spurious Correlations in Preference Optimization
Abstract: Preference optimization can learn spurious correlations, and augmenting the preference data with ties (equally preferred responses) can reduce spurious reliance. However, ties differ in their corrective effect, making their selection for augmentation important. For log-linear policies, we derive each tie's influence on spurious reliance and show that taking the largest predicted reductions is first-order optimal among subsets of equal size. Computing these influences requires knowledge of the spurious features and the curvature of the training objective, which is often unavailable or expensive to estimate. To this end, we explore using the magnitude of a tie's implicit reward margin and characterize the conditions under which it is a useful proxy for predicted influence. To test the theory and its qualitative transfer to neural models, we estimate influence with a counterfactual proxy for spurious reliance and use a generalized Gauss--Newton approximation to curvature for language models. Across log-linear policies, neural models, and large language models, our selection rules consistently achieve comparable reductions in spurious reliance with fewer ties than uniform selection.
Noise shapes learning and representations in linear recurrent neural networks
A theory of noisy linear recurrent neural network learning dynamics
Abstract: Biological neural networks are noisy: their dynamics involve difficult-to-predict fluctuations which are likely due not just to chaos, but also to a variety of low-level biophysical processes. Despite the omnipresence of intrinsic noise, its theoretical consequences are incompletely understood, especially in the context of learning. For example, does noise meaningfully shape representation learning, or is it better viewed as a nuisance factor whose presence or absence changes little about what solution is found and when? Here, we argue that intrinsic noise can significantly modulate representation learning in recurrent neural networks (RNNs), since it can strongly break solution-space degeneracies and in some cases control whether a non-degenerate solution exists at all. We show that this is true for an analytically tractable model of noisy RNN learning with a linear activation function and white noise inputs. We find that, in the so-called rich regime (where weights are initialized with small values), noise strongly modulates the directions in which the read-in, readout, and recurrent weights align. Moreover, we find that noise produces a kind of phase transition: for sufficiently high noise, a non-degenerate solution is not even optimal if parameter scales are limited (e.g., via regularization). These results extend recent analytic work on RNN representation learning and show that noise can act as a fundamental determinant of representations.