The Effectiveness of a Virtual Reality-Based Training Program for Improving Body Awareness in Children with Attention Deficit and Hyperactivity Disorder

2026-02-19Human-Computer Interaction

Human-Computer Interaction
AI summary

The authors studied whether using Virtual Reality (VR) training could help young children with ADHD become more aware of their bodies. They worked with 10 children aged 4 to 7, splitting them into groups where one group used VR games focused on body awareness for three months. The children's ability to notice body parts and move well improved significantly after the VR sessions, and these improvements stayed the same even a month later. The authors suggest that VR can be a useful and engaging tool for helping kids with ADHD improve motor skills and spatial awareness.

Virtual Reality (VR)Attention Deficit Hyperactivity Disorder (ADHD)Body AwarenessSpatial AwarenessMotor SkillsQuasi-experimental DesignStanford-Binet Intelligence ScaleConners TestPsychomotor Deficits
Authors
Aya Abdelnaem El-Basha, Ebtsam ELSayed Mahmoud ELSayes, Ahmad Al-Kabbany
Abstract
This study investigates the effectiveness of a Virtual Reality (VR)-based training program in improving body awareness among children with Attention Deficit Hyperactivity Disorder (ADHD). Utilizing a quasi-experimental design, the research sample consisted of 10 children aged 4 to 7 years, with IQ scores ranging from 90 to 110. Participants were divided into an experimental group and a control group, with the experimental group receiving a structured VR intervention over three months, totaling 36 sessions. Assessment tools included the Stanford-Binet Intelligence Scale (5th Edition), the Conners Test for ADHD, and a researcher-prepared Body Awareness Scale. The results indicated statistically significant differences between pre-test and post-test scores for the experimental group, demonstrating the program's efficacy in enhancing spatial awareness, body part identification, and motor expressions. Furthermore, follow-up assessments conducted one month after the intervention revealed no significant differences from the post-test results, confirming the sustainability and continuity of the program's effects over time. The findings suggest that immersive VR environments provide a safe, engaging, and effective therapeutic medium for addressing psychomotor deficits in early childhood ADHD.