This Week In Computer Science Papers

Week beginning 23rd March 2026

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Showing 1–36 of 1945
ShotStream: Streaming Multi-Shot Video Generation for Interactive Story…
2026-03-26Computer Vision and Pattern Recognitionarxiv
Abstract
Multi-shot video generation is crucial for long narrative storytelling, yet current bidirectional architectures suffer from limited interactivity and high latency. We propose ShotStream, a novel causal multi-shot architecture that enables interactive storytelling and efficient on-the-fly frame generation. By reformulating the task as next-shot generation conditioned on historical context, ShotStream allows users to dynamically instruct ongoing narratives via streaming prompts. We achieve this by first fine-tuning a text-to-video model into a bidirectional next-shot generator, which is then distilled into a causal student via Distribution Matching Distillation. To overcome the challenges of inter-shot consistency and error accumulation inherent in autoregressive generation, we introduce two key innovations. First, a dual-cache memory mechanism preserves visual coherence: a global context cache retains conditional frames for inter-shot consistency, while a local context cache holds generated frames within the current shot for intra-shot consistency. And a RoPE discontinuity indicator is employed to explicitly distinguish the two caches to eliminate ambiguity. Second, to mitigate error accumulation, we propose a two-stage distillation strategy. This begins with intra-shot self-forcing conditioned on ground-truth historical shots and progressively extends to inter-shot self-forcing using self-generated histories, effectively bridging the train-test gap. Extensive experiments demonstrate that ShotStream generates coherent multi-shot videos with sub-second latency, achieving 16 FPS on a single GPU. It matches or exceeds the quality of slower bidirectional models, paving the way for real-time interactive storytelling. Training and inference code, as well as the models, are available on our
Open 2603.25746v1
Less Gaussians, Texture More: 4K Feed-Forward Textured Splatting
2026-03-26Computer Vision and Pattern Recognitionarxiv
Abstract
Existing feed-forward 3D Gaussian Splatting methods predict pixel-aligned primitives, leading to a quadratic growth in primitive count as resolution increases. This fundamentally limits their scalability, making high-resolution synthesis such as 4K intractable. We introduce LGTM (Less Gaussians, Texture More), a feed-forward framework that overcomes this resolution scaling barrier. By predicting compact Gaussian primitives coupled with per-primitive textures, LGTM decouples geometric complexity from rendering resolution. This approach enables high-fidelity 4K novel view synthesis without per-scene optimization, a capability previously out of reach for feed-forward methods, all while using significantly fewer Gaussian primitives. Project page: https://yxlao.github.io/lgtm/
Open 2603.25745v1
MuRF: Unlocking the Multi-Scale Potential of Vision Foundation Models
2026-03-26Computer Vision and Pattern Recognitionarxiv
Abstract
Vision Foundation Models (VFMs) have become the cornerstone of modern computer vision, offering robust representations across a wide array of tasks. While recent advances allow these models to handle varying input sizes during training, inference typically remains restricted to a single, fixed scale. This prevalent single-scale paradigm overlooks a fundamental property of visual perception: varying resolutions offer complementary inductive biases, where low-resolution views excel at global semantic recognition and high-resolution views are essential for fine-grained refinement. In this work, we propose Multi-Resolution Fusion (MuRF), a simple yet universally effective strategy to harness this synergy at inference time. Instead of relying on a single view, MuRF constructs a unified representation by processing an image at multiple resolutions through a frozen VFM and fusing the resulting features. The universality of MuRF is its most compelling attribute. It is not tied to a specific architecture, serving instead as a fundamental, training-free enhancement to visual representation. We empirically validate this by applying MuRF to a broad spectrum of critical computer vision tasks across multiple distinct VFM families - primarily DINOv2, but also demonstrating successful generalization to contrastive models like SigLIP2.
Open 2603.25744v1
RefAlign: Representation Alignment for Reference-to-Video Generation
2026-03-26Computer Vision and Pattern Recognitionarxiv
Abstract
Reference-to-video (R2V) generation is a controllable video synthesis paradigm that constrains the generation process using both text prompts and reference images, enabling applications such as personalized advertising and virtual try-on. In practice, existing R2V methods typically introduce additional high-level semantic or cross-modal features alongside the VAE latent representation of the reference image and jointly feed them into the diffusion Transformer (DiT). These auxiliary representations provide semantic guidance and act as implicit alignment signals, which can partially alleviate pixel-level information leakage in the VAE latent space. However, they may still struggle to address copy--paste artifacts and multi-subject confusion caused by modality mismatch across heterogeneous encoder features. In this paper, we propose RefAlign, a representation alignment framework that explicitly aligns DiT reference-branch features to the semantic space of a visual foundation model (VFM). The core of RefAlign is a reference alignment loss that pulls the reference features and VFM features of the same subject closer to improve identity consistency, while pushing apart the corresponding features of different subjects to enhance semantic discriminability. This simple yet effective strategy is applied only during training, incurring no inference-time overhead, and achieves a better balance between text controllability and reference fidelity. Extensive experiments on the OpenS2V-Eval benchmark demonstrate that RefAlign outperforms current state-of-the-art methods in TotalScore, validating the effectiveness of explicit reference alignment for R2V tasks.
Open 2603.25743v1
Vega: Learning to Drive with Natural Language Instructions
2026-03-26Computer Vision and Pattern RecognitionArtificial IntelligenceRoboticsarxiv
Abstract
Vision-language-action models have reshaped autonomous driving to incorporate languages into the decision-making process. However, most existing pipelines only utilize the language modality for scene descriptions or reasoning and lack the flexibility to follow diverse user instructions for personalized driving. To address this, we first construct a large-scale driving dataset (InstructScene) containing around 100,000 scenes annotated with diverse driving instructions with the corresponding trajectories. We then propose a unified Vision-Language-World-Action model, Vega, for instruction-based generation and planning. We employ the autoregressive paradigm to process visual inputs (vision) and language instructions (language) and the diffusion paradigm to generate future predictions (world modeling) and trajectories (action). We perform joint attention to enable interactions between the modalities and use individual projection layers for different modalities for more capabilities. Extensive experiments demonstrate that our method not only achieves superior planning performance but also exhibits strong instruction-following abilities, paving the way for more intelligent and personalized driving systems.
Open 2603.25741v1
Drive My Way: Preference Alignment of Vision-Language-Action Model for…
2026-03-26RoboticsArtificial IntelligenceComputer Vision and Pattern Recognitionarxiv
Abstract
Human driving behavior is inherently personal, which is shaped by long-term habits and influenced by short-term intentions. Individuals differ in how they accelerate, brake, merge, yield, and overtake across diverse situations. However, existing end-to-end autonomous driving systems either optimize for generic objectives or rely on fixed driving modes, lacking the ability to adapt to individual preferences or interpret natural language intent. To address this gap, we propose Drive My Way (DMW), a personalized Vision-Language-Action (VLA) driving framework that aligns with users' long-term driving habits and adapts to real-time user instructions. DMW learns a user embedding from our personalized driving dataset collected across multiple real drivers and conditions the policy on this embedding during planning, while natural language instructions provide additional short-term guidance. Closed-loop evaluation on the Bench2Drive benchmark demonstrates that DMW improves style instruction adaptation, and user studies show that its generated behaviors are recognizable as each driver's own style, highlighting personalization as a key capability for human-centered autonomous driving. Our data and code are available at https://dmw-cvpr.github.io/.
Open 2603.25740v1
PSDesigner: Automated Graphic Design with a Human-Like Creative Workflow
2026-03-26Computer Vision and Pattern Recognitionarxiv
Abstract
Graphic design is a creative and innovative process that plays a crucial role in applications such as e-commerce and advertising. However, developing an automated design system that can faithfully translate user intentions into editable design files remains an open challenge. Although recent studies have leveraged powerful text-to-image models and MLLMs to assist graphic design, they typically simplify professional workflows, resulting in limited flexibility and intuitiveness. To address these limitations, we propose PSDesigner, an automated graphic design system that emulates the creative workflow of human designers. Building upon multiple specialized components, PSDesigner collects theme-related assets based on user instructions, and autonomously infers and executes tool calls to manipulate design files, such as integrating new assets or refining inferior elements. To endow the system with strong tool-use capabilities, we construct a design dataset, CreativePSD, which contains a large amount of high-quality PSD design files annotated with operation traces across a wide range of design scenarios and artistic styles, enabling models to learn expert design procedures. Extensive experiments demonstrate that PSDesigner outperforms existing methods across diverse graphic design tasks, empowering non-specialists to conveniently create production-quality designs.
Open 2603.25738v1
MegaFlow: Zero-Shot Large Displacement Optical Flow
2026-03-26Computer Vision and Pattern Recognitionarxiv
Abstract
Accurate estimation of large displacement optical flow remains a critical challenge. Existing methods typically rely on iterative local search or/and domain-specific fine-tuning, which severely limits their performance in large displacement and zero-shot generalization scenarios. To overcome this, we introduce MegaFlow, a simple yet powerful model for zero-shot large displacement optical flow. Rather than relying on highly complex, task-specific architectural designs, MegaFlow adapts powerful pre-trained vision priors to produce temporally consistent motion fields. In particular, we formulate flow estimation as a global matching problem by leveraging pre-trained global Vision Transformer features, which naturally capture large displacements. This is followed by a few lightweight iterative refinements to further improve the sub-pixel accuracy. Extensive experiments demonstrate that MegaFlow achieves state-of-the-art zero-shot performance across multiple optical flow benchmarks. Moreover, our model also delivers highly competitive zero-shot performance on long-range point tracking benchmarks, demonstrating its robust transferability and suggesting a unified paradigm for generalizable motion estimation. Our project page is at: https://kristen-z.github.io/projects/megaflow.
Open 2603.25739v1
How good was my shot? Quantifying Player Skill Level in Table Tennis
2026-03-26Computer Vision and Pattern Recognitionarxiv
Abstract
Gauging an individual's skill level is crucial, as it inherently shapes their behavior. Quantifying skill, however, is challenging because it is latent to the observed actions. To explore skill understanding in human behavior, we focus on dyadic sports -- specifically table tennis -- where skill manifests not just in complex movements, but in the subtle nuances of execution conditioned on game context. Our key idea is to learn a generative model of each player's tactical racket strokes and jointly embed them in a common latent space that encodes individual characteristics, including those pertaining to skill levels. By training these player models on a large-scale dataset of 3D-reconstructed professional matches and conditioning them on comprehensive game context -- including player positioning and opponent behaviors -- the models capture individual tactical identities within their latent space. We probe this learned player space and find that it reflects distinct play styles and attributes that collectively represent skill. By training a simple relative ranking network on these embeddings, we demonstrate that both relative and absolute skill predictions can be achieved. These results demonstrate that the learned player space effectively quantifies skill levels, providing a foundation for automated skill assessment in complex, interactive behaviors.
Open 2603.25736v1
Training the Knowledge Base through Evidence Distillation and Write-Bac…
2026-03-26Artificial IntelligenceComputation and LanguageInformation Retrievalarxiv
Abstract
The knowledge base in a retrieval-augmented generation (RAG) system is typically assembled once and never revised, even though the facts a query requires are often fragmented across documents and buried in irrelevant content. We argue that the knowledge base should be treated as a trainable component and propose WriteBack-RAG, a framework that uses labeled examples to identify where retrieval succeeds, isolate the relevant documents, and distill them into compact knowledge units that are indexed alongside the original corpus. Because the method modifies only the corpus, it can be applied once as an offline preprocessing step and combined with any RAG pipeline. Across four RAG methods, six benchmarks, and two LLM backbones, WriteBack-RAG improves every evaluated setting, with gains averaging +2.14%. Cross-method transfer experiments further show that the distilled knowledge benefits RAG pipelines other than the one used to produce it, confirming that the improvement resides in the corpus itself.
Open 2603.25737v1
Unleashing Guidance Without Classifiers for Human-Object Interaction An…
2026-03-26Computer Vision and Pattern Recognitionarxiv
Abstract
Generating realistic human-object interaction (HOI) animations remains challenging because it requires jointly modeling dynamic human actions and diverse object geometries. Prior diffusion-based approaches often rely on hand-crafted contact priors or human-imposed kinematic constraints to improve contact quality. We propose LIGHT, a data-driven alternative in which guidance emerges from the denoising pace itself, reducing dependence on manually designed priors. Building on diffusion forcing, we factor the representation into modality-specific components and assign individualized noise levels with asynchronous denoising schedules. In this paradigm, cleaner components guide noisier ones through cross-attention, yielding guidance without auxiliary classifiers. We find that this data-driven guidance is inherently contact-aware, and can be enhanced when training is augmented with a broad spectrum of synthetic object geometries, encouraging invariance of contact semantics to geometric diversity. Extensive experiments show that pace-induced guidance more effectively mirrors the benefits of contact priors than conventional classifier-free guidance, while achieving higher contact fidelity, more realistic HOI generation, and stronger generalization to unseen objects and tasks.
Open 2603.25734v1
SlotVTG: Object-Centric Adapter for Generalizable Video Temporal Ground…
2026-03-26Computer Vision and Pattern Recognitionarxiv
Abstract
Multimodal Large Language Models (MLLMs) have shown strong performance on Video Temporal Grounding (VTG). However, their coarse recognition capabilities are insufficient for fine-grained temporal understanding, making task-specific fine-tuning indispensable. This fine-tuning causes models to memorize dataset-specific shortcuts rather than faithfully grounding in the actual visual content, leading to poor Out-of-Domain (OOD) generalization. Object-centric learning offers a promising remedy by decomposing scenes into entity-level representations, but existing approaches require re-running the entire multi-stage training pipeline from scratch. We propose SlotVTG, a framework that steers MLLMs toward object-centric, input-grounded visual reasoning at minimal cost. SlotVTG introduces a lightweight slot adapter that decomposes visual tokens into abstract slots via slot attention and reconstructs the original sequence, where objectness priors from a self-supervised vision model encourage semantically coherent slot formation. Cross-domain evaluation on standard VTG benchmarks demonstrates that our approach significantly improves OOD robustness while maintaining competitive In-Domain (ID) performance with minimal overhead.
Open 2603.25733v1
BizGenEval: A Systematic Benchmark for Commercial Visual Content Genera…
2026-03-26Computer Vision and Pattern Recognitionarxiv
Abstract
Recent advances in image generation models have expanded their applications beyond aesthetic imagery toward practical visual content creation. However, existing benchmarks mainly focus on natural image synthesis and fail to systematically evaluate models under the structured and multi-constraint requirements of real-world commercial design tasks. In this work, we introduce BizGenEval, a systematic benchmark for commercial visual content generation. The benchmark spans five representative document types: slides, charts, webpages, posters, and scientific figures, and evaluates four key capability dimensions: text rendering, layout control, attribute binding, and knowledge-based reasoning, forming 20 diverse evaluation tasks. BizGenEval contains 400 carefully curated prompts and 8000 human-verified checklist questions to rigorously assess whether generated images satisfy complex visual and semantic constraints. We conduct large-scale benchmarking on 26 popular image generation systems, including state-of-the-art commercial APIs and leading open-source models. The results reveal substantial capability gaps between current generative models and the requirements of professional visual content creation. We hope BizGenEval serves as a standardized benchmark for real-world commercial visual content generation.
Open 2603.25732v1
PackForcing: Short Video Training Suffices for Long Video Sampling and…
2026-03-26Computer Vision and Pattern RecognitionArtificial Intelligencearxiv
Abstract
Autoregressive video diffusion models have demonstrated remarkable progress, yet they remain bottlenecked by intractable linear KV-cache growth, temporal repetition, and compounding errors during long-video generation. To address these challenges, we present PackForcing, a unified framework that efficiently manages the generation history through a novel three-partition KV-cache strategy. Specifically, we categorize the historical context into three distinct types: (1) Sink tokens, which preserve early anchor frames at full resolution to maintain global semantics; (2) Mid tokens, which achieve a massive spatiotemporal compression (32x token reduction) via a dual-branch network fusing progressive 3D convolutions with low-resolution VAE re-encoding; and (3) Recent tokens, kept at full resolution to ensure local temporal coherence. To strictly bound the memory footprint without sacrificing quality, we introduce a dynamic top-$k$ context selection mechanism for the mid tokens, coupled with a continuous Temporal RoPE Adjustment that seamlessly re-aligns position gaps caused by dropped tokens with negligible overhead. Empowered by this principled hierarchical context compression, PackForcing can generate coherent 2-minute, 832x480 videos at 16 FPS on a single H200 GPU. It achieves a bounded KV cache of just 4 GB and enables a remarkable 24x temporal extrapolation (5s to 120s), operating effectively either zero-shot or trained on merely 5-second clips. Extensive results on VBench demonstrate state-of-the-art temporal consistency (26.07) and dynamic degree (56.25), proving that short-video supervision is sufficient for high-quality, long-video synthesis. https://github.com/ShandaAI/PackForcing
Open 2603.25730v1
PixelSmile: Toward Fine-Grained Facial Expression Editing
2026-03-26Computer Vision and Pattern RecognitionArtificial Intelligencearxiv
Abstract
Fine-grained facial expression editing has long been limited by intrinsic semantic overlap. To address this, we construct the Flex Facial Expression (FFE) dataset with continuous affective annotations and establish FFE-Bench to evaluate structural confusion, editing accuracy, linear controllability, and the trade-off between expression editing and identity preservation. We propose PixelSmile, a diffusion framework that disentangles expression semantics via fully symmetric joint training. PixelSmile combines intensity supervision with contrastive learning to produce stronger and more distinguishable expressions, achieving precise and stable linear expression control through textual latent interpolation. Extensive experiments demonstrate that PixelSmile achieves superior disentanglement and robust identity preservation, confirming its effectiveness for continuous, controllable, and fine-grained expression editing, while naturally supporting smooth expression blending.
Open 2603.25728v1
Back to Basics: Revisiting ASR in the Age of Voice Agents
2026-03-26Artificial IntelligenceMultimediaarxiv
Abstract
Automatic speech recognition (ASR) systems have achieved near-human accuracy on curated benchmarks, yet still fail in real-world voice agents under conditions that current evaluations do not systematically cover. Without diagnostic tools that isolate specific failure factors, practitioners cannot anticipate which conditions, in which languages, will cause what degree of degradation. We introduce WildASR, a multilingual (four-language) diagnostic benchmark sourced entirely from real human speech that factorizes ASR robustness along three axes: environmental degradation, demographic shift, and linguistic diversity. Evaluating seven widely used ASR systems, we find severe and uneven performance degradation, and model robustness does not transfer across languages or conditions. Critically, models often hallucinate plausible but unspoken content under partial or degraded inputs, creating concrete safety risks for downstream agent behavior. Our results demonstrate that targeted, factor-isolated evaluation is essential for understanding and improving ASR reliability in production systems. Besides the benchmark itself, we also present three analytical tools that practitioners can use to guide deployment decisions.
Open 2603.25727v1
AnyHand: A Large-Scale Synthetic Dataset for RGB(-D) Hand Pose Estimati…
2026-03-26Computer Vision and Pattern Recognitionarxiv
Abstract
We present AnyHand, a large-scale synthetic dataset designed to advance the state of the art in 3D hand pose estimation from both RGB-only and RGB-D inputs. While recent works with foundation approaches have shown that an increase in the quantity and diversity of training data can markedly improve performance and robustness in hand pose estimation, existing real-world-collected datasets on this task are limited in coverage, and prior synthetic datasets rarely provide occlusions, arm details, and aligned depth together at scale. To address this bottleneck, our AnyHand contains 2.5M single-hand and 4.1M hand-object interaction RGB-D images, with rich geometric annotations. In the RGB-only setting, we show that extending the original training sets of existing baselines with AnyHand yields significant gains on multiple benchmarks (FreiHAND and HO-3D), even when keeping the architecture and training scheme fixed. More impressively, the model trained with AnyHand shows stronger generalization to the out-of-domain HO-Cap dataset, without any fine-tuning. We also contribute a lightweight depth fusion module that can be easily integrated into existing RGB-based models. Trained with AnyHand, the resulting RGB-D model achieves superior performance on the HO-3D benchmark, showing the benefits of depth integration and the effectiveness of our synthetic data.
Open 2603.25726v1
SoftMimicGen: A Data Generation System for Scalable Robot Learning in D…
2026-03-26Roboticsarxiv
Abstract
Large-scale robot datasets have facilitated the learning of a wide range of robot manipulation skills, but these datasets remain difficult to collect and scale further, owing to the intractable amount of human time, effort, and cost required. Simulation and synthetic data generation have proven to be an effective alternative to fuel this need for data, especially with the advent of recent work showing that such synthetic datasets can dramatically reduce real-world data requirements and facilitate generalization to novel scenarios unseen in real-world demonstrations. However, this paradigm has been limited to rigid-body tasks, which are easy to simulate. Deformable object manipulation encompasses a large portion of real-world manipulation and remains a crucial gap to address towards increasing adoption of the synthetic simulation data paradigm. In this paper, we introduce SoftMimicGen, an automated data generation pipeline for deformable object manipulation tasks. We introduce a suite of high-fidelity simulation environments that encompasses a wide range of deformable objects (stuffed animal, rope, tissue, towel) and manipulation behaviors (high-precision threading, dynamic whipping, folding, pick-and-place), across four robot embodiments: a single-arm manipulator, bimanual arms, a humanoid, and a surgical robot. We apply SoftMimicGen to generate datasets across the task suite, train high-performing policies from the data, and systematically analyze the data generation system. Project website: \href{https://softmimicgen.github.io}{softmimicgen.github.io}.
Open 2603.25725v1
Natural-Language Agent Harnesses
2026-03-26Computation and LanguageArtificial Intelligencearxiv
Abstract
Agent performance increasingly depends on \emph{harness engineering}, yet harness design is usually buried in controller code and runtime-specific conventions, making it hard to transfer, compare, and study as a scientific object. We ask whether the high-level control logic of an agent harness can instead be externalized as a portable executable artifact. We introduce \textbf{Natural-Language Agent Harnesses} (NLAHs), which express harness behavior in editable natural language, and \textbf{Intelligent Harness Runtime} (IHR), a shared runtime that executes these harnesses through explicit contracts, durable artifacts, and lightweight adapters. Across coding and computer-use benchmarks, we conduct controlled evaluations of operational viability, module ablation, and code-to-text harness migration.
Open 2603.25723v1
No Hard Negatives Required: Concept Centric Learning Leads to Compositi…
2026-03-26Computer Vision and Pattern RecognitionMachine Learningarxiv
Abstract
Contrastive vision-language (V&L) models remain a popular choice for various applications. However, several limitations have emerged, most notably the limited ability of V&L models to learn compositional representations. Prior methods often addressed this limitation by generating custom training data to obtain hard negative samples. Hard negatives have been shown to improve performance on compositionality tasks, but are often specific to a single benchmark, do not generalize, and can cause substantial degradation of basic V&L capabilities such as zero-shot or retrieval performance, rendering them impractical. In this work we follow a different approach. We identify two root causes that limit compositionality performance of V&Ls: 1) Long training captions do not require a compositional representation; and 2) The final global pooling in the text and image encoders lead to a complete loss of the necessary information to learn binding in the first place. As a remedy, we propose two simple solutions: 1) We obtain short concept centric caption parts using standard NLP software and align those with the image; and 2) We introduce a parameter-free cross-modal attention-pooling to obtain concept centric visual embeddings from the image encoder. With these two changes and simple auxiliary contrastive losses, we obtain SOTA performance on standard compositionality benchmarks, while maintaining or improving strong zero-shot and retrieval capabilities. This is achieved without increasing inference cost. We release the code for this work at https://github.com/SamsungLabs/concept_centric_clip.
Open 2603.25722v1
R-C2: Cycle-Consistent Reinforcement Learning Improves Multimodal Reaso…
2026-03-26Artificial IntelligenceComputer Vision and Pattern Recognitionarxiv
Abstract
Robust perception and reasoning require consistency across sensory modalities. Yet current multimodal models often violate this principle, yielding contradictory predictions for visual and textual representations of the same concept. Rather than masking these failures with standard voting mechanisms, which can amplify systematic biases, we show that cross-modal inconsistency provides a rich and natural signal for learning. We introduce RC2, a reinforcement learning framework that resolves internal conflicts by enforcing cross-modal cycle consistency. By requiring a model to perform backward inference, switch modalities, and reliably reconstruct the answer through forward inference, we obtain a dense, label-free reward. This cyclic constraint encourages the model to align its internal representations autonomously. Optimizing for this structure mitigates modality-specific errors and improves reasoning accuracy by up to 7.6 points. Our results suggest that advanced reasoning emerges not only from scaling data, but also from enforcing a structurally consistent understanding of the world.
Open 2603.25720v1
Agent Factories for High Level Synthesis: How Far Can General-Purpose C…
2026-03-26Artificial IntelligenceHardware ArchitectureMachine Learningarxiv
Abstract
We present an empirical study of how far general-purpose coding agents -- without hardware-specific training -- can optimize hardware designs from high-level algorithmic specifications. We introduce an agent factory, a two-stage pipeline that constructs and coordinates multiple autonomous optimization agents. In Stage~1, the pipeline decomposes a design into sub-kernels, independently optimizes each using pragma and code-level transformations, and formulates an Integer Linear Program (ILP) to assemble globally promising configurations under an area constraint. In Stage~2, it launches $N$ expert agents over the top ILP solutions, each exploring cross-function optimizations such as pragma recombination, loop fusion, and memory restructuring that are not captured by sub-kernel decomposition. We evaluate the approach on 12 kernels from HLS-Eval and Rodinia-HLS using Claude Code (Opus~4.5/4.6) with AMD Vitis HLS. Scaling from 1 to 10 agents yields a mean $8.27\times$ speedup over baseline, with larger gains on harder benchmarks: streamcluster exceeds $20\times$ and kmeans reaches approximately $10\times$. Across benchmarks, agents consistently rediscover known hardware optimization patterns without domain-specific training, and the best designs often do not originate from top-ranked ILP candidates, indicating that global optimization exposes improvements missed by sub-kernel search. These results establish agent scaling as a practical and effective axis for HLS optimization.
Open 2603.25719v1
Out of Sight but Not Out of Mind: Hybrid Memory for Dynamic Video World…
2026-03-26Computer Vision and Pattern RecognitionArtificial Intelligencearxiv
Abstract
Video world models have shown immense potential in simulating the physical world, yet existing memory mechanisms primarily treat environments as static canvases. When dynamic subjects hide out of sight and later re-emerge, current methods often struggle, leading to frozen, distorted, or vanishing subjects. To address this, we introduce Hybrid Memory, a novel paradigm requiring models to simultaneously act as precise archivists for static backgrounds and vigilant trackers for dynamic subjects, ensuring motion continuity during out-of-view intervals. To facilitate research in this direction, we construct HM-World, the first large-scale video dataset dedicated to hybrid memory. It features 59K high-fidelity clips with decoupled camera and subject trajectories, encompassing 17 diverse scenes, 49 distinct subjects, and meticulously designed exit-entry events to rigorously evaluate hybrid coherence. Furthermore, we propose HyDRA, a specialized memory architecture that compresses memory into tokens and utilizes a spatiotemporal relevance-driven retrieval mechanism. By selectively attending to relevant motion cues, HyDRA effectively preserves the identity and motion of hidden subjects. Extensive experiments on HM-World demonstrate that our method significantly outperforms state-of-the-art approaches in both dynamic subject consistency and overall generation quality.
Open 2603.25716v1
Seeing to Ground: Visual Attention for Hallucination-Resilient MDLLMs
2026-03-26Computer Vision and Pattern Recognitionarxiv
Abstract
Multimodal Diffusion Large Language Models (MDLLMs) achieve high-concurrency generation through parallel masked decoding, yet the architectures remain prone to multimodal hallucinations. This structural vulnerability stems from an algorithmic flaw: the decoder ranks candidate tokens based on textual likelihood without verifying localized visual support. We establish that this language-only ranking induces an objective mismatch, where language probability mass acts as a misspecified proxy for the intended multimodal task. Consequently, we reinterpret hallucination as a localized optimization error, a phenomenon where the decoder exploits language shortcuts to maximize a proxy score at the expense of visual grounding. To address this objective mismatch, we introduce VISAGE, a training-free decoding framework that calibrates the objective at inference time. VISAGE estimates the proxy discrepancy by quantifying the spatial entropy of cross-attention distributions. By enforcing a localization consensus across attention heads, the method penalizes spatially uniform distributions and re-ranks token commitments to favor visually grounded outcomes. We provide an analytical stability guarantee establishing that VISAGE maintains a bounded objective loss under estimation error. Evaluations across hallucination-sensitive and general-purpose benchmarks demonstrate the robustness of the framework, yielding relative gains of 8.59% on MMMU-val and 7.75% on HallusionBench.
Open 2603.25711v1
Stone Duality for Monads
2026-03-26Logic in Computer ScienceProgramming Languagesarxiv
Abstract
We introduce a contravariant idempotent adjunction between (i) the category of ranked monads on $\mathsf{Set}$; and (ii) the category of internal categories and internal retrofunctors in the category of locales. The left adjoint takes a monad $T$-viewed as a notion of computation, following Moggi-to its localic behaviour category $\mathsf{LB}T$. This behaviour category is understood as "the universal transition system" for interacting with $T$: its "objects" are states and the "morphisms" are transitions. On the other hand, the right adjoint takes a localic category $\mathsf{LC}$-similarly understood as a transition system-to the monad $Γ\mathsf{LC}$ where $(Γ\mathsf{LC})A$ is the set of $A$-indexed families of local sections to the source map which jointly partition the locale of objects. The fixed points of this adjunction consist of (i) hyperaffine-unary monads, i.e., those monads where term $t$ admits a read-only operation $\bar{t}$ predicting the output of $t$; and (ii) ample localic categories, i.e., whose source maps are local homeomorphisms and whose locale of objects are strongly zero-dimensional. The hyperaffine-unary monads arise in earlier works by Johnstone and Garner as a syntactic characterization of those monads with Cartesian closed Eilenberg-Moore categories. This equivalence is the Stone duality for monads; so-called because it further restricts to the classical Stone duality by viewing a Boolean algebra $B$ as a monad of $B$-partitions and the corresponding Stone space as a localic category with only identity morphisms.
Open 2603.25710v1
TRACE: Object Motion Editing in Videos with First-Frame Trajectory Guid…
2026-03-26Computer Vision and Pattern Recognitionarxiv
Abstract
We study object motion path editing in videos, where the goal is to alter a target object's trajectory while preserving the original scene content. Unlike prior video editing methods that primarily manipulate appearance or rely on point-track-based trajectory control, which is often challenging for users to provide during inference, especially in videos with camera motion, we offer a practical, easy-to-use approach to controllable object-centric motion editing. We present Trace, a framework that enables users to design the desired trajectory in a single anchor frame and then synthesizes a temporally consistent edited video. Our approach addresses this task with a two-stage pipeline: a cross-view motion transformation module that maps first-frame path design to frame-aligned box trajectories under camera motion, and a motion-conditioned video re-synthesis module that follows these trajectories to regenerate the object while preserving the remaining content of the input video. Experiments on diverse real-world videos show that our method produces more coherent, realistic, and controllable motion edits than recent image-to-video and video-to-video methods.
Open 2603.25707v1
Wan-Weaver: Interleaved Multi-modal Generation via Decoupled Training
2026-03-26Computer Vision and Pattern Recognitionarxiv
Abstract
Recent unified models have made unprecedented progress in both understanding and generation. However, while most of them accept multi-modal inputs, they typically produce only single-modality outputs. This challenge of producing interleaved content is mainly due to training data scarcity and the difficulty of modeling long-range cross-modal context. To address this issue, we decompose interleaved generation into textual planning and visual consistency modeling, and introduce a framework consisting of a planner and a visualizer. The planner produces dense textual descriptions for visual content, while the visualizer synthesizes images accordingly. Under this guidance, we construct large-scale textual-proxy interleaved data (where visual content is represented in text) to train the planner, and curate reference-guided image data to train the visualizer. These designs give rise to Wan-Weaver, which exhibits emergent interleaved generation ability with long-range textual coherence and visual consistency. Meanwhile, the integration of diverse understanding and generation data into planner training enables Wan-Weaver to achieve robust task reasoning and generation proficiency. To assess the model's capability in interleaved generation, we further construct a benchmark that spans a wide range of use cases across multiple dimensions. Extensive experiments demonstrate that, even without access to any real interleaved data, Wan-Weaver achieves superior performance over existing methods.
Open 2603.25706v1
S2D2: Fast Decoding for Diffusion LLMs via Training-Free Self-Speculati…
2026-03-26Computation and Languagearxiv
Abstract
Block-diffusion language models offer a promising path toward faster-than-autoregressive generation by combining block-wise autoregressive decoding with within-block parallel denoising. However, in the few-step regime needed for practical acceleration, standard confidence-thresholded decoding is often brittle: aggressive thresholds hurt quality, while conservative thresholds require unnecessary denoising steps. Existing approaches that address this issue either require additional training or incur extra test-time compute. We present S2D2, a training-free self-speculative decoding framework for block-diffusion language models. Our key observation is that a block-diffusion model becomes autoregressive when the block size is reduced to one, allowing the same pretrained model to act as both drafter and verifier. S2D2 inserts a speculative verification step into standard block-diffusion decoding and uses lightweight routing policies to decide when verification is worth its cost. This yields a hybrid decoding trajectory in which diffusion proposes tokens in parallel, while the autoregressive mode acts as a local sequence-level critic. Across three mainstream block-diffusion families, S2D2 consistently improves the accuracy-speed tradeoff over strong confidence-thresholding baselines. On SDAR, we observe up to $4.7\times$ speedup over autoregressive decoding, and up to $1.57\times$ over a tuned dynamic decoding baseline while improving accuracy by up to $4.5$ points. On LLaDA2.1-Mini, S2D2 remains complementary to built-in self-correction, including a conservative setting where it is $4.4\times$ faster than the static baseline with slightly higher accuracy.
Open 2603.25702v1
Neural Network Conversion of Machine Learning Pipelines
2026-03-26Machine LearningArtificial Intelligencearxiv
Abstract
Transfer learning and knowledge distillation has recently gained a lot of attention in the deep learning community. One transfer approach, the student-teacher learning, has been shown to successfully create ``small'' student neural networks that mimic the performance of a much bigger and more complex ``teacher'' networks. In this paper, we investigate an extension to this approach and transfer from a non-neural-based machine learning pipeline as teacher to a neural network (NN) student, which would allow for joint optimization of the various pipeline components and a single unified inference engine for multiple ML tasks. In particular, we explore replacing the random forest classifier by transfer learning to a student NN. We experimented with various NN topologies on 100 OpenML tasks in which random forest has been one of the best solutions. Our results show that for the majority of the tasks, the student NN can indeed mimic the teacher if one can select the right NN hyper-parameters. We also investigated the use of random forest for selecting the right NN hyper-parameters.
Open 2603.25699v1
The Kitchen Loop: User-Spec-Driven Development for a Self-Evolving Code…
2026-03-26Software EngineeringArtificial Intelligencearxiv
Abstract
Code production is now a commodity; the bottleneck is knowing what to build and proving it works. We present the Kitchen Loop, a framework for autonomous, self-evolving software built on a unified trust model: (1) a specification surface enumerating what the product claims to support; (2) 'As a User x 1000', where an LLM agent exercises that surface as a synthetic power user at 1,000x human cadence; (3) Unbeatable Tests, ground-truth verification the code author cannot fake; and (4) Drift Control, continuous quality measurement with automated pause gates. We validate across two production systems over 285+ iterations, producing 1,094+ merged pull requests with zero regressions detected by the regression oracle (methodology in Section 6.1). We observe emergent properties at scale: multi-iteration self-correction chains, autonomous infrastructure healing, and monotonically improving quality gates. The primitives are not new; our contribution is their composition into a production-tested system with the operational discipline that makes long-running autonomous evolution safe.
Open 2603.25697v1
Assessing Age Assurance Technologies: Effectiveness, Side-Effects, and…
2026-03-26Computers and Societyarxiv
Abstract
In this paper, we provide an overview and evaluation of different types of age assurance technologies (AAT). We describe and analyse 1) different approaches to age assurance online (age verification, age estimation, age inference, and parental control and consent), as well as 2) different age assurance architectures (online, offline device-based, offline credential-based), and assess their various combinations with regards to their respective a) effectiveness, b) side effects, and c) acceptance. We then discuss general limitations of AAT's effectiveness stemming from the possibility of circumvention and outline the most important side effects, in particular regarding privacy and anonymity of all users; bias, discrimination, and exclusion; as well as censorship and related concerns. We conclude our analyses by offering some recommendations on which types of AAT are better or less suited to protect minors online. Guiding our assessment is a weighing of effectiveness against side effects, resulting in a graduated hierarchy of acceptable AAT mechanisms.
Open 2603.25695v1
A Unified Memory Perspective for Probabilistic Trustworthy AI
2026-03-26Machine LearningArtificial IntelligenceHardware Architecturearxiv
Abstract
Trustworthy artificial intelligence increasingly relies on probabilistic computation to achieve robustness, interpretability, security and privacy. In practical systems, such workloads interleave deterministic data access with repeated stochastic sampling across models, data paths and system functions, shifting performance bottlenecks from arithmetic units to memory systems that must deliver both data and randomness. Here we present a unified data-access perspective in which deterministic access is treated as a limiting case of stochastic sampling, enabling both modes to be analyzed within a common framework. This view reveals that increasing stochastic demand reduces effective data-access efficiency and can drive systems into entropy-limited operation. Based on this insight, we define memory-level evaluation criteria, including unified operation, distribution programmability, efficiency, robustness to hardware non-idealities and parallel compatibility. Using these criteria, we analyze limitations of conventional architectures and examine emerging probabilistic compute-in-memory approaches that integrate sampling with memory access, outlining pathways toward scalable hardware for trustworthy AI.
Open 2603.25692v1
LEMMA: Laplacian pyramids for Efficient Marine SeMAntic Segmentation
2026-03-26Computer Vision and Pattern Recognitionarxiv
Abstract
Semantic segmentation in marine environments is crucial for the autonomous navigation of unmanned surface vessels (USVs) and coastal Earth Observation events such as oil spills. However, existing methods, often relying on deep CNNs and transformer-based architectures, face challenges in deployment due to their high computational costs and resource-intensive nature. These limitations hinder the practicality of real-time, low-cost applications in real-world marine settings. To address this, we propose LEMMA, a lightweight semantic segmentation model designed specifically for accurate remote sensing segmentation under resource constraints. The proposed architecture leverages Laplacian Pyramids to enhance edge recognition, a critical component for effective feature extraction in complex marine environments for disaster response, environmental surveillance, and coastal monitoring. By integrating edge information early in the feature extraction process, LEMMA eliminates the need for computationally expensive feature map computations in deeper network layers, drastically reducing model size, complexity and inference time. LEMMA demonstrates state-of-the-art performance across datasets captured from diverse platforms while reducing trainable parameters and computational requirements by up to 71x, GFLOPs by up to 88.5\%, and inference time by up to 84.65\%, as compared to existing models. Experimental results highlight its effectiveness and real-world applicability, including 93.42\% IoU on the Oil Spill dataset and 98.97\% mIoU on Mastr1325.
Open 2603.25689v1
Intelligent Navigation and Obstacle-Aware Fabrication for Mobile Additi…
2026-03-26Roboticsarxiv
Abstract
As the demand for mass customization increases, manufacturing systems must become more flexible and adaptable to produce personalized products efficiently. Additive manufacturing (AM) enhances production adaptability by enabling on-demand fabrication of customized components directly from digital models, but its flexibility remains constrained by fixed equipment layouts. Integrating mobile robots addresses this limitation by allowing manufacturing resources to move and adapt to changing production requirements. Mobile AM Robots (MAMbots) combine AM with mobile robotics to produce and transport components within dynamic manufacturing environments. However, the dynamic manufacturing environments introduce challenges for MAMbots. Disturbances such as obstacles and uneven terrain can disrupt navigation stability, which in turn affects printing accuracy and surface quality. This work proposes a universal mobile printing-and-delivery platform that couples navigation and material deposition, addressing the limitations of earlier frameworks that treated these processes separately. A real-time control framework is developed to plan and control the robot's navigation, ensuring safe motion, obstacle avoidance, and path stability while maintaining print quality. The closed-loop integration of sensing, mobility, and manufacturing provides real-time feedback for motion and process control, enabling MAMbots to make autonomous decisions in dynamic environments. The framework is validated through simulations and real-world experiments that test its adaptability to trajectory variations and external disturbances. Coupled navigation and printing together enable MAMbots to plan safe, adaptive trajectories, improving flexibility and adaptability in manufacturing.
Open 2603.25688v1
On Neural Scaling Laws for Weather Emulation through Continual Training
2026-03-26Machine Learningarxiv
Abstract
Neural scaling laws, which in some domains can predict the performance of large neural networks as a function of model, data, and compute scale, are the cornerstone of building foundation models in Natural Language Processing and Computer Vision. We study neural scaling in Scientific Machine Learning, focusing on models for weather forecasting. To analyze scaling behavior in as simple a setting as possible, we adopt a minimal, scalable, general-purpose Swin Transformer architecture, and we use continual training with constant learning rates and periodic cooldowns as an efficient training strategy. We show that models trained in this minimalist way follow predictable scaling trends and even outperform standard cosine learning rate schedules. Cooldown phases can be re-purposed to improve downstream performance, e.g., enabling accurate multi-step rollouts over longer forecast horizons as well as sharper predictions through spectral loss adjustments. We also systematically explore a wide range of model and dataset sizes under various compute budgets to construct IsoFLOP curves, and we identify compute-optimal training regimes. Extrapolating these trends to larger scales highlights potential performance limits, demonstrating that neural scaling can serve as an important diagnostic for efficient resource allocation. We open-source our code for reproducibility.
Open 2603.25687v1
Just Zoom In: Cross-View Geo-Localization via Autoregressive Zooming
2026-03-26Computer Vision and Pattern RecognitionArtificial Intelligencearxiv
Abstract
Cross-view geo-localization (CVGL) estimates a camera's location by matching a street-view image to geo-referenced overhead imagery, enabling GPS-denied localization and navigation. Existing methods almost universally formulate CVGL as an image-retrieval problem in a contrastively trained embedding space. This ties performance to large batches and hard negative mining, and it ignores both the geometric structure of maps and the coverage mismatch between street-view and overhead imagery. In particular, salient landmarks visible from the street view can fall outside a fixed satellite crop, making retrieval targets ambiguous and limiting explicit spatial inference over the map. We propose Just Zoom In, an alternative formulation that performs CVGL via autoregressive zooming over a city-scale overhead map. Starting from a coarse satellite view, the model takes a short sequence of zoom-in decisions to select a terminal satellite cell at a target resolution, without contrastive losses or hard negative mining. We further introduce a realistic benchmark with crowd-sourced street views and high-resolution satellite imagery that reflects real capture conditions. On this benchmark, Just Zoom In achieves state-of-the-art performance, improving Recall@1 within 50 m by 5.5% and Recall@1 within 100 m by 9.6% over the strongest contrastive-retrieval baseline. These results demonstrate the effectiveness of sequential coarse-to-fine spatial reasoning for cross-view geo-localization.
Open 2603.25686v1