This Week In Computer Science Papers
Week beginning 31st August 2026
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Showing 1–36 of 2365
Temporal Self-Distillation: Learning Visual State Tracking in Videos Wi…
2026-09-03Computer Vision and Pattern Recognitionarxiv
Abstract
We introduce S$^3$T (Self-Supervised Self-Distillation over Time), which, to the best of our knowledge, is the first fully self-contained framework for continuous video state tracking. Our method treats temporal sampling density as privileged information, based on the hypothesis that a denser view of the same clip recovers the running state more accurately. This view serves as the teacher, while a sparse-view student with the same weights learns to match its next-token distribution. The model generates its own target, so training requires no labels, separate teacher, or reward signal, and adds no inference cost. On LLaVA-OneVision-2-8B, S$^3$T improves VSTAT accuracy by $+1.74$ as a single model, $+2.38$ with souping, and $+2.70$ with additional vision-encoder adaptation, while prior self-evolving methods leave state tracking largely unchanged. The capability learned from unlabeled synthetic clips transfers to real videos, improving performance by $+7.95$ on VSTAT-YouTube state-tracking questions and $+4.50$ on MVBench Action Count.
Open → 2609.04203v1
TokenMatch: 3D Mesh Correspondence Transformer with Curvature-Guided To…
2026-09-03Computer Vision and Pattern Recognitionarxiv
Abstract
While data-driven 3D shape correspondence estimation has recently seen substantial progress, robust matching under partial observations and strong non-isometric deformations remains challenging. Existing learning-based approaches often rely on hand-crafted descriptors or template-based representations, whereas recent generative models over functional maps suffer from high inference cost, limited interpretability, and poor generalisation to partial shapes. In response to these limitations, this paper introduces TokenMatch, a new transformer-based unified model for estimating 3D shape correspondences. Our feed-forward approach trained exclusively on BeCoS, a challenging non-isometric partial-to-partial shape-matching dataset, can generalise to matching full shapes without retraining or fine-tuning. TokenMatch uses self- and cross-attention mechanisms to efficiently learn patch-level and point-level relations as well as dense correspondences between shape pairs. Our core insight is that meshes can be adaptively tokenised into patches using shape curvature guidance, enabling effective learning of shape-specific geometric descriptors for correspondence estimation. We evaluate TokenMatch on standard benchmarks for partial and full shape matching, including CP2P, PSMAL, BeCoS, FAUST, SCAPE, and SHREC'19. Our method achieves consistently high performance, in most cases outperforming existing methods for partial and full shape matching in the mean geodesic error and intersection-over-union metrics, while also running faster at sub-second inference speeds.
Open → 2609.04202v1
Scal3R: Learning Efficient Multi-Relative Pose Query for Scalable Onlin…
2026-09-03Computer Vision and Pattern Recognitionarxiv
Abstract
Online 3D reconstruction models perform poorly on long videos. This happens because regressing poses relative to a fixed first-frame anchor forces extrapolation far beyond the training distribution. Small drifts accumulate and amplify into significant geometric collapse. However, we observe that per-frame depth remains stable throughout this failure. The backbone's local geometry remains intact; only the global pose head breaks down. Motivated by this decoupling, we introduce Scal3R. This approach reformulates online reconstruction as multi-reference relative pose querying. We use lightweight learnable tokens, which make up about ~1% of the parameters, and inject them into a completely frozen backbone via asymmetric attention. This setup queries poses relative to multiple past keyframes. An online pose-graph optimization system with loop closure suppresses long-range drift. Scal3R reaches convergence in 8 hours on a single GPU. It reduces the average ATE by over 60% on KITTI compared to the online baseline. It also achieves state-of-the-art performance across Virtual KITTI, Sintel, TUM-Dynamic, ScanNet, and 7-Scenes. Project page: https://linjohnss.github.io/scal3r/
Open → 2609.04201v1
Principia: Relational Physics Tests for Video Models
2026-09-03Computer Vision and Pattern Recognitionarxiv
Abstract
Evaluating physical reasoning in video models is difficult because absolute motion measurements depend on frame rate, object scale, and camera calibration, all of which are often ambiguous or unavailable in generated video. We propose a different approach. When two objects in the same scene obey the same physical law, their motions must satisfy predictable relationships, and these relationships hold independent of calibration. We introduce Principia, a benchmark that evaluates Newtonian physics through relational consistency between paired objects. Principia spans eight phenomena - gravity, restitution, friction, rotational inertia, projectile motion, momentum, pendulum, and mass-spring oscillation - across translational, rotational, collisional, and oscillatory dynamics, using real-world scenes recorded under controlled protocols. We also introduce a calibration-independent consistency score that quantifies physical violation directly in image space. Across thousands of generations from six state-of-the-art video generators, no model exceeds 0.42 on Principia despite all scoring around 0.8 on VBench. Vision-language models are evaluated on their ability to detect relational physics violations, with the best model achieving only 67% accuracy and most performing near chance level.
Open → 2609.04200v1
Compile by Training: Turning Natural-Language Specifications into Local…
2026-09-03Computation and LanguageArtificial IntelligenceMachine Learningarxiv
Abstract
Many recurring text functions are easy to describe but difficult to implement with rules, while calling a large remote model for every input introduces repeated cost, latency, and dependency on a provider. We present compile by training, which turns a natural-language specification into a reusable neural function. At compile time, teacher models generate task-specific examples that are used to train a small adapter for a compact interpreter. The resulting function runs without the teachers and can be stored, versioned, and composed like ordinary software. On FuzzyBench-Hard, a subset on which the Program-as-Weights fast compiler produced no exact matches, compile by training reaches 83.6% semantic accuracy. This higher accuracy comes with a higher compile-time cost: roughly a minute rather than seconds for the fast compiler. We deploy the compiler in a public interactive service and demonstrate compiled functions in a multi-site website helper, a language-controlled 3D avatar, and a bidirectional English-Claudish translator.
Open → 2609.04199v1
Clean Engineering, Unstable Measurement: A Preregistered Reliability Fa…
2026-09-03Artificial IntelligenceMachine Learningarxiv
Abstract
Language-model judges now gate training data, score generations, and drive leaderboards. The judge is then a measurement instrument, resting on one rarely stated assumption: the same request, sent to the same model name, reads the same tomorrow. We audited that assumption in two preregistered campaigns with every threshold fixed in advance; neither got past validating its instrument. Across 52,988 audited request attempts, same-window repeat rankings agreed at Spearman 0.400 against a required 0.90, and byte-identical next-day replays agreed at 0.78 against a required 0.99, each time with the execution record at ceiling. Three mechanisms explain the gap: a label-to-meaning mapping that biased readouts as strongly as the signal; candidate gaps seven orders of magnitude below the instrument's own noise floor; and byte-identical inputs returning different rankings, a noise that exact-permutation readouts compound. Neither metric substitution nor sampling repaired it on the tested grid. Preregistered follow-ups bound the problem: waiting did not help on the days sampled (0.805 versus 0.800, replicated over five further days); switching providers did not help (four providers share the floor, medians 0.74 to 0.88, predicted by none of the metadata fields they expose); self-hosting on batch-invariant kernels helped only while the server was quiet; and on constructed errors with known gaps, the readout's separation tracks error type, not size. We distill the evidence into a three-level snapshot-identity ladder, eight design rules, and a reporting checklist; a pilot at roughly 2% of the study's call volume would have exposed both unreachable gates in advance. All results concern externally measured behaviour on shared serving infrastructure. On a shared endpoint, a model name is not a frozen instrument; a preregistered evaluation must measure its instrument before freezing any gate on it.
Open → 2609.04198v1
ESPO: Error-Structured Prompt Optimization via Diagnose, Diversify, and…
2026-09-03Computation and LanguageArtificial Intelligencearxiv
Abstract
Evolutionary prompt optimizers such as GEPA suffer from prompt bloat: each iteration appends rules and caveats, producing prompts up to 3$\times$ longer yet no more accurate. We trace this to three deficiencies - incomplete error observation, limited search diversity, and unreliable selection - and propose ESPO (Error-Structured Prompt Optimization), which decomposes prompt optimization into three phases: Diagnose clusters all training errors into structural patterns in one round; Propose generates candidates via four complementary strategies with independent biases; Select applies bootstrap stability selection. On seven public NLP benchmarks - Tweet, MMLU, GSM8K, HotpotQA, ScoNe, HoVer, and PUPA - ESPO improves average accuracy by $+$3.76 pp over the state-of-the-art (74.67% vs 70.91% for GEPA), matching or exceeding GEPA on every dataset while producing prompts 47% shorter (1,004 vs 1,878 chars) and faster at inference. Cross-model experiments across four additional student models (Gemma 3 12B, Mistral 14B, Qwen3 32B, Claude Haiku 4.5) show ESPO yields the best average accuracy on every model tested, with the largest gap on Qwen3 GSM8K (15.00% $\to$ 91.40%). A generalization bound (Appendix) grounds each phase in a corresponding term of the test-time gap, and the ablation confirms a key prediction: adding diversity without bootstrap selection actually hurts performance ($-$1.20%).
Open → 2609.04197v1
Puffin-World: Scaling a Unified Multimodal Model with Native 3D World S…
2026-09-03Computer Vision and Pattern Recognitionarxiv
Abstract
We propose Puffin-World, a unified multimodal architecture that integrates physical understanding, spatial simulation, and 3D world generation and reconstruction without relying on external offline modules. To reliably construct and interact with 3D worlds, our framework jointly models three native world states: physics (gravity field and latitude), geometry (depth), and appearance (image), together with a unified Omni-Camera representation that supports diverse tasks and flexible motions. Beyond modeling these states, we introduce a strategy for propagating physical dynamics across future frames. By grounding absolute camera properties in the real world, Puffin-World enables physically consistent and visually stable world generation. We further couple appearance and geometry within a single generative process, jointly synthesizing each future view and reconstructing its underlying geometry. This unified paradigm enables interleaved closed-loop applications requiring synergy across multiple tasks, including mimic and self-calibrated world exploration. To scale Puffin-World to complex scenarios, we construct Puffin-16M, comprising 15 million vision-language-camera triplets and 1 million trajectories featuring various and challenging motions. To foster further research in this area, we released the code, models, and datasets.
Open → 2609.04196v1
Legibility is Not Interpretability: Comparing Judged and Actual Importa…
2026-09-03Computation and LanguageMachine Learningarxiv
Abstract
Reasoning traces from chain-of-thought models appear to offer a legible window into how a model arrives at its answer. A growing body of work treats them as such, using LLM judges to diagnose errors, evaluate faithfulness, and provide step-level supervision via process reward models and generative critics. These practices rely on the text of a reasoning step carrying information about its functional role. But does the text actually encode information about which reasoning steps matter? We operationalize the importance of a reasoning step as its advantage: the change in expected reward, e.g., producing the correct final answer, from including that step, estimated via Monte Carlo rollouts. Basing ground truth on these estimates, we evaluate whether LLM judges can identify high-advantage steps and find that sufficiently capable LLMs can outperform a prevalence baseline but fall well short of a noise ceiling. Fine-tuning a model as a step-level critic yields strong improvement for incorrect responses but remains distant from ceiling for correct responses, suggesting that step importance is only partially recoverable from the text of the reasoning trace. Our findings contribute to a growing body of chain-of-thought faithfulness work that cautions against treating the legibility of reasoning traces as interpretability, especially with implications for process reward modeling.
Open → 2609.04194v1
Axonal delay dispersion decides whether a neuron detects an event or a…
2026-09-03Neural and Evolutionary Computingarxiv
Abstract
Cortical neurons fire sparsely -- often fewer than one spike per sensory window -- making rate coding insufficient and temporal coding a necessity. That conduction delays convert firing order into synchrony is long established. What governs which class of temporal feature a neuron detects -- one volley of coincident input, or two in a particular order -- has not been examined. We propose a delay-signature framework in which the axonal conduction delays converging on a dendritic branch constitute a physical key: only input sequences whose spike-time differences the delays compensate arrive synchronously, and coincidence detection, via calcium plateau thresholds, converts that synchrony into an all-or-none output. In simulations of an integrator-neuron model we report three results. First, a single physical scalar -- the dispersion of the delay set -- moves a population from event detection to order-selective sequence detection. The transition is emergent under random delays and connectivity: at narrow dispersion sequence detectors do not exist, and the dispersion at which they overtake event detectors tracks the inter-event interval with a slope statistically indistinguishable from one. This maps a computational distinction onto the anatomical one between myelinated and unmyelinated projections, making myelination a switch on what a neuron computes, not only a regulator of speed. Second, the same dispersion sets the code's limits: it bounds the longest codable interval and fixes an absolute timing tolerance of about a millisecond, with slowing better tolerated than speeding. Third, that millisecond window and horizontal conduction velocity together predict cortical column diameter, and the two areas with direct measurements fall where the relation puts them. One anatomically measurable parameter thus sets what a neuron detects and the limits of what it can represent.
Open → 2609.04195v1
GIFT: Guided Intermediate Feature Training via Action-Oriented Structur…
2026-09-03Roboticsarxiv
Abstract
Vision-language pre-training and predictive world modeling provide robot policies with rich semantic and dynamic visual features, but their native action and visual-prediction objectives may omit critical physical and task structure while retaining control-irrelevant visual redundancy. We call this mismatch between visual richness and control utility the action-sufficiency gap. We investigate whether this gap can be bridged by guiding intermediate features to preserve three control-relevant structure in robotic manipulation: geometry governing motion feasibility, affordance encoding instruction-relevant entities, and goals grounding instructions in task-relevant regions. To this end, we present GIFT (Guided Intermediate Feature Training), an architecture-flexible framework for learning intermediate features that translates these structures into training-time constraints through geometry alignment, affordance prediction, and goal-region reconstruction. We instantiate GIFT in a Vision-Language-Action (VLA) policy, a direct-action World-Action Model (WAM), and an inverse-dynamics WAM while retaining each model's action formulation. Under zero-shot transfer to LIBERO-Plus, GIFT-VLA, GIFT-WAM-Fast, and GIFT-WAM-IDM outperform StarVLA-OFT, Fast-WAM, and Fast-WAM-IDM by 4.6, 12.6, and 5.2 points, reaching 79.6%, 72.6%, and 87.8%, respectively. On RoboCasa, the three GIFT variants reach 61.4%, 83.6%, and 82.3%, outperforming their counterparts by 12.6, 9.0, and 8.4 points, respectively. Together, these results establish learning functionally structured intermediate features as a reusable principle across model-specific action formulations, with especially large gains on articulated-object tasks and high-precision real-world manipulation under unseen visual and spatial perturbations. Project page: https://openphoenix-team.github.io/GIFT-pages.
Open → 2609.04193v1
One Editor, Many Edits: A Unified Training-Free Framework for Diverse V…
2026-09-03Computer Vision and Pattern RecognitionArtificial Intelligencearxiv
Abstract
Video editing spans diverse editing paradigms, yet achieving high-quality instruction-guided and subject-guided editing within a single unified framework remains challenging. We introduce EditVid, a training-free framework combining sparse causal memory for local coherence, correspondence-based post-attention token injection for long-range identity preservation, and soft latent blending for edit locality. The same framework supports instruction-guided and reference-guided edits, including style transfer, attribute modification, object insertion, part-level editing, and subject replacement. On FiVE, EditVid achieves 78.16 FiVE-Acc, compared with 58.95 for the strongest evaluated training-free baseline, while obtaining competitive results on IVEBench. A user study further shows a 51.8\% overall preference for EditVid over 7 competing methods.
Open → 2609.04190v1
Robust PAC Learning of Concurrent Stochastic Games
2026-09-03Machine LearningComputer Science and Game TheoryLogic in Computer Sciencearxiv
Abstract
We introduce the first Probably Approximately Correct (PAC) learning framework for general-sum concurrent stochastic games (CSGs) with transition uncertainty, while addressing the challenge of Nash equilibrium (NE) existence. Our algorithm maintains data-driven $L^1$ confidence sets over transition kernels and solves a robust CSG to compute a social-welfare optimal $\varepsilon$-NE, using a robust MDP-based exploration mechanism to drive joint state-action coverage. Crucially, we introduce a Nash margin characterisation that enables principled reasoning about equilibrium existence: the framework either returns an $\varepsilon$-approximate NE whose social-welfare value is $\varepsilon$-close to optimal, or provides a sound certificate that no exact NE exists. Under a minimum reachability condition $p_{\mathrm{reach}}>0$ over relevant state-action pairs, the algorithm terminates after a polynomial number of trajectory samples, with sample complexity $\widetilde{O}\left( {R_{\max}^2 H^4 |S|^2 |A| / (p_{\mathrm{reach}} \varepsilon^2)} \right)$. Empirical results on benchmark CSGs demonstrate near-optimal performance, correct handling of equilibrium (non-)existence, and sample complexity consistent with theory.
Open → 2609.04189v1
Toward Frontier-Quality Declarative UI Generation at Small-Model Cost
2026-09-03Human-Computer Interactionarxiv
Abstract
Declarative UI protocols such as A2UI let applications generate interactive UIs by selecting pre-built components from a catalog and binding their props to application data, rather than emitting frontend code from scratch. This contract is attractive for production systems because of safety and consistency. An open question is: can low-latency and low-cost small models achieve the required quality for A2UI-based UI generation? To answer this, we systematically study three controllable design choices for catalog-conditioned A2UI generation: supervised fine-tuning (SFT) data construction method, model size, and component-catalog size. Across two React/TypeScript domains and four base checkpoints spanning two model families (Qwen 3.5 0.8B/2B/4B; SmolLM 3B), we find: (i) a 4B fine-tuned student recovers ~98% of teacher semantic quality and ~97% of teacher visual quality at more than an order of magnitude lower cost than frontier API calls; (ii) both augmented strategies (Perturbed-catalog and Constrained-GT) Pareto-dominate the unaugmented Full-catalog baseline, while specializing on different axes; (iii) even small models can handle and benefit from relatively large component catalog size. We distill these results into practitioner-facing trade-offs and deployment recommendations across the three design choices.
Open → 2609.04184v1
Seeing Before Synthesizing: VLM-Guided Transition Event Discovery for W…
2026-09-03Computer Vision and Pattern RecognitionArtificial Intelligencearxiv
Abstract
Weakly-Supervised Dense Video Captioning aims to localize and describe multiple events in untrimmed videos given only an ordered set of event-level captions per video. Recent work synthesizes auxiliary transition captions via LLM to provide additional vision-language alignment, but these captions lack visual grounding and are rigidly assigned to every inter-event gap at a fixed location and duration. To address these, we propose Seeing Before Synthesizing (SBS), a framework that adaptively provides visually grounded linguistic guidance only where warranted. Leveraging a VLM, we generate frame-level narratives for the inter-event gaps and detect transitions from the semantic variation across them. For identified transitions, we then refine inter-event temporal masks by blending the temporal midpoint with the semantic change point and selecting the width that maximizes vision-language alignment. Experiments on ActivityNet Captions and YouCook2 demonstrate state-of-the-art performance in both captioning and localization.
Open → 2609.04183v1
Knowledge Acquisition During Pre-training? Large Language Models Learn…
2026-09-03Computation and LanguageArtificial Intelligencearxiv
Abstract
Gaps remain in our understanding of how large language models (LLMs) acquire knowledge during pre-training. We posit that auxiliary views, reformulations of knowledge, are causally helpful for learning. We design controlled experiments to isolate this. First, we confirm that repetition is necessary for acquisition and clarify that paraphrasing helps only at smaller batch sizes. Second, holding the token budget fixed, allocating tokens from document repetition to auxiliary views improves learning, counterintuitively, even for factual recall. Third, the effectiveness of auxiliary views is not contingent on the strength of the teacher model that generates them. Fourth, we identify forms of knowledge, contextual and foundational, that aid learning in the presence of prior knowledge gaps. Finally, we examine how these effects manifest mechanistically via layer-wise biases and compression. Together, our findings suggest that auxiliary representations of knowledge, which arise naturally in large pre-training corpora, are a key factor in the success of pre-training and offer a plausible explanation for why data diversity matters.
Open → 2609.04180v1
A Computationally Feasible Framework for Causal Probabilistic Explanati…
2026-09-03Artificial Intelligencearxiv
Abstract
Explaining why a specific outcome occurred, and which inputs deserve the blame or credit, is central to philosophical, scientific, and policy analysis. Existing tools split into two camps. The theory of actual causality (AC) gives principled verdicts, but only for toy-sized models, because computing them requires enumerating counterfactual scenarios. Scalable attribution methods like SHAP (or even causal SHAP) at least partially ignore the causal structure that generated the data, and can give answers that conflict with a careful causal analysis. We close this gap with Probabilistic Causal Impact (PCI). PCI builds on actual causality and on Pearl's notions of probability of necessity and sufficiency, but recasts the question of explainability as an estimation problem on a probabilistic causal model that is easily approximated via Monte Carlo. By specifying a distribution over "candidate explanations," a distribution over counterfactual values, and a scoring function, PCI provides tractable, causally grounded, graded explanations, generalizing AC and Pearl's probability of causation as degenerate cases. We evaluate PCI in synthetic and real-world examples, spanning consistency checks with AC, scaling experiments, complex continuous-valued dynamical systems, and a real-world deployed causal machine learning model trained on millions of datapoints.
Open → 2609.04177v1
Zero-Shot Novel Depth Synthesis Using 3D Foundation Models Scene Repres…
2026-09-03Computer Vision and Pattern Recognitionarxiv
Abstract
3D Foundation Models (3DFMs) such as VGGT have recently pushed the boundaries of 3D vision by predicting rich unified representations with feed-foward transformers. The scene representations learned by these models enable strong performance on multiple 3D vision tasks. In this paper, we investigate using their internal representations to infer 3D in the scene from new views. Our hypothesis is that in order to solve the task of 3D reconstruction, these models need to learn a representation that includes a large amount of general knowledge about 3D scenes. After showing that it is possible to decode hidden surfaces from internal 3DFM representations, we propose a method, Z3D, that estimates pointmaps in unseen views by doing latent diffusion on 3DFM representation. We show that Z3D can predict realistic depth maps for new views across multiple datasets.
Open → 2609.04174v1
Last Translation Benchmark
2026-09-03Computation and Languagearxiv
Abstract
For scientific progress, we need benchmarks that test the limits of state-of-the-art models, and evaluation methods that inform us about failure cases. As models get stronger, standard benchmarks for machine translation are approaching saturation. Further, automatic translation metrics are unreliable, vulnerable to reward-hacking, and provide unactionable assessments. Even gold human evaluation is not problem-free, because it often lacks reproducibility, objectivity, and scalability. Overall, this prevents us from tracking objective progress in the field and identifying pathways for improvement. We introduce the Last Translation Benchmark, a collection of human-authored and peer-reviewed examples (texts, images, audio, videos) that break leading machine translation models. We also present a new evaluation approach: each example comes with handcrafted verification rules describing concrete failure cases on that example, therefore allowing reliable and actionable future evaluation. The Last Translation Benchmark is a live dataset that accepts ongoing contributions. The latest version is LTBv1, containing accepted contributions prior to September 1st 2026, with future releases planned as new data is continuously collected.
Open → 2609.04173v1
Rethinking On-Policy Distillation of Large Language Models II: One Trai…
2026-09-03Artificial IntelligenceComputation and Languagearxiv
Abstract
On-policy distillation (OPD) combines student-generated rollouts with dense token-level supervision from a teacher. Existing work has mainly studied its algorithmic behavior, leaving the role of training data unclear. We examine this role at the data-minimal limit by training on a single query. One-shot OPD keeps improving for hundreds of steps and recovers most of full-data OPD's gain across task domains and model families. We explain this result through the states visited during training and the rate at which the student aligns with the teacher. We measure \emph{state coverage}, the fraction of the states full-data OPD visits that a query set's rollouts reach. A single query already reaches \(71.5\%\), most of it within the first 100 steps. Adding semantically distinct queries raises coverage and validation accuracy together, until 16 queries reach \(98.9\%\) and match full-data training. Yet alignment slows at a similar pace whether OPD trains on one query or the whole dataset, and even a fixed set of states takes hundreds of steps to absorb. OPD is therefore data-overfed but algorithm-starved. Its rollouts quickly expose broad supervision, while the student absorbs that supervision increasingly slowly. The state-coverage result extends to multi-teacher OPD, where 16 semantically diverse queries per domain match full-data MOPD. As a further stress test, content-light templates and off-domain WildChat queries also approach the real-query baseline. Task content and induced state coverage can therefore come apart. We hope these findings direct future work toward the step efficiency of OPD, and prompt a re-examination of the data and the mechanisms behind its recent successes in frontier post-training.
Open → 2609.04172v1
A Case Study on Emergent Cheating and Whistleblowing in Autonomous Rese…
2026-09-03Artificial Intelligencearxiv
Abstract
Multi-agent AI science ecosystems rely on agents possessing tools that allow them to communicate, coordinate, and build on each other's work. Yet this shared infrastructure can also introduce vulnerabilities by creating a substrate for the contagious spread of unintended and undesirable behaviors. We report a case study on a research collective of 100 autonomous LLM agents tasked with proving formal mathematical conjectures. Within the swarm, cheating spontaneously emerged and was later challenged by whistleblowers - both without any external intervention. When a single agent discovered an exploit in the evaluation system, it propagated across the collective via a shared knowledge library and later through peer-to-peer messages. Despite early reluctance, a cohort of agents adopted the exploit in response to competitive pressure. A separate group of agents produced an emergent counter-response: auditing fraudulent proofs, alerting peers across broadcast and private channels, staging boycotts, lodging formal complaints, and proposing validation patches. In recent incidents, agent swarms coordinated covertly through improvised side-channels (Dalton and Wallace, 2026; Greenblatt et al., 2026). Our setting differs: the same transparent channels that carried the exploit also gave non-cheating agents the visibility they needed to detect fraud, organize resistance, and enforce norms. We cast the problem of managing the agents' shared infrastructure as the knowledge commons governance problem (Ostrom, 1990). To protect the commons from exploits, we propose to adopt institutional mechanisms, such as graduated sanctioning and collective-choice rules, to support decentralized self-governance in autonomous swarms.
Open → 2609.04170v1
Para-Pipe: Exploiting Hierarchical Operator Parallelism of ML Computati…
2026-09-03Distributed, Parallel, and Cluster ComputingMachine LearningPerformancearxiv
Abstract
As edge-based deep learning applications become more complex, optimizing performance on heterogeneous System-on-Chips (SoCs) presents unique challenges. Traditional pipelining techniques distributing the computation across different on-chip processing units, while effective for throughput, do not address the latency demands posed by modern neural networks with complex interdependencies and extensive operator parallelism. There is a potential in leveraging operator parallelism to enable concurrent execution across multiple processing units, thereby reducing inference latency. However, prioritizing pipelining or parallel execution often necessitates a compromise, where optimizing one performance metric adversely impacts the other. This paper introduces Para-Pipe, a hierarchical mapping framework that integrates intra- and inter-stage operator parallelism within a pipelined architecture. Para-Pipe navigates the trade-off between throughput and latency by selectively fine-tuning parallelism levels within and across pipeline stages. This strategy can significantly reduce inter-processor communication overhead, significantly improving energy efficiency. Our evaluation demonstrates that Para-Pipe generates multiple Pareto-optimal configurations, achieving a balance between throughput and latency on an Amlogic SoC equipped with ARM big.LITTLE CPUs and GPU, as well as the Black Sesame Technology SoC featuring a deep learning accelerator and two DSPs. More importantly, throughput-optimized configurations under Para-Pipe on Amlogic SoC show an average energy efficiency improvement of 11.0% over purely pipelined strategies and 23.3% relative to non-pipelined parallel execution.
Open → 2609.04168v1
SWE-Gate: Passing Functional Tests Is Not Enough for Software Engineeri…
2026-09-03Software EngineeringArtificial Intelligencearxiv
Abstract
Repository-level software engineering benchmarks have significantly advanced the evaluation of coding agents, but existing benchmarks primarily measure whether generated patches pass functional tests and overlook review-derived acceptance constraints (review constraints) that often influence whether a patch is acceptable in real-world software development. We introduce SWE-Gate, a repository-level benchmark for software engineering agents that explicitly evaluates review constraint compliance alongside functional correctness. SWE-Gate derives review constraints from real pull request review comments and synthesizes repository-level repair instances around these constraints. Each instance provides separate functional and constraint tests, together with non-compliant and gold patches, enabling explicit separation between issue resolution capability and review constraint compliance. We construct SWE-Gate with 303 repository-level repair instances spanning 75 open-source Python repositories across diverse software domains. Experiments with four LLM backends spanning different capability levels under a common coding-agent scaffold reveal a substantial gap between functional success and success under the complete repair specification: among 644 repairs that pass the functional tests, 221 fail to satisfy the provided review constraints. These findings show that functional-only evaluation overestimates agents' ability to satisfy the full requirements of repository-level repair tasks. The replication package including code, data, and experimental results is available at https://github.com/DeepSoftwareAnalytics/SWE-Gate.
Open → 2609.04167v1
From Deceptive Outputs to Deceptive Mechanisms: A Causal Framework for…
2026-09-03Artificial Intelligencearxiv
Abstract
Research and news coverage of language-model deception increasingly attributes human-like mental-state concepts to language models. Such claims can blur the distinction between behavior that looks deceptive and a mechanism that is actually deceptive. We introduce a causal taxonomy separating prior commitment from retrospective report, model preference from realized output, false preference from sensitivity to the utility of misleading a recipient, and deceptive behavior from the provenance of the objective or strategy producing it. We test these distinctions in two open-weight model families. Across controlled guessing-game and stock-trading experiments, we find that deceptive-looking behavior can arise without the corresponding proposed mechanism, while other interventions provide direct evidence that recipient information state can causally affect deceptive preference. These results show that deceptive behavior can provide evidence for a deceptive mechanism. But even evidence for such a mechanism does not establish model agency in the deception.
Open → 2609.04166v1
Parameterised graph theory for tensor networks: entanglement rerouting,…
2026-09-03Data Structures and AlgorithmsMachine Learningarxiv
Abstract
Parameterised graph theory studies how the complexity of graph-theoretic problems depends on structural parameters of the input graph. This perspective has proved useful in analysing tensor-network simulation (Markov and Shi, 2008). Its implications for tensor-network representations and tomography are less well understood. In particular, which graph parameters determine whether a tensor-network state (TNS) admits a tractable matrix product state (MPS) or tree tensor network (TTN) representation, and which control the complexity of learning the state? We address these questions using parameterised graph theory. First, we show that cutwidth and tree-cutwidth bound the bond dimension overhead required to represent a TNS as an MPS or TTN. In the TTN case, tree-cutwidth also bounds the local dimension of the grouped subsystems. The proofs are based on entanglement rerouting, a tensor-network analogue of rerouting information in a classical network. Second, we derive graph-dependent upper bounds on the sample and computational complexity of realisable TNS tomography, with exponents that depend on cutwidth, tree-cutwidth, and a new graph parameter, learning complexity, which we bound in terms of degree and treewidth. We obtain these results by extending the disentangling MPS learner of (Cramer et al., 2010), as analysed further in (Bakshi et al., 2025; Lin et al., 2025), to TTNs and to tensor networks on arbitrary known graphs. Finally, we extend the framework beyond the realisable setting. For an arbitrary input state, our agnostic learner outputs a pure state whose fidelity is within additive error $ε$ of the optimum over tensor-network states on the given graph with a given bond dimension, with explicit graph-dependent bounds on sample and computational complexity.
Open → 2609.04165v1
Minimizing the makespan in job shop scheduling under conflict graph con…
2026-09-03Discrete Mathematicsarxiv
Abstract
We study the job shop scheduling problem with a conflict graph (JSC), in which adjacent jobs in the conflict graph cannot be processed simultaneously on different machines, with the objective of minimizing the makespan. The problem models settings where jobs share additional resources while retaining their individual machine routings. We first investigate its computational complexity and establish a polynomial equivalence between JSC and a variant of the resource-constrained job shop problem with unit-capacity resources. Although the general problem on two machines is NP-hard, we identify a polynomially solvable special case. For the general problem, we develop precedence-based and time-indexed mixed-integer linear formulations, along with lower bounds on the makespan. We also propose a genetic algorithm using permutation-with-repetition encoding and active, non-delay, and hybrid schedule evaluation procedures. Computational experiments on instances derived from the Lawrence and Taillard benchmarks, as well as randomly generated generalized job shop instances, are conducted to evaluate the performance of the proposed formulations, lower bounds, and genetic algorithm.
Open → 2609.04161v1
Vanilla Exact Synthesis of CNOT Circuits is NP-hard
2026-09-03Computational Complexityarxiv
Abstract
Exact CNOT synthesis asks for a minimum-size CNOT circuit implementing an invertible linear transformation. Although several related synthesis models have been shown to be computationally hard, their hardness proofs rely on additional structure such as restricted qubit connectivity, encoded inputs, or unrestricted intermediate variables. The complexity of the most basic setting---identity input, a fixed number of labelled qubits, no ancillas, and all-to-all CNOT connectivity---had remained unresolved. In this work, we prove that the decision version of this vanilla exact CNOT synthesis problem is NP-complete, and consequently that its optimization version is NP-hard. Our proof gives a polynomial-time reduction from the Hamiltonian-path problem on grid graphs in two steps. First, we isometrically embed the grid graph into a hypercube via a unary encoding map. We then encode this hypercube Hamiltonian path problem into vanilla exact CNOT synthesis. The main challenge is that CNOT synthesis specifies only the final parity matrix and cannot directly enforce the intermediate vertex visits required by a Hamiltonian path. To overcome this difficulty, we introduce extra recorder qubits that encode the required intermediate vertex visits into the final transformation, forcing any CNOT circuit implementation to realize the intended path structure. Beyond CNOT synthesis, our result directly implies hardness for several related problems, including the shortest word problem over $\mathrm{GL}(n,2)$, distance computation on Cayley graphs over $\mathrm{GL}(n,2)$, minimization of sequential XOR programs, and exact synthesis of phase polynomial circuits.
Open → 2609.04160v1
SENTINEL-RL: Offloading Topological Reasoning from LLM Agents in the Se…
2026-09-03Cryptography and SecurityArtificial Intelligencearxiv
Abstract
Large language model (LLM) agents are increasingly proposed as autonomous SOC analysts, but two limitations make them unreliable at enterprise scale: a finite context window cannot hold a multi-thousand-host authentication graph, and free-form generation offers no guarantee that a recommended containment action is consistent with the topology it operates on. We present Sentinel-RL, an agentic-SOC architecture that decouples topological reasoning from semantic reasoning: a heterogeneous graph attention encoder summarizes the live authentication subgraph into a fixed-dimensional state, a Proximal Policy Optimization (PPO) policy maps this state to a constrained set of investigative actions, and an LLM agent loop is restricted to consuming the policy's recommendations and producing analyst-readable narratives gated by a critic. We instantiate the system on the LANL Comprehensive, Multi-Source Cyber-Security Events dataset and the Indiana University Quartz HPC cluster, reporting four results: (i) a two-phase CREATE ingestion pattern loads a 24M-edge authentication subgraph into Neo4j in 14.2 minutes on a single 32-core node, roughly 24x faster than the canonical MERGE-based pipeline; (ii) a sliding-window alert engine reliably trips a 25-event/10-second threshold in <=2.5 s across 50 trials; (iii) PPO training over 200 iterations converges to a mean episodic return of 8.74+/-0.31, with held-out precision of 0.91 and recall of 0.87 on labeled red-team events; and (iv) the integrated containment loop completes a full detect-investigate-recommend-human-approve cycle in a median of 6.3 s. We contribute a reusable engineering pattern (the hot-node deadlock workaround), a portable HPC deployment pattern (anchor-node co-location), and an enterprise-readiness analysis covering false-positive economics, reversibility guarantees, audit compliance, and the human-approval boundary.
Open → 2609.04159v1
Formation Matrix and Energy-based Control of Multi-Agent Systems
2026-09-03Roboticsarxiv
Abstract
This paper presents an energy-based controller for a multiagent robotic system designed to achieve and maintain a specific formation while moving on a plane and avoiding collisions between agents. The controller emulates a network of elementary spring-damper modules connecting pairs of agents. This network, with its de-energized states representing the desired formation, determines the system's dynamics, which is fully encapsulated by a bond graph model. The modeling is further enhanced through the introduction of a formation matrix, using a graph-theoretic approach, that describes both the distances and relative velocities among the agents of the arrangement. This matrix mathematically represents the interconnection and energy-exchange structure of the bond graph, allowing us to put it in correspondence with the control-by-interconnection CbI-scheme of the IDA-PBC theory, facilitating the solution of the formation control problem within the port-Hamiltonian system framework. Furthermore, the paper presents leader-following and position-based formation control systems based on the CbI scheme, including a stability analysis of the corresponding closed-loop systems. The theoretical findings are validated through numerical simulations across various scenarios.
Open → 2609.04158v1
Persistent Identity Preservation in Generative Image Models: A Benchmar…
2026-09-03Computer Vision and Pattern Recognitionarxiv
Abstract
Generative image models can now produce high-quality images, follow complex instructions, and support precise edits, but they still struggle to preserve who or what is being depicted. When generating or editing images of a specific subject, identity may drift as the pose, expression, appearance, viewpoint, or surrounding scene changes. Existing subject-driven methods make fundamentally different choices about where identity is represented: through the input context (GPT-Image-2, NB2), as trainable subject-specific model parameters (LoRA), or as a persistent identity layer (PHOTA IDENTITY) reusable across generations and edits. We systematically benchmark these paradigms across subject-driven generation, editing, restoration, and multi-subject settings, with tasks designed to increasingly stress identity preservation. Our results show that identity preservation remains a distinct limitation of current generative foundation models: strong image quality and instruction following do not necessarily imply strong identity fidelity, and identity degradation becomes more pronounced under iterative edits, small subject scales, severe image degradation, and multi-subject composition. Persistent identity substantially reduces this degradation across generation, editing, and restoration, consistently improving identity preservation when applied to different foundation models while maintaining comparable instruction adherence and perceptual image quality. These results suggest that identity does not simply emerge from increasingly capable generative models, but can instead be represented as persistent subject knowledge that is composed independently with the underlying generative model.
Open → 2609.04151v1
Terminal-Universe: Turning Agent Trajectories into Scalable Terminal En…
2026-09-03Artificial IntelligenceComputation and Languagearxiv
Abstract
As terminal-based code agents become prevalent, agent trajectories have accumulated at scale, while realistic, executable environments remain scarce. However, environments are what agent post-training actually requires: each can be re-queried into many verifiable tasks and provides execution feedback, whereas a trajectory is a single frozen demonstration. Rather than generating environments from scratch, we observe that the tool-execution history in existing trajectories exposes the structure and contents of the environments in which they ran, making it possible to reconstruct those environments from the trajectories themselves. Thus, we introduce Terminal-Universe, a framework which turns each trajectory into a reusable environment and explores it for synthesizing new tasks and continued interactions. Specifically, Terminal-Universe replays the file operations recorded in a trajectory to restore each file before the agent modified it, yielding a partial workspace; a completion agent then supplies the missing files and dependencies. On this recovered workspace, we both reconstruct the original intent task and synthesize entirely new ones. Besides, we also scale the tasks along two complementary axes: breadth and depth. For breadth, we mine directional dependency relations between related environments and synthesize cross-workspace queries spanning multiple codebases, as developers routinely do in real-world development. For depth, we extend the initial single-turn query into a multi-round session that captures iterative user feedback and requirement refinement via a user agent. Applied to public terminal agent trajectories, Terminal-Universe produces 37.3k task-sufficient environments. Supervised fine-tuning of Qwen3.5-27B on this corpus improves single-round performance on Terminal-Bench 2.1 by 11.9 points and multi-round performance on EvoCode-Bench v2 MT@4 by 13.8 points.
Open → 2609.04148v1
A Low-Cost, Open Platform for End-to-End Autonomous Driving on a Miniat…
2026-09-03Machine LearningArtificial IntelligenceRoboticsarxiv
Abstract
This paper presents a low-cost, open experimental platform for research in end-to-end autonomous driving with miniature Ackermann vehicles. The platform combines a physical vehicle, a printed urban track, data collection tools, trajectory registration, and a Webots digital twin, enabling controlled experiments that connect simulation-based autonomous-driving methods to real-world execution. As a first baseline, we implement command-conditioned behavior cloning, in which a neural policy receives an on-board camera image and a high-level navigation command and outputs steering and speed. The system is evaluated both on the physical vehicle and in simulation. In real closed-loop experiments, the learned policy follows lanes and executes commanded turns, reaching a mean cross-track error of 6.1 cm with respect to the reference route, close to the 4.7 cm observed in human demonstrations. In the digital twin, camera field of view has a strong effect on performance, reducing the mean cross-track error from 35.6 to 3.3 cm when widened from 58 to 120 degrees. Using the digital twin to generate synthetic driving data and a learned sim-to-real image translator to reduce the appearance gap, we further show that a higher-capacity policy trained on this synthetic data combined with real demonstrations is the only configuration that completes all four track routes in closed loop, whereas the compact baseline and the same network trained on real data alone complete fewer. These results establish the open platform as a practical testbed for sim-to-real studies and provide an initial command-conditioned imitation-learning baseline; we release it to support reproducible research.
Open → 2609.04147v1
Efficient Test-Time Adaptation through Human-AI Interaction
2026-09-03Artificial Intelligencearxiv
Abstract
AI agents are trained on population-scale data to encode broad capabilities spanning those of many practitioners. Yet the artifacts they produce rarely meet the personal bar professionals need to stake their reputation on. On realistic, open-ended tasks where success criteria are heterogeneous and insufficiently documented, individual expertise lives precisely in the elevation and departure from the average. In practice, iterative human-agent interaction surfaces criteria that users cannot fully specify up front, yet apply repeatedly across tasks. We argue this cross-session interaction data is a rich, underused signal for closing the gap to individual expertise. In this work, we propose test-time adaptation through human-agent interaction (TAHI), which integrates these signals into agent context and weights, and crystallizes each user's training and evaluation criteria via an evolving rubric module. We adapt agents to 30 individuals in two high-utility domains, writing and visual creation, on a total of 600 tasks. Our agents improve solo task success by 4.5-20.9% within only tens of tasks. Meanwhile, our evolving rubric module serves as a scalable annotation tool, creating evaluation rubrics that catch 16.0-22.3% more failures than those from LMs or humans alone. While agents are adapted towards individuals, we show these personalized agents also produce improvements in success of up to 8.8% that generalize across users.
Open → 2609.04141v1
The Natural Language Interaction Protocol and Standard for AI Agents
2026-09-03Artificial Intelligencearxiv
Abstract
AI agents are increasingly being developed and deployed across organizations using heterogeneous agent-development frameworks, AI models, tool interfaces, protocols, and execution environments. To realize their potential social and business impact, these agents must be able to interoperate through a common communication protocol. The Natural Language Interaction Protocol (NLIP), developed by researchers and practitioners across companies and universities and standardized by Ecma International, addresses this need by defining a standards-based application-layer protocol for AI-agent interaction. NLIP provides a lightweight semantic message envelope that can be carried over existing transports such as HTTP/HTTPS, WebSocket, and AMQP, while allowing NLIP-aware agents and gateways to adapt between clients, agents, local context stores, ontologies, tools, enterprise services, and heterogeneous underlying protocols. This paper presents the motivation and design rationale of NLIP, its message model and transport bindings, security-by-design considerations, reference implementation, representative applications, adoption signals, and relationship to emerging agent protocols such as MCP and A2A.
Open → 2609.04135v1
Prospective Coding Improves Learning in Deep Continuous-Time Recurrent…
2026-09-03Machine LearningNeural and Evolutionary Computingarxiv
Abstract
Temporal integration gives continuous-time recurrent networks memory, but in deep stacks it also delays bottom-up signals and attenuates top-down errors. We develop Recursive Quadrature Filters (RQFs), biologically motivated complex-valued temporal filters that are a special case of diagonal state-space models (SSMs), and ask whether this failure mode can be addressed by making each layer's bottom-up input prospective. Starting from an energy model, we derive the RQF dynamics and show that each RQF is a band-pass filter whose learnable parameters control its tuning frequency and bandwidth. We then make each layer's bottom-up input prospective using a parameter-free two-tap update that leaves the recurrent transition and parallel scan unchanged. We extend this correction to general diagonal SSMs and show that it mitigates depth-dependent gradient attenuation when temporal gradients are truncated, i.e., spatial-only backpropagation. We evaluate the intervention in RQFs, S5, and ORGaNICs (a nonlinear gated RNN) trained using full backpropagation through time (BPTT) and spatial-only backpropagation. Under full BPTT, prospective variants match or outperform their non-prospective controls in every model and configuration. A non-residual width-32 six-layer RQF reaches 96.09% accuracy on raw-audio Speech Commands with 31.9k parameters; a width-64 six-layer RQF reaches 83.56% on the 16,384-step Path-X task. These results identify RQFs as a parameter-efficient recurrent substrate and prospective-input coding as an input-side correction for deep continuous-time recurrent networks.
Open → 2609.04134v1
Beyond Retrieval: Progressive Latent Memory Evolution for Streaming Vid…
2026-09-03Computer Vision and Pattern Recognitionarxiv
Abstract
Streaming video understanding requires multimodal large language models (MLLMs) to process continuous visual inputs and respond to user queries under strict causality and bounded memory. Existing approaches typically compress historical observations into an external memory bank and retrieve query-relevant evidence as additional visual context. Though effective, this store-and-retrieve paradigm keeps historical evidence as external visual context, preventing it from being internalized into a compact, evolving latent memory that can continuously guide streaming reasoning. To bridge this gap, we introduce LatentStream, a progressive latent working memory framework that shifts streaming memory from store-and-retrieve to retrieve-and-internalize. Specifically, LatentStream comprises three coordinated components. First, Query-agnostic Hierarchical Streaming Memory organizes visual history into short-, mid-, and long-term levels under a fixed memory budget through Jenks-guided adaptive consolidation. Once a query arrives, Hierarchical Latent Memory Evolution equips groups of latent memory tokens with progressively expanding memory receptive fields, enabling them to iteratively retrieve historical evidence from their corresponding scopes and internalize it into a compact, fixed-length latent memory. Finally, Progressive Confidence-guided Latent Memory Optimization constructs a hierarchical progression reward from group-wise predictive entropy and jointly refines the latent memory tokens and retrieved evidence, encouraging increasingly confident streaming reasoning. Extensive experiments demonstrate that LatentStream achieves new state-of-the-art results on existing online and offline video benchmarks.
Open → 2609.04131v1