Week beginning 5th October 2026
Every computer science paper posted to arXiv this week, with plain-language summaries and practical uses for each one. Includes commercial applications where relevant.
World Models' Last Exam in Physics
Abstract: Video world models can produce visually convincing yet physically inconsistent sequences, raising concerns about their reliability for prediction and planning in embodied AI systems. Existing evaluations often rely on model-based judgments or reference videos, while direct physical tests largely focus on mechanics. We introduce World Models' Last Exam in Physics, a measurement-based benchmark for evaluating physical consistency in video world models. The benchmark comprises 40 controlled tasks spanning mechanics, optics, fluids, thermal and phase-change phenomena, electromagnetism, and surface tension. Each task pairs an initial image and a generation prompt with predefined physical criteria, enabling interpretable tests of observable physical relationships without requiring reference videos. Its evaluator combines task-observability screening with task-specific quantitative physical measurements. Experiments on eight video generation models across 1,280 videos reveal persistent physical inconsistencies and substantial variation across tasks, with the best model achieving an overall score of 57.76 out of 100. Evaluation on synthetic videos with known physical relationships provides evidence for the validity of the measurement module under controlled conditions. The evaluator also achieves higher agreement with human judgments than a direct vision-language model baseline in both within-task rankings and pairwise comparisons. By combining coverage across physical domains with scores grounded in measurable evidence and explicit measurement limitations, the benchmark provides an interpretable basis for diagnosing physical inconsistencies and tracking progress toward physically consistent video world models.
Building Rome from a Single Image
Abstract: Single-image scene generation aims to produce a complete 3D scene mesh from a single image, including surfaces the camera did not observe. While pretrained 3D object generators encode a strong shape prior, they are mainly designed for isolated objects in a fixed canonical volume and focus mostly on indoor scenes, since diverse 3D data for outdoor scenes are quite limited. In this work, we present a method that redesigns such an object-centric generator, e.g., Trellis 2, to work on both indoor and outdoor scenes while retaining its prior. We accomplish this by (a) partitioning the scene into adaptive chunks that scale relative to the distance to the camera; nearby chunks have a smaller size to keep the finer detail, while distant structures, e.g., buildings, are covered by large chunks; (b) making the generator capture explicit 2D-3D correspondence by lifting image features and making the model aware of the free space, observed surface, and unobserved region; (c) synthesizing around 4,000 outdoor scenes to broaden the training data, as existing scene datasets are largely indoor. Experiments on Tanks and Temples, ScanNet++, and in-the-wild images show that our method outperforms all baselines in geometric accuracy and perceptual quality across both indoor and outdoor scenes.
QF3: Fast Flow RL with Filtered Q-Gradients
Abstract: Flow policies have become a standard policy class for learning robot behaviors from demonstrations, but reinforcement learning is still critical for improving pre-trained flow policies or learning them from scratch through interaction. We introduce QF3 (Fast Flow RL with Filtered Q-Gradients), an online off-policy RL algorithm that trains a flow policy with flow matching plus the critic's action gradient, backpropagated through a one-step prediction of the flow's output. To keep updates where the critic and this prediction are reliable, QF3 applies the critic gradient only to action dimensions that stay near the replay action. To our knowledge, QF3 is the first off-policy flow RL method to train humanoid locomotion policies from scratch and transfer them zero-shot to hardware. Paired with a high-throughput off-policy training recipe, it trains humanoid locomotion and motion-tracking policies with a 10x wall-clock speedup over FPO++, a recent on-policy flow RL method. We further apply QF3 to fine-tune pretrained flow-based manipulation policies on both ABC-Sim and Robomimic tasks. These results suggest that QF3 can both learn robot policies from scratch and refine those acquired from demonstrations. Website: https://qf3-rl.github.io/
Conformal Prediction Sets Quantify Information Gain: A Theoretical Perspective
Abstract: Conformal prediction is a popular tool for uncertainty quantification that outputs prediction sets with finite-sample coverage guarantees. While prediction set size is commonly used as a heuristic measure of uncertainty, the information-theoretic basis for this interpretation remains poorly understood. In this work, we provide such a foundation using a decision-theoretic generalization of entropy tailored to set-valued prediction. In particular, we introduce a family of generalized information measures based on the size and coverage of conformal prediction sets. Notably, Shannon mutual information admits an exact integral representation in terms of these measures. We then show that, in standard classification settings, the reduction in conformal set size from additional information (i) is sandwiched between calibration-dependent members of this family and (ii) obeys a data processing inequality, both up to finite-sample calibration and model error terms. Together, our results formally relate conformal prediction to classical information-theoretic quantities and justify using set-size reduction as an information gain metric. Empirically, we validate our theory across 11 classification settings and show that set-size reduction and Shannon mutual information can rank features differently in a greedy feature selection experiment.
PEARS: Physical-Prior-Guided Efficient Adaptation via Failure Reasoning and Diffusion Steering for Tactile Manipulation
Abstract: Pretrained robotic policies can suffer substantial performance degradation under out-of-distribution (OOD) conditions encountered during deployment, motivating post-training through real-world interaction. However, reinforcement-learning (RL)-based post-training typically requires substantial environment interactions, a burden that is especially significant in manipulation, where each trial can be slow, costly, or destructive. Therefore, we present PEARS, a physics-prior-guided hybrid RL framework for sample-efficient online adaptation of pretrained policies with tactile feedback. After each episode, its physics-guided force reasoning (PFR) module uses physical priors encoded in a vision-language model (VLM) to diagnose failures from the visual outcome and tactile interaction history and update task-appropriate contact-force bounds. A high-frequency hybrid force-position controller then enforces these bounds during contact. Complementarily, tactile-conditioned diffusion steering reinforcement learning adjusts the latent noise of the frozen flow-matching policy to correct errors in free-space motion and contact timing without updating the base model. In simulation, PEARS improves success rates by 12.4-37.4 percentage points over the strongest per-task baselines. PEARS also reduces the number of interaction episodes required for a certain success threshold by up to 53.2% relative to the fastest baseline. In real-world experiments, PEARS achieves success rates of 95% on Whiteboard Erasing and 90% on Pipette Liquid Aspiration. These results show that combining the PFR module with policy steering can accelerate adaptation while reducing costly interactions. The project website is available at https://song-kun.github.io/pears.
4D-HOF: Hand-Object Flow Matching for Feed-Forward 4D Interaction Reconstruction
Abstract: Existing methods for 4D hand-object reconstruction often rely on costly per-sequence optimization, while generative approaches typically synthesize interactions from random noise, which can lead to unstable interaction prediction. We introduce 4D-HOF, a feed-forward framework that reconstructs 4D hand-object interactions from coarse but informative estimates produced by vision foundation models. Concretely, we learn a conditional flow matching model that transports foundation-model-derived hand-object states toward an interaction manifold, allowing the model to correct errors in translation, rotation, and alignment in a feed-forward manner. A key advantage of our generative formulation is that it naturally enables test-time guidance within the transport process. Rather than applying a separate post-hoc optimization after reconstruction, we directly steer the evolving generative states using physical interaction constraints and observed 2D evidence, allowing the reconstruction to be refined as part of the generative process itself. By training the generative model on diverse datasets, 4D-HOF generalizes robustly to challenging in-the-wild scenarios. Experiments on out-of-domain benchmarks show that 4D-HOF achieves state-of-the-art performance, producing more stable and accurate 4D hand-object reconstructions.
IdeaAnchor: Teaching LLMs to Turn Literature into Research Ideas
Abstract: Scientific research often begins by synthesizing ideas from a set of related papers to identify gaps and formulate new directions. However, training language models to perform this form of literature-grounded ideation remains challenging, as existing approaches based on prompting or feedback lack structured supervision for how papers should be synthesized. We introduce IdeaAnchor, a paradigm for training LLMs to perform research ideation using structured specifications as privileged signals. Each IdeaAnchor instance encodes how each input paper should be synthesized into a successful idea, including their functional roles, relationships, and target synthesis criteria. We build this paradigm by mining instances from published papers, capturing how real ideas emerge from prior literature. We then train models via demonstration, self-distillation, and reinforcement learning, and further enhance generation with retrieval at inference time. Experiments show consistent improvements in ideation quality. Our analysis reveals a functional decomposition: anchor-based training strengthens creative synthesis, retrieval enhances detail elaboration, and combining both yields the best performance.
DepthWorld: 3D World Model for Robot Manipulation
Abstract: World models offer a data-driven alternative to traditional simulators for robotics, with applications spanning policy evaluation, improvement, and planning. All of these uses depend on faithful 3D geometry, yet current video-based world models are trained on RGB alone and produce rollouts that look correct frame-by-frame but do not compose into a consistent 3D world. Closing this gap requires progress on two fronts: large-scale 3D supervision for manipulation, and an architecture that can absorb it without disturbing strong pretrained video priors. We introduce a calibration pipeline that combines learned stereo depth with a joint factor graph, pooling all episodes collected from the same physical robot to recover its shared kinematic parameters alongside per-scene extrinsics. Applied to the DROID dataset, this yields DROID-3D, a calibrated 3D dataset providing dense metric depth and recalibrated multi-view extrinsics (achieving <0.7 px reprojection error on 90% of episodes for external cameras). We then train DepthWorld, a Stable Video Diffusion-based world model that jointly predicts multi-view RGB and depth via spatial latent tiling, leaving the pretrained Variational Autoencoder (VAE) unchanged. Depth supervision improves RGB prediction itself by +1.48 dB PSNR over an identical RGB-only baseline at equal training budget, while simultaneously yielding accurate metric depth for downstream geometric reasoning.
ALIVE: Interaction-Aligned Object Insertion for First-Frame-Guided Video Editing
Abstract: Current video editors can insert objects but often struggle to make them participate in interactions such as being picked up or manipulated. We introduce ALIVE, a framework that makes inserted objects "alive" through coherent interactions with the source video's contents, using an edited first frame and an instruction naming only the added object. We curate 35,800 editing pairs combining 3D-rendered, model-generated, and real-world videos with general editing pairs from ROSE. Each pair differs in the target object's presence while preserving the surrounding action, teaching editors coordinated object behavior and source preservation. We further train a vision-language model (VLM) to predict interaction guidance from the same inputs. We introduce the ALIVE-interaction benchmark to assess interaction fidelity, source preservation, and visual coherence using a unified VLM-based protocol, and evaluate on the general video object insertion benchmark. Without VLM guidance, ALIVE improves Overall over the strongest evaluated baseline by 43.9% and 4.4% on the two benchmarks, respectively. VLM-predicted guidance further improves the ALIVE-interaction score by 0.95 points without additional user inputs.
Sherpa: Teaching LLMs to Teach Adaptively
Abstract: Large language models (LLMs) have become increasingly capable problem solvers, but being able to solve a problem is not the same as being able to teach it. Existing approaches to training LLMs as teachers rely on demonstrations, preference data, or predefined pedagogical criteria that specify what good teaching looks like. However, these signals are often not grounded in individual student learning outcomes, where effective teaching strategies can vary substantially across learners. To address this, we introduce Sherpa, a multi-turn reinforcement learning framework that instantiates multiple student archetypes with LLMs conditioned on distinct learning preferences and trains a teacher model to adapt its instruction by directly maximizing their learning outcomes. Teacher LLMs trained with Sherpa improve instructed students' performance across all archetypes by an average of 20.5 percentage points. Under MathTutorBench's evaluation, Sherpa raises the overall pedagogy score from 52.5% to 79.2%, indicating better teaching responses. Our human studies show that the trained teacher is preferred over the base model in 79.6% of pairwise comparisons. Together, Sherpa trains LLM teachers to adapt to diverse simulated students and become better aligned with human teachers, paving the road towards AI tutors teaching real students.
CtrlCache: Accelerating Interactive Video World Models with Control-Aware Caching
Abstract: Interactive video world models need to generate each video chunk efficiently while responding faithfully to user controls. Many systems use chunk-wise autoregressive generation with few-step denoising, but each chunk still requires several costly denoising iterations. Training-free caching can reduce this cost, yet existing policies make reuse decisions primarily from model-internal denoising dynamics and do not explicitly account for control transitions. Actually, interactive generation explicitly exposes a signal they do not use: the controls for a chunk arrive before it is denoised, so a schedule derived from them costs no forward pass. To this end, we analyze adjacent chunks under different control regimes and find that structural similarity drops around action changes, while low-frequency structure remains more persistent than high-frequency detail. Motivated by these observations, we propose CtrlCache, a training-free control-aware caching framework that adapts computation to the current control sequence. Specifically, the action-aware scheduling and refresh policy detects action changes across and within chunks, and labels each chunk as initial, transition, turning, or steady state. At one selected interior denoising step, initial and transition chunks retain full computation, while turning and steady chunks reuse the transformer residual from the most recent fully computed step in the same chunk. To exploit the persistence of low-frequency structure during steady interaction, we further introduce a frequency-mixed history prior guidance that incorporates complementary information from the preceding clean latent without an additional DiT forward pass. Evaluated on Matrix-Game 2.0 and LingBot-World v1/v2, CtrlCache achieves 1.21x to 1.41x DiT-backbone speedups without model retraining while improving WBench Overall scores over original inference across all three models.
Agent in a Bottle: Can LLM Agents Turn Their Capabilities Into Cheap, Scalable Artifacts?
Abstract: Large language models (LLMs) can solve many narrow tasks, but querying them separately for millions of related instances can be prohibitively expensive. Can LLM agents autonomously create cheaper solutions for such workloads? We call this ability "bottling": the ability to turn general capabilities into task-specific solutions that balance answer quality and amortised cost. We introduce BOTTLED, a benchmark in which agents receive an entire unlabelled workload and must complete it under fixed time, compute and LLM API budgets. Agents choose their own approach, such as training a small model or writing a reusable program. Across ten models and three tasks, we find that strong zero-shot task performance does not reliably translate into strong bottling capabilities. Models with similar zero-shot scores can differ substantially after bottling, and 48 of 60 bottling runs score below the lower bound of the 95% confidence interval of their model's zero-shot performance. Moreover, 31 of 60 runs underperform the stronger of two small-model distillation baselines with the same token budget. Nevertheless, bottling can yield substantial savings: on query-product relevance classification, Opus 5 retains about 82% of its zero-shot macro-F1 at roughly 657 times lower reported cost. Bottling is also competitive with Jev, a "system one" model built especially for cheap, repetitive inference: Opus 5 on the same task recovers about 94% of Jev's macro-F1 at a quarter of Jev's projected full-workload cost. BOTTLED provides a basis for evaluating and improving agents' ability to invest limited resources in reusable solutions for large, repetitive workloads.
AdvSim2Real : Training Web Agents Against Adaptive Prompt Injection in a Web World Model
Abstract: Web agents complete user requests by reading and acting on pages that third parties write, so an instruction planted on a page can redirect the agent away from the user's goal. The agent cannot simply ignore the page, because the page also holds the values and controls the task requires. Current defenses fine-tune the agent on injections fixed before training, and attackers that adapt to the trained model bypass them. Adversarial training lets the attacker adapt but keeps the tasks fixed, so a task stops teaching once the agent solves it. We introduce AdvSim2Real, which co-evolves a task curriculum, an injection adversary, and the agent inside a frozen web world model. The curriculum is rewarded for tasks the agent solves about half of the time, and the adversary only for a success flip, an injection that turns a judged success into a failure. Training in the simulator makes a 4B agent both more capable and more robust: its completion rises with and without attacks, holds against a frontier-model adversary it never trained against, and its capability gain carries over to a real browser. On 150 web tasks, AdvSim2Real raises completion under this unseen adversary by 33.6\% relative to the base agent.
Backend-Agnostic Sparse Attention for Fast High-Resolution Visual Generation
Abstract: Diffusion Transformers (DiTs) have achieved strong performance in image and video generation, but the quadratic complexity of full attention makes high-resolution generation computationally expensive. Window attention offers an efficient alternative, yet existing methods face a practical trade-off: partitioned window attention typically achieves computational efficiency consistent with its theoretical complexity. However, isolated windows block cross-window interaction, often introducing visible grid-like artifacts in the generated results. Fine-grained sliding-window attention effectively restores interactions across neighboring windows and improves visual quality. However, its irregular computation patterns create a substantial gap between theoretical and practical speedups and require specialized kernels tailored to each hardware backend. To tackle these challenges, we propose BASA, a backend-agnostic sparse attention, which brings the best of both worlds: visual quality and practical acceleration. Specifically, BASA replaces visual self-attention with shifted local-window attention. By introducing a structured window-shifting scheme across DiT blocks, we allow tokens divided by window boundaries in one layer to communicate in the following layers, thereby achieving global information exchange and eliminating window-induced visual artifacts. Notably, our design introduces no additional irregular operators or customized kernels, making it readily deployable on existing attention backends and closing the gap between theoretical sparsity and practical acceleration. Experiments demonstrate that BASA achieves measured speedups exceeding 90\% of the theoretical estimates on FLUX and delivers a 4.52$\times$ attention speedup on Wan while maintaining competitive generation quality.
Mission-Aware Attestation Envelopes for Time-Critical Autonomous Action: A Hardware-in-the-Loop V2I Study
Abstract: An autonomous system that asks for a privileged physical action is usually gated on integrity evidence: a platform proves what it is running, and the request is granted or refused on that basis. Such a gate is normally treated as a predicate, yet the evidence behind it has an age, the decision that consumes it has a latency, and the physical system that waits for it has a deadline. We formulate mission-aware attestation as a runtime assurance contract that holds only when integrity is valid, the evidence is fresh enough, and the decision completes inside a budget derived from the current physical state. The contract yields four operational outcomes where a binary gate yields two, separating a refusal caused by tampering from one caused by stale evidence and from one caused by a late decision. We evaluate it on a hardware-in-the-loop vehicle-to-infrastructure platform: a driving simulator supplies the physical state and the authorisation deadline, while a microcontroller on-board unit and a TPM-backed roadside unit running Linux integrity measurement supply the assurance evidence. A security-blind model admits the whole operating space and a hardware-informed one three quarters of it, and every point it refuses fails the freshness margin rather than the response margin. Moving the attestation interval across the range the verifier permits costs about as much as a fivefold scaling of the latency distribution, and the interval is directly configurable, which makes it the immediately actionable deployment parameter. If the freshness bound does not exceed the authorisation budget, every late decision is also stale and lateness becomes unobservable, so the attestation interval and the freshness bound cannot be chosen from security requirements alone.
Data Leakage in Patch-Based Hyperspectral Image Classification: Quantifying the Impact of Spatial Overlap
Abstract: Patch-based learning improves hyperspectral image (HSI) classification by exploiting local spectral-spatial information, but random train-test sampling from the same image can cause spatial patch overlap, leading to data leakage and optimistic performance estimates. This paper investigates same-class train-test spatial overlap in patch-based HSI classification using two measures: overlap percentage (OP), which quantifies the global amount of overlapped testing patch pixels, and average overlap ratio (AOR), which measures the local severity among affected testing patches. Experiments on the Pavia University dataset compare random and non-random spatial sampling using SVM, MLP, 2D-CNN, 3D-CNN, ViT, and MorpMamba. The results show that deep patch-based models achieve high accuracy under random sampling, with 3D-CNN reaching 96.17% Overall Accuracy (OA), but drop substantially under non-random spatial sampling, where 3D-CNN decreases to 55.20% and ViT and 2D-CNN drop by 40.71 and 38.81 percentage points (PP), respectively. Patch-size analysis further shows that increasing the patch size from 5x5 to 19x19 raises the random-sampling overlap percentage from 23.28% to 77.02%. These findings demonstrate that random patch-based evaluation can substantially inflate classification performance, especially for models that strongly exploit spatial context. The code associated with this paper is available at: https://github.com/mqalkhatib/Data_Leakage_in_HSI_Classification.
Arbitrarily Slow Polynomial Convergence of Fictitious Play
Abstract: We show that fictitious play can converge at arbitrarily slow polynomial rates in two-player zero-sum games. For every integer $k \ge 2$, we construct a payoff matrix with $(k+1)^2 - 5$ actions per player for which the duality gap of the empirical strategies decays as $Θ(t^{-1/k})$ after $t$ steps. The family starts from the standard rock-paper-scissors matrix, with each higher-order game constructed recursively from the preceding one. After a prescribed common initial action, every subsequent best response under fictitious play is unique. For $k \ge 3$, these games give counterexamples to Karlin's conjectured $O(t^{-1/2})$ convergence rate, and they extend the recent $Θ(t^{-1/3})$ construction of Wang (2025) to arbitrarily slow polynomial rates.
LBA-CBF: Rapidly Adaptive Safety Filters via Parallel Dynamics Inference
Abstract: Control barrier functions (CBFs) certify commands through an assumed dynamics model, so an abrupt, unmeasured regime change can undermine the certificate exactly when safety matters most. We present Look-Back Adaptive Control Barrier Functions (LBA-CBF), which rank a finite bank of candidate dynamics by recent prediction error over a short look-back window and enforce the high-order CBF condition against every model within a tolerance of the best, spanning best-fit adaptation to full-bank robust filtering. The dynamics may depend nonlinearly on the unknown parameters, and no switching model or continuously parameterized estimator is required. We prove that any feasible filtered input satisfies the true CBF condition whenever a safety-representative candidate is retained. In quadrotor simulation with abrupt wind reversals and an unknown payload, LBA-CBF is safe and reaches the goal from all random initial conditions, matching an oracle, while adaptive and robust baselines achieve 0-88% success. Banks of up to 250,000 models run inside the control loop, and Crazyflie 2.1 and F1TENTH experiments demonstrate adaptation to wind, payload release, and varying tire-road friction. Code, videos, and project details are available at: https://lla-control.github.io
Rapid Fredholm stabilization of the Kuramoto--Sivashinsky equation with unrestricted, spatially-varying anti-diffusion
Abstract: We develop the first feedback design for rapid stabilization of the Kuramoto--Sivashinsky equation with a spatially varying anti-diffusion coefficient. For constant coefficients, the single-input Fredholm design of Coron and Lü (2015) excludes a discrete set of values at which repeated unstable eigenvalues cause a loss of controllability. We overcome this obstruction by introducing a second boundary input and assigning the two inputs distinct roles. The key idea, inspired by Heymann's Lemma, is to use the boundary value $u(0,t)$ entirely for a pre-feedback that renders the modified plant controllable through the curvature input $u_{xx}(0,t)$. The latter input then stabilizes the plant through a Fredholm backstepping transformation. We show that two inputs suffice for controllability and are necessary when the plant has an unstable double eigenvalue. However, the Fredholm kernel still must be approximated for implementation. Hence, to enable kernel and gain approximation, we prove continuity of the coefficient-to-gain design map on compact admissible design classes. Unlike Volterra-based continuity proofs using successive approximations, our proof uses the modal representation to control the spectral data, the inverse coefficient system, and the tails of the kernel and gain series. This yields a single neural operator approximation of the gain to any prescribed $L^2$ accuracy across the class. Finally, we establish rapid local stabilization of the nonlinear closed-loop system under both the exact gains and sufficiently accurate approximations. We conclude with numerical results that illustrate prescribed decay rates and the computational cost of the approximations. In particular, we train a Fourier neural operator that achieves typical relative gain errors of approximately $0.1\%$ and stabilizes all held-out cases tested, including a plant with an unstable double eigenvalue.
VeriFine: Scaling Verification for Self-Improvement in Embodied Reasoning
Abstract: Self-improving policies continually expose new failure patterns, changing what their judges must be able to verify. However, current fixed judges constrain both optimization feedback and the discovery of useful training examples, limiting further self-improvement. This challenge is even more acute in embodied reasoning, where reliable evaluation must account for spatial grounding, causal reasoning, and safety-aware decision-making. We introduce VeriFine, an agent harness framework that scales verification through the co-evolution of the policy, training curriculum, and judge. The Policy Improvement Loop uses a rubric judge to diagnose recurring failures, construct an adaptive curriculum, and optimize the policy. When progress plateaus and verification becomes a bottleneck, the Judge Improvement Loop selectively queries human guidance on informative failure cases and refines the judge through coactive calibration, in which humans and agents resolve disagreements and converge toward the objective rubric of physical reasoning. The revised judge then guides the next stage of data selection and policy optimization. Experiments on driving and robot navigation tasks demonstrate continuous self-improvement in both policy and judge capability across reinforcement and supervised fine-tuning. These results show how scaling verification supports continuous self-improvement as policy failure patterns evolve.
WorldSonus: Bringing Sound to Worlds
Abstract: Recent advances in world models have enabled increasingly realistic visual synthesis. However, these generated environments remain largely silent. Bringing sound to world models poses three core challenges: real-time generation to keep pace with interactive video streams, interactive control to respond to mid-stream sound instructions, and spatially aligned stereo to reflect scene geometry and camera motion. To address these demands, we introduce WorldSonus, an interactive video-to-audio framework designed for real-time spatial sound synthesis in world models. For real-time generation, WorldSonus employs a streaming causal autoregressive diffusion architecture that synthesizes audio chunks at a low real-time factor (RTF) of 0.41. For interactive control, we incorporate an audio-centric captioning pipeline with chunk-indexed prompt scheduling, enabling dynamic manipulation of sound events during generation. For spatial alignment, we leverage high-quality stereo supervision curated from diverse stereo and ambisonic data. Extensive experiments demonstrate that while tailored for world models, WorldSonus generalizes effectively to open-domain video-to-audio benchmarks, matching or outperforming state-of-the-art bidirectional models in both acoustic quality and spatial alignment. Project page: https://noizai.github.io/WorldSonus/
Post-Training Semantic Lifting for 3D Gaussian Splatting: Separating Detector, Lifting and Representation Error
Abstract: The same Gaussian of a 3D Gaussian Splatting model is seen from many views, and these views do not always agree on the class it belongs to. The Gaussian may be occluded in some of them, and the confidence of the detector is not the same from one view to another. The ground truth, on the other hand, is given as an annotated mesh, because two training runs do not produce the same Gaussians. In this work, we propose a post-training lifting method that works with one target class at a time and combines the information coming from all the views. Target and non-target evidence are accumulated simultaneously, weighted by the visibility of each Gaussian in each view. After that, the Gaussians are filtered with two thresholds: a main threshold $β$ selects the high-confidence seeds, and a lower one $γβ$ adds the connected components around them. For the evaluation, the labels are transferred from the Gaussians to the mesh vertices that are both visible and annotated. With this design, we can separate three sources of error: the 2D detector, the lifting and the transfer between representations. The thresholds and the transfer operator are chosen on seven Replica validation scenes, and the method is evaluated on ten held-out ScanNet++ scenes with the same values for every scene and class. The mean mIoU on the validation scenes was 0.93 with masks from the dataset annotations and 0.65 with YOLO masks, and on the ScanNet++ test scenes it was 0.80 and 0.54. Compared with thresholding the evidence per view, as a previous version of the method did, the fraction improves the test mIoU by 0.24 and makes it possible to use a single threshold for all the classes and scenes of both datasets. Finally, the error analysis shows that most of the remaining error comes from the detector.
Neural Petri flows for chemical reactions
Abstract: Petri nets have been used to describe chemical processes such as reactions.They map well to chemistry: Places are the bonds between atoms and the free valence of each atom, a token is a unit of bond order, a transition forms or breaks a bond, the conserved quantities are the valence budgets of the atoms, and the enabling rule is the valence rule. These semantics are not guaranteed by learned models of reactions or neural networks that are built on Petri nets that use the net as a scaffold for message passing. Here, we ask what architecture remains a Petri net for every value of its weights. We find the answer in the theory, where all semantics of a net share the firing form $m^\prime=m+Cσ$, locality, as enabling reads only the inputs of a transition, and the enabling rule, and we prove that conservation forces the firing form and that non-negativity forces the enabling rule on local rate laws. This leaves free the rate law, which is the propensity of each transition to fire. We introduce Neural Petri Flow, which learns this rate law, or a readout for classification, and hard-wires the rest as parameter-free layers. On what we denote a valence net, atom mapping, reaction classification, and forward prediction become three tasks on one firing vector. Without training, the minimum firing vector maps 88.8% of the curated Golden set against 85.6% for RXNMapper, and 88.7 against 77.9% of the enzymatic reactions of EnzymeMap. On USPTO-480K, NPF trained on these firing vectors predicts 87.7% of the products and 67.4% when trained on a 1% subset of the training reactions. EC numbers of ECREACT are predicted at the third level for 90.2% of reactions, 5.6 points ahead of the best published method. With electrons as tokens, the same token game predicts 90.5% of the elementary steps of FlowER first, ahead of the published baseline, and every top-1 prediction is a valid molecule without a filter.
The Missing Minimal Pair: Stereotype Evaluation in LLMs
Abstract: A common approach to measuring bias in Large Language Models is to compare the log-likelihoods of two contrastive stereotype sentences. We argue that such single-pair comparisons are often unreliable: simply rewriting the same stereotype with an alternative attribute can yield logically inconsistent preferences. To address this, we propose a dual minimal pair setup that introduces two axes of comparison for robust stereotype evaluation. First, we present a data-augmentation framework that fills critical gaps in existing stereotype datasets by generating paraphrases and alternate attributes. We apply our framework on a set of English, Russian, Spanish and Chinese stereotypes. Second, we introduce two evaluation metrics tailored to the dual minimal pair setup. One of these metrics provides a new perspective on bias by modeling the mutual information (MI) between social groups and stereotyped attributes. This MI-based metric is better suited for aggregation and enables more robust comparisons of stereotype strength across different languages and models. Our code is available at https://github.com/stepanat/missing-minimal-pair/.
Linear Bandits under Exact Sliding-Window Constraints
Abstract: We study linear bandits under exact sliding-window constraints, where every consecutive block of actions must belong to a prescribed feasible set. In the offline setting, where the reward function is known, we show that convexity and cyclic-shift invariance make a stationary solution optimal when $w\mid T$ and within an additive $O(w)$ gap otherwise. In the online setting, we show that geometric structure alone is insufficient for learning, and sublinear regret can be impossible. We introduce a transition diameter $τ$ that quantifies feasible reachability and develop a rare-switching OFUL algorithm with regret $\widetilde{O}(d\sqrt{T}+τd+w)$ against the offline-optimal feasible trajectory. Finally, we remove cyclic invariance and consider general sliding-window constraints, where optimal behavior may be non-stationary. We represent recent action history as the state of a finite-memory control problem and introduce a history-state diameter $D$ that measures feasible communication between viable histories. Combining optimistic remaining-horizon planning with rare policy updates, we obtain a regret bound of $\widetilde{O}(d\sqrt{T}+dD+w)$. We evaluate our approach on real-world and synthetic benchmarks, showing that it maintains exact feasibility while achieving reward and regret comparable to baselines with substantially fewer policy updates.
Reinforcement Learning with Conformal Action Sets: An Application to Sequential Recommendation
Abstract: Sequential recommenders typically use a fixed slate size even though the number of useful alternatives changes within a session. We propose Reinforcement Learning with Calibrated Pruning (RLCP), which adapts the retained action set using critic scores and an online threshold. The threshold is updated from binary feedback indicating whether the set contains an action in a proxy target. We prove a deterministic bound on the observed proxy miss rate along adaptive trajectories. To quantify the effect of pruning on reward, we derive an exact decomposition of value loss into filtering and selection losses. Under explicit proxy and critic approximation conditions, this decomposition yields a finite session reward bound that also accounts for imperfect selection and set truncation, without requiring the learning parameters to converge. Experiments on KuaiRand-Pure and MovieLens 1M compare two RLCP implementations with four RL baselines. In each of the 19 configurations, at least one RLCP variant achieves the highest catalog diversity, reaching $1.11\times$ to $5.21\times$ that of the strongest baseline, with competitive session depth and no larger retained sets.
On the Computational Tractability of Robust Bandits
Abstract: Learning when the environment does not belong to the learner's hypothesis class is typically handled using agnostic learning guarantees. However, for anything beyond supervised learning, agnostic guarantees are difficult to come by. Recently, imprecise bandits (Kosoy, 2025) (later renamed to robust bandits in Appel and Kosoy, 2025) were introduced as another approach to unrealizable learning in the bandits setting and a $Θ(\sqrt{T})$ regret learner was shown for a large class. However, no computational guarantees were provided. In this paper we identify a special case that admits a polynomial-time learner with $\tilde{O}(\sqrt{T})$ regret. We also show that several small generalizations of this special case are NP-hard thus indicating that the special case is at the boundary of what is tractable. It has been recently suggested (Kosoy, 2018) that computationally efficient learners for unrealizable learning problems are crucial for solving the AI alignment problem. This work is a small step in that direction.
BARE-AI: Bit-Flip Attack Resilience in AI Hardware through Built-in Performance Monitors
Abstract: Deep Neural Networks (DNNs) are integral to many safety critical systems, yet they remain highly vulnerable to bit-flip attacks (BFAs), where a few memory level perturbations can drastically degrade accuracy. Existing defenses incur significant hardware overhead, depend on retraining, or fail against targeted flips. We propose BARE-AI, a runtime framework that detects, localizes, and mitigates BFAs during inference. BARE-AI introduces AI Performance Counters (APCs), lightweight hardware monitors in the accelerator datapath that capture per-layer activation statistics such as sparsity, entropy, kurtosis, and spectral shift. These are analyzed by the Predictive Unit for Layer Security Evaluation (PULSE), a compact detector trained offline as an ensemble of classifiers and realized on-chip as a small neural engine. For explainability and recovery, BARE-AI introduces an Activation Shift Index (ASI) for layer level fault localization and a z-score based repair that resets anomalous weights toward clean layer statistics. Across CNNs, Vision Transformers, and Large Language Models under random, targeted, adaptive, and magnitude based BFAs, BARE-AI achieves up to 98% detection accuracy on vision models and 74% to 95% on language models, restores near clean accuracy for CNNs and ViTs, and provides partial recovery for LLMs. Synthesized at 28nm, the monitoring infrastructure incurs under 3% energy, under 4% area, and about 10% latency overhead, with a configurable operating point that reduces latency overhead to about 6%. Unlike error correcting codes, whose redundancy grows with the number of tolerated flips, BARE-AI's overhead remains constant regardless of attack strength, making it attractive for resource constrained, safety critical edge applications such as autonomous systems, energy, and healthcare.
PhoneBot: A Low-Cost Open Humanoid Robot Platform Reusing Smartphones
Abstract: The adoption of humanoid robots in education and research remains limited by high hardware costs, complex sensing systems, and substantial computational requirements. This paper presents PhoneBot, a low-cost, open-source humanoid robot platform that repurposes commodity smartphones as its primary sensing and computing unit. By using a smartphone's integrated inertial measurement unit (IMU), camera, wireless connectivity, and onboard processing capabilities, PhoneBot reduces hardware costs and simplifies the system architecture. The robot combines a modular lower-body structure driven by 13 low-cost actuators with a torso-mounted smartphone that supports perception, control computation, and user interaction. We describe the mechanical design, software architecture, and real-time communication framework that support stable locomotion and capabilities including vision-based human following, conversational interaction, filming, and mobile telepresence. Experimental evaluations demonstrate reliable walking, perception-driven interaction, and straightforward deployment using off-the-shelf consumer smartphones. With fully open-source hardware and software designs, PhoneBot provides an affordable, reproducible platform for education, research, and rapid prototyping. More details are available at https://phonebot.dev.
Denoising Hierarchical Representations: Joint Continuous Diffusion for Language Modeling
Abstract: Diffusion Language Models (DLMs) hold the promise of order-agnostic, parallel text generation. Recently, continuous diffusion and flow matching models have seen substantial gains, driven by carefully crafted token representations and diffusion/flow spaces. In this work, we introduce Hierarchical Continuous Diffusion Language Models (H-CDLMs), a simple framework that further improves continuous DLMs with minimal compute and parameter overhead. Drawing on the discrete DLM and continuous image diffusion literature on joint diffusion, we diffuse multiple modalities in parallel. These modalities represent tokens at different semantic granularities: in our instantiation, the tokens themselves and coarser clusters obtained by clustering pretrained token embeddings. We propose a general setup that allows per-modality samplers and schedules to enhance the interplay between modalities. Applied to CoBit, this yields H-CoBit, which delivers large empirical gains across benchmarks. At dataset entropy, H-CoBit improves MAUVE and reaches a generative perplexity (GenPPL) of 49.4 on LM1B and 50.4 on OWT, improving on the baseline by 24.2 and 20.7 points and surpassing even discrete DLMs of comparable size. On GSM8K, it reaches 27.4% accuracy, outperforming prior continuous diffusion and flow-based models. We further apply H-CDLM to the flow matching model FLM, obtaining consistent gains with H-FLM and demonstrating that the framework generalizes across continuous generative paradigms. Our code will be made publicly available at https://github.com/matol-16/HCDLM.git .
Entropy-Guided Reverse-Causal AI to Identify Upstream Bottleneck Genes for Alzheimer's Drug Discovery
Abstract: Identifying upstream regulators that connect several disease processes to therapeutic interventions is a central objective in Alzheimer's disease drug discovery. We propose an entropy-guided reverse-causal framework that makes candidate bottleneck genes the organizing link between disease mechanisms, pathways, molecular targets and drugs. The methodology integrates five stages: an Alzheimer's-specific knowledge graph with language-model assistance and expert review; reverse tracing from drugs to candidate genes; entropy-guided prioritization; forward propagation to drugs and complementary combinations; and staged validation with evidence feedback. The novelty lies in integrating upstream bottleneck identification, entropy-guided prioritization and iterative therapeutic selection within a dynamic, bidirectional discovery architecture. We demonstrate its molecular tracing and gene-prioritization components in a computational feasibility study using DeepDrug2 and MSigDB pathway annotations. Tracing amlodipine, indapamide and atorvastatin through a network of 11,300 molecular and drug nodes identifies 46 routes to nine genes. EGFR is the leading candidate, supported by 26 routes from all three drugs; MME and MAF rank next. These results show how pharmacological starting points can identify shared candidate genes with defined molecular connections. The framework's scientific significance lies in connecting convergent disease mechanisms to systematic intervention selection, with preservation of cognition and independence as the translational objective.
Optimal and Efficient Online Inverse Optimization
Abstract: In online inverse linear optimization, a learner recommends an action and then observes the choice of an expert who maximizes a fixed, unknown linear objective on $\mathbb{R}^{d}$; the goal is to learn to optimize this objective without observing it. Sakaue recently obtained the optimal regret $O(\sqrt d)$ with a randomized algorithm making $(dT)^{O(d)}$ linear optimizations per round, and asked whether it can be attained in polynomial time. We answer positively: our deterministic algorithm has regret $O(\sqrt d)$ for every horizon $T$ and runs in time polynomial in $d$ and $T$. It is a variant of the variable-metric algorithms of Sakaue et al.\ and Cai et al., in which a metric update is revoked once the query point moves far enough from where the update was made.
Towards an Extensible Benchmark for Spoken Dialogue with Social Robots
Abstract: Language models provide a plug-and-play interface between humans and robots, but important challenges remain when speech, dialogue, fast interaction, and collaboration are required. We propose a benchmark for the community to use as a way to explore common spoken dialogue artifacts between robots and humans, including requests for clarification, interruptions, embodied signals (e.g., head nods or facial cues), and time constraints. We also explain our vision to extend the benchmark for other aspects of human-robot interaction that are important to the larger research community. To facilitate the benchmark, we further propose using \textit{Retico}, a real-time communication framework that fulfills important technical requirements to enable robots to have spoken dialogue capabilities.
A Systematic Study of Semantic ID Spaces for Generative Information Retrieval
Abstract: Generative Information Retrieval (GIR) has emerged as a transformative paradigm, shifting document retrieval from a traditional "retrieve-and-rank" workflow to sequence-to-sequence generation, where a model directly predicts document identifiers (DocIDs). While the semantic design of these DocIDs is known to be critical for performance, a fundamental question remains under-explored: what makes a good DocID? Current approaches rely heavily on computationally expensive downstream evaluations, hindering systematic analysis and rapid iteration. In this work, we address this challenge by presenting a comprehensive study on the properties, metrics, and trade-offs that define effective numerical DocIDs. Specifically, our contributions are threefold: First, we propose a unified framework that unifies Product Quantization (PQ) and Residual Quantization (RQ), and their hybrid variants within a single design space. This enables us to systematically study key DocID properties, such as hierarchy versus parallelism, as well as the impact of hyperparameters like DocID length and codebook size. Second, we define a suite of training-free, intrinsic metrics, to quantify DocID quality and evaluate structural fidelity without the overhead of full model training. Through extensive experiments on MS MARCO 300K and NQ320K, we analyze how these structural properties influence retrieval effectiveness.
EgoLAP: Learning from Egocentric Human Data through Language-Action Reasoning
Abstract: Egocentric human data offer a path to scaling robot learning beyond costly robot demonstrations, yet the embodiment gap makes raw human trajectories a poor supervisory target for control. Our key insight is that, although low-level actions are embodiment-specific, their underlying motion intent can capture task-relevant structure that transfers across humans and robots. We introduce EgoLAP, a VLA pre-training framework that jointly learns from human and robot trajectories through a shared language-based action chain-of-thought. EgoLAP expresses motion intent as structured, temporally abstracted language actions and pairs them with motion-level reasoning grounded in scene geometry, physics, and object affordances. Across extensive real-world and simulated experiments, EgoLAP transfers human experience to robot control more effectively than alternative action representations and reaches 80.1% mean real-world task progress, a 2.3x performance gain over alternative action representations. Motion-level reasoning also outperforms a composite reasoning format that combines subtask, object-box, and visual-trace reasoning.
Does an Agent's History Tell You When Compaction Will Hurt? A Modest, Bounded Effect on the TRACE Paired-Replay Corpus
Abstract: Many long-horizon agents compact their context on a global rule, usually a token budget, blind to what the agent was doing. We ask whether the agent's recent behaviour predicts when a compaction will hurt. TRACE's public corpus of 590 harness-triggered AppWorld compaction boundaries replays each boundary from a re-executed prefix state under the pre-compaction context and under the summary, and records the burden of the next actions: calls that error or repeat a call already made. We find that pre-boundary history predicts post-compaction harm only weakly. An internally prespecified contrast by prefix placement is a wide null, and the naive "has-written" label behind it turns out to measure trajectory phase. The best extension-protocol trigger reaches held-out AUROC 0.66 (0.64 on the replicate's own label) against a same-boundary replicate of 0.72; the best frozen, interpretable trigger avoids 21% of harmful (positive-burden) boundaries while keeping 84% of compaction opportunities, and exceeds the random-rule expectation on count but not on burden mass (a post hoc comparison). Whether the best trigger beats a token-budget rule at matched retention cannot be evaluated on the release. We state what corpora should ship to answer it.