Week beginning 19th October 2026

Every computer science paper posted to arXiv this week, with plain-language summaries and practical uses for each one. Includes commercial applications where relevant.

Agentic world action models improve robot skill reuse and planning

Agentic World Action Models

Abstract: Recent world action models provide visual foresight and future prediction for robot manipulation, but lack explicit mechanisms for compositional skill reuse. Agentic robotics combines code-based planning and reasoning with reusable skills, but often lacks predictive grounding in physical dynamics. We introduce AW-0, an agentic world action model framework that integrates code-based planning with joint video and action prediction. We jointly model code, future video, and robot actions as three coupled generative streams within a unified mixture-of-transformers architecture. Within this architecture a code expert generates parameterized skill routines and control logic while video and action experts generate future visual states and low-level motor commands. Code serves two complementary roles: it structures multi-step prediction and control within the world model and represents skills as reusable programs for subsequent agentic execution. We further introduce an automated curation pipeline that labels robot and human video trajectories with aligned programs and consolidates recurring routines into reusable skill libraries. Evaluations on RoboTwin 2.0 and physical bimanual manipulation tasks show improved task performance over VLA and WAM baselines, alongside gains in language following, semantic reasoning and robustness, demonstrating that agentic code enables connection between planning, prediction and execution within WAMs.

Wed 21 OctRobotics
The gist
Robots often struggle to combine planning with predicting future physical actions in a way that reuses learned skills efficiently. The authors introduce a new approach that combines code-based plans with video and action predictions in one model. This system can generate skill routines as reusable programs while predicting future robot movements and visual states. They tested their method on robot manipulation tasks and found it improved performance, understanding of language commands, and overall reliability compared to previous models.
Open → 2610.30136v1

Longzero improves large language models reasoning on long complex texts

LongZero: Enhancing Long-Context Reasoning in LLMs from Zero Data

Abstract: Reinforcement learning (RL) is an effective way to strengthen the long-context reasoning of large language models (LLMs), but it needs training data that are long, diverse, challenging, and verifiable. Human annotation of such data is expensive, naturally occurring data are too scarce to sustain RL, and existing synthesis methods depend on external corpora or stronger teacher models, which become harder to obtain as the trained models get stronger. Recently, RL from zero data, in which a model learns from tasks it proposes itself, has achieved excellent performance, but existing methods target short-context tasks. Therefore, we propose $\textbf{LongZero}$, a method that lets an LLM improve its own long-context reasoning without any external data. Instead of writing questions and answers over existing documents, LongZero first has the model synthesize the question and answer with its supporting evidence in a compact structured form, and only then separately expands the evidence into a long multi-document context. LongZero combines these self-written multi-hop reasoning tasks with self-written multi-round retrieval tasks and trains the model with GRPO. We evaluate LongZero on two LLMs across five long-context reasoning benchmarks and compare it with RL on data synthesized from external corpora. Experimental results show that LongZero can generalize to real tasks, and outperforms both baselines, suggesting a viable and promising path to improving long-context reasoning of LLMs.

Wed 21 OctComputation and LanguageMachine Learning
The gist
Large language models often struggle to think through long, complicated information because they need lots of tricky examples to learn from. The authors present LongZero, a way for these models to create their own practice problems without any outside data. LongZero helps models break down big problems into smaller steps and then build up full stories, improving their ability to reason over long texts. Tests show this method helps models perform better on tasks that need understanding of long documents.
Open → 2610.30132v1

Video autoencoders tuned for faster interactive world models

Rethinking Video Autoencoders for Interactive World Models

Abstract: Video world models predict future frames from past frames and actions. They serve as simulators in which agents train, plan or are evaluated, and that humans can control interactively. They generate in the latent space of a video autoencoder, whose compression sets their cost per frame and how long each action waits to take effect. Yet world models often reuse the autoencoders of text-to-video generators, built for offline generation with no agent waiting and, without their training data and code, not retrainable at another compression. We therefore ask how, where and how much a world model should compress. We build CADRE, an open family of causal diffusion representation autoencoders spanning multiple spatio-temporal compressions. Its members differ only in a small bottleneck on frozen features and share a diffusion decoder self-distilled to one or a few steps. We train the same world model on each autoencoder in two domains, manipulation and navigation, with two environments each. CADRE forms most of the latency-quality frontier, especially with a moving camera. Our study also leads to four findings. At strong compression, a diffusion decoder is sharper than perceptual regression. In robot manipulation, temporal compression is more effective in the autoencoder than in the world model. Manipulation and navigation call for opposite compressions: temporal compression costs little when the camera is still, and spatial compression when it moves. Surprisingly, with a still camera, coarser spatial tokens hurt motion far more than image quality. Code, models and a live demo are at https://kyutai.org/blog/2026-10-21-cadre

Wed 21 OctComputer Vision and Pattern Recognition
The gist
Predicting what will happen next in a video, based on previous frames and actions, helps build simulators that people and AI agents can control. The authors studied how to best compress video data for these simulators to balance image quality and response time. They created CADRE, a set of video autoencoders with different ways of compressing space and time that work well for tasks like robot manipulation and navigation. Their findings show that compression choices depend on whether the camera moves and which task is performed, with sharper outputs from a special decoder at strong compression.
Open → 2610.30129v1

Sequential recommendation improves by thinking harder about key items

Think Harder Where It Matters: Item-Level Adaptive Recursion for Sequential Recommendation

Abstract: Existing sequential recommenders usually allocate a fixed computational budget to every item in a user's interaction history, regardless of the item's contribution to the final prediction. We challenge this de facto design with two diagnostic findings. (1) Non-uniform computational need: items within the same sequence vary drastically in how much computation they require. Most converge after shallow processing while a critical minority only stabilizes at full depth. (2) Suboptimality of fixed allocation: given oracle access to the target item, a non-uniform depth assignment consistently outranks the fixed one, indicating that existing uniform computation both wastes capacity on already-converged items and sacrifices overall recommendation quality. These observations motivate a shift from fixed-depth computation to item-level adaptive reasoning. To this end, we propose LoopRec. LoopRec recursively applies a single weight-shared block and introduces a lightweight gate at each recursion boundary that makes a binary exit-or-continue decision for every item independently. Items whose representations have sufficiently matured exit early, while those requiring deeper reasoning continue to subsequent recursions. This design converts the fixed global depth into a learned, per-item property without auxiliary depth labels, and is readily adaptable to diverse backbone architectures. Extensive experiments on public benchmarks with four backbone families demonstrate that LoopRec consistently outperforms matched fixed-depth counterparts. Further analysis reveals that LoopRec's learned allocation exhibits interpretable patterns aligned with our post-hoc oracle analysis: lower-frequency items and more recent interactions naturally receive deeper computation. Our code is available at https://github.com/Elpmis117/LoopRec.

Wed 21 OctInformation RetrievalArtificial IntelligenceComputation and Language
The gist
Many recommendation systems treat every item in a user's history the same when predicting what to suggest next, using equal computer effort. The authors found that some items need more detailed thinking, while others settle quickly with less work. They created LoopRec, which decides for each item separately whether to stop analyzing or keep going deeper, saving work on easy items and focusing on important ones. This method improves recommendation quality and naturally spends more effort on rare or recent items.
Open → 2610.30128v1

Voxel programming improves 3D object placement with language models

VoxProg: 3D Spatial Reasoning through Voxel Programming

Abstract: Language models' abilities to interpret tasks and generate programs offer a promising basis for 3D spatial reasoning. Yet following spatial instructions in 3D scenes requires programs to construct geometric references that language leaves implicit. In this work, we introduce VoxProg, which formulates 3D object placement through voxel programming: a language model translates task interpretations into executable programs over local voxel views of scene surfaces. Because these views index surface geometry on regular grids with explicit coordinates and neighborhood relations, an evidence program can isolate task-relevant regions and boundaries directly from scene meshes, and a downstream pose program can measure the resulting geometry to compute a target $SE(3)$ pose. Visual and numerical feedback from execution lets the model inspect intermediate selections and candidate placements to iteratively revise its code. To evaluate open-ended placement across functional use, geometric fit, and contextual arrangements, we introduce the 71-task VoxProg-Bench benchmark along with an evaluation suite pairing perceptual Intent Alignment and 3D Physical Validity. Across VoxProg-Bench and external benchmarks, VoxProg consistently outperforms relation-based, keypoint-based, and mesh-based baselines.

Wed 21 OctComputer Vision and Pattern Recognition
The gist
Figuring out where to place objects in a 3D space based on language instructions can be tricky because words often leave out details about positions and shapes. The authors developed VoxProg, a way for a language model to write small programs that work with detailed 3D grid views of object surfaces to understand and place objects correctly. By interpreting shapes and nearby surfaces explicitly, the system can better decide where and how to put objects based on the instructions. They tested their approach on a new benchmark of 71 tasks and found it outperforms other recent 3D placement methods.
Open → 2610.30127v1

World models learn scene physics from short exploratory clips quickly

PhysiCalWorld: In-Context Physics Calibration for World Models

Abstract: Existing world models typically perceive a scene through current visual frame or a narrow history window. However, these observations may not reveal the physics properties that determine transition dynamics, such as an object's mass distribution, joint damping, or surface friction. Without calibrating these physics factors for world models, predictions tend to regress toward an empirical prior and induce severe drift in novel test scenes. To this end, we propose PhysiCalWorld, which calibrates action-conditioned world models to the instance-specific dynamics via in-context prompting, without fine-tuning or analytical physics modeling. Our method encodes an exploratory interaction clip collected within the test scene into a compact physics descriptor token, which grounds subsequent predictions in the scene's actual physical behavior. PhysiCalWorld is trained end-to-end with the latent prediction loss alone, without physics labels. At inference time, the descriptor token is extracted once and can be reused across rollouts with negligible compute overhead. We evaluate PhysiCalWorld across four environments covering diverse physics variations and show that it substantially improves rollout prediction accuracy and visual planning success rate. The learned descriptors also form a physically structured latent space and generalize beyond the physics ranges seen during training.

Wed 21 OctRoboticsArtificial IntelligenceComputer Vision and Pattern Recognition
The gist
Predicting how objects move and interact in new scenes is hard because their physical properties like weight and friction aren’t directly visible. The authors introduce PhysiCalWorld, which watches a short video of how things move when pushed around and uses that to understand the scene’s unique physics. This helps the model make better predictions about what will happen next without needing to be retrained or know complicated physics formulas. Their method improved accuracy and planning across various test environments just by learning from the visual data.
Open → 2610.30125v1

Temporal graph walks made faster using color pattern techniques

Temporal Exploration and Rendezvous via Weisfeiler-Leman Colorings

Abstract: Temporal graphs are graphs whose edge relation changes in discrete time steps. The Temporal Exploration Problem (TEXP) asks for a temporal walk that visits all vertices. We show that every connected temporal graph with $n$ vertices can be explored in $O(qn\log^3(n))$ time steps, where $q$ is the number of vertex color classes induced by the 2-dimensional Weisfeiler-Leman (2-WL) coloring. For small $q$, our bound substantially improves on the known worst-case bound of $Θ(n^2)$ in general connected temporal graphs. A corresponding walk can be constructed in deterministic polynomial time. The upper bound is complemented by lower bounds of $Ω(n\log(n))$ when $q$ is constant and $Ω(qn)$ when $1 \leq q \leq n$. We also apply our techniques to the Temporal Rendezvous Problem (TRP), in which two agents that do not communicate have to meet on a vertex of the temporal graph. Our exploration algorithm yields that, with only polynomial-time computational power, the agents can meet in $O(n\log^3(n))$ time steps, leaving a gap of only $\log^2(n)$ to the known lower bound. Dogeas, Erlebach, Kammer, Meintrup, and Moses Jr. [ICALP'24] have shown an $O(rn^{1+ε})$ bound for TEXP, for every fixed $ε> 0$, where $r$ is the number of orbits, and an $O(n^{1+ε})$ bound for TRP. Both results require superpolynomial computation time. Our contribution improves upon these results in several ways. First, the dependence on $n$ in the upper bounds on the number of time steps is decreased from $n^{1+ε}$ to $n\log^3(n)$ for both TEXP and TRP. Second, for TEXP, we bound the number of time steps linearly by the parameter q, which is efficiently computable and upper bounded by $r$. Third, we provide novel deterministic polynomial-time algorithms for both TEXP and TRP.

Wed 21 OctData Structures and AlgorithmsComputational ComplexityDiscrete Mathematics
The gist
The paper studies how to travel through changing networks where connections appear and disappear over time, aiming to visit all locations efficiently. The authors use a coloring method called 2-dimensional Weisfeiler-Leman (2-WL) to group similar parts of the network, which helps them find shorter routes than previously known. They also tackle the problem of two agents trying to meet in such a network without communicating and give algorithms that work in reasonable time for both problems. Their methods improve on past results by reducing how long these tasks take and providing practical ways to find the routes.
Open → 2610.30123v1

Algorithm finds approximate fixed points with improved efficiency

A Quasipolynomial Algorithm for $\ell_\infty$ Contractions

Abstract: We give an algorithm for computing an $\eps$-approximate fixed point of any $d$-dimensional nonexpansion with respect to the $\ell_\infty$ norm in time $\log(1/\eps)^{O(\log^2 d)}$. At its core, our method uses a boosting argument to geometrically shrink a search region. Among other consequences, our algorithm implies that simple stochastic games can be solved in quasipolynomial time.

Wed 21 OctComputer Science and Game TheoryComputational ComplexityMachine Learning
The gist
Finding points that do not change when a certain operation is applied is important in many fields. The authors give a new algorithm that can quickly find such points for high-dimensional problems measured in a specific way called the infinity norm. Their method uses a boosting technique to focus the search faster than before. This also means some game problems that were hard to solve can now be done in less time.
Open → 2610.30122v1

Visual state encoder advances unified prediction instruction and inspection

ALPS: Visual State Encoders for World Models

Abstract: World models turn visual representations into predictions and actions. We argue that their visual foundation should combine physical-state information, native language alignment, and pixel reconstruction, so that a single representation can support prediction, instruction, and inspection. However, existing encoders typically specialize in only one or two of these capabilities; we therefore introduce ALPS, a pretrained visual state encoder that unifies all three in a single set of patch tokens. Using only still images and text, we pretrain a ViT-B/16 from scratch with language, reconstruction, and spatial correspondence objectives, and then refine it via cross-view self-distillation. In a unified evaluation across fifteen public encoders, ALPS achieves the lowest aggregate LIBERO state-probe error among ViT-B models (matching the 3.5x larger V-JEPA 2-L) while maintaining strong language alignment and accurate pixel reconstruction. Downstream, frozen ALPS tokens reach the highest mean policy success on LIBERO (85.5%) when paired with our native text tower, match or exceed leading encoders on world-model planning across PushT, Wall, and Granular, and allow predicted future tokens to be decoded directly into pixels for visual inspection. We hope this work helps establish visual pretraining as a shared foundation for understanding, prediction, and action in world models.

Wed 21 OctComputer Vision and Pattern Recognition
The gist
Understanding what robots see and plan is hard because visual data, language, and physical states are often handled separately. The authors created ALPS, a new way to turn images and text into a combined understanding that helps predict actions, follow instructions, and check what's happening visually. ALPS was trained to keep track of physical information, understand native language, and recreate images all in one system. It performs better than many existing methods in tests involving robot tasks and lets users directly inspect predicted future visuals.
Open → 2610.30120v1

Bernstein inequality for learning from dependent regenerative data

Self-normalized Bernstein Inequalities for Regenerative Processes and Applications to Learning Without Independence

Abstract: We prove a self-normalized Bernstein inequality for bounded functions of a regenerative process with independent, identically distributed marked cycles of finite mean length. The bound uses observed cycle lengths and retains explicit terms for truncation and the cycle ending after the observation horizon. Selecting a tuning parameter from a finite deterministic collection gives a version of Bernstein inequality where all terms are empirical but one, related to the tails of the regeneration times. We then study this term in many regimes: it turns out that it is of second-order in many cases of interest. This is important for applications in machine learning: we prove generalization error bounds for classification with non-i.i.d., regenerative data. These bounds can be used to define learning objectives: by minimizing the first-order term only in the bound, we define agnostic classifiers that still satisfy oracle inequalities. We also show that the bound on the average deviation provided by our results is minimax-optimal in the sample size and in the expected regeneration time. Finally, we combine the Bernstein inequality with a regenerative strong approximation to obtain a Gaussian approximation using an observable block variance estimator.

Wed 21 OctMachine Learning
The gist
Learning from data is usually easier when data points are independent, but many real-world cases involve dependent data. The authors develop a new mathematical inequality that helps estimate how much error might occur when learning from data generated by processes that restart at random times, called regenerative processes. This inequality uses information observed in the data itself and provides strong guarantees for learning even when independence is absent. Their results also show that classifiers trained with their method behave nearly as well as if the data were independent.
Open → 2610.30119v1

Locality and weight sharing influence convolutional neural network learning speed

The role of locality and weight sharing in convolutional neural networks

Abstract: The success of convolutional neural networks is often attributed to locality and weight sharing. However, how these two properties separately shape learning, and how their effects depend on the spatial correlations of natural images, remain poorly understood. We address these questions in a teacher-student model with a convolutional teacher acting on $P$ input positions with correlation $c$ between positions. We compare convolutional and locally connected students trained by online stochastic gradient descent, and derive ordinary differential equations that describe their dynamics exactly in the limit of large feature dimension $D$. For uncorrelated positions ($c = 0$), the two students follow the same learning trajectory, with the convolutional student learning exactly $P$ times faster. We also find that locality affects the sample complexity: a student that matches the kernel size of the teacher recovers it from $\mathcal{O}_{D}(D)$ samples, whereas $\mathcal{O}_{D}(D\log(D))$ samples are needed with a larger kernel. For $c > 0$, spatial correlations can reduce the advantage of weight sharing. The asymptotic error of the convolutional student grows with $c$, whereas that of the locally connected student is independent of $c$ and overall lower when evaluated at the same learning rate. When the learning rate is instead tuned to the training horizon, however, the locally connected student wins at early times and the convolutional student at late times, with a transition that we predict analytically.

Wed 21 OctMachine Learning
The gist
Convolutional neural networks (CNNs) learn by looking at small parts of images and using the same rules across the whole picture. This paper studies how these two ideas—looking locally and sharing weights—affect the way CNNs learn, especially when pictures have patterns that repeat across space. The authors find that sharing weights helps speed up learning when parts of an image are unrelated, but when regions are similar, this advantage decreases. They also show that matching the size of the local area to the problem helps the network learn with fewer examples.
Open → 2610.30118v1

Structured model improves robot force-sensitive manipulation accuracy

CW-WAM: A Structured Contact-Wrench World Action Model for Force-Sensitive Manipulation

Abstract: Force-sensitive manipulation requires contact and load information that is not provided explicitly by visual observations. We present CW-WAM, a world action model that jointly predicts video, motion, and contact wrench. Inspired by hybrid motion-force control, it contains a unified interaction module that treats both motion and contact wrench as modeling targets and predicts time-aligned motion-wrench chunks as control references. A pair-causal attention mechanism structures the motion-wrench dependencies, while a long fixed-length wrench memory retains past interaction information. The predicted wrench chunk acts as a force reference for a 20-Hz outer-loop admittance controller within a slow-fast control system that maintains force feedback and smooth motion between model queries. CW-WAM improves contact prediction and increases the insertion success rate from 25% to 70% for square pegs with 1-mm clearance per side and from 40% to 95% for power adapters, compared with WAM without wrench input. It also improves lifting-height accuracy across different loads. Our framework with an admittance controller reduces force-reference RMSE from 4.8 to 2.7 N for peg insertion and from 2.0 to 1.3 N for wiping, respectively, with smaller force fluctuations during successful execution. Project website: https://cw-wam-project.github.io/

Wed 21 OctRobotics
The gist
Robots sometimes have trouble feeling how much force they're applying when moving or touching things, which makes delicate tasks hard. The authors created a new model called CW-WAM that helps robots predict both motion and the forces they feel during manipulation. This makes robots better at tasks like inserting objects carefully or lifting things with different weights by improving force feedback and control. Their system greatly increases success rates in tricky insertions and reduces force errors compared to previous methods.
Open → 2610.30117v1

Large language models compete and learn by creating and solving tasks

Environment Duels: A Microcosm of LLM Co-Evolution

Abstract: Through a tangle of real-world interactions, from synthetic training pipelines to data shared on the open web, frontier LLMs absorb what their predecessors and competitors create. How well does each model play its role in this ecosystem, as a creator and as a solver? We introduce Environment Duels, a dynamic agentic benchmark that evaluates both capabilities on interactive environments. Each model writes environments, each with a privileged hint, aiming for tasks that capable solvers fail without the hint and pass with it. Across nine frontier LLMs, solving and authoring prove to be distinct skills: the strongest solvers are not the strongest authors, while smaller models learn more from how others played and write the hardest environments and the most useful hints. Beyond the scores, the pairwise interactions form a microcosm of how models affect one another. Head-to-head outcomes are transitive and so yield a stable ranking; independent authors converge on the same designs; and in a reinforcement-learning study with Qwen3.8-27B, the learner's hint lift on an author's environments tracks how much training on those environments improves it on held-out reasoning and agentic benchmarks, whether the environments are its own or another model's. Each of these patterns has a counterpart in how models shape one another outside the duel. By staging these interactions under controlled conditions, Environment Duels offers a window onto how LLMs teach, challenge and learn from one another. Code is available at https://github.com/LLM-Duels/EnvDuels.

Wed 21 OctComputation and LanguageArtificial Intelligence
The gist
Large language models (LLMs) learn by interacting with content made by earlier versions or other models. This paper presents Environment Duels, a setup where models both create puzzles with hints and try to solve them using those hints. The study finds that being good at solving tasks and creating hard tasks are different skills among these models. Smaller models tend to write the toughest puzzles and best hints by learning from others, while stronger solvers aren’t always the best creators. This method offers a way to observe how models teach and challenge each other in a controlled setting.
Open → 2610.30116v1

AI helps find faster consensus for geo-distributed systems

The End of Consensus Research?

Abstract: Consensus is a fundamental problem in distributed computing and at the core of state machine replication (SMR). Despite decades of active human research, discovering practical low-latency solutions to the problem is still open, as it requires combining protocol knowledge, correctness reasoning, implementation, and experimental evaluation. We report on how AI helped us discover A-greement, a new consensus protocol for geo-replicated state machines that significantly outperforms state-of-the-art solutions. Averaged across six deployments with 5 or 9 replicas, A-greement reduces the mean latency of a geo-distributed key-value store over the fastest baseline by 12.2% and 33.3% on write-heavy and read-heavy workloads, respectively, and matches the fastest baseline on read-only workloads. A-greement combines lease-authorized local reads, direct client learning for leader-ordered writes, and a fast fixed-quorum per-key write path, selected according to network topology and workload. At the heart of our discovery lies AI-greement, an agent harness for the "autonomous" discovery, implementation, experimentation, and verification of candidate protocols. AI-greement integrates (1) a concept-oriented protocol knowledge base, (2) a modular implementation skeleton, and (3) a Lean-based verification framework with reusable safety definitions, reference specifications, and proofs. AI-greement is of independent interest: its Lean formalization uncovers several previously unreported vulnerabilities in existing consensus protocols, and it provides guidelines on how domain-specific harnesses can turn general-purpose coding agents into effective tools for (distributed) computing research. Yet we argue that human consensus experts remain essential before, during, and after the search: agents reshape the researcher's role rather than end consensus research.

Wed 21 OctDistributed, Parallel, and Cluster ComputingArtificial Intelligence
The gist
Consensus means getting many computers in different locations to agree on the same information, which is important but hard to do quickly. The authors show how AI helped them create a new method called A-greement that speeds up agreement in systems spread across different geographic places. This new method lowers the time it takes to do common tasks in a key-value store compared to older approaches. They also built a special AI tool named AI-greement to automatically find, test, and verify new consensus methods, uncovering some hidden problems in older ones. However, humans are still needed to guide the research process alongside the AI.
Open → 2610.30114v1

Benchmarking AI models for end-to-end stock trading strategy creation

Quant-Arena: Benchmarking LLM Agents for Quantitative Trading Research

Abstract: Quantitative research is an iterative loop: a researcher proposes a market hypothesis, implements it as an executable signal, tests it on historical data, and decides what to keep. Existing benchmarks score formulas, code, or individual trading decisions, leaving open whether large language models (LLMs) can complete this loop and produce strategies that work beyond the research period. We introduce Quant-Arena, a benchmark and public leaderboard for end-to-end quantitative research on real A-share market data. A model constructs features and stock-scoring code, receives feedback only on 2022--2023, and freezes one strategy for assessment on the sealed year 2024. A cash-account evaluator applies trading constraints and costs, including market impact estimated from a simulated order book. Scores are dominated by realized excess return and complemented by signal quality and the diversity of features used by the strategy. We evaluate nine frontier models, among which GPT-6 Astra scores highest; yet no model beats the equal-weight market in 2024. Quant-Arena is open to submissions from any model or agent harness.

Wed 21 OctComputation and LanguageArtificial IntelligenceComputational Engineering, Finance, and Science
The gist
Building successful stock trading strategies usually requires many steps and testing on past stock data. The authors created Quant-Arena, a system that challenges AI models to do all these steps: from making predictions and writing code to testing strategies on real market data. They tested various advanced AI models and found none yet outperforms a simple equal-weighted market strategy for 2024. This benchmark helps show how well AI can handle the complete process of quantitative trading research.
Open → 2610.30113v1

NPMLE achieves optimal rates for estimating Gaussian mixtures

Minimax Optimality of the NPMLE for Gaussian Mixtures in Hellinger Distance

Abstract: We analyze the problem of estimating univariate Gaussian mixture densities using the nonparametric maximum likelihood estimator (NPMLE) based on $n$ independent and identically distributed samples. We show that the unconstrained NPMLE achieves the minimax optimal rate $\log(n)/n$ in squared Hellinger distance, when the true mixing measure is sub-Gaussian. In addition, we show that when the true mixing measure has compact support, the NMPLE constrained to a compact interval also achieves the minimax optimal rate, which is slightly faster and of order $\log(n)/(n \log \log n)$. Our proof consists of sharply characterizing the local Hellinger bracketing entropy of the class of finite Gaussian mixtures. One of our key technical innovations is to sharply bound the $L^2$ bracketing entropy of balls of bounded-degree polynomials, which may be of independent interest. As an application, we establish the regret-optimality of $g$-modeling procedures based on the NPMLE in the Gaussian Empirical Bayes problem with bounded priors.

Wed 21 OctInformation TheoryMachine Learning
The gist
Estimating a mix of bell curves (Gaussian mixtures) from data can be tricky. This paper shows that a certain estimation method, the nonparametric maximum likelihood estimator (NPMLE), performs as well as theoretically possible in measuring how close the estimate is to the true distribution. The authors prove this works well even when the data comes from mixtures with bounded or sub-Gaussian spreads. They use advanced mathematical tools to understand the complexity of these mixture models and also show how this improves beyond statistics, helping in areas like Empirical Bayes techniques.
Open → 2610.30109v1

Unified framework compares computer and robot multimodal agents

Multimodal Embodied Agents: A Unified Capability-centric Perspective from Computer-Use to Robot-Use

Abstract: Multimodal agents (MMAs) sustain interaction through reasoning, memory, tools, and feedback, most visibly as computer-use agents, while robotic systems (RSs) couple sensing and actuation under physical dynamics. We define multimodal embodied agents (MMEAs) as goal-directed systems that couple multimodal task reasoning with physical action and revise decisions from the resulting feedback. This raises a central question: what changes when a multimodal agent moves from computer-use to robot-use? We introduce PAPAV, a unified capability-centric framework of five recurring functions: Perceive the current state, Anticipate action effects, Plan a feasible course, Act through an interface or body, and Verify the outcome. Defined by function rather than architecture, these capabilities let PAPAV identify what all three share and then compare MMEAs with MMAs and with RSs. Five physical constraints, from partial observability to unverifiable outcomes, leave fewer choices fixed in advance and less room to reverse errors. Across 64 benchmarks, explicit evaluation centers on Act; only 5 assess Anticipate and 3 assess Verify, leaving both largely hidden behind task success. These constraints also frame the open challenges we identify. PAPAV therefore provides a common basis for designing reliable physical agents and measuring progress across all five capabilities rather than task success alone.

Wed 21 OctRoboticsArtificial IntelligenceComputer Vision and Pattern Recognition
The gist
This paper looks at smart systems that can think, plan, and act both on computers and in the real world as robots. The authors created a framework called PAPAV to describe five key abilities: seeing the current situation, guessing what actions will do, making plans, acting, and checking results. They show that when these systems move from computers to robots, physical limits like incomplete information and no easy way to undo mistakes make some abilities harder. Their framework helps focus on measuring all abilities, not just whether tasks succeed, guiding better design and evaluation of these systems.
Open → 2610.30108v1

Flow matching gains clearer insight with velocity uncertainty profile

Velocity Ambiguity Profiles: Time-Resolved Bayes-Risk Diagnostics for Flow Matching

Abstract: Flow matching trains a continuum of velocity regression problems but usually reports a loss averaged over interpolation time, obscuring which regions are limited by intrinsic ambiguity and which remain data-limited. We introduce the Velocity Ambiguity Profile (VAP), $\mathcal{A}_v(t)$, the time-local Bayes-risk floor of velocity prediction, and decompose time-resolved loss as $L_N(t)=\mathcal{A}_v(t)+R(t;N)$, where only the excess term $R(t;N)$ is reducible by more data or a different estimator. For $N$ training samples and a $K$-component mixture in the structured example, we prove two statistical benchmarks. In an intrinsic local-regression benchmark, $\mathcal{A}_v(t)$ enters the time-dependent noise factor of the standard nonparametric rate. In separated isotropic Gaussian mixtures, the Bayes velocity becomes locally affine, and a label-oracle residual-regression benchmark has parametric excess-risk scale $K\mathcal{A}_v(t)/N$, matched within the same separated residual Gaussian-location subproblem. Controlled Gaussian-mixture experiments validate this diagnostic through a dense transition sweep, calibrated oracle-to-blind and empirical-proxy audits, and a local controlled time-sampler stress test in which a frozen reducible-error proxy reduces reducible loss while cross-cell sensitivity delimits aggressive sampling. On CIFAR-100 DINOv2 feature flow, guided time sampling reduces uniformly evaluated velocity loss by $6.78\%$ and global feature Fréchet distance (FD) by $23.6\%$, while class-conditional kernel inception distance (KID) shows no improvement. VAP turns an averaged flow-matching objective into a time-resolved diagnostic for locating ambiguity-limited and data-limited regions.

Wed 21 OctMachine Learning
The gist
Predicting how things move over time can be tricky because some moments are naturally uncertain, while others just lack enough data. The authors introduce a new way to tell when errors in these predictions come from true ambiguity and when more data or smarter methods could help. They prove mathematical benchmarks and test their idea with controlled experiments and real image data. This approach helps find which time points are hard to predict because of intrinsic confusion versus insufficient information.
Open → 2610.30107v1

Asymmetric learning improves exploration in partial information tasks

Asymmetric On-Policy Distillation Learns In-Context Exploration

Abstract: Sequential decision-making under partial observability is difficult because agents must explore to infer hidden, task-relevant information before acting effectively. Learning such information-gathering behaviors tabula rasa via online reinforcement learning is sample-inefficient, whereas offline imitation averages expert actions across hidden states and fails to learn exploration. In this work, we propose ASTEROID, a simple and effective student--teacher supervised learning framework that can learn test-time exploration. Although a privileged expert never needs to explore, we demonstrate that a history-conditioned student can learn to do so when trained with on-policy contexts: the student first collects on-policy context under partial observability, and the privileged expert provides action labels conditioned on that context. By distilling expert actions directly conditioned on the student's on-policy history, the student learns to systematically resolve partial observability, i.e., search while uncertain and exploit once the hidden state is revealed. This enables efficient test-time exploration (similar to Bayesian posterior sampling) without incurring the impractical training-data costs of reinforcement learning. Across a diverse range of eleven different environments, including discrete exploration benchmarks, robotic manipulation, navigation, and Procgen environments, ASTEROID achieves ~2x higher returns under fixed exploration budgets, uses ~100x fewer interactions than RL baselines, and outperforms frontier models at exploration. Finally, our method transfers policies trained in simulation to vision-denied real-world robot manipulation, exhibiting efficient exploration and increasing success by +40% over standard distillation. Overall, it provides a simple yet surprisingly effective framework to learn efficient test-time exploration.

Wed 21 OctRoboticsArtificial IntelligenceMachine Learning
The gist
Making smart decisions when you can't see everything is hard because you first need to explore to learn important hidden information. The authors propose a method called ASTEROID where a smart 'teacher' helps a 'student' learn how to explore by showing the right moves based on what the student has observed so far. This approach helps the student learn to explore efficiently during tests without needing expensive trial-and-error learning. ASTEROID works well across many tasks, from robot manipulation to games, and even improves real-world robot success when vision is limited.
Open → 2610.30105v1

AI robustness tested on biomedical images from varying lab conditions

BatchBench: Benchmarking AI Robustness to Batch Effects and Domain Shift in Biomedical Images - A JUMP Cell Painting Leaderboard

Abstract: Despite recent advances, current AI systems remain highly susceptible to domain shifts, particularly in biomedical imaging, where images are usually acquired under substantially different experimental conditions. Although recent domain adaptation methods have made substantial progress, significant performance gaps under domain shift persist. To measure progress in this regard, we introduce BatchBench, a leaderboard that evaluates and compares the robustness of AI systems on biomedical images from unseen experimental batches and data sources. BatchBench is built on JUMP-CP, one of the largest publicly available biomedical imaging datasets. Generated using the Cell Painting assay, JUMP-CP exhibits pronounced batch effects and domain shifts, making it a challenging testbed for evaluating robustness to distributional changes.

Wed 21 OctMachine LearningArtificial Intelligence
The gist
AI systems often struggle when the images they analyze come from different labs or experiments because the pictures can look quite different. The paper presents BatchBench, a kind of test leaderboard that checks how well AI can handle these differences in biomedical images. It uses a large dataset called JUMP-CP, which has many examples showing changes caused by different testing batches. This makes it a good way to see if AI can still perform well even when conditions change in the lab.
Open → 2610.30104v1

Models struggle more on hard NP-complete problems than easy P twins

Did the Problem Actually Get Harder? Testing LLMs on Paired P and NP-Complete Problems Hardened by Adversarial Multi-Agent Rewriting

Abstract: Many NP-complete (NPC) problems have a polynomial-time (P) twin that differs in a single structural detail, such as 3- versus 2-colouring a graph. A model that reasons rather than recalls should notice which side of this boundary a problem falls on, yet existing benchmarks either fix the wording of each task or ignore its complexity class, so they cannot separate the two. We introduce P2NPCBench, a benchmark of 12 problem families in which every NPC problem is paired with a P twin posed over the same surface. To remove the textbook cues that enable recall, we build it with AgentGAN, an adversarial multi-agent framework in which a generator rewrites each statement until a panel of frozen code models fails, while an executable validity gate keeps every rewrite answer- and class-preserving. The result is 2,114 hardened statements with hand-verified reference human solvers. Evaluating 12 proprietary and open-source models, we find that every model scores lower on NPC statements than on their P twins (35.4% vs. 63.8% pass@1), and that 95.1% of model-family pairs fail more often on the NPC side. A tenfold time limit raises NPC accuracy only from 28.5% to 31.9%, so failures stem from wrong or crashing programs rather than slow ones. Hardening also narrows the class gap from 24.8 to 14.6 points, showing that part of the apparent gap reflects familiarity with textbook phrasing rather than complexity class.

Wed 21 OctComputation and Language
The gist
Some hard computer problems (called NP-complete) look very similar to easier problems (in P), differing by a small detail. The authors created a new test set where each hard problem is paired with an easy problem that looks almost the same but is rewritten to remove any hints. They found that AI models still make more mistakes on the hard problems, which shows the models really struggle with problem difficulty, not just with familiar wording. However, some of the performance gap comes from how problems are phrased, not just their complexity.
Open → 2610.30103v1

Dynamic microsegmentation improves security in multi-robot networks

Implementation of Dynamic Microsegmentation for a Multi-Robot Network

Abstract: This report describes a laboratory instantiation of a dynamic microsegmentation function for an Internet-of-Things network, specifically a multi-robot network, using a commercial software-defined microsegmentation tool. Fine-grained dynamic segmentation policies are defined, where segments are adapted based on asset functional and health tags. Automated implementation of the dynamic policies in software is also undertaken. The microsegmentation solution is shown to automatically isolate an indicated threat in real time, while maintaining unaffected operations. The demonstration indicates that microsegmentation can be implemented in IoT networks, in a way that allows for robust operation in the face of threats and disruptions.

Wed 21 OctMultiagent SystemsNetworking and Internet ArchitectureRobotics
The gist
Networks of robots need protection from threats that could disrupt their work or spread to other robots. This paper shows how dynamic microsegmentation, a fine-grained way to divide the network into small parts that can change based on robot condition and function, can isolate threats automatically in real time. The authors used commercial software to create and test this system in a lab with multiple robots. Their approach protected the network from attacks while keeping unaffected robots working normally.
Open → 2610.30102v1

System constructs detailed proofs that two sql queries are equivalent

Building SQL Equivalence Proofs from Query Rewrite Rules

Abstract: Query rewriting and semantic evaluation of text-to-SQL systems both depend on deciding whether two SQL queries return the same result on every database satisfying the schema constraints. Decades of equivalence-preserving optimizer rules provide a natural basis for constructive proofs: two queries are equivalent when admitted rewrites transform them to a common logical expression. Building on this observation, \sys{} organizes query-rewriting knowledge as a standalone proof-producing system. It separates rule validation from proof discovery, explicitly aligns alternative query representations, and returns the resulting rewrite derivation. Across three corpus classes, EquiTrace proves 648/1,106 expected-equivalent text-to-SQL pairs (58.6%), 229/266 curated pairs (86.1%), and 97/240 LLM-generated rewrites whose results agree under benchmark execution (40.4%). On the query rewrite corpus, EquiTrace proves 97 pairs, compared with 35 for QED and 38 for SQLSolver. An analysis of 1,242 recorded proofs shows that coverage depends on a small number of transformations, while many frequently used rules are individually substitutable. The resulting derivations make each proof replayable and expose the specific transformations on which it depends.

Wed 21 OctDatabases
The gist
Sometimes different SQL queries can produce the same results, but proving this can be tricky. The authors created a system that uses known rules to rewrite queries step-by-step until they match, showing they are equivalent. This system separates checking rules from finding proofs and provides clear explanations of the transformations used. It works well on various query pairs and offers replayable proofs showing exactly how equivalence is established.
Open → 2610.30100v1

Private sparse reward estimation improves privacy in reinforcement learning

Differentially Private Sparse Reward Estimation with Preference Feedback

Abstract: Reinforcement Learning with Human Feedback (RLHF) has become a central paradigm for aligning Large Language Models with human values. However, the reliance on sensitive preference data necessitates rigorous differential privacy (DP) guarantees to prevent user information leakage. Existing private alignment methods typically assume dense reward parameterizations, resulting in estimation error bounds that scale polynomially with the ambient {model size $d$}. Such dependence is prohibitive in modern {overparameterized models} where $d$ is vast. In this work, we study \emph{Private Sparse RLHF} problem to address this limitation, assuming that human preferences (reward model) are governed by a subset of $s^* \ll d$ relevant features. We provide the first comprehensive theoretical framework for differentially private sparse reward estimation from pairwise preference feedback under the Bradley-Terry-Luce model, and introduce efficient algorithms for both Sample-DP and Label-DP settings. Theoretically, under the squared $\ell_2$ parameter estimation error, we establish upper bounds of $\widetilde{O}(s^*/n + {s^*}^2/n^2\varepsilon^2)$ for $(\varepsilon,δ)$-Sample-DP and $\widetilde{O}(s^*/n + s^*/n\varepsilon^2)$ for $\varepsilon$-Label-DP based on randomized response, where $n$ is the training data size. For the lower bounds, we show that the Sample-DP rate is nearly optimal, and that the guarantee for our Label-DP method cannot be further improved within the randomized-response framework. We also provide a general lower bound for the problem with Label-DP. Empirically, our framework demonstrates superior efficacy over dense baselines across sentiment generation and safety alignment benchmarks, offering a significantly more favorable privacy-utility trade-off.

Wed 21 OctMachine LearningArtificial Intelligence
The gist
Training AI models to follow human preferences often involves using sensitive data that must be kept private. The authors focus on making the estimation of human preferences more private and efficient by assuming only a small number of important features influence preferences. They developed new mathematical methods and algorithms to protect user data while still learning accurate preference models. Their approach works better than previous ones that assumed many features mattered, especially in large AI models.
Open → 2610.30099v1

Atomicrl improves robot learning for long task sequences

AtomicRL: Atomic Reinforcement Learning for Long-Horizon Robotic Manipulation

Abstract: Vision-language-action (VLA) models have shown promise in robotic manipulation, but imitation learning (IL) alone often struggles to master complex long-horizon skills. Reinforcement learning (RL) offers an effective avenue for further improving VLA policies. However, existing VLA-RL methods typically suffer from delayed and biased credit assignment due to trajectory-level sparse rewards, while imbalanced subtask mastery creates bottlenecks that limit overall performance. To address these challenges, we propose AtomicRL, an RL post-training framework that leverages atomic task structures for reliable credit assignment and adaptive exploration. AtomicRL introduces Semantic-Aware Policy Optimization (SAPO), which uses semantic-aware gating to constrain TD residuals from failed atomic subtasks from propagating across task boundaries, mitigating credit contamination while preserving intra-subtask credit assignment and value bootstrapping. In addition, Bottleneck-Adaptive Target Exploration (BATE) dynamically coordinates task sampling and local exploration incentives based on the mastery of individual atomic subtasks, directing learning toward the remaining bottlenecks. Finally, we develop a Real2Sim2Real pipeline that bridges online RL in simulation with real-world deployment, facilitating practical transfer to physical robots. On LIBERO-LONG, AtomicRL achieves absolute performance gains of 3.6% and 4.0% over PPO across two VLA architectures. On CALVIN ABC-D, it improves full-task performance by up to 9.5% over PPO. Combined with the Real2Sim2Real pipeline, AtomicRL further improves real-world task performance by an average of 21.3%. These results demonstrate that AtomicRL effectively improves the learning efficiency and manipulation performance of VLA policies on long-horizon tasks.

Wed 21 OctRoboticsArtificial IntelligenceComputer Vision and Pattern Recognition
The gist
Robots often have trouble learning complex tasks made up of many smaller steps. The authors propose AtomicRL, a way to help robots learn by focusing on these smaller steps separately. This method improves how the robot figures out which parts of the task it’s doing wrong and where to explore more. Tests show AtomicRL helps robots do long and complicated tasks better both in simulations and the real world.
Open → 2610.30097v1

Vx one improves real time network attack detection with typed decision outputs

VX-One: Typed, Calibrated Decision Heads for Real-Time Perimeter Triage - An empirical study of unknown-attack honesty, cascade gray zones, and calibration under drift

Abstract: Perimeter triage faces a latency/semantics trade-off: signature engines are fast and format-safe but blind to unseen attacks, while generative models are semantic but slow and produce unparseable output. In late 2026 a class of commercial System One decision models (TypeSafe Jev; Microsoft-Decision-1) began selling typed decision primitives - binary gates, closed-set choices, ordinal scores - as product APIs, with no academic treatment. We present VX-One: a small multi-head network (100K-10M parameters) whose outputs are these primitives - a calibrated gate, a choice over a closed candidate set that always includes an explicit unknown option, and an ordinal score, trained multi-task, temperature-calibrated per head (~0.7-1.7 ms p50 on CPU). We evaluate it on UNSW-NB15, CIC-IDS2017, EMBER2024 against calibrated XGBoost, Random-Forest, MLP, Kitsune, and measure a two-phase cascade (Suricata with 52,674 Emerging-Threats rules -> VX-One) over five days of CIC-IDS2017. Findings: (i) VX-One wins detection (AUROC/FPR@95%TPR) on UNSW-NB15 and under temporal drift on CIC-IDS2017 (0.711 vs 0.637), but XGBoost wins multi-class attribution on all three benchmarks; (ii) leave-one-family-out gate detects never-seen families on 9/9 UNSW folds yet drops below chance on CIC recon family, and abstention threshold transfers poorly across benchmarks; (iii) on payload-less reconstructions signature engines resolve ~0.1% of flows - gray zone ~99.9% of traffic, recovered by Phase 2 (combined recall >=0.978); (iv) calibration collapses under temporal drift (ECE 0.04->0.40) for every method while ranking partially survives. We provide a measured account of where typed calibrated decisions help perimeter triage, and where they fail.

Wed 21 OctCryptography and SecurityComputation and LanguageMachine Learning
The gist
Network security systems often must choose between speed and understanding: fast methods detect known threats quickly but miss new ones, while slower systems can interpret novel attacks. The authors present VX-One, a small AI model that quickly makes clear yes/no decisions, picks from known attack types plus an unknown option, and scores threats on a scale. Tested against various datasets, VX-One performs better in detecting attacks over time and under changing conditions, though other methods still better identify specific attack categories. The study also reveals challenges like decreased confidence calibration as network conditions change.
Open → 2610.30090v1

Benchmark evaluates proactive memory for wearable video assistants

ProactEgoMem: Benchmarking Proactive Memory in Streaming Egocentric Video

Abstract: Today's multimodal assistants are typically prompted to interpret the visual evidence presented to them. To offload the cognitive burden of remembering across long horizons, wearable assistants should instead proactively acquire and maintain useful memory as the user's surroundings evolve. Doing so on the user's behalf requires identifying what matters, understanding the scene in real time, and initiating memory maintenance in the background while the user stays focused on their activities. We introduce ProactEgoMem, a benchmark that evaluates proactive memory in streaming egocentric video. Three tasks ground the evaluation in ambient environmental needs: Information Capture (IC) preserves transient yet dense visual information, State Tracking (ST) follows changing object states, and Location Tracking (LT) records object movements. The benchmark defines its protocol at two levels of proactiveness: the Notification Level asks for a single timely notification that satisfies the user's intent, while the deeper Intervention Level asks the agent to maintain memory on the user's behalf through an active start-to-stop tool lifecycle. Parallel ProactEgoMem-Daily and ProactEgoMem-Sci tracks contain 300/100 clips covering daily and scientific use cases, paired with 1000/500 questions in ProactEgoMem-QA, which measures the quality of the proactively acquired memory. Across proprietary, open-source, video-language, and streaming baselines, even the strongest models fail to capture memory both timely and accurately. ProactEgoMem provides a rigorous evaluation foundation for proactive multimodal assistance and for video agents that co-exist with their users.

Wed 21 OctComputer Vision and Pattern Recognition
The gist
Remembering important details over long periods is hard for wearable assistants. This paper presents a benchmark called ProactEgoMem that tests how well assistants can proactively capture and track information from videos recorded by users wearing cameras. It includes tasks like remembering fleeting information, object states, and locations across daily and scientific activities. The benchmark also measures how timely and accurate these assistants are when they notify users or actively maintain memory. The tests show that current models still struggle to do this well.
Open → 2610.30089v1

Orbitol speeds crystal design with control over space group symmetry

Orbitol: Crystal Generation on Wyckoff Orbits

Abstract: Generative models propose crystalline materials by learning composition and geometry, but unconditional sampling gives no direct control over the space group, which constrains whether responses such as piezoelectricity are symmetry-allowed. We present Orbitol, a crystal generator built on the Crystalite diffusion Transformer that replaces atom tokens with Wyckoff-orbit tokens. Given a space group and a collection of occupied Wyckoff positions, Orbitol generates the atom type and free coordinates of each orbit together with a compatible lattice, so every valid structure is invariant under the operations of the requested group. It generates structures two to three orders of magnitude faster than the symmetry-aware baselines at the evaluated settings. On MP-20, 13.8% of Orbitol's attempts yielded stable or metastable, unique and novel structures that retained the requested space group after relaxation, compared with 10.8% for SGFM, the next best model. We also introduce SPARC, a score that combines retention of the raw detected space group with agreement between the retained-group and training distributions. Finally, we used Orbitol to generate candidates in piezoelectric crystal classes. Of the structures selected by internal screening, 89% passed our density functional theory checks, and 79% also matched no Materials Project or Alexandria entry with the same space group. Their median figure of merit was nine times that of the piezoelectric materials computed in the Materials Project, and 24% of the new candidates ranked in that set's top 10%.

Wed 21 OctMachine Learning
The gist
Designing new crystals requires understanding their geometric symmetry, which affects their properties like piezoelectricity. The authors present Orbitol, a tool that generates crystal structures by explicitly controlling symmetry through Wyckoff orbits, ensuring the resulting crystals match a desired space group. Orbitol creates valid and unique crystals much faster than similar methods and finds many new cell designs with promising piezoelectric qualities. This approach helps researchers design crystals with specific symmetry-related behaviors more efficiently.
Open → 2610.30086v1

Earth-trained humanoid robots partly walk on Moon with some limits

Do Earth-Trained Humanoid Controllers Walk on the Moon? Gravity, Terrain, and Soil Transfer

Abstract: The Moon changes gravity, terrain, and soil at once. Learned locomotion has studied reduced gravity on rigid ground and granular terrain mostly at Earth gravity, but not humanoids under both, generalist-controller transfer, or the Earth cost of lunar adaptation. On a simulated Unitree G1, we train 12 policies with one recipe, varying gravity, terrain geometry, and ground contact (rigid or three-dimensional resistive force theory, 3D RFT), and including Earth-to-Moon fine-tuning and gravity randomization. We test them at both gravities on rigid ground and 3D RFT, and at their training gravity on three held-out soil models. We also test the frozen SONIC, a released generalist humanoid controller, at both gravities on rigid ground only. Gravity transfer is asymmetric. Earth-trained policies keep 0.64 to 0.75 survival at the Moon on flat rigid ground, Moon-trained and fine-tuned policies cannot stand at Earth, and SONIC survives at most 0.10 at the Moon. Rough training lifts combined-tile survival from 0.53 to 0.98 at Earth and 0.80 to 0.99 at the Moon. In 3D RFT, soil training helps on Earth sand, on tiles and for rough-trained policies also on flat sand. On the stiffer lunar soil it helps only flat-trained Earth policies at Earth and changes the survival of Moon-trained policies by at most a few hundredths. In the sampled rollouts of the held-out soil models, Moon-trained policies keep most of their rigid-ground progress on lunar regolith at the low G1 foot pressure, with per-seed progress ratios of 0.84 to 1.39 apart from one seed with a short rigid reference. A gravity-randomized policy trained on rough 3D RFT terrain has a seed-mean survival of at least 0.84 at Earth and 0.96 at the Moon on every key test cell up to 20 degrees. Lunar results are simulation predictions conditional on the contact model and soil stiffness.

Wed 21 OctRobotics
The gist
Robots that learn to walk on Earth might struggle on the Moon because of the different gravity and soil there. The researchers trained walking controllers for a robot model under various conditions like Earth gravity, Moon gravity, rigid ground, and soft soil. They found that Earth-trained controllers can mostly keep the robot upright on the Moon’s flat, hard surfaces but not as well on soft soil. Moon-trained controllers don’t work well back on Earth. Mixing different conditions during training helps robots walk more reliably in both places. These findings are predictions based on simulations.
Open → 2610.30080v1

Adaptive circuits improve accuracy and cost of llm classifiers

Circuits of LLM Classifiers

Abstract: Language models make it easy to build classifiers by simply prompting a model with the sample to classify. However, their predictions are neither deterministic nor uniformly reliable across samples. How can we combine predictions from different models to improve reliability? We view LLM classifiers as noisy measurement instruments of an underlying target label. Our goal is to maximize average classification accuracy at a given average query cost. To this end, we introduce circuits that organize LLM classifiers into an adaptive sequence of queries and decisions. We then characterize the optimal circuit, obtain the fundamental limits of achievable accuracy, and provide practical insights on realizing the optimal circuit. Across seven classification tasks spanning safety, health, political science, human preference, agent evaluation, decision-making and reasoning, our method improves the cost-accuracy frontier over routing and cascading baselines.

Wed 21 OctMachine Learning
The gist
Classifying something with language models can be unreliable and inconsistent. The authors see each language model’s guess as a noisy measurement and build a process—called a circuit—that asks questions adaptively to improve accuracy while considering the cost of queries. They analyze how to optimize these circuits and test them on various tasks like health and safety classification. Their approach achieves better accuracy for the amount of effort spent compared to simpler methods.
Open → 2610.30076v1

Personalized federated learning improves client grouping using classifier heads

From Classifier Heads to Encoder Prototypes: Personalized Federated Learning with Head-Derived Clustering

Abstract: Personalized federated learning must decide which clients should share representations. We introduce HDC-FL (Head-Derived Clustering for Personalized Federated Learning), which reads that decision off a signal shared-encoder training already produces: the client-specific classifi- er heads. At periodic refresh rounds the server projects the cached heads into a normalized low-rank descriptor space, groups the descriptors, builds one encoder prototype per group from the cached client encoders, and returns to each client a soft mixture of those prototypes paired with its own unchanged head. Client-specific heads are never averaged or distributed to oth- er clients; the shared-encoder trajectory is left intact; and no second optimization trajectory, additional local objective, or post-training fine-tuning stage is required. Across 11 CIFAR-10 and CIFAR-100 configurations covering label-subset, Dirichlet and rotation heterogeneity with ResNet-18 and MobileNetV2 encoders, HDC-FL is competitive with the strongest personalized and clustered baselines in macro-averaged mean accuracy and attains the numerically highest macro-averaged worst-client and bottom-20% accuracy among the evaluated methods. The tail results distinguish methods that look similar when only their means are compared. A controlled donor-swap diagnostic further finds positive donor-ranking associations between head similarity and encoder compatibility in all three settings tested, most clearly under covariate shift.

Wed 21 OctMachine Learning
The gist
Federated learning is a way for many computers to learn together without sharing their data directly. The challenge is figuring out which computers should share the parts of what they learn. The authors propose using special parts called classifier heads that each computer creates to group similar learners together. Their method combines the best shared parts from these groups while keeping each computer’s unique parts intact, letting every computer learn better for its own data. They tested this on image recognition tasks and found it performs well even for the hardest cases.
Open → 2610.30075v1

Parallel ai agents safely combine edits for better solutions

Parallel AI Agent Collaboration as Graph-Structured Distributed Block Optimization

Abstract: Parallel AI agents can produce useful local edits yet degrade a shared solution when their edits are combined. We model this coordination problem as discrete block optimization with an exactly evaluable objective and a known dependency graph. Independent sets certify compatible edits whose verified gains, measured against the same current solution, add exactly. A coordinator constructs a safe compatible candidate and can also evaluate interacting edits to capture favorable interactions. We prove that an optimal fractional coloring yields a merger that preserves a $1/χ_f(G)$ fraction of the total verified local improvement, where $χ_f(G)$ is the graph's fractional chromatic number. This guarantee is tight among mergers that select a subset of the same proposals. Under conditional local-improvement guarantees and a block error-bound condition, repeated collaboration converges geometrically in the objective gap. The rate separates task structure, agent allocation, and computation cost, yielding a linear program for agent assignment and an explicit time-cost trade-off. Code-repair experiments show that verified merging resolves conflicts between individually useful edits that cause naive merging to fail. On larger conflict-free tasks, parallel agents reduce modeled completion time at higher input-token-equivalent cost. On three public road networks, fractional integration retains 922 units of verified graph-cut improvement across 90 paired runs. For route-search agents sharing exclusive access to vehicle routes, fractional scheduling reduces measured wall time by a median of 15% across twelve paired runs, with route-cost changes varying across runs.

Wed 21 OctMultiagent SystemsArtificial Intelligence
The gist
When many AI agents work on improving a shared problem solution, their individual helpful changes can sometimes interfere and make things worse overall. The authors studied this problem by representing agent interactions as a graph and showed how to pick compatible edits that add up safely using colorings of the graph. They proved mathematically how much of the combined improvement can be preserved and demonstrated that repeating this process helps the solution improve steadily. Experiments on code repair, route searches, and graph tasks show this approach keeps edits useful while reducing conflicts and speeding up work.
Open → 2610.30074v1

Charts improve data agents ability to analyze complex data visually

Charts as Epistemic Actions for Experience-Driven Agentic Data Analysis

Abstract: Data agents built on ReAct-style loops now execute complex analytical workflows over structured data, yet their intermediate reasoning still runs almost entirely through text. Human analysts instead move between numbers, tables, and charts, reading visual evidence to expose trends and anomalies that text summaries drop. We ask whether charts can serve as internal epistemic actions inside a data agent's reasoning loop, and how to teach an agent to use them. We first build \probe{}, a suite of 200 controlled tasks under four matched interface conditions, and find a persistent gap between what agents can read and what they choose to use. Agents score as well from self-generated charts as from numeric output, yet plotting access alone does not translate into consistent use. Task slices show that charts lead on temporal, pattern, and anomaly reasoning, while text leads on precise reading and conditional verification. We then propose \method{}, which distils two families of experience from conditioned trajectory rollouts. One family records how to select and verify analytical operations, and the other records when to invoke text, charts, or both. A trajectory judge scores outcomes and labels intermediate steps, and a validation gate admits only experience that improves held-out performance. On three held-out benchmarks with four LLM backbones, \method{} raises analytical accuracy and visual evidence quality over matched baselines, and backbones that never drew charts begin using them, all without touching model parameters.

Wed 21 OctArtificial Intelligence
The gist
People who analyze data often switch between numbers, tables, and charts to find important trends and anomalies. The authors found that data agents using text-based reasoning miss out on insights that charts provide. They created a set of tasks and showed that agents can do well using charts but don’t always choose to use them. Then, they developed a method to teach agents when and how to use charts effectively, improving their accuracy without changing the underlying AI models.
Open → 2610.30072v1

Language modeling improves by using pure self-conditioning approach

Loopholing All the Way: Language Modeling with pure Self-Conditioning

Abstract: Recent Diffusion Language Models (DLMs) use Self-Conditioning (SC), or Loopholing, to improve their performance. While SC is traditionally seen as an auxiliary heuristic, its empirical success raises the question: can a continuous generative model be based purely on Self-Conditioning? We answer affirmatively with LAW (``Loopholing All the Way''), which propagates the Expected Embedding under the denoiser's prediction across steps, decoding the tokens once, at the end. On Sudoku, LAW outperforms previous Discrete and Continuous Diffusion Models, including Loopholing Discrete Diffusion. On Maze, LAW is the most accurate from 2 to 64 NFE. After training on TinyGSM and sampling at temperature 1 with 1024 NFE, LAW solves 42.2% of GSM8K problems against 34.5% for uniform Loopholing Discrete Diffusion. Additionally, fine-tuning a pre-trained Uniform Diffusion Model (Duo) with LAW increases its accuracy from 17.2% to 48.1%. Finally, on OpenWebText, LAW pushes the Pareto frontier and approaches Autoregressive Models (ARMs) with 64 NFE. Find our code at https://github.com/ilievanadezhda/law.

Wed 21 OctMachine Learning
The gist
The paper looks at a technique called self-conditioning, which was previously a side trick in language models that predict text. The authors show it can be used as the main method to guide the model all the way through generating text-like information, without repeatedly converting between steps. They tested their approach, called LAW, on puzzles and text tasks and found it worked better or more accurately than previous methods. This suggests self-conditioning alone can be a powerful way to improve language generation models.
Open → 2610.30068v1

GoiBERT delivers smaller faster Vietnamese language models with strong accuracy

GoiBERT: Compact Vietnamese Language Models via Two-Stage Knowledge Distillation

Abstract: Vietnamese pre-trained encoders have improved rapidly, but the strongest ones are large, multilingual-vocabulary models or depend on external word segmentation, which makes them costly to deploy. We present GoiBERT, a family of two compact Vietnamese encoders with 26M and 49M parameters that operate directly on raw text. GoiBERT learns from two complementary teachers. A same-tokenizer Vietnamese encoder first teaches general-purpose representations. A much larger teacher then provides task-level guidance through soft labels that are generated without ever labeling its own training data. Across eight benchmarks covering text classification, aspect-based sentiment analysis, natural language inference, and named entity recognition, GoiBERT-large achieves the highest average score among non-teacher models. It does so with fewer than half the parameters of the strongest compact baseline and twice its throughput. GoiBERT-base retains 99% of that baseline's performance at a quarter of its size. Our analysis shows that compression is nearly lossless for sentiment and classification tasks but remains costly for inference and entity recognition, which points to clear directions for future work. Our code and models are available at: https://github.com/Nhantran65/GoiBERT.git

Wed 21 OctComputation and Language
The gist
Vietnamese language models that understand text well tend to be very large or rely on extra tools that slow them down. The authors created GoiBERT, a smaller model that reads raw Vietnamese text directly and learns from two larger, expert models. Their compact model performs nearly as well as bigger ones on many language tasks but needs less memory and runs faster. It works best for sentiment analysis and text classification, while some tasks like entity recognition still lose accuracy when the model is smaller.
Open → 2610.30067v1

Looping technique speeds training and improves efficiency in diffusion language models

Looped Uniform Diffusion Language Models

Abstract: Uniform diffusion language models (UDLMs) generate text by iteratively denoising sequences of ordinary vocabulary tokens, any of which may be corrupted and subsequently revised. During training, UDLMs must denoise from a context that may itself be unreliable, whereas masked diffusion language models (MDLMs) always condition on a clean context. This challenging training objective makes UDLMs more FLOP-intensive to train than MDLMs, but it yields stronger downstream reasoning performance. Recently, selective looping, which recursively applies a few early Transformer layers within each denoising step, has been shown to improve training efficiency in MDLMs under an iso-FLOP budget. We investigate looping in UDLMs while keeping the training objective and sampler unchanged. We find that looping significantly improves training efficiency: looped UDLMs reach the validation NLL of a non-looped UDLM trained on about 0.5 trillion tokens with up to 2.8x fewer training FLOPs on OpenWebText and 3.3x fewer on FineWeb-Edu. We also find that, at a matched NFE budget, looped UDLMs reach up to 9.8% lower generation perplexity than the non-looped UDLM, with most gains achieved at moderate loop counts. Finally, we study different loop-count distributions and find that sampling smaller loop counts more frequently during training improves inference efficiency: on downstream tasks, this strategy uses 12% fewer loops than uniform loop-count sampling without degrading accuracy.

Wed 21 OctComputation and LanguageMachine Learning
The gist
Training some advanced language models that fix mistakes in generated text can be very slow because they have to learn from possibly messy contexts. The authors studied a method called looping, where certain parts of the model are repeated multiple times during training steps. They found that looping helped these models learn faster and generate better text with fewer computing resources. They also discovered ways to choose how often to loop during training that make the models work better and more efficiently when actually writing sentences.
Open → 2610.30066v1