Week beginning 21st September 2026

Every computer science paper posted to arXiv this week, with plain-language summaries and practical uses for each one. Includes commercial applications where relevant.

Flash-dLLM speeds up memory use in language model text generation

Flash-dLLM: IO-Aware KV Caching and Parallel Decoding for Fast, Memory-Efficient Diffusion LLMs

Abstract: Diffusion Large Language Models (dLLMs) have recently emerged as a promising alternative to autoregressive LLMs by enabling non-autoregressive text generation. However, their practical deployment remains limited by inefficient inference, largely due to the absence of effective Key-Value (KV) caching and scalable parallel decoding mechanisms. Existing acceleration methods typically study KV caching and parallel decoding in isolation, overlooking the I/O bottlenecks that arise when cache reuse and parallel token verification are jointly applied. In this work, we introduce $\textbf{Flash-dLLM}$, a training-free inference acceleration framework for fast and memory-efficient dLLMs. Flash-dLLM first identifies GPU memory I/O as a dominant bottleneck in KV-cache-enabled dLLM inference and addresses it with an I/O-aware fused KV-cache kernel that reduces redundant memory movement. Building on this optimized cache mechanism, Flash-dLLM further proposes an efficient KV-cache-driven draft-and-verify decoding strategy, where the dLLM itself serves as both drafter and verifier without requiring an auxiliary model. This unified design enables faster decoding while preserving generation quality and improving scalability to longer sequences and larger batch size. Extensive experiments on mathematical reasoning and code-generation benchmarks demonstrate that Flash-dLLM consistently outperforms existing state-of-the-art dLLM acceleration methods in both inference speed and memory efficiency. In particular, it achieves $5.1\times$ and $11.0\times$ speedups over prior strongest baseline Elastic-Cache on GSM8K and HumanEval, respectively.

Tue 22 SeptComputation and Language
The gist
Large language models that generate text using a process called diffusion can be slow and memory-heavy when they work. The authors found that moving data between memory and the processor is a big slowdown. They created Flash-dLLM, which reduces unnecessary data movement and uses a clever method where the model writes text drafts and checks them itself without extra tools. This makes text generation faster and less memory hungry while keeping the quality good.
Open 2609.26796v1

New method converts photorealistic 3D scenes into interactive environments

φ-RIE: From Photorealistic Reconstruction to Interactive Environments

Abstract: 3D Gaussian Splatting (3DGS) can reconstruct a captured scene photorealistically, but the resulting representation does not by itself support physical interaction. Robot simulation instead requires object-level change, \textit{i.e.}, objects must move independently, make contact, and reveal previously occluded surroundings. This gap arises because object appearance may remain entangled with the background, while hidden object geometry and occluded background content may be unobserved. To address this challenge, we present φ-RIE, a Gaussian-native pipeline that converts selected objects into movable simulator assets while preserving the remaining reconstruction. Our key observation is that asset construction and source removal should be coupled, \textit{i.e.}, one object identity should define the movable asset and the scene content to remove and complete. Accordingly, Scene Observation supplies shared evidence to Coupled Scene Construction, which creates registered assets and completed background Gaussians for simulator-driven rendering in an Interactive Environment. This coupling preserves unedited Gaussians while aligning visual and physical state. On 50 ScanNet++ scenes, evidence-based selection and registration retry increase matched F1 at 20\,mm from 0.336 to 0.383 at fixed retention. Further tests demonstrate asset executability, manipulation gains over a single-generator baseline, and the visual cost of conversion. Together, these results demonstrate that \name\ enables interactive scene conversion.

Tue 22 SeptRoboticsComputer Vision and Pattern RecognitionGraphics
The gist
Photorealistic 3D reconstructions of scenes often don’t allow objects to be moved or interacted with separately, which is needed for robot simulations. The authors developed φ-RIE, a technique that turns parts of these 3D scenes into movable objects while keeping the rest of the scene intact and looking realistic. This lets virtual robots or simulations physically interact with objects like in the real world. Their results show improved matching and manipulation of objects within these interactive environments.
Open 2609.26795v1

Harmony creates detailed 3D indoor scenes from single photos

HARMONY: Hierarchical Agentic Reasoning for MONocular Image-to-Scene Synthesis

Abstract: Compositional 3D scene reconstruction has recently been explored from two directions: agentic reasoning that provides semantic understanding of spatial relationships but lacks precise alignment with input images; and visual geometry foundation models that predict dense point maps from input images but the reconstruction quality is limited. Therefore, recovering a complete 3D scene from a single monocular image with accurate inter-object relationships and high-fidelity reconstruction quality remains challenging. In this paper, we present HARMONY, a hierarchical chain-of-thought framework that leverages both agentic reasoning and visual geometry foundation. Given an image of an indoor scene, starting from an empty 3D floorplan, HARMONY first calibrates the camera against the reference image to establish a semantically-grounded spatial frame, then uses agentic VLM reasoning to recover the 3D room layout and an initial placement order. It then places the objects in a hierarchical order, from wall-mounted elements, free-standing furniture, to dependent decorations on top of furniture. We also use depth-first traversal for furniture so each placement conditions on previously resolved structure and a reflective feedback loop to avoid error accumulation. After each object placement by VLM, we use the point cloud estimations to perform geometry-based refinement so that the rendered image aligns better with the input. HARMONY can produce 3D scenes that are semantically consistent and perceptually aligned with the reference image, extending single-image compositional reconstruction to complex indoor scene images. Experiments on synthetic and real-world images demonstrate that HARMONY outperforms the evaluated reconstruction baselines, while qualitative comparisons with GPT-6 Astra suggest more faithful object arrangements and better preservation of scene details.

Tue 22 SeptComputer Vision and Pattern Recognition
The gist
It is hard to build accurate 3D models of indoor spaces from just one picture because existing methods either get the object layout wrong or miss fine details. The authors developed Harmony, a system that first figures out the room layout and orders objects in a smart way, then places them step-by-step using a combination of reasoning and geometric checks. This helps the 3D scene match the photo visually while keeping realistic object relationships. Their tests show Harmony builds better 3D scenes than previous methods from single images.
Open 2609.26793v1

DreamStream improves simulation for evaluating driving policies more accurately

DreamStream: Towards Policy-Oriented Generative Simulation for End-to-End Driving

Abstract: Faithfully evaluating end-to-end driving policies in simulation requires observations that are not merely photo-realistic, but preserve the scene features a policy relies on to make decisions. Existing platforms, however, exhibit a sim-to-real visual gap that corrupts policy perception, undermining their ability to assess a policy's closed-loop decision-making. To this end, we propose DreamStream, a generative, closed-loop simulator that achieves policy-oriented fidelity using a simulator-grounded autoregressive video model. Our video model is distilled from a large pretrained video model via traffic layout guidance, varying visual appearance while preserving policy-relevant features such as scenario layout and the temporal consistency of dynamic objects. We further observe that perceptual metrics like FID misrank how well these features are preserved. To tackle this, we introduce FD$π$, a new multi-representation metric that measures the sim-to-real gap as the Fréchet distance over scene-context features from public E2E policies. Under FD$π$, DreamStream improves over the strongest prior closed-loop simulator by $1.6\times$ on nuScenes and $4.7\times$ on NAVSIM, and induces the least perturbation to policy's perceptual observability. Based on DreamStream, we construct Navhard-CL benchmark, which turns non-reactive real-world benchmark NAVSIM into interactive testing environments with adversarial driving behaviors and weather variations. This benchmark exposes many failure modes of driving policies, such as scorer bias and lack of recovery behaviors, that prior closed-loop benchmarks overlook. Code and data are available at https://github.com/VAIL-UCLA/DreamStream.

Tue 22 SeptRoboticsComputer Vision and Pattern Recognition
The gist
Testing how self-driving car software behaves is hard because simulators don’t perfectly match the real world, especially in how the scene looks and changes. The authors created DreamStream, which generates video simulations that keep the important details self-driving systems need to make decisions. They also made a new way to measure how close these simulations are to reality based on what policies actually observe. This helps find real weaknesses in self-driving software that older tests missed.
Open 2609.26792v1

Improved tree exploration method for multiple moving agents

Polylogarithmic Collective Tree Exploration

Abstract: We study asynchronous collective tree exploration, where $k$ agents with unrestricted communication start at the root of an unknown tree and discover edges online. At each step, an adversary chooses which agent moves. We give a deterministic algorithm that explores any tree with $n$ nodes and depth $D$ in at most \[ 2n+O\left(k\log^2(k)D\right) \] moves, matching known lower bounds up to a constant factor. As a direct consequence, we obtain a near-optimal competitive ratio of $O(\log^2 k)$ for synchronous collective tree exploration, where all agents move at each round. The proof relies on a multiscale power regularizer that may be of independent interest.

Tue 22 SeptData Structures and Algorithms
The gist
This work looks at how a group of agents can explore an unknown tree structure where they only discover parts of it as they move. It studies a situation where agents do not move simultaneously but one at a time, controlled by an adversary. The authors provide a new method that guarantees exploration using a number of moves close to the best possible, even in the worst cases. Their approach also leads to better performance when all agents move together at the same time. They introduce a mathematical tool that helps achieve these results.
Open 2609.26789v1

Quantum algorithm colors cycle graphs in constant time

Quantum Advantage for Distributed Symmetry Breaking

Abstract: We present a distributed quantum algorithm that $3$-colors cycles in $O(1)$ rounds, with high probability. It follows that all locally checkable labeling problems (LCLs) that have round complexity $O(\log^* n)$ in the classical LOCAL model can be solved in $O(1)$ rounds in the quantum-LOCAL model, with high probability; this includes problems such as maximal independent set and maximal matching in bounded-degree graphs. This presents the first natural examples of graph problems with an asymptotic distributed quantum advantage for the LOCAL model; all prior examples that separate LOCAL and quantum-LOCAL are artificial problems constructed merely for the sake of demonstrating quantum advantage.

Tue 22 SeptDistributed, Parallel, and Cluster Computing
The gist
Some network problems require nodes to pick colors or labels without conflicts, which can be slow on classical computers. The authors show that quantum computing can solve these problems much faster in a distributed setting, specifically coloring cycle graphs with three colors in constant time. This speed-up works for many related problems where classical methods take longer, marking the first natural instance where quantum networks outperform classical ones. This suggests quantum communication can fundamentally improve distributed coordination tasks.
Open 2609.26788v1

Team members learn to coordinate decisions with delayed shared information

A Decentralized Partially Observable Team Decision Methodology with Delayed Information Sharing

Abstract: We study decentralized partially observable team decision problems with low-rank latent dynamics and unknown system models. The proposed framework combines team-theoretic equivalence with low-rank model representations to address cooperative decision-making in partially observable Markov decision processes without prior knowledge of the transition model. Each team member makes decisions based on local private information and delayed common information shared across the team. Using only this available information, each member learns an approximate low-rank Markov decision process and applies least-squares value iteration to compute its policy. This yields a fully decentralized learning and planning algorithm that requires neither a centralized coordinator nor centralized training. We show that the resulting member-side solutions approximate the centralized team solution: despite partial observability, unknown dynamics, and delayed common information, each member recovers the corresponding component of an approximate team-optimal policy. We further establish finite-sample performance guarantees and derive a corresponding sample-complexity bound for the proposed algorithm.

Tue 22 SeptMachine Learning
The gist
When people or agents have to make decisions together but only see partial information and get updates that arrive late, it becomes very tricky to act as a team. The authors studied this problem when the system rules are unknown and complicated but have simple underlying patterns. They showed that each team member can learn a good plan on their own, using just what they observe and the delayed messages from others. This approach means teams can coordinate well without a central leader or pre-shared knowledge, and with guarantees on how much learning it takes.
Open 2609.26783v1

Agensh scales multi-agent cooperation to 1,024 agents successfully

Agensh: Scaling Organizational Intelligence to 1,024 Agents

Abstract: A multi-agent system can reduce latency on complex tasks by executing work concurrently. Several pioneering harness frameworks support multi-agent systems. However, the scalability of current multi-agent harnesses is often constrained by a central orchestrator's capacity to allocate tasks and coordinate workers. To address this limitation, we introduce Agensh, a scalable self-organized multi-agent harness without a central orchestrator: concurrent workers execute a multi-agent cooperation loop, continuously gathering context, claiming and self-assigning sub-tasks, taking action and sharing findings, verifying results, and merging progress in an asynchronous manner. The loop is supported by the agentic organization infrastructure comprising three components: a shared workspace holds proposed, ongoing, and completed work; a message interface lets workers communicate; and shared context retains reusable findings and work intentions. To test the scalability of Agensh, we evaluate it on the five hardest ProgramBench tasks with GPT-5.6-sol (high). Scaling from 1 to 128 agents raises the mean final test-pass rate from 19.31% to 28.78%, an approximately 49% relative improvement. Larger organizations reach comparable test-pass rates earlier. On pandoc, scaling from 1 to 1,024 agents raises the final test-pass rate from 33.89% to 55.06%. Worker trajectories further show that different forms of self-organized cooperation gradually emerges and standardizes as the organization grows. These results reveal the number of agents as a new scaling dimension for multi-agent organizations to expand the frontier of general intelligence, offering a practical solution for complex tasks under hard latency constraints or time budgets.

Tue 22 SeptComputation and LanguageMultiagent Systems
The gist
Complex tasks can be done faster by having many agents work together. Existing methods rely on a central boss to manage tasks, which limits how many agents can join. The authors built Agensh, where agents organize themselves without a boss, sharing tasks and progress asynchronously. When tested, more agents led to noticeably better performance, with 1,024 agents solving tasks much more effectively than one alone. This suggests that increasing the number of cooperating agents is a promising way to improve general intelligence systems.
Open 2609.26781v1

SpeakerMem-R1 improves memory in multi-person conversations

SpeakerMem-R1: Speaker-Centered Dual-Track Memory for Multi-Party Dialogue

Abstract: Long-term conversational memory in multi-party settings requires more than retrieving relevant content from long-term conversations: it must distinguish who said what, whom each statement concerns, how individuals perceive one another, what information is shared by the group, and how states change over time. Recent studies on multi-party dialogue benchmarks show that existing general-purpose LLM memory systems tend to lose person and group relations or struggle to integrate clues distributed across members, groups, and time. Together, these issues reveal two core bottlenecks: message attribution and relational understanding in multi-party dialogue, and state reconstruction from interleaved histories. To address both, we propose $\textbf{SpeakerMem-R1}$: its dual-track memory stores speaker-labeled verbatim messages and derived states organized into person-level and group-level views, then combines evidence from both tracks by entity, event, and time at query time. To reduce attribution and update errors during structured memory construction while enabling local deployment, we train Writer-R1 with SpeakerLevenshtein and speaker-conditioned GRPO. On GroupMemBench, SocialMemBench, and EverMemBench, SpeakerMem-R1 achieves binary accuracies of 47.9%, 69.2%, and 61.9%, respectively. On the publicly reported EverMemBench leaderboard from EverMind-AI, we achieves 62.33%, the best reported result among the latest state-of-the-art frameworks. It also achieves 70.85% on all 1,986 LoCoMo questions, which we use as a two-person long-term conversation boundary test. In a controlled evaluation of 305 questions, RL raises the SFT Writer's mean accuracy from 57.38% to 68.20%. We report both binary accuracy and token-F1, and ablations show that the verbatim and structured tracks, as well as person-level and group-level views, are complementary under the standardized evaluation interface.

Tue 22 SeptComputation and LanguageArtificial IntelligenceInformation Retrieval
The gist
Remembering who said what in conversations with many people is tricky, especially over a long time. The authors created SpeakerMem-R1, a system that keeps track separately of each person's exact words and the overall state of the group conversation. This helps it understand relationships and changes better. They tested it on several conversation tasks and found it performed better than previous methods.
Open 2609.26780v1

Cliffcompaction cuts costs for long context coding agents

CliffCompaction: Cost-Efficient Compaction for Long-Horizon Coding Agents

Abstract: Agents often work on complex problems that require millions of tokens of context, which necessitates compacting across sessions due to limited context windows. We develop CliffCompaction, an autocompaction technique that reduces cost by up to 50% under a bounded context while maintaining or improving performance on Terminal-Bench and achieving new levels of efficiency for test-time scaling and state-of-the-art results on KernelBench. The per-rollout savings of CliffCompaction make the performance--cost trade-off of test-time scaling more efficient, adding over 10 percentage points on Terminal-Bench for less than the cost of two full-context runs. Under parallel test-time scaling, CliffCompaction lets Kimi K2.6 match Opus 4.7, and exceed Opus 4.6 and GPT-5.3 Codex at lower cost. The key to CliffCompaction's effectiveness is that it keeps compacted information faithful by only truncating or dropping content, never rephrasing or rewriting it. We never compact a compaction---each pass operates only on original content, and prior compacted output is discarded, preventing context drift from accumulating. These properties sustain continual learning over sessions exceeding a million tokens: on KernelBench, CliffCompaction reaches CUDA kernel speedups of $2.23\times$ after 200 steps and $3.58\times$ after 400 steps, surpassing specialized search algorithms and trained agents despite being a general-purpose compaction technique. We open-source a scaffold-agnostic API-proxy implementation of CliffCompaction usable with Claude Code, Codex and other harnesses.

Tue 22 SeptArtificial IntelligenceMachine LearningSoftware Engineering
The gist
Many AI agents need to remember lots of information to solve complex problems but have limited space to keep it all. The authors created CliffCompaction, a way to squeeze that memory down by throwing out or cutting parts without rewriting anything, which saves money without losing performance. This method avoids building errors by never compacting already compacted info, allowing the AI to learn continuously over long periods. Their approach speeds up coding tasks and beats existing specialized methods while working broadly across different systems.
Open 2609.26779v1

Exponential size gap found between two logic query languages

An Exponential Succinctness Gap between Three-Variable Logic and the Calculus of Relations

Abstract: Three-variable first-order logic (FO3) and the calculus of relations (CoR) define the same binary queries, an equivalence going back to Tarski in the 1940s. While the classical translation $\text{FO3} \Rightarrow \text{CoR}$ is exponential, we prove that this blow-up is unavoidable, resolving a long-standing open question. We construct positive formulas $\varphi$ with a single quantifier whose equivalent terms require size $2^{Ω(|\varphi|)}$, even over finite structures and circuit representations with subterm sharing. Our proof uses a preservation argument over a single finite structure. This approach applies beyond our primary question, establishing the lower bound even for size-specific circuits and bounded-error randomized circuits, and yielding an analogous exponential gap for the matrix query language MATLANG.

Tue 22 SeptLogic in Computer ScienceComputational Complexity
The gist
Some ways of describing database queries use different logical languages. The authors show that when you switch from one language called three-variable logic to another called the calculus of relations, the descriptions can get exponentially larger. This means that certain logical expressions become much more complex and longer when translated between these languages. Their proof works even on small or finite data and applies to related query systems too.
Open 2609.26778v1

SWE-Serve measures real correctness of AI inference feature changes

SWE-Serve: Benchmarking Agentic Engineering For Production Inference Serving

Abstract: We introduce SWE-Serve, a benchmark for evaluating agents on production inference engineering tasks. Implementing an inference feature can require coordinating multiple changes across the serving stack, including model support, runtime execution, and public APIs. Existing benchmarks provide limited coverage of production inference engineering: repository-level software engineering benchmarks do not target inference, while general terminal-agent benchmarks include only a few inference tasks. Dedicated inference benchmarks, meanwhile, focus primarily on isolated kernel generation or performance optimization rather than repository-scale production feature implementation. SWE-Serve provides 53 repository-grounded tasks derived from recent production changes to SGLang, spanning six inference engineering families. Each task executes on either CPU or a single GPU (H100) and is evaluated with hidden functional and regression tests, including, where applicable, end-to-end (E2E) serving tests and calibrated performance gates. Executable no-op and oracle controls, adversarial verifier review, and closed-book execution support task validity and evaluation integrity. Across 11 models and 31 model-effort configurations, the best-performing configuration achieves 75% mean pass@1. SWE-Serve exposes a substantial gap between completing tasks locally and achieving production correctness. On 19 tasks with end-to-end coverage, model-serving E2E tests reject roughly one-third of patches that pass every other test (45.9% under the verifier versus 69.4% with E2E tests excluded from scoring), with pass rate increasing for each model's best-performing configuration. By making the production correctness gap directly measurable, SWE-Serve enables the field to track whether future agents move beyond completing tasks locally to achieving production correctness.

Tue 22 SeptArtificial IntelligenceSoftware Engineering
The gist
Building new AI features for production systems is complex and requires many coordinated code changes. The authors created SWE-Serve, a special set of tasks that test if an AI agent can successfully implement these production-level changes, not just small isolated code snippets. This benchmark shows a big gap between passing local tests and fully correct production deployment, highlighting difficulties AI systems face in real-world engineering. SWE-Serve helps track progress toward AI agents that correctly handle complex, multi-part engineering jobs in live systems.
Open 2609.26777v1

Stable training method improves image token encoding and reconstruction

StableVQ: Practical Guidelines for Stable Vector-Quantized Tokenizer Training

Abstract: Vector Quantization (VQ) is fundamental to discrete visual tokenizers that power modern autoregressive and masked image generation models. While recent shared-projection codebook methods have substantially advanced codebook utilization, training stability remains a critical and underexplored challenge. We argue that the root cause lies in the entanglement of the Encoder--Decoder and Codebook training: because neither module can reliably fulfill its own responsibility in isolation, the system can only function when the two subsystems happen to cooperate---a fragile condition that breaks down precisely when training is most stressed. We propose StableVQ, which revisits the proper learning objective of each module and resolves the problems that arise when each is trained to fulfill its own role independently. Concretely, (1) Dynamic STE corrects the instability in the Encoder's learning objective, enabling it to robustly optimize the reconstruction space under discrete regularization even when codebook utilization is low. (2) Region VQ Loss reconceives the Codebook's learning objective so that it can independently guarantee full tracking of the encoder output distribution, without relying on encoder oscillations to drive activation. (3) Decoupled Schedule recognizes that the distinct responsibilities of the Encoder--Decoder and the Codebook demand distinct optimization dynamics, and assigns each an independent learning rate schedule to ensure robust system-level behavior. Built on top of shared-projection codebooks, StableVQ is lightweight and introduces no learnable parameters. Experiments on ImageNet demonstrate consistent improvements in training stability, codebook utilization, and reconstruction quality across diverse codebook sizes and initialization settings.

Tue 22 SeptComputer Vision and Pattern Recognition
The gist
Training image compressors that use discrete building blocks can be unstable, causing poor performance. The authors found this instability comes from the encoder and codebook modules not working well independently during training. They designed StableVQ, which fixes this by giving each part its own clear training goal and learning schedule. This method helps the system train more stably and perform better when recreating images.
Open 2609.26774v1

Complexity of finding noise resistant states in quantum systems

On the Complexity of Finding Decoherence Free Subspaces

Abstract: Decoherence free subspaces are a steady-state structure of the open quantum system which preserves quantum coherence between the states lying with in it and thus has found a variety of applications throughout quantum information science and technology. In this paper we study the computational complexity of deciding whether an open quantum system admits a decoherence free subspace or not. More specifically we study this problem with in the context of Markovian open quantum systems, governed by the time-independent Lindblad master equation. Along the way we introduce the $k$-Local Lindbladian problem, which captures the difficulty of computing purity decay rates under Lindbladian dynamics. We show that both problems are hard for the complexity class Quantum Merlin Arthur (QMA) when the locality $k \geq 5$, with the first under perfect completeness and the second being complete for QMA. Our hardness construction generalizes Kitaev's clock Hamiltonian construction to the open quantum system setting by encoding the execution of a quantum circuit into the steady subspace of a Lindbladian containing both pure and mixed history states. This subspace is then mixed depending on the output of the encoded circuit. Our results suggest that deciding whether a generic Markovian open quantum system admits a decoherence free subspace is intractable even for quantum computation.

Tue 22 SeptComputational Complexity
The gist
Some quantum systems have special groups of states that don’t lose their quantum properties easily, called decoherence free subspaces. This paper examines how hard it is to figure out if these groups exist in certain open quantum systems that interact with their environments. The authors show that deciding this is computationally very difficult—even for quantum computers—by linking the problem to a known tough class in quantum computing called QMA. This means that finding these stable quantum states might be practically impossible for complex systems.
Open 2609.26769v1

Thermal camera navigation improves via fast analytic online updates

TM-APR: Thermal Temporal-Memory Localization via Analytic Online Adaptation

Abstract: Thermal Visual Place Recognition (Thermal VPR) maps camera observations to metric poses within a mapped environment, serving as a prerequisite for autonomous navigation. However, thermal VPR suffers from severe environmental dependence, heavy online retraining overheads, and an inability to model dynamic non-linear shifts, causing existing frameworks to fail during online deployment. To achieve robust domain-invariant place recognition, we bridge Analytic Class-Incremental Learning (ACIL) with domain-invariant VPR for the first time, revealing that its gradient-free matrix updates construct a surprisingly strong baseline that outperforms conventional fine-tuning. Nevertheless, standard ACIL exhibits a critical vulnerability to extreme non-linear thermal fluctuations due to its structural linear assumptions. To overcome this limitation, we exploit a novel algebraic equivalence between ACIL and modern control theory, proposing a framework which embeds Unscented propagation (U-ACIL), Gaussian Mixture partitioning (GMM-ACIL), and minimax $H_\infty$ optimization ($H_\infty$-ACIL) directly into the update loop. Our formulation guarantees exact closed-form matrix updates within $\mathcal{O}(1)$ computational complexity, bypassing backpropagation to ensure that the online update latency ($Δt_{\mathrm{learn}}$) remains strictly bounded below the sensor acquisition interval ($Δt_{\mathrm{acquire}}$), thereby eliminating trajectory jumps in real-time SLAM pipelines.

Tue 22 SeptRobotics
The gist
Thermal camera systems that help robots know where they are often struggle when the environment changes, causing delays or mistakes. The authors show how using a special math approach called Analytic Class-Incremental Learning (ACIL) can update these systems quickly without slow retraining. They improve this method to better handle sudden temperature changes, making real-time robot navigation more stable and reliable. Their method updates as fast as new sensor data arrives, avoiding jumps or errors in mapping.
Open 2609.26766v1

Resource allocation improves latency and costs in large language model services

SARA: SLO-Aware Resource Allocation for Disaggregated Agentic LLM Services

Abstract: Recent advances in large language models (LLMs) are driving the emergence of multi-modal and agentic services for mobile users through cloud and edge infrastructures, where long-context workloads pose daunting challenges for inference latency. Existing disaggregated LLM serving systems largely rely on hardware profiling, configuration enumeration, or heuristic scheduling, offering limited analytical guidance for cost-efficient resource allocation. In this paper, we propose SARA, a Service level objectives (SLOs)-Aware Resource Allocation framework for disaggregated agentic LLM serving systems, which maximizes goodput under a deployment cost constraint and a series of quantile-based SLO constraints. By capitalizing on queuing theory, we first model the prefill, KV cache transfer, and decode stages as an M/G/k queue, an M/G/1 queue, and a generalized birth-death process, respectively. The analysis reveals that the prefill and decode stages are dominantly limited by computational capacity and high-bandwidth memory (HBM) resources, respectively. With these mathematical models, we further derive tractable tail behaviors of different stage-wise service level metrics for both light- and heavy-tailed workloads. These characterizations explicitly map workload, model architecture, and hardware parameters to stage-wise SLO constraints and minimum resource requirements. Finally, we develop an effective resource allocation framework to maximize system goodput under limited cost budgets. Simulation and hardware results demonstrate that the proposed framework accurately predicts the stage-wise SLO with mean errors below 5%, and improves system goodput by 26.6% on average over state-of-the-art baseline methods under the same deployment cost.

Tue 22 SeptPerformanceDistributed, Parallel, and Cluster Computing
The gist
Long conversations with AI services on mobile devices can be slow due to complex computing needs. The authors of this paper created a smart system called SARA that allocates computing resources efficiently to speed up these AI services while keeping costs low. They use math models to understand different stages of AI processing and predict how to meet speed goals. Tests showed SARA improves system performance by about 27% compared to current methods without extra cost.
Open 2609.26763v1

Attack method hijacks AI agents by manipulating tool metadata and outputs

A2M: Trace-Optimized Agent Hijacking in the MCP Ecosystem

Abstract: Agents using the Model Context Protocol (MCP) rely on semantic matching to select tools from third-party servers, exposing a semantic supply-chain risk through attacker-controlled metadata and outputs. We introduce A2M (Attraction-to-Manipulation), a two-stage black-box framework for hijacking MCP agents. The Attraction phase optimizes tool metadata to increase invocation probability; the Manipulation phase uses execution traces to refine adversarial tool returns that steer agents toward attacker-desired outcomes. On LiveMCPBench, direct attacks optimized and evaluated on GLM-4.6 achieve a macro-average malicious tool invocation rate of 93.6% across four scenarios, increase weighted token costs to 32.4$\times$ the benign baseline under Cognitive Denial of Service, and attain a mean attack success rate of 74.4% across Information Exfiltration, Environment Integrity Compromise, and Reasoning Derailment. Transfer to four other models without re-optimization yields corresponding macro-averages of 63.6%, 2.7$\times$, and 24.5%. These findings motivate stronger tool vetting and runtime isolation in MCP ecosystems. Code is publicly available at https://github.com/Lilaizhen/A2M.

Tue 22 SeptCryptography and SecurityArtificial Intelligence
The gist
Some AI agents pick tools to do tasks based on descriptions they receive, but this makes them vulnerable if those descriptions are controlled by attackers. The authors present a two-step attack that first makes a malicious tool more likely to be chosen by the agent and then tricks the agent during execution to produce harmful behavior. They tested this attack on several AI models and scenarios, showing high success rates in making agents call malicious tools and misbehave. This highlights the need to better check tools and isolate them during use to prevent such attacks.
Open 2609.26761v1

Growing harnesses cut repeated instructions for smarter AI agents

Grow the Harness, Not the Context: From Strategy-Free Scaffolds to Reusable Specialist Agents

Abstract: Large language model (LLM) agents often handle streams of related tasks, yet standard harnesses repeatedly ask the model to reconstruct the same control decisions inside each task's context. We study whether task feedback can instead turn recurring control into reusable executable code, while reserving LLM calls for task-specific semantic reasoning. We introduce Growing Harness, a failure-guided training paradigm that learns the agent harness itself from a strategy-free scaffold that exposes fixed model and tool interfaces but encodes no task-solving controller. Function-level execution traces localize each failure to a bounded code surface, an optimizer repairs a window of failures jointly, and a success-first held-out gate rolls back repair sequences that harm prior capability. Accepted edits accumulate in one shared harness, allowing its control structure to emerge from task feedback. Across BrowseComp-Plus and WebArena-Verified with three deployment models from 4B to 120B parameters, Growing Harness achieves the highest mean success in five of six benchmark-model settings and trails the best mean by 0.7 pp. in the sixth. Relative to a Tool-Calling agent, it reduces LLM calls by 76.0-91.8% and deployed-agent inference cost by 74.4-98.6%. On WebArena-Verified, its success remains 44.7-45.3% across model scales, whereas Tool-Calling falls to 6.7% with the 4B model. Ablations show that trace-local edits, joint repair, and gate-based rollback each improve final success. These results show that persistent program growth can move recurring control out of model context and into low-cost code, yielding reusable specialist agents that remain effective with smaller deployment models.

Tue 22 SeptArtificial IntelligenceSoftware Engineering
The gist
Handling many related tasks can make language AI models repeat the same control steps, which wastes effort. The authors introduce Growing Harness, a way to turn repeated control into reusable code, so the AI only focuses on unique parts of each task. Their method learns by fixing failures and safely adding improved control code over time, making agents more successful and less costly to run. This lets smaller AI models work well by shifting repeated thinking from the model to cheaper code.
Open 2609.26760v1

Typed models can misinterpret option names despite type safety

Type-Safe Is Not Error-Free: A Constrained Decision Head Follows the Option Name, Not the Rubric Bound to It

Abstract: Typed decision models are built for settings where model outputs are consumed directly by software. Instead of generating free-form text, they return a decision over a predefined set of options. By construction, every output conforms to the required schema. Yet this guarantee does not tell us whether the model interprets the options as intended. We study Jev and two Jev-like models with open weights by changing how option names are assigned to rubrics. Each option consists of an option name and a textual rubric that defines what the option means. We change only which option name is assigned to each rubric; the question, state, rubric wording, and set of option names remain exactly the same. On 1200 workflow decisions with task-specific rubrics, renaming the two options from 0/1 to no/yes changes 70.4 more answers per hundred (95% CI: [67.6, 73.1]) and shifts AUC from .94 to .23, revealing a systematic reversal in the decision ranking rather than simple uncertainty. The same operation has little effect with neutral option names. This pattern holds across all 4 predicates, where the effect is at least 7.4x larger than under the neutral control, and becomes stronger as the number of options increases. The effect also depends on the read-out geometry: a second model family that mean-pools over the full option span flips 4.1x less often. The hosted model exhibits the same behavior: the swap changes AUC from .8146 to .5806 and produces 24x as many answer flips as its test-retest floor. In contrast, replacing the option names with random character strings returns all model families to the neutral-control regime without reducing accuracy. The failure therefore depends on the semantic polarity of the option names rather than on the renaming operation itself. Across all conditions, the type-error rate remains 0%, even when decision accuracy degrades substantially.

Tue 22 SeptArtificial Intelligence
The gist
Typed decision models promise to always produce outputs that follow a specific format, like choosing from set answers instead of random text. But the authors found that even when the model’s output fits the expected format perfectly, the model might misunderstand what those answers mean. By swapping the labels (like changing '0/1' to 'no/yes'), the model’s decisions reversed drastically, showing it followed the option names' wording more than their intended meanings. This means type safety alone doesn’t guarantee correct understanding or accurate decisions.
Open 2609.26758v1

Certificate complexity reveals limits of exact zero error quantum queries

Certification complexity of Boolean functions

Abstract: Certificate complexity $(C(f ))$ is a fundamental measure of complexity of Boolean functions f which counts the number of bits of an input that need to be known in order for the value of the function to be determined. A certificate can be viewed as a partial assignment, or a boolean subcube where the function is constant. Certificate complexity is well understood for deterministic query (or decision tree) complexity $(D)$ and other query models such as bounded-error randomized and quantum complexity $(R, Q)$, but not as well for quantum zero-error $(Q_0)$ and exact query complexity $(Q_E)$, where there is no agreed-upon certificate 'object' (even for $Q$). Instead, we study an operational notion of certification and apply it to various query-based models, with a focus on zero-error and exact quantum query complexity, but also on polynomial degree measures. We give new characterizations of $C, RC$ (randomized certificate complexity) and $QC$ (quantum certificate complexity), in terms of various measures such as classical and quantum sabotage complexity, unambiguous certificate complexity, and variants of polynomial degree. Certification complexity also gives rise to new lower bounds on $Q_E$ and $Q_0$, the quantum analogues of $D$ and $R_0$, complexity measures for which few lower bound techniques are known which are not already lower bounds for two-sided error quantum query complexity. We exhibit a total Boolean function for which our certification complexity measure gives a tight lower bound for $Q_0$, but rational degree and $Q$ are asymptotically smaller.

Tue 22 SeptComputational Complexity
The gist
The paper studies how to measure the 'certificate complexity' of Boolean functions, which means finding the smallest number of input bits needed to confirm the function's output. The authors focus on quantum query models, especially those requiring zero-error or exact answers, where traditional certificate notions are unclear. They develop new ways to understand certification in these quantum models and show how this can give better lower bounds on their complexity. Their work provides a specific example where these new bounds are tight, even when other measures suggest simpler solutions.
Open 2609.26757v1

FleXray enables whole-body anatomy segmentation in X-ray images

FleXray: Universal Clinical X-ray Segmentation

Abstract: X-ray is medicine's most widely used imaging modality, yet remains among its least quantitative. Unlike volumetric modalities like CT or MRI, X-ray collapses 3D anatomy into a 2D projection, causing structures to overlap and anatomical boundaries to be ambiguous, even to experts. As a result, labeling X-ray databases for training general-purpose segmentation systems is impractical, leaving morphometric and functional X-ray analysis confined to narrow anatomical regions and applications. To this end, we present FleXray, a generalist model for anatomical segmentation across the entire body in clinical X-rays. Instead of curating large, manually annotated X-ray datasets, we build a scalable, physics-based generative X-ray data engine. Using existing 3D whole-body CT segmentation datasets and generative image-editing models, we simulate fully-annotated 2D X-rays with diverse appearances, physiological properties, and imaging geometries. Trained on these simulations, FleXray accurately segments 60 anatomical structures across unseen research datasets and in-the-wild X-rays. We further show that FleXray makes X-rays directly amenable to quantitative analysis, enabling automated measurements for disease grading, robust navigation during X-ray-guided interventions, and data-efficient learning of pathological targets. We release the model, code, a full-body X-ray segmentation dataset, and a local, easy-to-use browser-based tool at https://flexray.csail.mit.edu .

Tue 22 SeptComputer Vision and Pattern RecognitionArtificial Intelligence
The gist
X-rays are very common in medicine but hard to analyze precisely because they show all body parts superimposed in one flat image. The authors created FleXray, a computer program that can identify and label many different body parts in any X-ray picture. They trained FleXray using computer-generated X-rays made from 3D CT scans, so it did not need lots of manual labeling. This approach helps doctors measure things in X-rays more accurately and supports new uses like guiding procedures or detecting diseases more easily.
Open 2609.26756v1

Underwater robot navigates using flow history from single sensor

Underwater Navigation in Unsteady Flows Using Measurement Histories from a Single Sensing Unit

Abstract: Spatial flow measurements support underwater navigation, but distributed sensing is constrained by robot size and sensor layout. We use a causal observer to estimate current lateral velocities from a finite history of measurements collected by a single sensing unit, supplying the inputs of a fixed navigation controller. In two-dimensional wake simulations with access to body-frame ambient velocity, this virtual sensing interface reduces simultaneous flow sampling from three points to the robot center. Trained only in a circular-cylinder wake at Re = 100, the flow-history observer achieves 84.4% and 80.6% success at held-out Re = 205 and 240 without retraining. These rates are 7.4 and 4.6 percentage points below direct spatial sensing and more than 30 points above a matched current-only observer. Past flow remains beneficial when past goal and yaw information is available. Across obstacle geometries, performance remains close to direct sensing in square-prism wakes but declines in triangular-prism wakes. Component replacement identifies the lateral velocity difference as control-relevant, while controlled perturbations reveal sensitivity to error persistence. The results demonstrate the closed-loop utility of single-point flow histories under the assumed observation model.

Tue 22 SeptRobotics
The gist
Underwater robots usually need multiple sensors spread out to measure water flow and help them navigate, which can be tricky because of size limits. The authors show that by using past measurements from just one sensor, a robot can estimate important water flow information almost as well as having three sensors. They tested their method in computer simulations of water flow behind different obstacles and found it worked well across various conditions without retraining. This approach could simplify sensor design while still helping underwater robots navigate effectively.
Open 2609.26753v1

Formally verified data links assertions to behavior in hardware designs

EquivSVA: A Formally Verified Dataset of Behavioral Assertions Across Equivalent RTL Implementations

Abstract: Large language models are increasingly used to generate SystemVerilog Assertions from natural-language specifica- tions and register-transfer-level designs. Existing datasets and benchmarks support important goals such as large- scale training, formal evaluation, specification-to-assertion generation, and mutation-based testing. A complemen- tary need is to study whether a generated assertion cap- tures externally observable behavior or depends on inci- dental details of one RTL implementation. We present EquivSVA, a formally verified dataset organized around behavior families. Each family contains four structurally distinct RTL implementations of the same externally ob- servable behavior, shared interface-level gold properties, three controlled mutants, and formal-validation evidence. EquivSVA contains 120 behavior families across 12 cat- egories, 480 reference RTL implementations, 914 gold properties, and 360 mutants. Every final family passes a fixed 17-job validation suite covering RTL equivalence, gold-property proofs, property reachability, mutant dis- tinguishability, and gold-property checks on mutants. We also provide fixed family-safe train, development, and test splits. As a small demonstration of the analyses en- abled by the dataset, we evaluate the publicly released, Apache-2.0-licensed Qwen2.5-Coder-7B-Instruct model on the held-out test split. Of 293 interface-only generated properties, 93 are formally sound, and the number of sound properties varies across equivalent implementations for 14 of 24 test families. These results illustrate how behavior-family organization can support controlled stud- ies of assertion-generation robustness without requiring changes in intended functionality. The dataset, generators, validation scripts, and case-study artifacts are publicly released at https://github.com/aditigupta96/EquivSVA.

Tue 22 SeptMachine Learning
The gist
Often, computer tools generate checks called assertions for hardware designs based on descriptions in human language. However, these checks may accidentally rely on specific details of one version of a design instead of its overall behavior. The authors created a large, carefully checked dataset containing multiple different hardware designs that all do the same thing, along with matching assertions verified to capture the actual behavior. This lets people test whether a generated check truly reflects the intended function rather than incidental design choices. They also showed how to evaluate a popular AI model on this dataset to measure how reliable its generated checks are across different versions.
Open 2609.26751v1

Quantum channels enable confidential messages for multiple users

Quantum Broadcast Channels with Mutually Confidential Messages

Abstract: We study the transmission of two independent confidential classical messages over a quantum broadcast channel, one for each receiver. Each message must remain secret from the other receiver, including when that receiver knows its own message. For classical inputs and quantum outputs, we establish the classical Marton-type inner bound under average reliability and conditional strong secrecy. The encoder selects pairs of codewords from independently generated codebooks using normalized likelihood weights. We prove reliability through a change-of-distribution argument. Our main technical result is a bipartite classical-quantum resolvability theorem that accounts for the dependence created by pair selection and establishes secrecy for the same encoder. We also obtain a multi-letter capacity characterization and extend it to arbitrary quantum inputs under secrecy against the other receiver, together with the Stinespring environment. We recover confidential capacity regions for deterministic classical and degraded classical-quantum channels, with an explicit evaluation for the classical Blackwell channel. For coherent isometric extensions of injective deterministic classical broadcast channels, we show that the confidential classical capacity region equals that of the corresponding classical channel. We then compare confidential classical communication with quantum transmission. For the coherent isometric extension of the Blackwell channel, we determine the unassisted quantum-capacity region and show that some achievable confidential classical rate pairs lie outside it. The Platypus channel provides another example of this separation.

Tue 22 SeptInformation Theory
The gist
This paper studies how to send secret messages to two different people using quantum communication channels so that each person cannot learn the other's message, even if they already know their own. The authors develop mathematical methods to show when this kind of secret communication is possible and how large the message rates can be under these secrecy constraints. They also compare sending secret classical messages to sending quantum information, finding some differences in what rates are achievable. Their work applies to various types of quantum channels, including some that behave like well-known classical channels.
Open 2609.26750v1

Compile rate is unreliable metric for fixing code vulnerabilities

Metrics Failure in LLM-Based Code Vulnerability Repair: An Empirical Study and a Change-Aware Screen

Abstract: Large language models (LLMs) are increasingly applied to the automated repair of C/C++ security vulnerabilities, and compile rate is a commonly reported proxy for progress: whether the generated patch compiles. We argue that compile rate is a scientifically unreliable metric for single-function vulnerability repair, and we support this with five controlled experiments over 203 vulnerable functions from Big-Vul, three open-source code LLMs (350M to 6.7B parameters), and three prompting strategies. Compile rate (i) barely responds to an intervention that substantially improves the generated code; (ii) is dominated by evaluation-harness and dataset artifacts rather than model quality, with about 64% of compile failures not attributable to the model, a share that is nearly invariant across models; (iii) shifts by 1.8 to 2.7 times on identical patches under a single compiler-standard flag, with zero regressions; (iv) ranks the three models in the opposite order to reference-similarity metrics; and (v) rewards non-repairs when used as an optimization target, since a compiler-feedback loop raises compile rate while similarity to the human fix falls, with manual inspection finding deletion- and placeholder-style non-repairs among the newly compiling outputs. The natural fallback, whole-function CodeBLEU, also fails: an unchanged copy of the vulnerable input outscores every model. We also examine diff_F1, a change-aware screen that scores only the edited region. It gives exactly zero credit to a no-op and near-zero credit to some, though not all, of the deletion-based gaming patches we observed, while still crediting genuine partial edits, so it may serve as a cheap screen before deeper, execution-based analysis. It is not a repair-quality metric, and we report where it falls short. Our findings argue for change-aware, execution-grounded evaluation of LLM-based vulnerability repair.

Tue 22 SeptSoftware EngineeringArtificial IntelligenceCryptography and Security
The gist
Fixing security problems in C or C++ code using AI models usually checks if the fixed code can compile as a way to tell if the fix works. The authors show that this way of measuring is often misleading because many compile errors come from things outside the AI model’s control and sometimes the 'fixes' aren’t real fixes at all. They suggest using a method that looks only at the actual changes made to the code called diff_F1, which better avoids false credit for no improvement. However, they say even this isn’t perfect and deeper checks that run the code are needed for trustworthy validation.
Open 2609.26749v1

Depth based method groups data points into clusters without parameters

Automatic depth-based local center clustering via $β$-integrated local depth and adaptive grouping

Abstract: Clustering is an unsupervised learning technique that partitions unlabeled data into groups. Most existing methods require user-specified parameters, such as the number of clusters or neighborhood size. Conversely, we propose automatic depth-based local center clustering (A-DLCC), a fully data-driven method that eliminates numerical parameter tuning. A-DLCC uses the $β$-integrated local depth to identify stable exemplars, points consistently central across multiple locality levels, termed local centers, which are ranked by their representativeness. Each local center induces a group of similar points, with group-level similarity measured by a proposed nonparametric metric called group-level local similarity. To guide merging, we incorporate the bottleneck path idea from graph theory, which forms the basis of our adaptive merging criterion. Based on this criterion, we design a single agglomeration rule in which a group is either absorbed by a neighbor it reaches better than itself or bonded to a neighbor that both sides find more reachable than their own background, every merge being additionally required to be carried by a contact stronger than a configuration-model null expects. The rule automatically estimates the number of clusters and decides when to stop merging. Experiments on synthetic and real data show that A-DLCC produces interpretable clustering results without parameter tuning.

Tue 22 SeptMachine Learning
The gist
Clustering means putting items that are similar into groups without knowing their categories beforehand. Many methods need people to pick tricky settings like the number of groups or how close points should be to count as neighbors. The authors propose a new way called A-DLCC that figures out the groups automatically using a concept called local depth, which helps find points that best represent their neighborhoods. This method merges groups based on a careful measure from graph theory, so it stops merging at the right time and decides the number of clusters on its own. They tested A-DLCC on various data and found it gives clear groups without needing any number choices from users.
Open 2609.26748v1

4-block integer programs solved efficiently with new fixed parameter method

4-Block Integer Programming is in FPT

Abstract: Integer programming is a fundamental and important NP-hard problem. This motivated extensive efforts in studying several tractable subclasses. One of the top unresolved complexity questions is the parameterized complexity of 4-block IPs, a natural class characterized by having a diagonal matrix with small blocks after deleting few rows and columns. Over the years, significant progress has been made in improving algorithms for 4-block IPs, but the question whether such IPs can be solved in FPT time, parameterized by the block dimensions and largest matrix coefficient, has remained open. This question is repeatedly highlighted, most recently by Koutecký [IPEC 2025] and by Eisenbrand and Rothvoss [SODA 2026]. We resolve this question in the positive by providing an FPT time algorithm that solves general 4-block integer program. Our algorithm can optimize non-linear, separable convex objective functions, and can be extended to broader classes of constraint matrices (such as tree-fold or multi-stage) and allows appending few ``global'' columns to it, and it allows coefficients unbounded by the parameters in those columns. It is known that tractability cannot be extended further in any of those directions. The runtime also nearly matches the known doubly exponential running time lower bound. The key structural property that we establish is that a function $f\colon\mathbb Z^n\to\mathbb R$ that is integer midpoint convex, i.e., $f(x)\le\tfrac12f(x-p)+\tfrac12f(x+p)$ for all $x,p\in\mathbb Z^n$, can be extended to a convex function on the set $2d\mathbb Z^n\cap L$ if $L$ is a linear subspace of dimension $d$. This closes the gap in a recent work by Ligthart [arXiv 2606.30330, 2026], which allows us to extend the previous algorithm that solves 4-block integer programs with a single global variable to 4-block integer programs that have a parameterized number of global variables.

Tue 22 SeptComputational Complexity
The gist
Integer programming helps solve many decision-making problems but is usually very hard to do quickly. The authors studied a specific type called 4-block integer programming and showed it can be solved efficiently when focusing on certain parameters. They created an algorithm that deals not only with simple goals but also with more complex problems involving convex functions. This work answers a major open question and extends previous methods to more general cases, getting very close to the best possible running time.
Open 2609.26746v1

Quantum channels with entangled inputs boost classical communication rates

Explicit channels with unbounded gains in classical communication using entangled inputs

Abstract: We construct an explicit family of finite-dimensional quantum channels for which the optimal classical communication rate achievable with product-state codewords and collective decoding tends to zero, while rates achievable using entanglement only within pairs of channel inputs grow without bound. Our construction combines deterministic qudit Clifford unitaries with a binary measurement and classical feedforward, providing a derandomization to Hastings' probabilistic construction. The key ingredient is a careful design of measurement and feedforward process that yields the required one-copy and two-copy output entropy bounds from moment estimates alone, without requiring strong convergence of the underlying unitary family.

Tue 22 SeptInformation Theory
The gist
This work shows a special kind of quantum communication channel where using entangled inputs—meaning pairs of connected quantum bits—can send a lot more classical information than sending bits separately. Normally, sending information without such connections limits how much you can communicate, but here the authors build explicit examples where entanglement makes a big difference. They use clever quantum operations and measurements combined with classical feedback to make these channels work better than previous random constructions. Their result demonstrates how entanglement can unlock much higher communication efficiency in such channels.
Open 2609.26743v1

Deep learning method reveals overlapping groups in complex networks

Diffusion-Induced Spatial Attention Overlapping Community Detection

Abstract: Detection of overlapping communities is essential for modelling networks in which nodes participate simultaneously in multiple structural or functional groups. Existing graph neural network approaches commonly rely on local message passing, which can obscure community boundaries through smoothing and limit the representation of structurally relevant long-range dependencies. We introduce Diffusion-Induced Spatial Attention Community Detection (DISCO), a deep-learning framework that combines a structural prior derived from influence spreading dynamics, sparse multi-head attention, and non-negative community-affiliation learning. The prior identifies candidate interactions beyond immediate graph neighbours and biases attention according to their structural proximity, while a Bernoulli-Poisson edge-reconstruction objective enables overlapping community inference from node attributes and structural profiles, or both. Benchmark experiments show that DISCO performs competitively against established graph convolutional and graph attention approaches across different input configurations. To demonstrate its practical applicability, we present a proof-of-concept cybersecurity use case in which changes between community assignments inferred from consecutive communication-network snapshots provide an interpretable anomaly signal. Temporal community similarity identifies structural deviations, while node-level contributions help locate the devices associated with them. DISCO therefore provides both a flexible method for overlapping community detection and a foundation for analysing structural change in dynamic networks.

Tue 22 SeptSocial and Information NetworksMachine Learning
The gist
Many networks have nodes that belong to multiple groups at the same time, which is tricky to figure out. The authors created a new deep learning method called DISCO that looks beyond immediate connections to find these overlapping groups more accurately. It uses a way to focus attention on important parts of the network based on how influence spreads and can work with different types of node information. They tested DISCO against other methods and found it works well, and also showed it can spot unusual changes in network structure, such as in computer security settings.
Open 2609.26737v1

Quantum error correcting codes with local verification and high reliability

Good Quantum Locally Testable Codes from Product Expansion

Abstract: We construct quantum locally testable codes (LTCs) with constant rate, distance, soundness and locality under a variant of a product expansion conjecture of Bafna and Vyas about Reed-Solomon codes. In particular, we use the high-dimensional expansion framework of Dinur, Lin and Vidick for constructing quantum LTCs, instantiated with the non-Abelian cubical complexes of Rungtanapirom, Stix and Vdovina. Our code is obtained by equipping the complex with carefully chosen Reed-Solomon local codes whose symmetries are compatible with those of the complex.

Tue 22 SeptComputational ComplexityInformation Theory
The gist
Quantum computers need ways to detect and correct errors that happen while they work. This paper shows how to build special quantum codes that can be checked locally and still keep good performance on lots of measures like error detection and efficiency. The authors build these codes by combining advanced math structures with special classical codes called Reed-Solomon codes. This approach depends on a certain mathematical assumption but leads to codes that are easier to test without reading everything.
Open 2609.26735v1

Vision language models struggle with visual tricks in plagiarism detection

Evaluating the Semantic-to-Geometric Gap in Adversarial Defenses Against Vision-Language Model-Based Plagiarism

Abstract: The rapidly advancing capabilities of vision-language models (VLMs) present a systemic challenge to academic integrity. VLMs now allow students to bypass meaningful engagement by capturing and submitting graphical problems as singular images, a practice we define as trivial plagiarism. To provide educators with actionable data on VLM limitations, we investigate the efficacy of heuristic adversarial image transformations designed to degrade model performance while remaining human-interpretable. Through a two-phase evaluation of introductory assessments, we manually assess baseline VLM performance on circuit diagrams, followed by an automated large-scale evaluation of topological structures (logic gates) and coordinate geometry (Karnaugh maps). We find that while highly capable VLMs can exhibit appreciable robustness, all models suffer vulnerability to adversarial perturbations. We conclude that while visual perturbations act as a viable near-term stopgap, long-term assessment security requires educators to reapproach assessment design given continually increasing VLM performance.

Tue 22 SeptComputer Vision and Pattern Recognition
The gist
Students can cheat by submitting pictures of problems, fooling advanced vision-language models (VLMs) used to detect plagiarism. The authors tested simple image changes to see if they could confuse these models without making the images hard for humans to understand. They found that while VLMs are quite strong, all of them can be tricked by these visual changes. This means educators can use such tricks as a short-term way to spot cheating, but over time they will need to rethink how they design tests to keep up with improving AI.
Open 2609.26733v1

Atmospheric turbulence restoration improves planetary image clarity

ASTRA-SR: Atmospheric Seeing and Turbulence Restoration for Astronomical Image Super-Resolution

Abstract: Ground-based planetary imaging suffers from atmospheric turbulence, sensor noise, and limited sampling, making restoration a joint denoising, deblurring, and super-resolution problem. We present ASTRA-SR, a blind single-frame restoration framework trained on a physics-grounded synthetic dataset. High-dynamic-range spacecraft RAW observations serve as clean sources, and paired LR inputs are synthesized using measured layer-integrated turbulence strengths, propagated moving phase screens, exposure-averaged spatially varying PSFs, and sensor noise.ASTRA-SR first estimates a noise-suppressed but blur-retaining LR image, then restores spatial structure through multiscale processing and reconstructs HR detail with serial spatial-amplitude refinement. It yields a 0.49 dB foreground PSNR gain over the strongest baseline approaches.

Tue 22 SeptComputer Vision and Pattern Recognition
The gist
Images of planets taken from ground-based telescopes often look blurry and noisy because Earth's atmosphere distorts the light before it reaches the camera. The authors present ASTRA-SR, a new method that cleans and sharpens these images using synthetic training data that mimics real atmospheric effects. ASTRA-SR works in steps, first reducing noise, then restoring details at different scales, resulting in clearer, higher-resolution images. This method performs better than previous techniques in making planetary images clearer.
Open 2609.26731v1

Lightweight network improves medical image segmentation accuracy and speed

GAD-MambaUNet: Direction-Group Mamba with Gradient-Adaptive DINOv3 Distillation for Lightweight Medical Image Segmentation

Abstract: In this paper, we proposed GAD-MambaUNet, a lightweight medical image segmentation network that combines efficient local modeling, direction--group state-space interaction, and training-time foundation-model supervision. To improve contextual modeling in compact segmentation networks, we introduced Direction-Group Graph Selective Scan (DG-GSS), which treated scan-direction and channel-group responses as graph nodes and enabled structured information exchange before multi-directional fusion. We further incorporated DINOv3-GAD supervision, where a frozen DINOv3 teacher provided semantic guidance during training, and Gradient-Adaptive Distillation dynamically regulated the distillation strength. GAD-MambaUNet achieves a favorable accuracy--efficiency balance compared with representative lightweight and general segmentation methods. Ablation studies further verify the effectiveness of DG-GSS and training-time DINOv3-GAD supervision. In future work, we will explore more flexible teacher--student alignment strategies and extend the proposed framework to more diverse medical segmentation scenarios, such as multi-class and multi-modal segmentation tasks.

Tue 22 SeptComputer Vision and Pattern Recognition
The gist
Medical image segmentation helps computers find important parts in scans like MRIs quickly and accurately. The authors created a small but smart network called GAD-MambaUNet that looks at scan directions and groups of image features together to understand images better. They also used a powerful pre-trained model to teach the network during training without making it bigger. This approach balances being fast and accurate, making it useful for medical imaging tasks where computing resources are limited.
Open 2609.26729v1

AI prompt to design workflows speed up product design by 20 percent

Does AI Save Time on Product Design? A Randomized Controlled Experiment of AI Prompt-to-Design Workflows

Abstract: AI tools for digital product design now offer prompt-to-design capabilities, allowing designers and their non-designer colleagues to create prototypes through conversational workflows with large language models (LLMs). While these tools promise time savings, experimental evidence in product design remains limited compared with evidence from software engineering. We conducted a randomized controlled trial with 50 product designers and 50 product managers to evaluate prospective time savings from leveraging Figma Make in design work. Participants attempted three standardized design tasks with or without access to Figma Make. Among participants who completed the study tasks, access to Figma Make was associated with approximately 20% shorter completion times, with larger gains among product managers. Our findings suggest that prompt-to-design tools may enable product managers to further contribute to design work, while the benefits for professional designers may be task dependent.

Tue 22 SeptHuman-Computer InteractionArtificial Intelligence
The gist
Designers and their non-designer teammates spend a lot of time making digital product prototypes. This paper tested a tool called Figma Make that lets people create designs by chatting with an AI. When given access to this tool, both designers and product managers completed tasks faster—product managers improved the most. The authors suggest these AI tools help non-designers contribute more to design, while effects for professional designers depend on the task.
Open 2609.26725v1

Long context models focus better by ignoring nearby background noise

The Sirens' Song: When Proximal Background Context Overshadows Distant Evidence

Abstract: Long-context LLMs focus on retrieving distant evidence from extensive context, yet existing work has largely focused on overcoming distance alone. In this work, we identify the Proximity Trap, insufficient attention to distant evidence often arises less from distance itself than from cumulative competition with abundant, task-irrelevant proximal background. To address the Proximity Trap, we introduce LYRA (Long-context heavY-tailed Relevance Alignment), a t-distributed directional matching mechanism that reshapes the context retrieval distribution, directing more attention mass toward task-relevant evidence, while preserving the relative positional information encoded. Extensive experiments on LongBench-v2, RULER, and LongBench demonstrate consistent improvements across context lengths and task categories. We further introduce ProxBench, a multi-level fine-grained benchmark for evaluating distant evidence utilization under increasing proximal background interference. Project page: https://xiaoyuyoung.github.io/LYRA/

Tue 22 SeptMachine LearningArtificial Intelligence
The gist
Large language models look at lots of information to find helpful facts far away in text, but they often get distracted by lots of nearby irrelevant details. The authors found this is less about distance and more about overwhelming nearby background. They created a new method called LYRA that helps models pay more attention to useful information even if it's far away, without losing track of where things appear in the text. Tests show LYRA helps models work better on various long-text tasks, and they also made a new test to measure how well models handle distant information despite distracting nearby data.
Open 2609.26718v1

Code evolution tracing improves finding vulnerability commits

TraceVIC: Causal Reasoning over Code Evolution for Identifying Vulnerability-Inducing Commits

Abstract: Software vulnerabilities are often discovered long after they are introduced, making it difficult to identify the vulnerability-inducing commit (VIC) responsible for introducing the underlying vulnerable condition. Existing VIC identification techniques largely rely on git blame to trace vulnerable code through revision history and use positional heuristics, such as selecting its earliest or most recent modification. However, the true VIC may occur anywhere within this history, and vulnerable behavior may depend on code that evolves across multiple revisions. We therefore argue that VIC identification requires reasoning about how vulnerability-relevant code evolves, rather than simply where a candidate commit appears in the revision history. We present TraceVIC, a temporal graph-based approach for identifying and ranking VICs by reasoning over code evolution. TraceVIC first localizes likely root-cause lines and traces their histories across revisions, constructing graph representations that capture program structure within each revision and the evolution of vulnerability-relevant code across the history. It reasons over the resulting revision history, using temporal edges to preserve correspondences between program elements across consecutive revisions, and directly ranks candidate commits according to their contribution to the vulnerable condition. Ablation results show that modeling the full revision history improves F2 from 0.637 to 0.814. TraceVIC improves F2 by up to 28.7% over state-of-the-art methods and identifies a valid VIC for 78 of 79 vulnerabilities across four unseen C/C++ projects.

Tue 22 SeptSoftware EngineeringArtificial Intelligence
The gist
Software bugs that cause security problems often creep in during code changes but are discovered much later, making it hard to find the exact change that introduced them. The authors propose TraceVIC, a tool that looks at how code changes over time rather than just the earliest or latest related code. TraceVIC builds a detailed map of code evolution and uses this to better identify which change caused the vulnerability. Their method outperforms previous techniques and reliably finds the problematic changes in different C and C++ projects.
Open 2609.26711v1