This Week In Computer Science Papers

Week beginning 15th June 2026

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Showing 1–36 of 1275
Native Active Perception as Reasoning for Omni-Modal Understanding
2026-06-17Computer Vision and Pattern RecognitionComputation and LanguageSoundarxiv
Abstract
Passive models for long video understanding typically rely on a "watch-it-all" paradigm, processing frames uniformly regardless of query difficulty, causing computational cost to grow with video duration. Although interactive frameworks have emerged, they often rely on global pre-scanning, and their context cost still scales with video length. We propose OmniAgent, the first native omni-modal agent that formulates video understanding as a POMDP-based iterative Observation-Thought-Action cycle. OmniAgent executes on-demand actions to selectively distill audio-visual cues into a persistent textual memory, effectively decoupling reasoning complexity from raw video duration. To operationalize this, we introduce (1) Agentic Supervised Fine-Tuning to bootstrap native active perception via best-of-N trajectory synthesis with dual-stage quality control, and (2) Agentic Reinforcement Learning with TAURA (Turn-aware Adaptive Uncertainty Rescaled Advantage), which leverages turn-level entropy to steer credit assignment toward pivotal discovery turns. Crucially, OmniAgent exhibits positive test-time scaling, where performance improves as the number of reasoning turns increases, validating the efficacy of active perception. Empirical results across ten benchmarks (e.g., VideoMME, LVBench) demonstrate that OmniAgent achieves state-of-the-art performance among open-source models. Notably, on LVBench, our 7B agent outperforms the 10$\times$ larger Qwen2.5-VL-72B (50.5% vs. 47.3%).
Open 2606.19341v1
Zero-Shot Long-Horizon Dexterous Manipulation via Multi-View 3D-Grounde…
2026-06-17Roboticsarxiv
Abstract
We present a zero-shot framework for long-horizon dexterous manipulation that grounds language instructions into executable 3D task plans from calibrated multi-view RGB images. Rather than training an end-to-end policy, our system uses a vision-language model (VLM) to produce reference-frame task grounding and primitive-level 2D keypoints, then lifts them into 3D via multi-view fusion. This lifting combines triangulation of view-wise VLM groundings with reference-view ray voting, which searches along a semantic camera ray for geometrically consistent candidates across neighboring views. The resulting 3D keypoints support both pick-and-place and tool-use: for tool-use, we retrieve an object-centric atomic action corresponding to the inferred skill category and align its stored 6D tool trajectory to the scene; for dexterous execution, we expand the lifted grasp keypoint into a task-conditioned grasp affordance region and generate feasible grasp-motion pairs with an arm-hand motion generator. Real-world experiments show improved 3D grounding accuracy and execution reliability over single-view RGB-D grounding and fine-tuned VLA baselines. We further demonstrate long-horizon manipulation through closed-loop status verification and replan, enabling zero-shot execution on unseen objects and tool-use tasks in novel scenes.
Open 2606.19340v1
Beyond the Current Observation: Evaluating Multimodal Large Language Mo…
2026-06-17Computer Vision and Pattern Recognitionarxiv
Abstract
Deploying multimodal foundation models as closed-loop policies increasingly requires conditioning actions on observations that are no longer visible. However, existing benchmarks either expose the full state, conflate hidden-state reconstruction with other agent skills, or test recall only after an episode has ended. We introduce RNG-Bench (Reconstructive Non-Markov Games), a benchmark suite designed to isolate a base model's ability to reconstruct past observations and act on them during multi-step interaction. RNG-Bench includes two complementary games: Matching Pairs, where card identities briefly revealed at specific locations must later be recalled, and 3D Maze, where egocentric views must be integrated into a spatial map. Both games are evaluated under a unified harness with three controlled difficulty axes: grid size, visual pattern, and observation modality. The benchmark further introduces a head-to-head duel protocol to control for instance-level variance and a Memory Gap metric that disentangles forgetting from poor action selection. The hardest configurations require contexts of roughly 128K tokens and 350 image inputs per episode, and remain far from saturated by frontier MLLMs. Memory Gap analysis shows that most residual errors stem from forgetting earlier observations rather than from suboptimal decision making. Finally, fine-tuning Qwen3.5-9B on optimal-policy rollouts and filtered model demonstrations improves performance on RNG-Bench and transfers to existing benchmarks without degrading general multimodal capability.
Open 2606.19338v1
Learning User Simulators with Turing Rewards
2026-06-17Computation and Languagearxiv
Abstract
Learning to simulate human users in interactive settings could advance the training of agent assistants, evaluation of personalization systems, research in the social sciences, and more. Existing approaches generally do so by training a large language model (LLM) to match a single ground truth response, either by maximizing the log probability or by using a similarity reward. We instead propose {Turing-RL}: a Turing-Test-based reinforcement learning approach for training user simulator models. {Turing-RL} uses a discriminative Turing reward with an LLM judge to score how indistinguishable a generated response is from the real user's given the user's history, and the user simulator LLM learns to produce responses indistinguishable from what the user could have said with such rewards. Across two different domains--conversational chat and Reddit forum discussion--we find that {Turing-RL} consistently outperforms baseline methods on both LLM and human evaluation metrics. Our study suggests that optimizing for indistinguishability, rather than response matching, is effective for learning user simulators.
Open 2606.19336v1
Freeing the Law with LOCUS: A Local Ordinance Corpus for the United Sta…
2026-06-17Computation and LanguageComputers and SocietyMachine Learningarxiv
Abstract
Progress in legal AI increasingly depends on access to authoritative legal text at scale. Yet one of the most consequential layers of American law remains largely absent from existing machine-readable corpora: local ordinances. Local codes govern zoning, housing, business licensing, public health, noise, animal control, and many other domains of everyday regulation, but they are fragmented across vendor platforms designed for human browsing rather than bulk research access. We introduce LOCUS - the Local Ordinance Corpus for the United States - a comprehensive corpus and county-harmonized access layer for U.S. municipal and county ordinance codes. The raw corpus, available for release to researchers, represents nearly all publicly available municipal and county ordinance codes. The resulting raw corpus contains codes from 9,239 cities and counties. A smaller county-harmonized LOCUS access layer provides coverage for the largest 2,309 of 3,144 U.S. counties, accounting for a majority of the population. We use OCR to handle the myriad of document formats that have kept the law from being a public resource. We release the corpus with coverage metadata to support reproducibility, downstream legal AI research, and the incremental expansion of machine-readable access to local law. We train a collection of ModernBERT-based classifiers and scorers to facilitate analyzing U.S. local law among several dimensions, such as opacity and paternalism, that have not previously been studied at this scale. LOCUS-v1 and its derivative models are available at: https://huggingface.co/datasets/LocalLaws/LOCUS-v1
Open 2606.19334v1
Do as I Do: Dexterous Manipulation Data from Everyday Human Videos
2026-06-17RoboticsComputer Vision and Pattern Recognitionarxiv
Abstract
How can we scalably generate data for robotic manipulation, especially on human-like platforms such as dexterous multi-fingered hands? Learning from human videos has recently emerged as a likely answer to this question. However, difficulties in estimating hand-object interaction and crossing the human-to-robot embodiment gap have hindered the adoption of abundant monocular RGB-only human videos as the primary source of robot manipulation data. In this work, we present DO AS I DO, an algorithm to reconstruct and retarget monocular RGB human videos to multi-fingered dexterous robotic hands. DO AS I DO reconstructs hand-object interactions from various egocentric and exocentric in-the-wild video sources. The algorithm then retargets these hand-object interaction estimates into a sequence of actions executable in the real world, yielding robot-complete manipulation data from disparate human videos. Overall, DO AS I DO outperforms previous state of the art in estimating hand-object interactions and extracting dexterous manipulation trajectories from RGB videos, as we show in experiments on datasets with ground truths and on a dataset of video clips collected online. Our experiments enable us to propose an efficacy playbook for practitioners collecting human data for manipulation.
Open 2606.19333v1
The Chandra-Gaia Catalog of Counterparts: Resolving ambiguous Gaia matc…
2026-06-17Machine Learningarxiv
Abstract
We present a framework to cross-match sources from the Chandra Source Catalog (CSC v2.1) with optical sources from Gaia Data Release 3. Unlike purely spatial approaches, we use source properties such as magnitudes, colors, and distances to identify true counterparts, detect chance coincidences, and resolve ambiguities when multiple plausible candidates exist. We define a training set of high-confidence matches using NWAY, a Bayesian cross-matching framework that accounts for positional errors and source densities. We train a gradient-boosted classifier (LightGBM) on a variety of features from both catalogs. Of the ~$254$k unique X-ray sources, we find counterparts for ~$113$k sources, of which plausible multiple counterparts are found for ~$7$k. We find no counterparts for ~$20$k sources for which separation-based cross-matching does find a match, and attribute half of these to chance coincidences. We validate the pipeline on the Chandra Orion Ultradeep Project (COUP), where the machine-learning matches reproduce 95% of NWAY cross-matches without using any positional information. We release a catalog of the ~$113$k Chandra-Gaia counterparts, together with ~$7$k alternative matches and ~$20$k ambiguous NWAY associations, supporting future population studies of sources detectable by both Chandra and Gaia. We discuss limitations and provide a generalization of the framework that is applicable in other cross-matching scenarios.
Open 2606.19329v1
UBP2: Uncertainty-Balanced Preference Planning for Efficient Preference…
2026-06-17Machine LearningArtificial IntelligenceRoboticsarxiv
Abstract
Preference-based RL provides an approach to learning reward models from pairwise comparisons of behaviors, bypassing the need for explicit reward design. However, existing methods typically rely on passive data collection and suffer from poor sample efficiency, especially during the early stages of learning. We introduce a model-based approach that actively directs exploration by jointly reasoning over uncertainties in the reward, dynamics, and value functions. Our method, Uncertainty-Balanced Preference Planning (UBP2), uses ensembles of reward, dynamics, and value function models to evaluate candidate trajectories according to a unified score that combines expected reward, terminal value, and epistemic uncertainty. Planning under this objective yields an explicit tradeoff between exploitation and information acquisition without requiring ad hoc exploration heuristics. Under standard regularity assumptions, we establish sublinear regret guarantees for both finite-horizon and infinite-horizon settings. Empirically, experiments on the Meta-World benchmark show UBP2 achieves substantially higher sample efficiency than model-free preference-based methods and non-optimistic model-based baselines.
Open 2606.19328v1
Rethinking Reward Supervision: Rubric-Conditioned Self-Distillation
2026-06-17Artificial IntelligenceComputation and Languagearxiv
Abstract
Post-training of reasoning language models is commonly driven by supervised distillation and reinforcement learning with verifiable rewards. Distillation often relies on chain-of-thought annotations that are expensive to obtain and may themselves be noisy, incomplete, or partially incorrect; even when the final solution is correct, an imperfect rationale can interfere with learning. Reinforcement learning with verified rewards, on the other hand, typically compresses evaluative feedback into a scalar signal, obscuring which aspects of a response should be improved. We propose \textbf{Rubric-Conditioned Self-Distillation}, a framework that incorporates rubrics as structured, fine-grained feedback for on-policy self-distillation. Our method conditions the teacher model on criterion-level rubrics and uses it to provide token-level guidance on the student's own sampled trajectories. This design avoids treating a single reference rationale as the sole supervision target. Instead, rubrics specify what a strong response should satisfy, enabling more fine-grained credit assignment over the reasoning process than scalar reward optimization. We instantiate this framework with a two-stage pipeline that first learns to generate task-specific rubrics and then trains a rubric-guided reasoner. We evaluate on a diverse suite of science reasoning benchmarks and results show that rubric-conditioned self-distillation effectively converts rubric-level criteria into token-level guidance over the reasoning process, surpassing GRPO by 1.0 points and OPSD by 0.9 points on average.
Open 2606.19327v1
Reference-Driven Multi-Speaker Audio Scene Generation from In-the-Wild…
2026-06-17SoundArtificial IntelligenceComputer Vision and Pattern Recognitionarxiv
Abstract
Existing multi-speaker dialogue systems bind speakers to utterances through structured supervision: per-turn tags, multi-stream transcriptions, or learnable speaker embeddings. These systems operate within speech-only pipelines that produce clean vocal sequences without the ambient texture of real conversations. We take a different approach. Our method, ScenA, conditions a text-to-audio flow-matching foundation model, pretrained on large-scale in-the-wild data, directly on multiple reference voices and a free-form natural language prompt that describes an entire multi-speaker audio scene. Leveraging such a foundational model allows us to inherit its capacity for natural, non-studio audio: background noise, room acoustics, overlapping dialogue, and spontaneous paralinguistic events, while adding multi-speaker control without any per-turn structure. Concretely, reference latents are concatenated into the model's token sequence and distinguished by lightweight identity-aware positional encodings. However, we identify a critical obstacle to this approach: the \textit{Reference Shortcut}. During training under standard noise schedules, the model can identify the matching reference by acoustic similarity to the noisy target, bypassing the text prompt entirely. We address this with a high-noise-biased timestep distribution that forces the model to rely on the text prompt for speaker assignment. We evaluate ScenA on the CoVoMix2-Dialogue benchmark, showing that it outperforms existing multi-speaker systems on speaker-binding metrics while generating rich conversational audio with overlapping speech, emotional vocalizations, and ambient sound. Our results demonstrate the advantage of using a general-purpose audio model conditioned on a free-form scene description, rather than passing structured dialog scripts through a speech-only pipeline.
Open 2606.19325v1
Mean-Payoff-Parity and Lifting Strategies from MDPs to 2-Player Stochas…
2026-06-17Computer Science and Game Theoryarxiv
Abstract
We consider the strategy complexity (i.e., memory and randomization) of optimal strategies in turn-based 2-player zero-sum stochastic games. Results in [Gimbert,Kelmendi:2023] show how to lift optimal memoryless strategies for shift-invariant inverse-submixing objectives from MDPs to 2-player stochastic games with an exponential increase in the number of memory modes. We show the corresponding lower bound, i.e., the extra exponential memory is required in general, even for randomized strategies. Moreover, we solve the strategy complexity of the well-studied mean-payoff-parity objective in 2-player stochastic games. This objective is also shift-invariant inverse-submixing, but easier than the worst case for this class. In MDPs, Maximizer has optimal memoryless randomized strategies, while optimal deterministic strategies require exponential memory. However, in stochastic games, optimal randomized strategies require, at least and at most, linear memory (equal to the number of even colors). Finally, we show that a different construction for lifting memoryless (resp. finite-memory) deterministic strategies from MDPs (resp. 1-player games) to 2-player games cannot be generalized even to memoryless randomized strategies. We construct a shift-invariant objective where Max and Min each have optimal memoryless randomized strategies in all MDPs, but optimal (randomized) Max strategies still require infinite memory in deterministic 2-player games.
Open 2606.19324v1
Data Intelligence Agents: Interpreting, Modeling, and Querying Enterpri…
2026-06-17Multiagent SystemsArtificial IntelligenceDatabasesarxiv
Abstract
Production data integration is bottlenecked by repeated, lossy handoffs between data owners, engineers, and analysts who must collaboratively discover, structure, and query enterprise data. We present Data Intelligence Agents (DIA), a system of three agents (Data Interpreter, Schema Creator, and Query Generator) that compresses this workflow by treating autonomous coding agents (ACAs) as a first-class abstraction: rather than emitting text, the agents generate, execute, validate, and repair concrete artifacts, draw on a shared memory for experience reuse, and surface each for review by domain experts. DIA is deployed in production for enterprise customers. We study the Query Generator in depth and evaluate it in fully autonomous mode across seven SQL benchmarks spanning four task categories and four dialects. It matches or surpasses the best published results on all seven, demonstrating that an architecture grounded in execution, built on ACAs and a shared memory, generalizes across the data intelligence workload with adaptation confined to natural-language instructions.
Open 2606.19319v1
Explaining Attention with Program Synthesis
2026-06-17Machine LearningArtificial Intelligencearxiv
Abstract
A longstanding goal of research on interpretable deep learning is to replace opaque neural computations with human-meaningful symbolic descriptions. In this paper, we propose an approach for approximating the behavior of components of deep networks with executable programs. We focus on attention heads in transformer language models. For a given head, we first compute its associated attention matrices on a collection of randomly selected training examples. Next, we prompt a pre-trained language model with a summary of these matrices, and instruct it to generate a set of Python programs that can reproduce the associated attention patterns given only text from the input sentence. Finally, we re-rank programs according to how well our final set of programs predict behavior on held-out inputs. We demonstrate that a set of fewer than 1,000 such generated programs can reproduce the attention patterns of heads in GPT-2, TinyLlama-1.1B, and Llama-3B, achieving an average Intersection-over-Union similarity above 75% on TinyStories. Moreover, the best-fit programs can replace neural attention heads without substantially affecting model behavior: replacing 25% of attention heads with programmatic surrogates across the three models incurs only a 16% average perplexity increase, while maintaining performance on a variety of downstream question answering benchmarks. This work contributes a scalable pipeline for reverse-engineering attention heads in transformer models using human-readable, executable code, advancing a path toward symbolic transparency in neural models.
Open 2606.19317v1
NeuMesh++: Towards Versatile and Efficient Volumetric Editing with Dise…
2026-06-17Computer Vision and Pattern Recognitionarxiv
Abstract
Recently neural implicit rendering techniques have evolved rapidly and demonstrated significant advantages in novel view synthesis and 3D scene reconstruction. However, existing neural rendering methods for editing purposes offer limited functionalities, e.g., rigid transformation and category-specific editing. In this paper, we present a novel mesh-based representation by encoding the neural radiance field with disentangled geometry, texture, and semantic codes on mesh vertices, which empowers a set of efficient and comprehensive editing functionalities, including mesh-guided geometry editing, designated texture editing with texture swapping, filling and painting operations, and semantic-guided editing. To this end, we develop several techniques including a novel local space parameterization to enhance rendering quality and training stability, a learnable modification color on vertex to improve the fidelity of texture editing, a spatial-aware optimization strategy to realize precise texture editing, and a semantic-aided region selection to ease the laborious annotation of implicit field editing. Extensive experiments and editing examples on both real and synthetic datasets demonstrate the superiority of our method on representation quality and editing ability. Project page: https://zju3dv.github.io/neumeshplusplus/
Open 2606.19316v1
Diffusion-Proof: Recipe for Formal Theorem Proving Beyond Auto-Regressi…
2026-06-17Machine Learningarxiv
Abstract
Enhancing the formal math reasoning capabilities of Large Language Models (LLMs) has become a key focus in both mathematical and computer science communities in recent years. While significant progress has been made in using state-of-the-art Auto-Regressive (AR) LLMs for formal theorem proving, these models suffer from inherent limitations. Their next-token prediction generation methods may yield suboptimal performance due to the challenges of long-range coherence and the compounding of errors over long sequences. Recent advancements in diffusion LLMs (dLLMs), which generate text through iterative denoising of a multi-token block, offer a promising alternative. However, the application of dLLMs to formal mathematics, where maintaining long-range coherence is critical, remains largely understudied. To address the challenges above, we propose **Diffusion-Proof**, to the best of our knowledge, the first framework to train and apply dLLMs for formal theorem proving. Our frameworks contain training and inference methods for two models. The first one is *dLLM-Prover-7B*, which performs whole-proof writing with long-range coherent tactic usage. The second one is *dLLM-Corrector-7B*, which is a novel large block diffusion-based correction model. It leverages the in-filling capabilities of dLLMs to perform local proof correction using bi-directional information. Extensive experiments demonstrate that **Diffusion-Proof** relatively significantly outperforms the AR LLM baseline trained under the same dataset. **Diffusion-Proof** achieves an absolute improvement of **1.61%** on ProofNet-Test and **6.14%** on MiniF2F-Test benchmarks compare to the baseline. Notably, **Diffusion-Proof** successfully resolves one IMO problem that more advanced thinking model DeepSeek-Prover-V2-7B could not solve, showcasing the unique advantage of dLLMs in formal theorem proving.
Open 2606.19315v1
Modeling Branches for Active Manipulation using Iterative Parameter Est…
2026-06-17Roboticsarxiv
Abstract
This study presents a method for modeling diverse plant branches by iteratively estimating material parameters to support delicate branch manipulation. Branch manipulation is necessary in agricultural robotics for plant repositioning, stabilizing, and clearing visual obstructions in dense foliage. The proposed method builds a tetrahedral branch model from point-cloud data and simulates its behavior using the finite element method. Using real observed deformation data, it iteratively estimates branch parameters and then computes an optimal path with a deformation-aware motion planner to move and stabilize branches within another robot's field of view. Across 30 trials on branches with varying geometries and material properties, the proposed method reduced the deformation energy by 35.69% while increasing the path length by 8.10% on average.
Open 2606.19314v1
QDSV: A Semantic Problem Representation and Multi-Backend Execution Fra…
2026-06-17Programming Languagesarxiv
Abstract
Predicate-based computation over state spaces separates a problem specification from the backend that realizes it. Building on the model introduced in arXiv:2606.15027, this paper studies QDSV as a semantic, multi-backend execution framework for quantum-oriented computation. We describe how QDSV, QIntent, and Qruba connect declarative problem intent to a structured semantic representation, realize that representation under heterogeneous backend constraints, and report execution trace outputs that separate model-level semantic outputs from backend-specific observations. The framework supports execution modes that do not require the original problem to be authored as a circuit, while still allowing circuit-compatible artifacts when required. As a case study, we evaluate EEG ictal/interictal classification using prepared signal features from the Bonn and Delhi datasets. The study compares classical machine-learning references, a circuit-first variational quantum classifier baseline, QDSV simulator executions, and controlled IBM Quantum hardware runs. The paper does not claim general quantum advantage or superiority over classical machine learning. Its contribution is a semantic execution validation showing how a problem-first representation can remain stable across simulator and hardware realizations while retaining interpretable execution trace outputs.
Open 2606.19312v1
Enhancing Decision-Making with Large Language Models through Multi-Agen…
2026-06-17Computation and LanguageMultiagent Systemsarxiv
Abstract
Large language model (LLM)-based multi-agent systems (MAS) have demonstrated great potential in solving tasks with execution complexity, by distributing subtasks across cooperative agents. However, this divide-and-conquer paradigm falls short on decision-making tasks that are also prevalent in the real world. These tasks require simultaneous reasoning from the stances of all involved stakeholders whose decisions are mutually dependent and thus cannot be solved in isolation. We characterize this challenge as stance entanglement, a form of decision complexity distinct from execution complexity. To address it, we propose Multi-Agent Fictitious Play (MAFP), a novel MAS paradigm that represents stakeholder stances as agents and formulates decision-making as an equilibrium-seeking process. Built on the game-theoretic principle of fictitious play, MAFP iteratively updates each agent's decision by best responding to the empirical mixture of other agents' past decisions. This enables agents to expose and address one another's weaknesses, progressively improving decision quality and robustness. We evaluate MAFP on challenging decision-making tasks that test the capability of deciding strategies for competitive scenarios prior to acting. MAFP outperforms both single-round and multi-round baselines on two complementary metrics, tournament strength and robustness, demonstrating its effectiveness in addressing stance entanglement.
Open 2606.19308v1
Observability and Consistency Analysis for Visual-Inertial Navigation w…
2026-06-17Roboticsarxiv
Abstract
This paper presents an analysis of the observability and consistency properties of filtering-based visual-inertial navigation systems (VINS) that utilize anchored feature representations. The unobservable subspace of VINS with anchored landmark parameterizations is shown to be independent of the estimated landmark state, which leads to improved estimator consistency properties without any additional modifications. However, the unobservable subspace is still found to depend on the estimated navigation state, necessitating additional consistency-enforcing techniques. Two methods to improve the consistency of VINS with anchored feature representations are presented. Simulation results showcase that all estimators employing anchored feature paramterizations exhibit improved consistency properties compared to algorithms that estimate features resolved in a global reference frame, especially in scenarios where feature initialization may be poor. Real-world experiments on the TUM-VI dataset showcase that the use of anchored feature representations alone can yield comparable performance to consistency-improved estimators employing a global feature representation, demonstrating the benefit of using anchored feature parameterizations for VINS.
Open 2606.19307v1
Secret key-distribution over networks with node-based adversarial errors
2026-06-17Information Theoryarxiv
Abstract
We study the multiple key-cast problem in network coding under active node-based adversaries. In multiple key-cast, a source generates independent secret keys to be securely and reliably delivered to designated terminal subsets. The network adversary can observe \(\ell_o\) nodes, inject additive or overwrite errors into \(\ell_e\) nodes, and simultaneously observe and corrupt \(\ell_{oe}\) nodes, while having full knowledge of the topology and coding operations. Adversarial models of similar nature, however, where corruption and eavesdropping is done on edges instead of nodes, have seen previous studies in the context of secure multicast network-coding. The work at hand builds on and extends these studies to address the challenges in node-based adversaries in the context of (multiple) key distribution. For single-source networks where every node is d-vertex connected from the source, we show that perfectly secure multiple key-cast under additive and overwrite error models is asymptotically achievable at the key-capacity of \(d-\ell_o-\ell_e-2\ell_{oe}\). We then extend our analysis to networks where only terminal nodes satisfy this connectivity requirement, while intermediate nodes may be only partially connected. For these topologies, we develop coding schemes that achieve secure and reliable multiple key-cast capacities determined by the source vertex-connectivity and additional structural properties of the network. Finally, we show that our results generalize to multi-source settings, ensuring perfect secrecy even if the adversary observes all but one source node, and establish that our constructions apply directly to secure multicast network coding and to network secret-sharing scenarios. As part of our studies, we improve the security guarantee of a central scheme in [Zhang et al., IEEE Trans. Comm., 2023] addressing parallel-edge networks, from weak-security to perfect-security.
Open 2606.19305v1
P-K-GCN: Physics-augmented Koopman-enhanced Graph Convolutional Network…
2026-06-17Machine Learningarxiv
Abstract
High-fidelity simulation of spatiotemporal dynamics is computationally prohibitive, necessitating efficient super-resolution techniques to reconstruct high-resolution data from coarse-grained inputs. Traditional data-driven methods often lack physical constraints, and simple physics-informed learning struggles with irregular spatial geometries and intricately evolving temporal dynamics. To tackle these challenges, we propose a Physics-augmented Koopman-enhanced Graph Convolutional Network (P-K-GCN) for spatiotemporal super-resolution on irregular geometries. Specifically, a continuous spline-based GCN is first designed to extract spatial dependencies directly from coarse graph, and Koopman operator theory is incorporated to project the nonlinear dynamics into a compact latent space where temporal progression is linearized. Second, we augment the optimization objective with a physics-based loss to force the data-driven reconstructions to adhere to physical laws for improving predictive fidelity and robustness. Finally, we provide a rigorous theoretical analysis, establishing that the physics augmentation and Koopman regularization mathematically guarantees a reduction in super-resolution error by diminishing Rademacher complexity and tightening generalization bounds. We evaluate our framework on reconstructing spatially high-resolution cardiac electrodynamics across a 3D heart geometry from sparse low-resolution measurements. Numerical experiments demonstrate that our method achieves superior accuracy compared to baseline models.
Open 2606.19303v1
Optimal scenario design for climate emulation
2026-06-17Machine Learningarxiv
Abstract
As deep learning for physical systems continues to grow in popularity, efforts to improve generalizability have primarily focused on designing architectures that embed physical constraints. However, for machine-learning surrogate climate models (emulators), we show that the low structural diversity in existing scenarios commonly used to generate training data places a ceiling on predictive skill. Here, we examine whether training datasets themselves can be optimized to improve generalization. We introduce a method to create datasets that produce emulators capable of generalizing to new, structurally different scenarios absent from the training data. We use a differentiable Simple Climate Model (SCM) to calculate the sensitivity of emulator loss to perturbations in the training data, iteratively updating the training data to maximize emulator skill. For an SCM, training on one scenario optimized in this fashion outperforms an emulator trained on six standard ScenarioMIP pathways. We achieve this higher predictive skill despite training on a smaller dataset, finding that our emulator successfully isolates distinct physical behaviors of different climate forcing agents (e.g., greenhouse gases vs. aerosols) without single-forcing runs. We then demonstrate that scenarios optimized using an SCM, when used to drive an intermediate-complexity climate model, produce a training dataset that yields a more skillful emulator than training on ScenarioMIP outputs. Our results suggest that, in the compute-constrained environment of running full-scale climate models, generating a small number of dynamically rich scenarios provides greater marginal value for emulation and characterizing system responses than expanding the suite of traditional emissions pathways.
Open 2606.19302v1
Confidence is Not Reliability: Rethinking MC Dropout in Brain Tumour Se…
2026-06-17Computer Vision and Pattern RecognitionMachine Learningarxiv
Abstract
Glioma segmentation in multiparametric MRI is a critical component of treatment planning. A segmentation model that fails silently on treatment-critical sub-regions represents a patient safety risk that overlap-based metrics such as Dice scores cannot expose. We ask whether voxel-level uncertainty estimation via Monte Carlo (MC) Dropout can reliably identify segmentation errors in clinically critical sub-regions, and whether calibration failure modes are detectable from standard reporting metrics alone. In an empirical two-model case study on 126 BraTS21 patients, we evaluate a high-performance pretrained SegResNet and a locally trained UNet with residual units (UNet-Res). MC dropout preserved segmentation accuracy ($|Δ\text{Dice}|$ $<0.01$) while achieving strong uncertainty-error alignment (AUROC for entropy (H) $\approx$0.97), indicating uncertainty correctly ranks erroneous voxels above correct ones. Entropy-based patient stratification identified a high-uncertainty subgroup with substantially lower segmentation performance (median whole-tumour Dice $0.835$ vs. $0.925$), supporting uncertainty as a practical triage signal. However, global alignment can mask important region-specific differences. Despite similar AUROC, UNet-Res exhibited near-zero enhancing tumour entropy ($0.054$) and Expected Calibration Error (ECE) of $0.915$, with a Dice of only $0.714$, indicating severely miscalibrated confidence on the most clinically critical sub-region, a failure mode invisible to standard Dice and AUROC reporting. These findings demonstrate that strong uncertainty-error alignment is necessary but insufficient for clinical safety: sub-region-specific calibration assessment must accompany AUROC evaluation when selecting models for clinical deployment.
Open 2606.19300v1
Does VLA Even Know the Basics? Measuring Commonsense and World Knowledg…
2026-06-17Machine LearningRoboticsarxiv
Abstract
Embodied Vision-Language-Action (VLA) models are typically obtained by fine-tuning powerful pretrained VLMs on robotics data, yet it is unclear how much commonsense and factual knowledge they retain after adaptation. Failures on knowledge-sensitive tasks are ambiguous, conflating missing knowledge with poor generalization of low-level control. We introduce Act2Answer, a lightweight protocol that adapts VLM knowledge benchmarks to VLA evaluation by requiring agents to answer through action. Each question becomes a short tabletop episode where the agent performs a single object-placement action to select among candidate answers, yielding an action-grounded success rate with reduced control confounds. We curate a test suite of such environments across diverse commonsense and world-knowledge categories and introduce layerwise intent probing to localize answer-relevant information across the VLM backbone and action head. In a large-scale study of 7 VLA models and 9 VLM baselines, we systematically rank models across categories, finding that VLAs show solid performance on simple concepts while exhibiting larger gaps on richer semantic categories relative to their source VLMs, that VQA co-training is associated with better knowledge retention, and that answer-relevant signals peak in middle VLA layers but attenuate in upper layers. Act2Answer is available at https://tttonyalpha.github.io/act2answer/.
Open 2606.19297v1
Risk Stratification for ICU Delirium using Pervasive Ambient Sensing In…
2026-06-17Machine Learningarxiv
Abstract
Delirium is a common and serious complication in the Intensive Care Unit (ICU), associated with increased morbidity, prolonged hospital stays, and higher healthcare costs. Despite its prevalence, early prediction and prevention remain challenging. Environmental factors such as ambient sound and light may influence the onset of delirium, yet they are often overlooked in risk assessments. In this study, we examined whether light intensity and sound pressure levels can independently predict delirium across multiple prediction horizons. We evaluated four efficient sequential neural network models on data collected from 9 ICUs across 309 patients to predict delirium for 10 prediction-window sizes. We reported feature importance and direction of influence using Shapley Additive Explanations analysis. The convolutional model achieved the strongest discrimination, with AUC = 0.80 on sound data and on combined data. Sound features were the dominant predictors overall. Integrating sound with light improved short-term ($<1$ week) prediction, with the combined model assigning the highest risk immediately after the sensing period. These findings suggest that passive ambient sensing, especially sound, can add a clinically meaningful, interpretable signal for delirium risk estimation and offer a practical pathway to enrich multimodal ICU prediction and prevention strategies.
Open 2606.19292v1
Correct Yourself, Keep My Trust: How Self-Correction and Social Connect…
2026-06-17Human-Computer InteractionArtificial IntelligenceComputers and Societyarxiv
Abstract
When social chatbots make mistakes, and they do, how they recover determines whether users trust them again. Social chatbots are increasingly integrated into everyday life, yet they remain prone to generating convincing but inaccurate information. The social connection they build with users makes such errors particularly consequential. We conducted a between-subjects experiment (N=120) comparing three error correction strategies: a webpage retraction, self-correction by the same social chatbot, and correction by an expert chatbot. Our results reveal two key findings. First, all three strategies corrected the error equally well, but only self-correction did so without damaging the chatbot's credibility: participants rated self-correcting chatbots significantly higher in both trustworthiness and perceived expertise than chatbots whose errors were corrected by external sources. Second, the strength of the user's social connection with the chatbot, measured through social attraction and self-disclosure, significantly predicted the magnitude of belief change, but only when the chatbot corrected itself. Outsourcing corrections to an external source severed this link entirely. These findings suggest that social chatbots should correct their own mistakes rather than outsource corrections, and that investing in social connection is a functional mechanism that amplifies correction effectiveness, not merely a design feature. We discuss implications for designing chatbots that maintain long-term credibility while effectively addressing their own errors.
Open 2606.19286v1
NeSyCat Torch: A Differentiable Tensor Implementation of Categorical Se…
2026-06-17Artificial IntelligenceMachine LearningLogic in Computer Sciencearxiv
Abstract
Neurosymbolic semantics is fragmented: classical, fuzzy, probabilistic and neural systems each define truth by their own inductive rules. NeSyCat, extending ULLER, subsumes them under a single inductive definition of truth, parametric in a strong monad and an aggregation structure on truth-values. NeSyCat has so far lacked an account of predicates and functions learned by neural networks. We provide NeSyCat Torch as the missing link and interpret computational symbols via neural networks, implementing the framework in probabilistic programming and tensor-based backends. We use the distribution monad for reference semantics and metric evaluation, and complement it by a monad for numerically stable, differentiable training: the lazy log-tensor monad over the log-semiring. For efficient training in batches, we furthermore employ a batch monad. The axioms are the source code: written once in monad-based do-notation, monadic bind performs marginalisation, lazily pruning unneeded branches. On MNIST addition, our HaskTorch, JAX, and PyTorch implementations outperform LTN and DeepProbLog in speed and accuracy, while achieving nearly the accuracy of DeepStochLog. However, unlike DeepStochLog, we stay in a uniform framework that applies to many first-order NeSy approaches. Namely, the construction is parametric in the monad; instantiating it with, e.g., the Giry monad extends the approach to continuous probability (working out a neural representation here is left for future work).
Open 2606.19279v1
A Unified Framework for Efficient Remote Sensing Visual Question Answer…
2026-06-17Computer Vision and Pattern Recognitionarxiv
Abstract
Visual Question Answering (VQA) in the Remote Sensing (RS) domain presents unique challenges due to the high resolution, multi scale object distribution, and semantic complexity of aerial imagery. While general domain Foundation Models have achieved remarkable success, their direct application to RSVQA is hindered by massive domain shifts and the computationally prohibitive nature of full fine tuning. This study presents a comparative analysis of RS Adapter, a Parameter Efficient Fine Tuning (PEFT) strategy, applied across three distinct Vision Language Model (VLM) architectures: the Dual Encoder CLIP, the Encoder Decoder BLIP, and the Hybrid FLAVA. We introduce a unified architectural surgery pipeline that injects lightweight bottleneck adapters into the attention and MLP layers of frozen backbones, enabling rapid adaptation with less than 5 percent of trainable parameters. Experimental results on the high resolution RSVQA x dataset demonstrate that while all adapted models achieve convergence, the Hybrid FLAVA architecture offers a superior balance of multimodal reasoning and retrieval capabilities compared to its unimodal counterparts. Our findings establish a new baseline for resource efficient VQA in disaster assessment and urban monitoring.
Open 2606.19277v1
Reconstruction Limits for Repeated Differentially Private Aggregates: A…
2026-06-17Information Theoryarxiv
Abstract
Repeated differentially private (DP) releases are often evaluated by transcript length or cumulative privacy accounting. We show that these quantities do not by themselves determine local reconstruction risk. For Gaussian-calibrated repeated statistical queries, the key object is the nuisance-profiled Fisher geometry of the release sequence: repetition helps only when new releases create identifiable directions after nuisance variables are removed. Thus, release geometry determines what can be locally identified, while the privacy accountant determines how precisely those directions can be estimated. We develop this principle in two settings. For labeled-target reconstruction with fixed-background IN/OUT averages, repeated copies collapse to a single target-versus-background contrast. The best linear unbiased estimator attains the Cramer-Rao bound, and additional copies provide only averaging gain; under Basic Composition this gain is dominated by the $Θ(L^2\log L)$ noise penalty, whereas zCDP/RDP-style Gaussian accounting makes the risk order-flat. For static permutation-invariant releases, labels remain unidentified, but feature diversity can make the sorted participating multiset locally identifiable. For polynomial moments and smooth thresholds, the useful number of releases is governed by the balance between newly exposed eigendirections and accountant-induced noise growth. These results provide a local, mechanism-specific benchmark for value leakage in repeated private sensing and analytics.
Open 2606.19275v1
TurboServe: Serving Streaming Video Generation Efficiently and Economic…
2026-06-17Distributed, Parallel, and Cluster Computingarxiv
Abstract
Streaming video generation is emerging as a new serving workload in which users interact with long-lived sessions that generate video progressively, chunk by chunk. Unlike offline video generation or typical LLM serving, streaming video generation must preserve session state across active and idle periods, repeatedly schedule ongoing sessions, and deliver each chunk under a tight latency target. This creates two key serving challenges in multi-user, multi-GPU environments: session duration heterogeneity, where long-running sessions make placement decisions suboptimal over time, and temporal user-demand heterogeneity, where the number of active sessions fluctuates sharply across bursts and idle periods. We present TurboServe, the first serving system designed specifically for streaming video generation workloads. TurboServe formulates serving as an online scheduling problem that jointly coordinates session placement and GPU provisioning. Its closed-loop scheduling algorithm combines a migration-aware placement controller, which rebalances sessions across GPUs to reduce the maximum per-chunk latency, with a load-driven autoscaling controller, which adapts the GPU budget to workload variation for improved cost efficiency. To support these decisions at runtime, TurboServe implements coalesced chunk processing for batching concurrent active sessions on the same GPU, GPU-CPU offloading for session suspension and resumption, and NCCL-based GPU-GPU migration for online rebalancing. We evaluate TurboServe on real-world production traces from Shengshu Technology across multiple model sizes and GPU clusters with up to 64 NVIDIA B300 GPUs. Compared with baseline serving configurations, TurboServe reduces worst-case per-chunk latency by 37.5% and total GPU operating cost by 37.2% on average. Our code is publicly available at https://github.com/shengshu-ai/TurboServe.
Open 2606.19271v1
Beyond Algorithms: Conceptual Innovation in Medical Imaging AI
2026-06-17Machine Learningarxiv
Abstract
Artificial intelligence has driven rapid progress in medical imaging research, producing increasingly sophisticated algorithms and steady improvements on benchmark tasks. However, this algorithm-centric trajectory has also revealed a growing imbalance: while computational methods advance rapidly, the conceptual foundations that define imaging tasks, evaluation metrics, and clinical meaning sometimes remain underexamined. In this Perspective, we distinguish algorithmic innovation, which focuses on improving computational implementations and performance within a fixed problem definition, from conceptual innovation, which reframes what problems are posed, how success is measured, and why an approach is clinically relevant. We argue that prevailing incentive structures, training pathways, and publication norms disproportionately reward algorithmic novelty, particularly for early-career researchers, while at times undervaluing conceptual contributions that are essential for scientific maturation and clinical translation. Through representative examples from medical imaging AI, we show how insufficient conceptual grounding can lead to misaligned objectives, fragile generalization, and limited real-world impact. We conclude with actionable recommendations for researchers, mentors, reviewers, and journals to better recognize, support, and integrate conceptual innovation alongside algorithmic advances.
Open 2606.19270v1
Scoring Backends Matter More Than Pooling: A Systematic Study of Traini…
2026-06-17Soundarxiv
Abstract
Training-free anomalous sound detection (ASD) scores a test clip against a memory bank of normal embeddings from a frozen pretrained audio encoder. Recent work attributes domain-shift robustness mainly to how frame-level features are pooled over time; the scoring backend applied on top of the pooled embedding has received far less systematic attention. Using a single frozen BEATs encoder on the DCASE 2023 Task 2 development set (all seven machine types), we cross four classical backends -- nearest-neighbor cosine distance, Mahalanobis distance, locally density-normalized kNN, and PCA-subspace reconstruction residual -- with three temporal poolings (mean, GeM, max). Switching the backend moves target-domain AUC by 13.8 points on average (up to 53.8), whereas switching the pooling moves it by only 3.2 points: in this training-free regime, the backend, not the pooling, dominates domain-shift robustness. No backend wins everywhere, but the machine-dependent pattern reproduces on the DCASE 2025 development data (fan, bearing). Exploiting this, we propose a label-free score fusion that z-normalizes each backend with its training-bank self-scores and takes the minimum; it reaches a harmonic-mean target AUC of 63.3% versus 64.4% for the per-machine oracle, surpassing every fixed single backend while preserving source-domain accuracy. We also report a negative result: selecting a backend by source-domain pseudo-validation with proxy outliers fails, because all backends saturate on the proxy task.
Open 2606.19269v1
Patnaik-Pearson intrinsic dimension for internal representations of neu…
2026-06-17Computational Geometryarxiv
Abstract
We define a new measure of intrinsic dimension of a data manifold, which we call the Patnaik-Pearson dimension, and apply this to internal representations of neural networks, in particular transformers. The inspiration for this comes from the HTSR and SETOL work of Martin, Mahoney and Hinrichs, combined with the TwoNN intrinsic dimension estimator of Facco et al. We prove various properties of this intrinsic dimension estimator. Treating weight matrices of neural networks as data manifolds, for weight matrices whose Empirical Spectral Density follows a Pareto (Power Law) distribution, we relate the Patnaik-Pearson dimension to the HTSR and SETOL analysis, and show that critical values of the tail exponent coincide for the two approaches. Using a combination of theoretical and numerical techniques, we study the behaviour of the Patnaik-Pearson dimension of a data manifold under the transformations typical to neural networks. We apply this machinery to the BERT-base and DeepSeek-R1-Distill-Qwen-1 models, to investigate first the Patnaik-Pearson dimension of the initial data manifold of token embeddings, and second the evolution of the Patnaik-Pearson dimension as token embeddings pass through the layers of the model. Code and notebooks used for the numerical results presented here is available at https://github.com/tdhadfield/PatnaikPearson
Open 2606.19268v1
A Mixed-Reality Testbed for Autonomous Vehicles
2026-06-17Roboticsarxiv
Abstract
We propose a mixed-reality, hardware-in-the-loop (HIL) testbed for autonomous vehicles that seamlessly integrates a physical testbed of mobile robots with a high-fidelity simulation environment. The virtual simulation enables the creation of diverse, safety-critical driving scenarios to validate state-of-the-art perception, planning, and control algorithms, while augmenting simulations with physical robots equipped with multimodal sensors in photorealistic virtual environments further facilitating rigorous validation. Our testbed also features vehicular connectivity using wireless communication and can accommodate a large number of agents through the combination of physical robots and virtual simulated agents, supporting research on multi-agent systems including Connected and Autonomous Vehicles (CAVs). Finally, we present a safety-guaranteed framework combining perception, planning and a novel online learning-based controller using Control Barrier Functions (CBFs) for CAVs. Experiments using the proposed framework are used to validate and demonstrate the key functionalities and the overall utility of the testbed to bridge the gap between simulation and real-world hardware deployment.
Open 2606.19267v1
Trade-offs in Medical LLM Adaptation: An Empirical Study in French QA
2026-06-17Computation and LanguageArtificial Intelligencearxiv
Abstract
The development of large language models (LLMs) has led to an increased focus on their adaptation to specialized domains and languages, yet the effectiveness of domain adaptation strategies remains unclear. We present a study of medical domain adaptation using French medical question-answering (QA) as a case study. We compare continual pretraining (CPT), supervised fine-tuning (SFT), and their combination across three model families, multiple sizes, and three initialization types, explicitly disentangling adaptation effects from base model choice. We evaluate both multiple-choice (MCQA) and open-ended QA (OEQA) under greedy and constrained decoding using automatic metrics and LLM-as-a-Judge evaluation. For MCQA, CPT+SFT most often achieves the best scores, but gains over SFT are small and frequently not statistically significant, making SFT a strong and cost-effective default. For OEQA, CPT consistently improves overlap-based metrics, while SFT often degrades generation quality; instruction tuning and CPT+SFT are preferred by LLM-based evaluation. Cross-lingual experiments further show effective transfer from French adaptation to English benchmarks. Overall, we provide practical guidelines for selecting adaptation strategies under computational constraints.
Open 2606.19266v1
Shape Sensing of Continuum Robots using Direct Laser Writing
2026-06-17Roboticsarxiv
Abstract
Continuum robots offer a promising approach for minimally invasive and natural-orifice surgical procedures due to their inherent compliance and dexterity. However, this flexibility also makes estimating the current shape of the robot challenging. Several approaches have been used to reconstruct the shape of these robots, including imaging, optical sensing, magnetic sensing, and resistive sensing. Strain sensors fabricated using direct laser writing (DLW) could provide an alternative sensing method. This technique involves using a laser to induce carbonization of certain polymers to create graphene patterns, such as strain sensors. In this paper, we demonstrate how a flexible continuum joint and a DLW sensor can be machined as one monolithic structure using the same laser and the same setup. The fabricated sensors are characterized using linear and nonlinear models, which are used to predict the joint angle with error as low as 1.76 degrees. Furthermore, we demonstrate how a DLW sensor can be used to implement closed-loop control in a robotic joint, achieving tracking error under 3 degrees.
Open 2606.19265v1